Search arXivSearch

arXiv subjects

James M. Rehg

Publications and source records attributed to James M. Rehg.

2 recordsLinked to original sources

Thinking in Pictures: A Systematic Benchmark for Reasoning-driven Image Generation

Recent advancements in unified generative models (UGMs) and world simulators have achieved unprecedented results in visual perception and synthesis. However, these models primarily rely on surface-level event alignment, leaving the capacity for high-level visual reasoning underexplored. True visual generative intelligence demands "Reasoning-to-Generation", an ability to infer latent rules from visual inputs and manifest solutions through precise, logically constrained visual outcomes. We introduce RIG-BENCH, a novel comprehensive benchmark that systematically evaluates Reasoning-driven Image Generation (RIG) across four cognitively demanding domains: Concept-based, Transformation-based, Pattern & Structure, and Scenario-based. Featuring 2000 curated samples, RIG-BENCH serves as a rigorous stress test for RIG. Our extensive evaluations of state-of-the-art UGMs and image/video generation models reveal a significant reasoning-generation gap, wherein models frequently produce locally plausible but globally illogical outputs. RIG-BENCH provides a vital diagnostic framework to guide the development of next-generation, logically grounded UGMs and world simulators.

cs.CV

Kirin: Animal Motion Generation from In-the-Wild Video

Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.

cs.CV