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James Jingxi Xu

Publications and source records attributed to James Jingxi Xu.

2 recordsLinked to original sources

EgoCPT: Learning Dexterous Manipulation from a Single Ego-Centric Video with Contact-Aware Optimization

While expert demonstrations on real robots are difficult to collect, human ego-centric videos are easy to collect and abundant on the internet. However, learning dexterous manipulation policies from human videos remains challenging---one of the most important challenges being the difficulty of reconstructing physically grounded robot trajectories due to the large embodiment gap. In this paper, we propose EgoCPT, a novel paradigm for learning high-quality retargeted dexterous hand trajectories directly from an ego-centric video, which can then be deployed directly on real robots. The only inputs to our method are an ego-centric RGB video and a reference hand pose trajectory, which can be easily obtained through off-the-shelf software or specialized cameras during recording. Our method is particularly robust to noisy hand poses attributed to our novel contact-aware optimization framework, which iteratively optimizes the contact points between the robot hands and objects. Across five manipulation tasks, our method achieves overall success rates of 67.3% on noisy EgoDex hand-pose reconstructions and 92.0% on high-quality TACO reconstructions collected using motion-capture hardware, outperforming multiple baselines on both benchmarks.

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HapticWorld: an Interactive World Simulator with Real-time Torque Feedback

Contact-rich manipulation depends on force sensing that is hard to infer from visual signals alone, both for collecting demonstrations and for training policies. Force-annotated data, however, remains hard to obtain at scale: real-robot collection ties every demonstration to physical hardware, physics simulators report contact forces that deviate systematically from real measurements, and learned world simulators, though scalable and realistic, are vision-only, so operators feel nothing during data collection and the data carries no force/torque (F/T) labels. We present HapticWorld, an interactive world simulator that predicts joint torque together with observations and renders it back to the operator in real time, closing the haptic loop between a human and a learned world model. Across three contact-rich tasks, torque feedback raises data collection throughput by 1.6 times on average. Policies trained on HapticWorld-generated demonstrations succeed in 54/60 real-world trials, approaching the 56/60 upper bound of real-world data, and far exceeding the 19/60 success rate of the vision-only baseline. Moreover, the success rates measured inside HapticWorld closely match real-world evaluation, demonstrating that HapticWorld can serve as a stand-alone F/T-conditioned policy evaluation platform.

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