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Jia Deng

Publications and source records attributed to Jia Deng.

At least 73 records · Page 4Linked to original sources

View-Dependent Octree-based Mesh Extraction in Unbounded Scenes for Procedural Synthetic Data

Procedural synthetic data generation has received increasing attention in computer vision. Procedural signed distance functions (SDFs) are a powerful tool for modeling large-scale detailed scenes, but existing mesh extraction methods have artifacts or performance profiles that limit their use for synthetic data. We propose OcMesher, a mesh extraction algorithm that efficiently handles high-detail unbounded scenes with perfect view-consistency, with easy export to downstream real-time engines. The main novelty of our solution is an algorithm to construct an octree based on a given SDF and multiple camera views. We performed extensive experiments, and show our solution produces better synthetic data for training and evaluation of computer vision models.

cs.CV↗

Convolutional Networks with Oriented 1D Kernels

In computer vision, 2D convolution is arguably the most important operation performed by a ConvNet. Unsurprisingly, it has been the focus of intense software and hardware optimization and enjoys highly efficient implementations. In this work, we ask an intriguing question: can we make a ConvNet work without 2D convolutions? Surprisingly, we find that the answer is yes -- we show that a ConvNet consisting entirely of 1D convolutions can do just as well as 2D on ImageNet classification. Specifically, we find that one key ingredient to a high-performing 1D ConvNet is oriented 1D kernels: 1D kernels that are oriented not just horizontally or vertically, but also at other angles. Our experiments show that oriented 1D convolutions can not only replace 2D convolutions but also augment existing architectures with large kernels, leading to improved accuracy with minimal FLOPs increase. A key contribution of this work is a highly-optimized custom CUDA implementation of oriented 1D kernels, specialized to the depthwise convolution setting. Our benchmarks demonstrate that our custom CUDA implementation almost perfectly realizes the theoretical advantage of 1D convolution: it is faster than a native horizontal convolution for any arbitrary angle. Code is available at https://github.com/princeton-vl/Oriented1D.

cs.CV↗

Infinite Photorealistic Worlds using Procedural Generation

We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit https://infinigen.org for videos, code and pre-generated data.

cs.CV↗

Deep Patch Visual Odometry

We propose Deep Patch Visual Odometry (DPVO), a new deep learning system for monocular Visual Odometry (VO). DPVO uses a novel recurrent network architecture designed for tracking image patches across time. Recent approaches to VO have significantly improved the state-of-the-art accuracy by using deep networks to predict dense flow between video frames. However, using dense flow incurs a large computational cost, making these previous methods impractical for many use cases. Despite this, it has been assumed that dense flow is important as it provides additional redundancy against incorrect matches. DPVO disproves this assumption, showing that it is possible to get the best accuracy and efficiency by exploiting the advantages of sparse patch-based matching over dense flow. DPVO introduces a novel recurrent update operator for patch based correspondence coupled with differentiable bundle adjustment. On Standard benchmarks, DPVO outperforms all prior work, including the learning-based state-of-the-art VO-system (DROID) using a third of the memory while running 3x faster on average. Code is available at https://github.com/princeton-vl/DPVO

cs.CV↗

Siamese Masked Autoencoders

Establishing correspondence between images or scenes is a significant challenge in computer vision, especially given occlusions, viewpoint changes, and varying object appearances. In this paper, we present Siamese Masked Autoencoders (SiamMAE), a simple extension of Masked Autoencoders (MAE) for learning visual correspondence from videos. SiamMAE operates on pairs of randomly sampled video frames and asymmetrically masks them. These frames are processed independently by an encoder network, and a decoder composed of a sequence of cross-attention layers is tasked with predicting the missing patches in the future frame. By masking a large fraction ($95\%$) of patches in the future frame while leaving the past frame unchanged, SiamMAE encourages the network to focus on object motion and learn object-centric representations. Despite its conceptual simplicity, features learned via SiamMAE outperform state-of-the-art self-supervised methods on video object segmentation, pose keypoint propagation, and semantic part propagation tasks. SiamMAE achieves competitive results without relying on data augmentation, handcrafted tracking-based pretext tasks, or other techniques to prevent representational collapse.

cs.CV↗

View Synthesis with Sculpted Neural Points

We address the task of view synthesis, generating novel views of a scene given a set of images as input. In many recent works such as NeRF (Mildenhall et al., 2020), the scene geometry is parameterized using neural implicit representations (i.e., MLPs). Implicit neural representations have achieved impressive visual quality but have drawbacks in computational efficiency. In this work, we propose a new approach that performs view synthesis using point clouds. It is the first point-based method that achieves better visual quality than NeRF while being 100x faster in rendering speed. Our approach builds on existing works on differentiable point-based rendering but introduces a novel technique we call "Sculpted Neural Points (SNP)", which significantly improves the robustness to errors and holes in the reconstructed point cloud. We further propose to use view-dependent point features based on spherical harmonics to capture non-Lambertian surfaces, and new designs in the point-based rendering pipeline that further boost the performance. Finally, we show that our system supports fine-grained scene editing. Code is available at https://github.com/princeton-vl/SNP.

cs.CV↗

Generating Natural Language Proofs with Verifier-Guided Search

Reasoning over natural language is a challenging problem in NLP. In this work, we focus on proof generation: Given a hypothesis and a set of supporting facts, the model generates a proof tree indicating how to derive the hypothesis from supporting facts. Compared to generating the entire proof in one shot, stepwise generation can better exploit the compositionality and generalize to longer proofs but has achieved limited success on real-world data. Existing stepwise methods struggle to generate proof steps that are both logically valid and relevant to the hypothesis. Instead, they tend to hallucinate invalid steps given the hypothesis. In this paper, we present a novel stepwise method, NLProofS (Natural Language Proof Search), which learns to generate relevant steps conditioning on the hypothesis. At the core of our approach, we train an independent verifier to check the validity of the proof steps to prevent hallucination. Instead of generating steps greedily, we search for proofs maximizing a global proof score judged by the verifier. NLProofS achieves state-of-the-art performance on EntailmentBank and RuleTaker. Specifically, it improves the correctness of predicted proofs from 27.7% to 33.3% in the distractor setting of EntailmentBank, demonstrating the effectiveness of NLProofS in generating challenging human-authored proofs.

cs.CL↗

Label-Free Synthetic Pretraining of Object Detectors

We propose a new approach, Synthetic Optimized Layout with Instance Detection (SOLID), to pretrain object detectors with synthetic images. Our "SOLID" approach consists of two main components: (1) generating synthetic images using a collection of unlabelled 3D models with optimized scene arrangement; (2) pretraining an object detector on "instance detection" task - given a query image depicting an object, detecting all instances of the exact same object in a target image. Our approach does not need any semantic labels for pretraining and allows the use of arbitrary, diverse 3D models. Experiments on COCO show that with optimized data generation and a proper pretraining task, synthetic data can be highly effective data for pretraining object detectors. In particular, pretraining on rendered images achieves performance competitive with pretraining on real images while using significantly less computing resources. Code is available at https://github.com/princeton-vl/SOLID.

cs.CV↗

A Study of Face Obfuscation in ImageNet

Face obfuscation (blurring, mosaicing, etc.) has been shown to be effective for privacy protection; nevertheless, object recognition research typically assumes access to complete, unobfuscated images. In this paper, we explore the effects of face obfuscation on the popular ImageNet challenge visual recognition benchmark. Most categories in the ImageNet challenge are not people categories; however, many incidental people appear in the images, and their privacy is a concern. We first annotate faces in the dataset. Then we demonstrate that face obfuscation has minimal impact on the accuracy of recognition models. Concretely, we benchmark multiple deep neural networks on obfuscated images and observe that the overall recognition accuracy drops only slightly (<= 1.0%). Further, we experiment with transfer learning to 4 downstream tasks (object recognition, scene recognition, face attribute classification, and object detection) and show that features learned on obfuscated images are equally transferable. Our work demonstrates the feasibility of privacy-aware visual recognition, improves the highly-used ImageNet challenge benchmark, and suggests an important path for future visual datasets. Data and code are available at https://github.com/princetonvisualai/imagenet-face-obfuscation.

cs.CV↗

Multiview Stereo with Cascaded Epipolar RAFT

We address multiview stereo (MVS), an important 3D vision task that reconstructs a 3D model such as a dense point cloud from multiple calibrated images. We propose CER-MVS (Cascaded Epipolar RAFT Multiview Stereo), a new approach based on the RAFT (Recurrent All-Pairs Field Transforms) architecture developed for optical flow. CER-MVS introduces five new changes to RAFT: epipolar cost volumes, cost volume cascading, multiview fusion of cost volumes, dynamic supervision, and multiresolution fusion of depth maps. CER-MVS is significantly different from prior work in multiview stereo. Unlike prior work, which operates by updating a 3D cost volume, CER-MVS operates by updating a disparity field. Furthermore, we propose an adaptive thresholding method to balance the completeness and accuracy of the reconstructed point clouds. Experiments show that our approach achieves competitive performance on DTU (the second best among known results) and state-of-the-art performance on the Tanks-and-Temples benchmark (both the intermediate and advanced set). Code is available at https://github.com/princeton-vl/CER-MVS

cs.CV↗

Coupled Iterative Refinement for 6D Multi-Object Pose Estimation

We address the task of 6D multi-object pose: given a set of known 3D objects and an RGB or RGB-D input image, we detect and estimate the 6D pose of each object. We propose a new approach to 6D object pose estimation which consists of an end-to-end differentiable architecture that makes use of geometric knowledge. Our approach iteratively refines both pose and correspondence in a tightly coupled manner, allowing us to dynamically remove outliers to improve accuracy. We use a novel differentiable layer to perform pose refinement by solving an optimization problem we refer to as Bidirectional Depth-Augmented Perspective-N-Point (BD-PnP). Our method achieves state-of-the-art accuracy on standard 6D Object Pose benchmarks. Code is available at https://github.com/princeton-vl/Coupled-Iterative-Refinement.

cs.CV↗

DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras

We introduce DROID-SLAM, a new deep learning based SLAM system. DROID-SLAM consists of recurrent iterative updates of camera pose and pixelwise depth through a Dense Bundle Adjustment layer. DROID-SLAM is accurate, achieving large improvements over prior work, and robust, suffering from substantially fewer catastrophic failures. Despite training on monocular video, it can leverage stereo or RGB-D video to achieve improved performance at test time. The URL to our open source code is https://github.com/princeton-vl/DROID-SLAM.

cs.CV↗

IFOR: Iterative Flow Minimization for Robotic Object Rearrangement

Accurate object rearrangement from vision is a crucial problem for a wide variety of real-world robotics applications in unstructured environments. We propose IFOR, Iterative Flow Minimization for Robotic Object Rearrangement, an end-to-end method for the challenging problem of object rearrangement for unknown objects given an RGBD image of the original and final scenes. First, we learn an optical flow model based on RAFT to estimate the relative transformation of the objects purely from synthetic data. This flow is then used in an iterative minimization algorithm to achieve accurate positioning of previously unseen objects. Crucially, we show that our method applies to cluttered scenes, and in the real world, while training only on synthetic data. Videos are available at https://imankgoyal.github.io/ifor.html.

cs.RO↗

Learning Symbolic Rules for Reasoning in Quasi-Natural Language

Symbolic reasoning, rule-based symbol manipulation, is a hallmark of human intelligence. However, rule-based systems have had limited success competing with learning-based systems outside formalized domains such as automated theorem proving. We hypothesize that this is due to the manual construction of rules in past attempts. In this work, we ask how we can build a rule-based system that can reason with natural language input but without the manual construction of rules. We propose MetaQNL, a "Quasi-Natural" language that can express both formal logic and natural language sentences, and MetaInduce, a learning algorithm that induces MetaQNL rules from training data consisting of questions and answers, with or without intermediate reasoning steps. Our approach achieves state-of-the-art accuracy on multiple reasoning benchmarks; it learns compact models with much less data and produces not only answers but also checkable proofs. Further, experiments on a real-world morphological analysis benchmark show that it is possible for our method to handle noise and ambiguity. Code will be released at https://github.com/princeton-vl/MetaQNL.

cs.LG↗

Non-deep Networks

Depth is the hallmark of deep neural networks. But more depth means more sequential computation and higher latency. This begs the question -- is it possible to build high-performing "non-deep" neural networks? We show that it is. To do so, we use parallel subnetworks instead of stacking one layer after another. This helps effectively reduce depth while maintaining high performance. By utilizing parallel substructures, we show, for the first time, that a network with a depth of just 12 can achieve top-1 accuracy over 80% on ImageNet, 96% on CIFAR10, and 81% on CIFAR100. We also show that a network with a low-depth (12) backbone can achieve an AP of 48% on MS-COCO. We analyze the scaling rules for our design and show how to increase performance without changing the network's depth. Finally, we provide a proof of concept for how non-deep networks could be used to build low-latency recognition systems. Code is available at https://github.com/imankgoyal/NonDeepNetworks.

cs.CV↗

RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matching

We introduce RAFT-Stereo, a new deep architecture for rectified stereo based on the optical flow network RAFT. We introduce multi-level convolutional GRUs, which more efficiently propagate information across the image. A modified version of RAFT-Stereo can perform accurate real-time inference. RAFT-stereo ranks first on the Middlebury leaderboard, outperforming the next best method on 1px error by 29% and outperforms all published work on the ETH3D two-view stereo benchmark. Code is available at https://github.com/princeton-vl/RAFT-Stereo.

cs.CV↗

Learning Video Representations from Textual Web Supervision

Videos on the Internet are paired with pieces of text, such as titles and descriptions. This text typically describes the most important content in the video, such as the objects in the scene and the actions being performed. Based on this observation, we propose to use text as a method for learning video representations. To accomplish this, we propose a data collection process and use it to collect 70M video clips shared publicly on the Internet, and we then train a model to pair each video with its associated text. We evaluate the model on several down-stream action recognition tasks, including Kinetics, HMDB-51, and UCF-101. We find that this approach is an effective method of pre-training video representations. Specifically, it outperforms all existing methods for self-supervised and cross-modal video representation learning.

cs.CV↗

Dynamically Grown Generative Adversarial Networks

Recent work introduced progressive network growing as a promising way to ease the training for large GANs, but the model design and architecture-growing strategy still remain under-explored and needs manual design for different image data. In this paper, we propose a method to dynamically grow a GAN during training, optimizing the network architecture and its parameters together with automation. The method embeds architecture search techniques as an interleaving step with gradient-based training to periodically seek the optimal architecture-growing strategy for the generator and discriminator. It enjoys the benefits of both eased training because of progressive growing and improved performance because of broader architecture design space. Experimental results demonstrate new state-of-the-art of image generation. Observations in the search procedure also provide constructive insights into the GAN model design such as generator-discriminator balance and convolutional layer choices.

cs.CV↗