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Jia Li

Publications and source records attributed to Jia Li.

At least 379 records · Page 21Linked to original sources

TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction

Reconstructing objects with realistic materials from multi-view images is problematic, since it is highly ill-posed. Although the neural reconstruction approaches have exhibited impressive reconstruction ability, they are designed for objects with specific materials (e.g., diffuse or specular materials). To this end, we propose a novel framework for robust geometry and material reconstruction, where the geometry is expressed with the implicit signed distance field (SDF) encoded by a tensorial representation, namely TensoSDF. At the core of our method is the roughness-aware incorporation of the radiance and reflectance fields, which enables a robust reconstruction of objects with arbitrary reflective materials. Furthermore, the tensorial representation enhances geometry details in the reconstructed surface and reduces the training time. Finally, we estimate the materials using an explicit mesh for efficient intersection computation and an implicit SDF for accurate representation. Consequently, our method can achieve more robust geometry reconstruction, outperform the previous works in terms of relighting quality, and reduce 50% training times and 70% inference time.

cs.GR↗

A Survey of Graph Meets Large Language Model: Progress and Future Directions

Graph plays a significant role in representing and analyzing complex relationships in real-world applications such as citation networks, social networks, and biological data. Recently, Large Language Models (LLMs), which have achieved tremendous success in various domains, have also been leveraged in graph-related tasks to surpass traditional Graph Neural Networks (GNNs) based methods and yield state-of-the-art performance. In this survey, we first present a comprehensive review and analysis of existing methods that integrate LLMs with graphs. First of all, we propose a new taxonomy, which organizes existing methods into three categories based on the role (i.e., enhancer, predictor, and alignment component) played by LLMs in graph-related tasks. Then we systematically survey the representative methods along the three categories of the taxonomy. Finally, we discuss the remaining limitations of existing studies and highlight promising avenues for future research. The relevant papers are summarized and will be consistently updated at: https://github.com/yhLeeee/Awesome-LLMs-in-Graph-tasks.

cs.LG↗

Deep RAW Image Super-Resolution. A NTIRE 2024 Challenge Survey

This paper reviews the NTIRE 2024 RAW Image Super-Resolution Challenge, highlighting the proposed solutions and results. New methods for RAW Super-Resolution could be essential in modern Image Signal Processing (ISP) pipelines, however, this problem is not as explored as in the RGB domain. Th goal of this challenge is to upscale RAW Bayer images by 2x, considering unknown degradations such as noise and blur. In the challenge, a total of 230 participants registered, and 45 submitted results during thee challenge period. The performance of the top-5 submissions is reviewed and provided here as a gauge for the current state-of-the-art in RAW Image Super-Resolution.

cs.CV↗

Efficient structural relaxation based on the random phase approximation: Applications to the water clusters

We report an improved implementation for evaluating the analytical gradients of the random phase approximation (RPA) electron-correlation energy based on atomic orbitals and the localized resolution of identity scheme. The more efficient RPA force calculations allow us to relax structures of medium-size water clusters. Particular attention is paid to the structures and energy orderings of the low-energy isomers of (H$_2$O)$_n$ clusters with $n=21$, 22, and 25. It is found that the energy ordering of the low-energy isomers of these water clusters are rather sensitive to how their structures are determined. For the five low-energy isomers of (H$_2$O)$_{25}$, the RPA energy ordering based on the RPA geometries is quite different from that based on the geometries relaxed by lower-level theories, in contrast with the situation of small water clusters like the water hexamer. The standard RPA underbinds the water clusters, and this underbinding behavior gets more pronounced as the complete basis set (CBS) limit is approached. The renormalized single excitation (rSE) correction remedies this underbinding, giving rise to a noticeable overbinding behavior at finite basis sets. However, as the CBS limit is approached, RPA+rSE yields an accuracy for the binding energies that is comparable to the best available double hybrid functionals, as demonstrated for the WATER27 testset.

cond-mat.mtrl-sci↗

A Graph Transformer-Driven Approach for Network Robustness Learning

Learning and analysis of network robustness, including controllability robustness and connectivity robustness, is critical for various networked systems against attacks. Traditionally, network robustness is determined by attack simulations, which is very time-consuming and even incapable for large-scale networks. Network Robustness Learning, which is dedicated to learning network robustness with high precision and high speed, provides a powerful tool to analyze network robustness by replacing simulations. In this paper, a novel versatile and unified robustness learning approach via graph transformer (NRL-GT) is proposed, which accomplishes the task of controllability robustness learning and connectivity robustness learning from multiple aspects including robustness curve learning, overall robustness learning, and synthetic network classification. Numerous experiments show that: 1) NRL-GT is a unified learning framework for controllability robustness and connectivity robustness, demonstrating a strong generalization ability to ensure high precision when training and test sets are distributed differently; 2) Compared to the cutting-edge methods, NRL-GT can simultaneously perform network robustness learning from multiple aspects and obtains superior results in less time. NRL-GT is also able to deal with complex networks of different size with low learning error and high efficiency; 3) It is worth mentioning that the backbone of NRL-GT can serve as a transferable feature learning module for complex networks of different size and different downstream tasks.

cs.LG↗

EvoCodeBench: An Evolving Code Generation Benchmark Aligned with Real-World Code Repositories

How to evaluate Large Language Models (LLMs) in code generation is an open question. Existing benchmarks demonstrate poor alignment with real-world code repositories and are insufficient to evaluate the coding abilities of LLMs. This paper proposes a new benchmark - EvoCodeBench to address the preceding problems, which has three primary advances. (1) EvoCodeBench aligns with real-world repositories in multiple dimensions, e.g., code distributions and dependency distributions. (2) EvoCodeBench offers comprehensive annotations (e.g., requirements, reference code, and reference dependencies), and robust evaluation metrics (e.g., Pass@k and Recall@k). (3) EvoCodeBench is an evolving benchmark to avoid data leakage. We build an automatic pipeline to update EvoCodeBench from the latest repositories. We release the first version - EvoCodeBench-2403, containing 275 samples from 25 real-world repositories. Based on EvoCodeBench, we propose repository-level code generation and evaluate 10 popular LLMs (e.g., gpt-4, gpt-3.5, DeepSeek Coder, StarCoder 2, CodeLLaMa, Gemma, and Qwen 1.5). Our experiments reveal the coding abilities of these LLMs in real-world repositories. For example, the highest Pass@1 of gpt-4 only is 20.73% in our experiments. We also analyze failed cases and summarize the shortcomings of existing LLMs in EvoCodeBench. We release EvoCodeBench, all prompts, and LLMs' completions for further community analysis.

cs.CL↗

Segment Every Out-of-Distribution Object

Semantic segmentation models, while effective for in-distribution categories, face challenges in real-world deployment due to encountering out-of-distribution (OoD) objects. Detecting these OoD objects is crucial for safety-critical applications. Existing methods rely on anomaly scores, but choosing a suitable threshold for generating masks presents difficulties and can lead to fragmentation and inaccuracy. This paper introduces a method to convert anomaly \textbf{S}core \textbf{T}o segmentation \textbf{M}ask, called S2M, a simple and effective framework for OoD detection in semantic segmentation. Unlike assigning anomaly scores to pixels, S2M directly segments the entire OoD object. By transforming anomaly scores into prompts for a promptable segmentation model, S2M eliminates the need for threshold selection. Extensive experiments demonstrate that S2M outperforms the state-of-the-art by approximately 20% in IoU and 40% in mean F1 score, on average, across various benchmarks including Fishyscapes, Segment-Me-If-You-Can, and RoadAnomaly datasets.

cs.CV↗

DiffMAC: Diffusion Manifold Hallucination Correction for High Generalization Blind Face Restoration

Blind face restoration (BFR) is a highly challenging problem due to the uncertainty of degradation patterns. Current methods have low generalization across photorealistic and heterogeneous domains. In this paper, we propose a Diffusion-Information-Diffusion (DID) framework to tackle diffusion manifold hallucination correction (DiffMAC), which achieves high-generalization face restoration in diverse degraded scenes and heterogeneous domains. Specifically, the first diffusion stage aligns the restored face with spatial feature embedding of the low-quality face based on AdaIN, which synthesizes degradation-removal results but with uncontrollable artifacts for some hard cases. Based on Stage I, Stage II considers information compression using manifold information bottleneck (MIB) and finetunes the first diffusion model to improve facial fidelity. DiffMAC effectively fights against blind degradation patterns and synthesizes high-quality faces with attribute and identity consistencies. Experimental results demonstrate the superiority of DiffMAC over state-of-the-art methods, with a high degree of generalization in real-world and heterogeneous settings. The source code and models will be public.

cs.CV↗

EventRPG: Event Data Augmentation with Relevance Propagation Guidance

Event camera, a novel bio-inspired vision sensor, has drawn a lot of attention for its low latency, low power consumption, and high dynamic range. Currently, overfitting remains a critical problem in event-based classification tasks for Spiking Neural Network (SNN) due to its relatively weak spatial representation capability. Data augmentation is a simple but efficient method to alleviate overfitting and improve the generalization ability of neural networks, and saliency-based augmentation methods are proven to be effective in the image processing field. However, there is no approach available for extracting saliency maps from SNNs. Therefore, for the first time, we present Spiking Layer-Time-wise Relevance Propagation rule (SLTRP) and Spiking Layer-wise Relevance Propagation rule (SLRP) in order for SNN to generate stable and accurate CAMs and saliency maps. Based on this, we propose EventRPG, which leverages relevance propagation on the spiking neural network for more efficient augmentation. Our proposed method has been evaluated on several SNN structures, achieving state-of-the-art performance in object recognition tasks including N-Caltech101, CIFAR10-DVS, with accuracies of 85.62% and 85.55%, as well as action recognition task SL-Animals with an accuracy of 91.59%. Our code is available at https://github.com/myuansun/EventRPG.

cs.CV↗

SEGNO: Generalizing Equivariant Graph Neural Networks with Physical Inductive Biases

Graph Neural Networks (GNNs) with equivariant properties have emerged as powerful tools for modeling complex dynamics of multi-object physical systems. However, their generalization ability is limited by the inadequate consideration of physical inductive biases: (1) Existing studies overlook the continuity of transitions among system states, opting to employ several discrete transformation layers to learn the direct mapping between two adjacent states; (2) Most models only account for first-order velocity information, despite the fact that many physical systems are governed by second-order motion laws. To incorporate these inductive biases, we propose the Second-order Equivariant Graph Neural Ordinary Differential Equation (SEGNO). Specifically, we show how the second-order continuity can be incorporated into GNNs while maintaining the equivariant property. Furthermore, we offer theoretical insights into SEGNO, highlighting that it can learn a unique trajectory between adjacent states, which is crucial for model generalization. Additionally, we prove that the discrepancy between this learned trajectory of SEGNO and the true trajectory is bounded. Extensive experiments on complex dynamical systems including molecular dynamics and motion capture demonstrate that our model yields a significant improvement over the state-of-the-art baselines.

cs.LG↗

Neural Super-Resolution for Real-time Rendering with Radiance Demodulation

It is time-consuming to render high-resolution images in applications such as video games and virtual reality, and thus super-resolution technologies become increasingly popular for real-time rendering. However, it is challenging to preserve sharp texture details, keep the temporal stability and avoid the ghosting artifacts in real-time super-resolution rendering. To address this issue, we introduce radiance demodulation to separate the rendered image or radiance into a lighting component and a material component, considering the fact that the light component is smoother than the rendered image so that the high-resolution material component with detailed textures can be easily obtained. We perform the super-resolution on the lighting component only and re-modulate it with the high-resolution material component to obtain the final super-resolution image with more texture details. A reliable warping module is proposed by explicitly marking the occluded regions to avoid the ghosting artifacts. To further enhance the temporal stability, we design a frame-recurrent neural network and a temporal loss to aggregate the previous and current frames, which can better capture the spatial-temporal consistency among reconstructed frames. As a result, our method is able to produce temporally stable results in real-time rendering with high-quality details, even in the challenging 4 $\times$ 4 super-resolution scenarios.

cs.GR↗

All in One: Multi-Task Prompting for Graph Neural Networks (Extended Abstract)

This paper is an extended abstract of our original work published in KDD23, where we won the best research paper award (Xiangguo Sun, Hong Cheng, Jia Li, Bo Liu, and Jihong Guan. All in one: Multi-task prompting for graph neural networks. KDD 23) The paper introduces a novel approach to bridging the gap between pre-trained graph models and the diverse tasks they're applied to, inspired by the success of prompt learning in NLP. Recognizing the challenge of aligning pre-trained models with varied graph tasks (node level, edge level, and graph level), which can lead to negative transfer and poor performance, we propose a multi-task prompting method for graphs. This method involves unifying graph and language prompt formats, enabling NLP's prompting strategies to be adapted for graph tasks. By analyzing the task space of graph applications, we reformulate problems to fit graph-level tasks and apply meta-learning to improve prompt initialization for multiple tasks. Experiments show our method's effectiveness in enhancing model performance across different graph tasks. Beyond the original work, in this extended abstract, we further discuss the graph prompt from a bigger picture and provide some of the latest work toward this area.

cs.LG↗

Fair Text-to-Image Diffusion via Fair Mapping

In this paper, we address the limitations of existing text-to-image diffusion models in generating demographically fair results when given human-related descriptions. These models often struggle to disentangle the target language context from sociocultural biases, resulting in biased image generation. To overcome this challenge, we propose Fair Mapping, a flexible, model-agnostic, and lightweight approach that modifies a pre-trained text-to-image diffusion model by controlling the prompt to achieve fair image generation. One key advantage of our approach is its high efficiency. It only requires updating an additional linear network with few parameters at a low computational cost. By developing a linear network that maps conditioning embeddings into a debiased space, we enable the generation of relatively balanced demographic results based on the specified text condition. With comprehensive experiments on face image generation, we show that our method significantly improves image generation fairness with almost the same image quality compared to conventional diffusion models when prompted with descriptions related to humans. By effectively addressing the issue of implicit language bias, our method produces more fair and diverse image outputs.

cs.CV↗

DevEval: Evaluating Code Generation in Practical Software Projects

How to evaluate Large Language Models (LLMs) in code generation is an open question. Many benchmarks have been proposed but are inconsistent with practical software projects, e.g., unreal program distributions, insufficient dependencies, and small-scale project contexts. Thus, the capabilities of LLMs in practical projects are still unclear. In this paper, we propose a new benchmark named DevEval, aligned with Developers' experiences in practical projects. DevEval is collected through a rigorous pipeline, containing 2,690 samples from 119 practical projects and covering 10 domains. Compared to previous benchmarks, DevEval aligns to practical projects in multiple dimensions, e.g., real program distributions, sufficient dependencies, and enough-scale project contexts. We assess five popular LLMs on DevEval (e.g., gpt-4, gpt-3.5-turbo, CodeLLaMa, and StarCoder) and reveal their actual abilities in code generation. For instance, the highest Pass@1 of gpt-3.5-turbo only is 42 in our experiments. We also discuss the challenges and future directions of code generation in practical projects. We open-source DevEval and hope it can facilitate the development of code generation in practical projects.

cs.SE↗

Relation-First Modeling Paradigm for Causal Representation Learning toward the Development of AGI

The traditional i.i.d.-based learning paradigm faces inherent challenges in addressing causal relationships, which has become increasingly evident with the rise of applications in causal representation learning. Our understanding of causality naturally requires a perspective as the creator rather than observer, as the ``what...if'' questions only hold within the possible world we conceive. The traditional perspective limits capturing dynamic causal outcomes and leads to compensatory efforts such as the reliance on hidden confounders. This paper lays the groundwork for the new perspective, which enables the \emph{relation-first} modeling paradigm for causality. Also, it introduces the Relation-Indexed Representation Learning (RIRL) as a practical implementation, supported by experiments that validate its efficacy.

cs.AI↗

Protein Multimer Structure Prediction via Prompt Learning

Understanding the 3D structures of protein multimers is crucial, as they play a vital role in regulating various cellular processes. It has been empirically confirmed that the multimer structure prediction~(MSP) can be well handled in a step-wise assembly fashion using provided dimer structures and predicted protein-protein interactions~(PPIs). However, due to the biological gap in the formation of dimers and larger multimers, directly applying PPI prediction techniques can often cause a \textit{poor generalization} to the MSP task. To address this challenge, we aim to extend the PPI knowledge to multimers of different scales~(i.e., chain numbers). Specifically, we propose \textbf{\textsc{PromptMSP}}, a pre-training and \textbf{Prompt} tuning framework for \textbf{M}ultimer \textbf{S}tructure \textbf{P}rediction. First, we tailor the source and target tasks for effective PPI knowledge learning and efficient inference, respectively. We design PPI-inspired prompt learning to narrow the gaps of two task formats and generalize the PPI knowledge to multimers of different scales. We provide a meta-learning strategy to learn a reliable initialization of the prompt model, enabling our prompting framework to effectively adapt to limited data for large-scale multimers. Empirically, we achieve both significant accuracy (RMSD and TM-Score) and efficiency improvements compared to advanced MSP models. The code, data and checkpoints are released at \url{https://github.com/zqgao22/PromptMSP}.

cs.CE↗

StarCoder 2 and The Stack v2: The Next Generation

The BigCode project, an open-scientific collaboration focused on the responsible development of Large Language Models for Code (Code LLMs), introduces StarCoder2. In partnership with Software Heritage (SWH), we build The Stack v2 on top of the digital commons of their source code archive. Alongside the SWH repositories spanning 619 programming languages, we carefully select other high-quality data sources, such as GitHub pull requests, Kaggle notebooks, and code documentation. This results in a training set that is 4x larger than the first StarCoder dataset. We train StarCoder2 models with 3B, 7B, and 15B parameters on 3.3 to 4.3 trillion tokens and thoroughly evaluate them on a comprehensive set of Code LLM benchmarks. We find that our small model, StarCoder2-3B, outperforms other Code LLMs of similar size on most benchmarks, and also outperforms StarCoderBase-15B. Our large model, StarCoder2- 15B, significantly outperforms other models of comparable size. In addition, it matches or outperforms CodeLlama-34B, a model more than twice its size. Although DeepSeekCoder- 33B is the best-performing model at code completion for high-resource languages, we find that StarCoder2-15B outperforms it on math and code reasoning benchmarks, as well as several low-resource languages. We make the model weights available under an OpenRAIL license and ensure full transparency regarding the training data by releasing the SoftWare Heritage persistent IDentifiers (SWHIDs) of the source code data.

cs.SE↗

Regularized double shuffle relations of $μ$-multiple Hurwitz zeta values

In this paper we consider a family of multiple Hurwitz zeta values with bi-indices parameterized by $μ$ with $\Ree(μ)>0$. These values are equipped with both the $μ$-stuffle product from their series definition and the shuffle product from their integral expressions. We will give a detailed analysis of the two different products and discuss their regularization when the bi-indices are non-admissible. Our main goal is to prove the comparison theorem relating the two ways of regularization, which is an analog of Ihara, Kaneko, and Zagier's celebrated result concerning the regularization of multiple zeta values. We will see that the comparison formula is $μ$-invariant, that is, it is independent of the parameter $μ$. As applications, we will first provide a few interesting closed formulas for some multi-fold infinite sums that are closely related to the multiple zeta values of level $N$ studied by Yuan and the second author. We will also derive two sum formulas for $μ$-double Hurwitz zeta values which generalize the sum formulas for double zeta values and double zeta star values, respectively, and a weighted sum formula which generalizes the weighted sum formulas for both double zeta values and double $T$-values simultaneously. At the end of the paper, we will propose a problem extending that for multiple zeta values first conjectured by Ihara et al.

math.NT↗