More Efficient Parallel $(Δ+1)$-Edge Coloring
This paper gives two parallel algorithms for $Δ+1$ edge coloring, where $Δ$ denotes the maximum degree of any vertex. The first is a deterministic parallel algorithm with $\tilde{O}(Δ^3)$ span and $\tilde{O}(m Δ^3)$ work. Our second algorithm and our main result is a more efficient randomized algorithm, achieving $\tilde{O}(Δ^2)$ span and $\tilde{O}(m Δ^2 )$ work both with high probability. These bounds substantially improve over the recent deterministic parallel algorithm of Elkin and Khuzman, which has $\tilde{O}(Δ^4)$ span and $\tilde{O}(m Δ^5)$ work. Our deterministic algorithm thus represents a $\tilde{O}(Δ)$ improvement on span and $\tilde{O}(Δ^2)$ on work compared to their algorithm, and our randomized algorithm improves the span and work by $\tilde{O}(Δ^2)$ and $\tilde{O}(Δ^3)$ factors, respectively. Moreover, our improvements do not come at the expense of larger logarithmic factors.