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Jiacheng Lin

Publications and source records attributed to Jiacheng Lin.

At least 19 recordsLinked to original sources

TrialAtlas: Multi-Agent Research Organization for Clinical Trial Design and Optimization

Nearly 90% of drugs entering clinical development ultimately fail, despite billions of dollars in investment. Pharmaceutical companies therefore rely on clinical development planning (CDP) and probability of technical and regulatory success assessment to anticipate development risks, yet these decisions remain labor-intensive and subjective, requiring experts across clinical science, statistics, regulatory affairs, and competitive intelligence to jointly acquire, synthesize, and reason over heterogeneous evidence. Here, we introduce TrialAtlas, a memory-augmented multi-agent research organization for CDP that mirrors this collaborative process by coordinating specialized agents for literature synthesis, competitive trial intelligence, regulatory precedent analysis, and integrated reasoning over trial design and development risk. TrialAtlas further learns from historical clinical trials and regulatory outcomes, including prior New Drug Applications (NDAs), to ground its decisions in accumulated development experience. To evaluate these capabilities in an authentic regulatory setting, we introduce TrialAtlasBench, constructed from 291 FDA Complete Response Letters and spanning three practical tasks: detecting trial design deficiencies, recommending actionable design improvements, and predicting technical and regulatory success. TrialAtlas achieves an F1 score of 50.0% for deficiency detection, outperforming the strongest baseline by 6.1 points, and reaches 85.3% balanced accuracy and 84.7% F1 for prediction of technical and regulatory success, improving over the best baselines by 6.7 points in balanced accuracy and 12.0 points in Cohen's kappa. In expert evaluation, 86.4% of TrialAtlas-generated concerns were judged valid, compared with 83.1% for OpenAI DeepResearch and 59.3% for Gemini DeepResearch.

cs.CL

Programmable World Model

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.

cs.CV

Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence

Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.

cs.AI

LLM Agents Enable User-Governed Personalization Beyond Platform Boundaries

Personalization today is fundamentally platform-centric: services build user representations from the behavioral fragments they observe. Yet no platform can construct a complete picture of the user, as competitive incentives, legal constraints, user privacy concerns, and epistemic limits create persistent data barriers. This paper argues for a shift from platform-centric personalization to user-governed personalization, where only the user can integrate fragmented contexts across platforms and the offline world. The key asymmetry lies in data access: only users can aggregate their own cross-platform and offline information. Large language model (LLM) agents make such integration practically feasible for the first time by enabling reasoning over heterogeneous personal data and transforming users' cross-context information into actionable personalization capabilities. We provide proof-of-concept evidence that users equipped with cross-platform data exports and an off-the-shelf LLM agent can outperform single-platform personalization baselines. We conclude by outlining a research agenda for building scalable user-governed personalization systems.

cs.IR

BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields

In unstructured environments, functional dexterous grasping calls for the tight integration of semantic understanding, precise 3D functional localization, and physically interpretable execution. Modular hierarchical methods are more controllable and interpretable than end-to-end VLA approaches, but existing ones still rely on predefined affordance labels and lack the tight semantic--pose coupling needed for functional dexterous manipulation. To address this, we propose BLaDA (Bridging Language to Dexterous Actions in 3DGS fields), an interpretable zero-shot framework that grounds open-vocabulary instructions as perceptual and control constraints for functional dexterous manipulation. BLaDA establishes an interpretable reasoning chain by first parsing natural language into a structured sextuple of manipulation constraints via a Knowledge-guided Language Parsing (KLP) module. To achieve pose-consistent spatial reasoning, we introduce the Triangular Functional Point Localization (TriLocation) module, which utilizes 3D Gaussian Splatting as a continuous scene representation and identifies functional regions under triangular geometric constraints. Finally, the 3D Keypoint Grasp Matrix Transformation Execution (KGT3D+) module decodes these semantic-geometric constraints into physically plausible wrist poses and finger-level commands. Extensive experiments on complex benchmarks demonstrate that BLaDA significantly outperforms existing methods in both affordance grounding precision and the success rate of functional manipulation across diverse categories and tasks. Code will be publicly available at https://github.com/PopeyePxx/BLaDA.

cs.CV

Adaptation of Agentic AI: A Survey of Post-Training, Memory, and Skills

Large language model (LLM) agents are moving beyond prompting alone. ChatGPT marked the rise of general-purpose LLM assistants, DeepSeek showed that on-policy reinforcement learning with verifiable rewards can improve reasoning and tool use, and OpenClaw highlights a newer direction in which agents accumulate persistent memory and reusable skills. Yet the research landscape remains fragmented across post-training, retrieval, memory, and skill systems. This survey studies these developments under a single notion of \emph{adaptation}: improving an agent, its tools, or their interaction after pretraining. We organize the field with a four-paradigm framework spanning agent adaptation and tool adaptation. On the agent side, A1 (tool-execution-signaled) and A2 (agent-output-signaled) improve the agent itself through supervised fine-tuning, preference optimization, and reinforcement learning with verifiable rewards. On the tool side, T1 (agent-agnostic) provides reusable pre-trained modules any agent can call, while T2 (agent-supervised) uses the agent's outputs to train memory systems, skill libraries, or lightweight subagents. Using this framework, we review post-training methods, adaptive memory architectures, and agent skills; compare their trade-offs in cost, flexibility, and generalization; and summarize evaluation practices across deep research, software development, computer use, and drug discovery. We conclude by outlining open problems in agent-tool co-adaptation, continual learning, safety, and efficient deployment.

cs.AI

SynPlanResearch-R1: Encouraging Tool Exploration for Deep Research with Synthetic Plans

Research Agents enable models to gather information from the web using tools to answer user queries, requiring them to dynamically interleave internal reasoning with tool use. While such capabilities can in principle be learned via reinforcement learning with verifiable rewards (RLVR), we observe that agents often exhibit poor exploration behaviors, including premature termination and biased tool usage. As a result, RLVR alone yields limited improvements. We propose SynPlanResearch-R1, a framework that synthesizes tool-use trajectories that encourage deeper exploration to shape exploration during cold-start supervised fine-tuning, providing a strong initialization for subsequent RL. Across seven multi-hop and open-web benchmarks, \framework improves performance by up to 6.0% on Qwen3-8B and 5.8% on Qwen3-4B backbones respectively compared to SOTA baselines. Further analyses of tool-use patterns and training dynamics compared to baselines shed light on the factors underlying these gains. Our code is publicly available at https://github.com/HansiZeng/syn-plan-research.

cs.AI

Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning

Large Language Models (LLMs) have recently demonstrated strong potential in generating 'believable human-like' behavior in web environments. Prior work has explored augmenting training data with LLM-synthesized rationales and applying supervised fine-tuning (SFT) to enhance reasoning ability, which in turn can improve downstream action prediction. However, the performance of such approaches remains inherently bounded by the reasoning capabilities of the model used to generate the rationales. In this paper, we introduce Shop-R1, a novel reinforcement learning (RL) framework aimed at enhancing the reasoning ability of LLMs for simulation of real human behavior in online shopping environments. Specifically, Shop-R1 decomposes the human behavior simulation task into two stages: rationale generation and action prediction, each guided by distinct reward signals. For rationale generation, we leverage internal model signals (e.g., logit distributions) to guide the reasoning process in a self-supervised manner. For action prediction, we propose a hierarchical reward structure with difficulty-aware scaling to prevent reward hacking and enable fine-grained reward assignment. This design evaluates both high-level action types and the correctness of fine-grained sub-action details (attributes and values), rewarding outputs proportionally to their difficulty. Experimental results show that our method achieves a relative improvement of over 65% compared to the baseline. The project page is available at https://damon-demon.github.io/shop-r1.html.

cs.CL

CoBEVMoE: Heterogeneity-aware Feature Fusion with Dynamic Mixture-of-Experts for Collaborative Perception

Collaborative perception aims to extend sensing coverage and improve perception accuracy by sharing information among multiple agents. However, due to differences in viewpoints and spatial positions, agents often acquire heterogeneous observations. Existing intermediate fusion methods primarily focus on aligning similar features, often overlooking the perceptual diversity among agents. To address this limitation, we propose CoBEVMoE, a novel collaborative perception framework that operates in the Bird's Eye View (BEV) space and incorporates a Dynamic Mixture-of-Experts (DMoE) architecture. In DMoE, each expert is dynamically generated based on the input features of a specific agent, enabling it to extract distinctive and reliable cues while attending to shared semantics. This design allows the fusion process to explicitly model both feature similarity and heterogeneity across agents. Furthermore, we introduce a Dynamic Expert Metric Loss (DEML) to enhance inter-expert diversity and improve the discriminability of the fused representation. Extensive experiments on the OPV2V and DAIR-V2X-C datasets demonstrate that CoBEVMoE achieves state-of-the-art performance. Specifically, it improves the IoU for Camera-based BEV segmentation by +1.5% on OPV2V and the AP@0.5 for LiDAR-based 3D object detection by +3.0% on DAIR-V2X-C, verifying the effectiveness of expert-based heterogeneous feature modeling in multi-agent collaborative perception. The source code will be made publicly available at https://github.com/godk0509/CoBEVMoE.

cs.CV

Rec-R1: Bridging Generative Large Language Models and User-Centric Recommendation Systems via Reinforcement Learning

We propose Rec-R1, a general reinforcement learning framework that bridges large language models (LLMs) with recommendation systems through closed-loop optimization. Unlike prompting and supervised fine-tuning (SFT), Rec-R1 directly optimizes LLM generation using feedback from a fixed black-box recommendation model, without relying on synthetic SFT data from proprietary models such as GPT-4o. This avoids the substantial cost and effort required for data distillation. To verify the effectiveness of Rec-R1, we evaluate it on two representative tasks: product search and sequential recommendation. Experimental results demonstrate that Rec-R1 not only consistently outperforms prompting- and SFT-based methods, but also achieves significant gains over strong discriminative baselines, even when used with simple retrievers such as BM25. Moreover, Rec-R1 preserves the general-purpose capabilities of the LLM, unlike SFT, which often impairs instruction-following and reasoning. These findings suggest Rec-R1 as a promising foundation for continual task-specific adaptation without catastrophic forgetting.

cs.IR

SFT Doesn't Always Hurt General Capabilities: Revisiting Domain-Specific Fine-Tuning in LLMs

Supervised Fine-Tuning (SFT) on domain-specific datasets is a common approach to adapt Large Language Models (LLMs) to specialized tasks but is often believed to degrade their general capabilities. In this work, we revisit this trade-off and present both empirical and theoretical insights. First, we show that SFT does not always hurt: using a smaller learning rate can substantially mitigate general performance degradation while preserving comparable target-domain performance. We then provide a theoretical analysis that explains these phenomena and further motivates a new method, Token-Adaptive Loss Reweighting (TALR). Building on this, and recognizing that smaller learning rates alone do not fully eliminate general-performance degradation in all cases, we evaluate a range of strategies for reducing general capability loss, including L2 regularization, LoRA, model averaging, FLOW, and our proposed TALR. Experimental results demonstrate that while no method completely eliminates the trade-off, TALR consistently outperforms these baselines in balancing domain-specific gains and general capabilities. Finally, we distill our findings into practical guidelines for adapting LLMs to new domains: (i) using a small learning rate to achieve a favorable trade-off, and (ii) when a stronger balance is further desired, adopt TALR as an effective strategy.

cs.CL

Developing Large Language Models for Clinical Research Using One Million Clinical Trials

Developing artificial intelligence (AI) for clinical research requires a comprehensive data foundation that supports model training and rigorous evaluation. Here, we introduce TrialPanorama, a large-scale structured resource that aggregates 1.6M clinical trial records from fifteen global registries and links them with biomedical ontologies and associated literature. To demonstrate its utility, we build a pipeline that constructs 152K training and testing samples for eight key clinical research tasks. Three tasks support systematic review workflows, including study search, study screening, and evidence summarization. Five tasks focus on trial design and optimization, including arm design, eligibility criteria design, endpoint selection, sample size estimation, and trial completion assessment and rationalization. Benchmarking cutting-edge large language models (LLMs) reveals that generic LLMs have limited capability in clinical reasoning. In contrast, an 8B LLM we developed on TrialPanorama using supervised finetuning and reinforcement learning wins over the 70B generic counterparts in all eight tasks, with a relative improvement of 73.7%, 67.6%, 38.4%, 37.8%, 26.5%, 20.7%, 20.0%, 18.1%, and 5.2%, respectively. We envision that TrialPanorama provides a solid foundation for future scaling of AI for clinical research.

cs.AI

SGDiff: Scene Graph Guided Diffusion Model for Image Collaborative SegCaptioning

Controllable image semantic understanding tasks, such as captioning or segmentation, necessitate users to input a prompt (e.g., text or bounding boxes) to predict a unique outcome, presenting challenges such as high-cost prompt input or limited information output. This paper introduces a new task ``Image Collaborative Segmentation and Captioning'' (SegCaptioning), which aims to translate a straightforward prompt, like a bounding box around an object, into diverse semantic interpretations represented by (caption, masks) pairs, allowing flexible result selection by users. This task poses significant challenges, including accurately capturing a user's intention from a minimal prompt while simultaneously predicting multiple semantically aligned caption words and masks. Technically, we propose a novel Scene Graph Guided Diffusion Model that leverages structured scene graph features for correlated mask-caption prediction. Initially, we introduce a Prompt-Centric Scene Graph Adaptor to map a user's prompt to a scene graph, effectively capturing his intention. Subsequently, we employ a diffusion process incorporating a Scene Graph Guided Bimodal Transformer to predict correlated caption-mask pairs by uncovering intricate correlations between them. To ensure accurate alignment, we design a Multi-Entities Contrastive Learning loss to explicitly align visual and textual entities by considering inter-modal similarity, resulting in well-aligned caption-mask pairs. Extensive experiments conducted on two datasets demonstrate that SGDiff achieves superior performance in SegCaptioning, yielding promising results for both captioning and segmentation tasks with minimal prompt input.

cs.CV

s3: You Don't Need That Much Data to Train a Search Agent via RL

Retrieval-augmented generation (RAG) systems empower large language models (LLMs) to access external knowledge during inference. Recent advances have enabled LLMs to act as search agents via reinforcement learning (RL), improving information acquisition through multi-turn interactions with retrieval engines. However, existing approaches either optimize retrieval using search-only metrics (e.g., NDCG) that ignore downstream utility or fine-tune the entire LLM to jointly reason and retrieve-entangling retrieval with generation and limiting the real search utility and compatibility with frozen or proprietary models. In this work, we propose s3, a lightweight, model-agnostic framework that decouples the searcher from the generator and trains the searcher using a Gain Beyond RAG reward: the improvement in generation accuracy over naive RAG. s3 requires only 2.4k training samples to outperform baselines trained on over 70x more data, consistently delivering stronger downstream performance across six general QA and five medical QA benchmarks.

cs.AI

Multi-Keypoint Affordance Representation for Functional Dexterous Grasping

Functional dexterous grasping requires precise hand-object interaction, going beyond simple gripping. Existing affordance-based methods primarily predict coarse interaction regions and cannot directly constrain the grasping posture, leading to a disconnection between visual perception and manipulation. To address this issue, we propose a multi-keypoint affordance representation for functional dexterous grasping, which directly encodes task-driven grasp configurations by localizing functional contact points. Our method introduces Contact-guided Multi-Keypoint Affordance (CMKA), leveraging human grasping experience images for weak supervision combined with Large Vision Models for fine affordance feature extraction, achieving generalization while avoiding manual keypoint annotations. Additionally, we present a Keypoint-based Grasp matrix Transformation (KGT) method, ensuring spatial consistency between hand keypoints and object contact points, thus providing a direct link between visual perception and dexterous grasping actions. Experiments on public real-world FAH datasets, IsaacGym simulation, and challenging robotic tasks demonstrate that our method significantly improves affordance localization accuracy, grasp consistency, and generalization to unseen tools and tasks, bridging the gap between visual affordance learning and dexterous robotic manipulation. The source code and demo videos are publicly available at https://github.com/PopeyePxx/MKA.

cs.RO

Cascade Speculative Drafting for Even Faster LLM Inference

Introduced to enhance the efficiency of large language model (LLM) inference, speculative decoding operates by having a smaller model generate a draft. A larger target model then reviews this draft to align with its output, and any acceptance by the target model results in a reduction of the number of the target model runs, ultimately improving efficiency. However, the drafting process in speculative decoding includes slow autoregressive generation and allocates equal time to generating tokens, irrespective of their importance. These inefficiencies collectively contribute to the suboptimal performance of speculative decoding. To further improve LLM inference, we introduce Cascade Speculative Drafting (CS Drafting), a speculative execution algorithm that incorporates two types of cascades. The Vertical Cascade eliminates autoregressive generation from neural models, while the Horizontal Cascade optimizes time allocation in drafting for improved efficiency. Combining both cascades, CS Drafting achieves greater speedup compared to the baselines in our experiments, while preserving the same output distribution as the target model.

cs.LG

CFMW: Cross-modality Fusion Mamba for Robust Object Detection under Adverse Weather

Visible-infrared image pairs provide complementary information, enhancing the reliability and robustness of object detection applications in real-world scenarios. However, most existing methods face challenges in maintaining robustness under complex weather conditions, which limits their applicability. Meanwhile, the reliance on attention mechanisms in modality fusion introduces significant computational complexity and storage overhead, particularly when dealing with high-resolution images. To address these challenges, we propose the Cross-modality Fusion Mamba with Weather-removal (CFMW) to augment stability and cost-effectiveness under adverse weather conditions. Leveraging the proposed Perturbation-Adaptive Diffusion Model (PADM) and Cross-modality Fusion Mamba (CFM) modules, CFMW is able to reconstruct visual features affected by adverse weather, enriching the representation of image details. With efficient architecture design, CFMW is 3 times faster than Transformer-style fusion (e.g., CFT). To bridge the gap in relevant datasets, we construct a new Severe Weather Visible-Infrared (SWVI) dataset, encompassing diverse adverse weather scenarios such as rain, haze, and snow. The dataset contains 64,281 paired visible-infrared images, providing a valuable resource for future research. Extensive experiments on public datasets (i.e., M3FD and LLVIP) and the newly constructed SWVI dataset conclusively demonstrate that CFMW achieves state-of-the-art detection performance. Both the dataset and source code will be made publicly available at https://github.com/lhy-zjut/CFMW.

cs.CV

Training LLMs for EHR-Based Reasoning Tasks via Reinforcement Learning

We present EHRMIND, a practical recipe for adapting large language models (LLMs) to complex clinical reasoning tasks using reinforcement learning with verifiable rewards (RLVR). While RLVR has succeeded in mathematics and coding, its application to healthcare contexts presents unique challenges due to the specialized knowledge and reasoning required for electronic health record (EHR) interpretation. Our pilot study on the MEDCALC benchmark reveals two key failure modes: (1) misapplied knowledge, where models possess relevant medical knowledge but apply it incorrectly, and (2) missing knowledge, where models lack essential domain knowledge. To address these cases, EHRMIND applies a two-stage solution: a lightweight supervised fine-tuning (SFT) warm-up that injects missing domain knowledge, stabilizes subsequent training, and encourages structured, interpretable outputs; followed by RLVR, which reinforces outcome correctness and refines the model's decision-making. We demonstrate the effectiveness of our method across diverse clinical applications, including medical calculations (MEDCALC), patient-trial matching (TREC CLINICAL TRIALS), and disease diagnosis (EHRSHOT). EHRMIND delivers consistent gains in accuracy, interpretability, and cross-task generalization. These findings offer practical guidance for applying RLVR to enhance LLM capabilities in healthcare settings.

cs.CL