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Jan Peters

Publications and source records attributed to Jan Peters.

At least 109 records · Page 6Linked to original sources

Eau De $Q$-Network: Adaptive Distillation of Neural Networks in Deep Reinforcement Learning

Recent works have successfully demonstrated that sparse deep reinforcement learning agents can be competitive against their dense counterparts. This opens up opportunities for reinforcement learning applications in fields where inference time and memory requirements are cost-sensitive or limited by hardware. Until now, dense-to-sparse methods have relied on hand-designed sparsity schedules that are not synchronized with the agent's learning pace. Crucially, the final sparsity level is chosen as a hyperparameter, which requires careful tuning as setting it too high might lead to poor performances. In this work, we address these shortcomings by crafting a dense-to-sparse algorithm that we name Eau De $Q$-Network (EauDeQN). To increase sparsity at the agent's learning pace, we consider multiple online networks with different sparsity levels, where each online network is trained from a shared target network. At each target update, the online network with the smallest loss is chosen as the next target network, while the other networks are replaced by a pruned version of the chosen network. We evaluate the proposed approach on the Atari $2600$ benchmark and the MuJoCo physics simulator, showing that EauDeQN reaches high sparsity levels while keeping performances high.

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Learning Multimodal Latent Dynamics for Human-Robot Interaction

This article presents a method for learning well-coordinated Human-Robot Interaction (HRI) from Human-Human Interactions (HHI). We devise a hybrid approach using Hidden Markov Models (HMMs) as the latent space priors for a Variational Autoencoder to model a joint distribution over the interacting agents. We leverage the interaction dynamics learned from HHI to learn HRI and incorporate the conditional generation of robot motions from human observations into the training, thereby predicting more accurate robot trajectories. The generated robot motions are further adapted with Inverse Kinematics to ensure the desired physical proximity with a human, combining the ease of joint space learning and accurate task space reachability. For contact-rich interactions, we modulate the robot's stiffness using HMM segmentation for a compliant interaction. We verify the effectiveness of our approach deployed on a Humanoid robot via a user study. Our method generalizes well to various humans despite being trained on data from just two humans. We find that users perceive our method as more human-like, timely, and accurate and rank our method with a higher degree of preference over other baselines. We additionally show the ability of our approach to generate successful interactions in a more complex scenario of Bimanual Robot-to-Human Handovers.

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In-Hand Object Pose Estimation via Visual-Tactile Fusion

Accurate in-hand pose estimation is crucial for robotic object manipulation, but visual occlusion remains a major challenge for vision-based approaches. This paper presents an approach to robotic in-hand object pose estimation, combining visual and tactile information to accurately determine the position and orientation of objects grasped by a robotic hand. We address the challenge of visual occlusion by fusing visual information from a wrist-mounted RGB-D camera with tactile information from vision-based tactile sensors mounted on the fingertips of a robotic gripper. Our approach employs a weighting and sensor fusion module to combine point clouds from heterogeneous sensor types and control each modality's contribution to the pose estimation process. We use an augmented Iterative Closest Point (ICP) algorithm adapted for weighted point clouds to estimate the 6D object pose. Our experiments show that incorporating tactile information significantly improves pose estimation accuracy, particularly when occlusion is high. Our method achieves an average pose estimation error of 7.5 mm and 16.7 degrees, outperforming vision-only baselines by up to 20%. We also demonstrate the ability of our method to perform precise object manipulation in a real-world insertion task.

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DoublyAware: Dual Planning and Policy Awareness for Temporal Difference Learning in Humanoid Locomotion

Achieving robust robot learning for humanoid locomotion is a fundamental challenge in model-based reinforcement learning (MBRL), where environmental stochasticity and randomness can hinder efficient exploration and learning stability. The environmental, so-called aleatoric, uncertainty can be amplified in high-dimensional action spaces with complex contact dynamics, and further entangled with epistemic uncertainty in the models during learning phases. In this work, we propose DoublyAware, an uncertainty-aware extension of Temporal Difference Model Predictive Control (TD-MPC) that explicitly decomposes uncertainty into two disjoint interpretable components, i.e., planning and policy uncertainties. To handle the planning uncertainty, DoublyAware employs conformal prediction to filter candidate trajectories using quantile-calibrated risk bounds, ensuring statistical consistency and robustness against stochastic dynamics. Meanwhile, policy rollouts are leveraged as structured informative priors to support the learning phase with Group-Relative Policy Constraint (GRPC) optimizers that impose a group-based adaptive trust-region in the latent action space. This principled combination enables the robot agent to prioritize high-confidence, high-reward behavior while maintaining effective, targeted exploration under uncertainty. Evaluated on the HumanoidBench locomotion suite with the Unitree 26-DoF H1-2 humanoid, DoublyAware demonstrates improved sample efficiency, accelerated convergence, and enhanced motion feasibility compared to RL baselines. Our simulation results emphasize the significance of structured uncertainty modeling for data-efficient and reliable decision-making in TD-MPC-based humanoid locomotion learning.

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DIME:Diffusion-Based Maximum Entropy Reinforcement Learning

Maximum entropy reinforcement learning (MaxEnt-RL) has become the standard approach to RL due to its beneficial exploration properties. Traditionally, policies are parameterized using Gaussian distributions, which significantly limits their representational capacity. Diffusion-based policies offer a more expressive alternative, yet integrating them into MaxEnt-RL poses challenges-primarily due to the intractability of computing their marginal entropy. To overcome this, we propose Diffusion-Based Maximum Entropy RL (DIME). \emph{DIME} leverages recent advances in approximate inference with diffusion models to derive a lower bound on the maximum entropy objective. Additionally, we propose a policy iteration scheme that provably converges to the optimal diffusion policy. Our method enables the use of expressive diffusion-based policies while retaining the principled exploration benefits of MaxEnt-RL, significantly outperforming other diffusion-based methods on challenging high-dimensional control benchmarks. It is also competitive with state-of-the-art non-diffusion based RL methods while requiring fewer algorithmic design choices and smaller update-to-data ratios, reducing computational complexity.

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Bayesian Inverse Physics for Neuro-Symbolic Robot Learning

Real-world robotic applications, from autonomous exploration to assistive technologies, require adaptive, interpretable, and data-efficient learning paradigms. While deep learning architectures and foundation models have driven significant advances in diverse robotic applications, they remain limited in their ability to operate efficiently and reliably in unknown and dynamic environments. In this position paper, we critically assess these limitations and introduce a conceptual framework for combining data-driven learning with deliberate, structured reasoning. Specifically, we propose leveraging differentiable physics for efficient world modeling, Bayesian inference for uncertainty-aware decision-making, and meta-learning for rapid adaptation to new tasks. By embedding physical symbolic reasoning within neural models, robots could generalize beyond their training data, reason about novel situations, and continuously expand their knowledge. We argue that such hybrid neuro-symbolic architectures are essential for the next generation of autonomous systems, and to this end, we provide a research roadmap to guide and accelerate their development.

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QueryCAD: Grounded Question Answering for CAD Models

CAD models are widely used in industry and are essential for robotic automation processes. However, these models are rarely considered in novel AI-based approaches, such as the automatic synthesis of robot programs, as there are no readily available methods that would allow CAD models to be incorporated for the analysis, interpretation, or extraction of information. To address these limitations, we propose QueryCAD, the first system designed for CAD question answering, enabling the extraction of precise information from CAD models using natural language queries. QueryCAD incorporates SegCAD, an open-vocabulary instance segmentation model we developed to identify and select specific parts of the CAD model based on part descriptions. We further propose a CAD question answering benchmark to evaluate QueryCAD and establish a foundation for future research. Lastly, we integrate QueryCAD within an automatic robot program synthesis framework, validating its ability to enhance deep-learning solutions for robotics by enabling them to process CAD models (https://claudius-kienle.github.com/querycad).

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Scaling CrossQ with Weight Normalization

Reinforcement learning has achieved significant milestones, but sample efficiency remains a bottleneck for real-world applications. Recently, CrossQ has demonstrated state-of-the-art sample efficiency with a low update-to-data (UTD) ratio of 1. In this work, we explore CrossQ's scaling behavior with higher UTD ratios. We identify challenges in the training dynamics which are emphasized by higher UTDs, particularly Q-bias explosion and the growing magnitude of critic network weights. To address this, we integrate weight normalization into the CrossQ framework, a solution that stabilizes training, prevents potential loss of plasticity and keeps the effective learning rate constant. Our proposed approach reliably scales with increasing UTD ratios, achieving competitive or superior performance across a range of challenging tasks on the DeepMind control benchmark, notably the complex dog and humanoid environments. This work eliminates the need for drastic interventions, such as network resets, and offers a robust pathway for improving sample efficiency and scalability in model-free reinforcement learning.

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Global Tensor Motion Planning

Batch planning is increasingly necessary to quickly produce diverse and quality motion plans for downstream learning applications, such as distillation and imitation learning. This paper presents Global Tensor Motion Planning (GTMP) -- a sampling-based motion planning algorithm comprising only tensor operations. We introduce a novel discretization structure represented as a random multipartite graph, enabling efficient vectorized sampling, collision checking, and search. We provide a theoretical investigation showing that GTMP exhibits probabilistic completeness while supporting modern GPU/TPU. Additionally, by incorporating smooth structures into the multipartite graph, GTMP directly plans smooth splines without requiring gradient-based optimization. Experiments on lidar-scanned occupancy maps and the MotionBenchMarker dataset demonstrate GTMP's computation efficiency in batch planning compared to baselines, underscoring GTMP's potential as a robust, scalable planner for diverse applications and large-scale robot learning tasks.

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Robust Localization, Mapping, and Navigation for Quadruped Robots

Quadruped robots are currently a widespread platform for robotics research, thanks to powerful Reinforcement Learning controllers and the availability of cheap and robust commercial platforms. However, to broaden the adoption of the technology in the real world, we require robust navigation stacks relying only on low-cost sensors such as depth cameras. This paper presents a first step towards a robust localization, mapping, and navigation system for low-cost quadruped robots. In pursuit of this objective we combine contact-aided kinematic, visual-inertial odometry, and depth-stabilized vision, enhancing stability and accuracy of the system. Our results in simulation and two different real-world quadruped platforms show that our system can generate an accurate 2D map of the environment, robustly localize itself, and navigate autonomously. Furthermore, we present in-depth ablation studies of the important components of the system and their impact on localization accuracy. Videos, code, and additional experiments can be found on the project website: https://sites.google.com/view/low-cost-quadruped-slam

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Deep Reinforcement Learning Agents are not even close to Human Intelligence

Deep reinforcement learning (RL) agents achieve impressive results in a wide variety of tasks, but they lack zero-shot adaptation capabilities. While most robustness evaluations focus on tasks complexifications, for which human also struggle to maintain performances, no evaluation has been performed on tasks simplifications. To tackle this issue, we introduce HackAtari, a set of task variations of the Arcade Learning Environments. We use it to demonstrate that, contrary to humans, RL agents systematically exhibit huge performance drops on simpler versions of their training tasks, uncovering agents' consistent reliance on shortcuts. Our analysis across multiple algorithms and architectures highlights the persistent gap between RL agents and human behavioral intelligence, underscoring the need for new benchmarks and methodologies that enforce systematic generalization testing beyond static evaluation protocols. Training and testing in the same environment is not enough to obtain agents equipped with human-like intelligence.

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Scaling Off-Policy Reinforcement Learning with Batch and Weight Normalization

Reinforcement learning has achieved significant milestones, but sample efficiency remains a bottleneck for real-world applications. Recently, CrossQ has demonstrated state-of-the-art sample efficiency with a low update-to-data (UTD) ratio of 1. In this work, we explore CrossQ's scaling behavior with higher UTD ratios. We identify challenges in the training dynamics, which are emphasized by higher UTD ratios. To address these, we integrate weight normalization into the CrossQ framework, a solution that stabilizes training, has been shown to prevent potential loss of plasticity and keeps the effective learning rate constant. Our proposed approach reliably scales with increasing UTD ratios, achieving competitive performance across 25 challenging continuous control tasks on the DeepMind Control Suite and Myosuite benchmarks, notably the complex dog and humanoid environments. This work eliminates the need for drastic interventions, such as network resets, and offers a simple yet robust pathway for improving sample efficiency and scalability in model-free reinforcement learning.

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Maximum Total Correlation Reinforcement Learning

Simplicity is a powerful inductive bias. In reinforcement learning, regularization is used for simpler policies, data augmentation for simpler representations, and sparse reward functions for simpler objectives, all that, with the underlying motivation to increase generalizability and robustness by focusing on the essentials. Supplementary to these techniques, we investigate how to promote simple behavior throughout the episode. To that end, we introduce a modification of the reinforcement learning problem that additionally maximizes the total correlation within the induced trajectories. We propose a practical algorithm that optimizes all models, including policy and state representation, based on a lower-bound approximation. In simulated robot environments, our method naturally generates policies that induce periodic and compressible trajectories, and that exhibit superior robustness to noise and changes in dynamics compared to baseline methods, while also improving performance in the original tasks.

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TD-GRPC: Temporal Difference Learning with Group Relative Policy Constraint for Humanoid Locomotion

Robot learning in high-dimensional control settings, such as humanoid locomotion, presents persistent challenges for reinforcement learning (RL) algorithms due to unstable dynamics, complex contact interactions, and sensitivity to distributional shifts during training. Model-based methods, \textit{e.g.}, Temporal-Difference Model Predictive Control (TD-MPC), have demonstrated promising results by combining short-horizon planning with value-based learning, enabling efficient solutions for basic locomotion tasks. However, these approaches remain ineffective in addressing policy mismatch and instability introduced by off-policy updates. Thus, in this work, we introduce Temporal-Difference Group Relative Policy Constraint (TD-GRPC), an extension of the TD-MPC framework that unifies Group Relative Policy Optimization (GRPO) with explicit Policy Constraints (PC). TD-GRPC applies a trust-region constraint in the latent policy space to maintain consistency between the planning priors and learned rollouts, while leveraging group-relative ranking to assess and preserve the physical feasibility of candidate trajectories. Unlike prior methods, TD-GRPC achieves robust motions without modifying the underlying planner, enabling flexible planning and policy learning. We validate our method across a locomotion task suite ranging from basic walking to highly dynamic movements on the 26-DoF Unitree H1-2 humanoid robot. Through simulation results, TD-GRPC demonstrates its improvements in stability and policy robustness with sampling efficiency while training for complex humanoid control tasks.

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Distilling Contact Planning for Fast Trajectory Optimization in Robot Air Hockey

Robot control through contact is challenging as it requires reasoning over long horizons and discontinuous system dynamics. Highly dynamic tasks such as Air Hockey additionally require agile behavior, making the corresponding optimal control problems intractable for planning in realtime. Learning-based approaches address this issue by shifting computationally expensive reasoning through contacts to an offline learning phase. However, learning low-level motor policies subject to kinematic and dynamic constraints can be challenging if operating in proximity to such constraints is desired. This paper explores the combination of distilling a stochastic optimal control policy for high-level contact planning and online model-predictive control for low-level constrained motion planning. Our system learns to balance shooting accuracy and resulting puck speed by leveraging bank shots and the robot's kinematic structure. We show that the proposed framework outperforms purely control-based and purely learning-based techniques in both simulated and real-world games of Robot Air Hockey.

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Machine Learning with Physics Knowledge for Prediction: A Survey

This survey examines the broad suite of methods and models for combining machine learning with physics knowledge for prediction and forecast, with a focus on partial differential equations. These methods have attracted significant interest due to their potential impact on advancing scientific research and industrial practices by improving predictive models with small- or large-scale datasets and expressive predictive models with useful inductive biases. The survey has two parts. The first considers incorporating physics knowledge on an architectural level through objective functions, structured predictive models, and data augmentation. The second considers data as physics knowledge, which motivates looking at multi-task, meta, and contextual learning as an alternative approach to incorporating physics knowledge in a data-driven fashion. Finally, we also provide an industrial perspective on the application of these methods and a survey of the open-source ecosystem for physics-informed machine learning.

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Towards Safe Robot Foundation Models Using Inductive Biases

Safety is a critical requirement for the real-world deployment of robotic systems. Unfortunately, while current robot foundation models show promising generalization capabilities across a wide variety of tasks, they fail to address safety, an important aspect for ensuring long-term operation. Current robot foundation models assume that safe behavior should emerge by learning from a sufficiently large dataset of demonstrations. However, this approach has two clear major drawbacks. Firstly, there are no formal safety guarantees for a behavior cloning policy trained using supervised learning. Secondly, without explicit knowledge of any safety constraints, the policy may require an unreasonable number of additional demonstrations to even approximate the desired constrained behavior. To solve these key issues, we show how we can instead combine robot foundation models with geometric inductive biases using ATACOM, a safety layer placed after the foundation policy that ensures safe state transitions by enforcing action constraints. With this approach, we can ensure formal safety guarantees for generalist policies without providing extensive demonstrations of safe behavior, and without requiring any specific fine-tuning for safety. Our experiments show that our approach can be beneficial both for classical manipulation tasks, where we avoid unwanted collisions with irrelevant objects, and for dynamic tasks, such as the robot air hockey environment, where we can generate fast trajectories respecting complex tasks and joint space constraints.

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Open X-Embodiment: Robotic Learning Datasets and RT-X Models

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website https://robotics-transformer-x.github.io.

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