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Jiahao Li

Publications and source records attributed to Jiahao Li.

At least 73 records · Page 4Linked to original sources

Decoding the Delta: Unifying Remote Sensing Change Detection and Understanding with Multimodal Large Language Models

While Multimodal Large Language Models (MLLMs) excel in general vision-language tasks, their application to remote sensing change understanding is hindered by a fundamental "temporal blindness". Existing architectures lack intrinsic mechanisms for multi-temporal contrastive reasoning and struggle with precise spatial grounding. To address this, we first introduce Delta-QA, a comprehensive benchmark comprising 180k visual question-answering samples. Delta-QA unifies pixel-level segmentation and visual question answering across bi- and tri-temporal scenarios, structuring change interpretation into four progressive cognitive dimensions. Methodologically, we propose Delta-LLaVA, a novel MLLM framework explicitly tailored for multi-temporal remote sensing interpretation. It overcomes the limitations of naive feature concatenation through three core innovations: a Change-Enhanced Attention module that systematically isolates and amplifies visual differences, a Change-SEG module utilizing Change Prior Embedding to extract differentiable difference features as input for the LLM, and Local Causal Attention to prevent cross-temporal contextual leakage. Extensive experiments demonstrate that Delta-LLaVA decisively outperforms leading generalist MLLMs and specialized segmentation models in complex change deduction and high-precision boundary localization, establishing a unified framework for earth observation intelligence.

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Direct Segmentation without Logits Optimization for Training-Free Open-Vocabulary Semantic Segmentation

Open-vocabulary semantic segmentation (OVSS) aims to segment arbitrary category regions in images using open-vocabulary prompts, necessitating that existing methods possess pixel-level vision-language alignment capability. Typically, this capability involves computing the cosine similarity, \ie, logits, between visual and linguistic features, and minimizing the distribution discrepancy between the logits and the ground truth (GT) to generate optimal logits that are subsequently used to construct segmentation maps, yet it depends on time-consuming iterative training or model-specific attention modulation. In this work, we propose a more direct approach that eschews the logits-optimization process by directly deriving an analytic solution for the segmentation map. We posit a key hypothesis: the distribution discrepancy encodes semantic information; specifically, this discrepancy exhibits consistency across patches belonging to the same category but inconsistency across different categories. Based on this hypothesis, we directly utilize the analytic solution of this distribution discrepancy as the semantic maps. In other words, we reformulate the optimization of the distribution discrepancy as deriving its analytic solution, thereby eliminating time-consuming iterative training, freeing us from model-specific attention modulation, and achieving state-of-the-art performance on eight benchmark datasets.

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Bringing Your Portrait to 3D Presence

We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations, limited scalable data, and unreliable proxy-mesh estimation. We introduce a Dual-UV representation that maps image features to a canonical UV space via Core-UV and Shell-UV branches, eliminating pose- and framing-induced token shifts. We also build a factorized synthetic data manifold combining 2D generative diversity with geometry-consistent 3D renderings, supported by a training scheme that improves realism and identity consistency. A robust proxy-mesh tracker maintains stability under partial visibility. Together, these components enable strong in-the-wild generalization. Trained only on half-body synthetic data, our model achieves state-of-the-art head and upper-body reconstruction and competitive full-body results. Extensive experiments and analyses further validate the effectiveness of our approach.

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AutoRegressive Generation with B-rep Holistic Token Sequence Representation

Previous representation and generation approaches for the B-rep relied on graph-based representations that disentangle geometric and topological features through decoupled computational pipelines, thereby precluding the application of sequence-based generative frameworks, such as transformer architectures that have demonstrated remarkable performance. In this paper, we propose BrepARG, the first attempt to encode B-rep's geometry and topology into a holistic token sequence representation, enabling sequence-based B-rep generation with an autoregressive architecture. Specifically, BrepARG encodes B-rep into 3 types of tokens: geometry and position tokens representing geometric features, and face index tokens representing topology. Then the holistic token sequence is constructed hierarchically, starting with constructing the geometry blocks (i.e., faces and edges) using the above tokens, followed by geometry block sequencing. Finally, we assemble the holistic sequence representation for the entire B-rep. We also construct a transformer-based autoregressive model that learns the distribution over holistic token sequences via next-token prediction, using a multi-layer decoder-only architecture with causal masking. Experiments demonstrate that BrepARG achieves state-of-the-art (SOTA) performance. BrepARG validates the feasibility of representing B-rep as holistic token sequences, opening new directions for B-rep generation.

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Divide, then Ground: Adapting Frame Selection to Query Types for Long-Form Video Understanding

The application of Large Multimodal Models (LMMs) to long-form video understanding is constrained by limited context lengths and the computationally prohibitive cost of processing dense video tokens. Consequently, recent research has focused on query-aware frame selection, methods that often incur significant computational overhead. This paper challenges the assumption that such complex search mechanisms are universally necessary. We first identify and validate a query typology distinguishing between global query and localized query. We demonstrate that while uniform sampling is both effective and efficient for global queries, localized queries indeed necessitate query-aware selection for optimal performance. Building on this insight, we propose DIG, a training-free frame selection framework that adapts its strategy based on the query type. Specifically,DIG employs efficient uniform sampling for global queries while activating a specialized pipeline to extract query-relevant frames for localized queries. Experiments on three long-form video understanding benchmarks demonstrate that DIG consistently outperforms existing baselines and robustly improves LMM performance, even when scaling the input frame count to 256.

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UniFluids: Unified Neural Operator Learning with Conditional Flow-matching

Partial differential equation (PDE) simulation holds extensive significance in scientific research. Currently, the integration of deep neural networks to learn solution operators of PDEs has introduced great potential. In this paper, we present UniFluids, a conditional flow-matching framework that harnesses the scalability of diffusion Transformer to unify learning of solution operators across diverse PDEs with varying dimensionality and physical variables. Unlike the autoregressive PDE foundation models, UniFluids adopts flow-matching to achieve parallel sequence generation, making it the first such approach for unified operator learning. Specifically, the introduction of a unified four-dimensional spatiotemporal representation for the heterogeneous PDE datasets enables joint training and conditional encoding. Furthermore, we find the effective dimension of the PDE dataset is much lower than its patch dimension. We thus employ $x$-prediction in the flow-matching operator learning, which is verified to significantly improve prediction accuracy. We conduct a large-scale evaluation of UniFluids on several PDE datasets covering spatial dimensions 1D, 2D and 3D. Experimental results show that UniFluids achieves strong prediction accuracy and demonstrates good scalability and cross-scenario generalization capability. The code will be released later.

cs.LG↗

CoD: A Diffusion Foundation Model for Image Compression

Existing diffusion codecs typically build on text-to-image diffusion foundation models like Stable Diffusion. However, text conditioning is suboptimal from a compression perspective, hindering the potential of downstream diffusion codecs, particularly at ultra-low bitrates. To address it, we introduce \textbf{CoD}, the first \textbf{Co}mpression-oriented \textbf{D}iffusion foundation model, trained from scratch to enable end-to-end optimization of both compression and generation. CoD is not a fixed codec but a general foundation model designed for various diffusion-based codecs. It offers several advantages: \textbf{High compression efficiency}, replacing Stable Diffusion with CoD in downstream codecs like DiffC achieves SOTA results, especially at ultra-low bitrates (e.g., 0.0039 bpp); \textbf{Low-cost and reproducible training}, 300$\times$ faster training than Stable Diffusion ($\sim$ 20 vs. $\sim$ 6,250 A100 GPU days) on entirely open image-only datasets; \textbf{Providing new insights}, e.g., We find pixel-space diffusion can achieve VTM-level PSNR with high perceptual quality and can outperform GAN-based codecs using fewer parameters. We hope CoD lays the foundation for future diffusion codec research. Codes are released at https://github.com/microsoft/GenCodec/tree/main/CoD.

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Clue Matters: Leveraging Latent Visual Clues to Empower Video Reasoning

Multi-modal Large Language Models (MLLMs) have significantly advanced video reasoning, yet Video Question Answering (VideoQA) remains challenging due to its demand for temporal causal reasoning and evidence-grounded answer generation. Prevailing end-to-end MLLM frameworks lack explicit structured reasoning between visual perception and answer derivation, causing severe hallucinations and poor interpretability. Existing methods also fail to address three core gaps: faithful visual clue extraction, utility-aware clue filtering, and end-to-end clue-answer alignment. Inspired by hierarchical human visual cognition, we propose ClueNet, a clue-aware video reasoning framework with a two-stage supervised fine-tuning paradigm without extensive base model modifications. Decoupled supervision aligns clue extraction and chain-based reasoning, while inference supervision with an adaptive clue filter refines high-order reasoning, alongside lightweight modules for efficient inference. Experiments on NExT-QA, STAR, and MVBench show that ClueNet outperforms state-of-the-art methods by $\ge$ 1.1%, with superior generalization, hallucination mitigation, inference efficiency, and cross-backbone compatibility. This work bridges the perception-to-generation gap in MLLM video understanding, providing an interpretable, faithful reasoning paradigm for high-stakes VideoQA applications.

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Generative Video Compression with One-Dimensional Latent Representation

Recent advancements in generative video codec (GVC) typically encode video into a 2D latent grid and employ high-capacity generative decoders for reconstruction. However, this paradigm still leaves two key challenges in fully exploiting spatial-temporal redundancy: Spatially, the 2D latent grid inevitably preserves intra-frame redundancy due to its rigid structure, where adjacent patches remain highly similar, thereby necessitating a higher bitrate. Temporally, the 2D latent grid is less effective for modeling long-term correlations in a compact and semantically coherent manner, as it hinders the aggregation of common contents across frames. To address these limitations, we introduce Generative Video Compression with One-Dimensional (1D) Latent Representation (GVC1D). GVC1D encodes the video data into extreme compact 1D latent tokens conditioned on both short- and long-term contexts. Without the rigid 2D spatial correspondence, these 1D latent tokens can adaptively attend to semantic regions and naturally facilitate token reduction, thereby reducing spatial redundancy. Furthermore, the proposed 1D memory provides semantically rich long-term context while maintaining low computational cost, thereby further reducing temporal redundancy. Experimental results indicate that GVC1D attains superior compression efficiency, where it achieves bitrate reductions of 60.4\% under LPIPS and 68.8\% under DISTS on the HEVC Class B dataset, surpassing the previous video compression methods.Project: https://gvc1d.github.io/

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CDRRM: Contrast-Driven Rubric Generation for Reliable and Interpretable Reward Modeling

Reward modeling is essential for aligning Large Language Models(LLMs) with human preferences, yet conventional reward models suffer from poor interpretability and heavy reliance on costly expert annotations. While recent rubric-based approaches enhance evaluation transparency, they lack systematic quality control, yielding noisy and redundant criteria, failing to mitigate persistent biases (e.g., verbosity, position) in LLM evaluators, and creating a scalability-reliability trade-off. To address these limitations, we propose CDRRM (Contrast-Driven Rubric Reward Model), a framework built on a novel Contrast-then-Synthesis paradigm for high-quality rubric generation and guided preference judgment. CDRRM first conducts multi-dimensional contrastive profiling on preference pairs to identify causal discriminative factors, then synthesizes these insights into compact, context-aware rubrics to guide preference judg- ments. Extensive experiments on three authoritative benchmarks (RewardBench, RMBench, RMB) demonstrate that CDRRM achieves state-of-the-art performance across diverse domains and effectively mitigates aforementioned evaluation biases. Notably, our approach delivers exceptional data efficiency: training the rubric generator on only 3k high-quality samples empowers a frozen pre-trained judge model to outperform fully fine-tuned baselines. This work offers a scalable, interpretable, and data-efficient path for reward modeling.

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Seek-CAD: A Self-refined Generative Modeling for 3D Parametric CAD Using Local Inference via DeepSeek

The advent of Computer-Aided Design (CAD) generative modeling will significantly transform the design of industrial products. The recent research endeavor has extended into the realm of Large Language Models (LLMs). In contrast to fine-tuning methods, training-free approaches typically utilize the advanced closed-source LLMs, thereby offering enhanced flexibility and efficiency in the development of AI agents for generating CAD parametric models. However, the substantial cost and limitations of local deployment of the top-tier closed-source LLMs pose challenges in practical applications. The Seek-CAD is the pioneer exploration of locally deployed open-source inference LLM DeepSeek-R1 for CAD parametric model generation with a training-free methodology. This study is the first investigation to incorporate both visual and Chain-of-Thought (CoT) feedback within the self-refinement mechanism for generating CAD models. Specifically, the initial generated parametric CAD model is rendered into a sequence of step-wise perspective images, which are subsequently processed by a Vision Language Model (VLM) alongside the corresponding CoTs derived from DeepSeek-R1 to assess the CAD model generation. Then, the feedback is utilized by DeepSeek-R1 to refine the initial generated model for the next round of generation. Moreover, we present an innovative 3D CAD model dataset structured around the SSR (Sketch, Sketch-based feature, and Refinements) triple design paradigm. This dataset encompasses a wide range of CAD commands, thereby aligning effectively with industrial application requirements and proving suitable for the generation of LLMs. Extensive experiments validate the effectiveness of Seek-CAD under various metrics.

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CUDA Agent: Large-Scale Agentic RL for High-Performance CUDA Kernel Generation

GPU kernel optimization is fundamental to modern deep learning but remains a highly specialized task requiring deep hardware expertise. Despite strong performance in general programming, large language models (LLMs) remain uncompetitive with compiler-based systems such as torch.compile for CUDA kernel generation. Existing CUDA code generation approaches either rely on training-free refinement or fine-tune models within fixed multi-turn execution-feedback loops, but both paradigms fail to fundamentally improve the model's intrinsic CUDA optimization ability, resulting in limited performance gains. We present CUDA Agent, a large-scale agentic reinforcement learning system that develops CUDA kernel expertise through three components: a scalable data synthesis pipeline, a skill-augmented CUDA development environment with automated verification and profiling to provide reliable reward signals, and reinforcement learning algorithmic techniques enabling stable training. CUDA Agent achieves state-of-the-art results on KernelBench, delivering 100\%, 100\%, and 92\% faster rate over torch.compile on KernelBench Level-1, Level-2, and Level-3 splits, outperforming the strongest proprietary models such as Claude Opus 4.5 and Gemini 3 Pro by about 40\% on the hardest Level-3 setting.

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Efficient Autoregressive Video Diffusion with Dummy Head

The autoregressive video diffusion model has recently gained considerable research interest due to its causal modeling and iterative denoising. In this work, we identify that the multi-head self-attention in these models under-utilizes historical frames: approximately 25% heads attend almost exclusively to the current frame, and discarding their KV caches incurs only minor performance degradation. Building upon this, we propose Dummy Forcing, a simple yet effective method to control context accessibility across different heads. Specifically, the proposed heterogeneous memory allocation reduces head-wise context redundancy, accompanied by dynamic head programming to adaptively classify head types. Moreover, we develop a context packing technique to achieve more aggressive cache compression. Without additional training, our Dummy Forcing delivers up to 2.0x speedup over the baseline, supporting video generation at 24.3 FPS with less than 0.5% quality drop. Project page is available at https://csguoh.github.io/project/DummyForcing/.

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Youtu-LLM: Unlocking the Native Agentic Potential for Lightweight Large Language Models

We introduce Youtu-LLM, a lightweight yet powerful language model that harmonizes high computational efficiency with native agentic intelligence. Unlike typical small models that rely on distillation, Youtu-LLM (1.96B) is pre-trained from scratch to systematically cultivate reasoning and planning capabilities. The key technical advancements are as follows: (1) Compact Architecture with Long-Context Support: Built on a dense Multi-Latent Attention (MLA) architecture with a novel STEM-oriented vocabulary, Youtu-LLM supports a 128k context window. This design enables robust long-context reasoning and state tracking within a minimal memory footprint, making it ideal for long-horizon agent and reasoning tasks. (2) Principled "Commonsense-STEM-Agent" Curriculum: We curated a massive corpus of approximately 11T tokens and implemented a multi-stage training strategy. By progressively shifting the pre-training data distribution from general commonsense to complex STEM and agentic tasks, we ensure the model acquires deep cognitive abilities rather than superficial alignment. (3) Scalable Agentic Mid-training: Specifically for the agentic mid-training, we employ diverse data construction schemes to synthesize rich and varied trajectories across math, coding, and tool-use domains. This high-quality data enables the model to internalize planning and reflection behaviors effectively. Extensive evaluations show that Youtu-LLM sets a new state-of-the-art for sub-2B LLMs. On general benchmarks, it achieves competitive performance against larger models, while on agent-specific tasks, it significantly surpasses existing SOTA baselines, demonstrating that lightweight models can possess strong intrinsic agentic capabilities.

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Generative Latent Coding for Ultra-Low Bitrate Image Compression

Most existing image compression approaches perform transform coding in the pixel space to reduce its spatial redundancy. However, they encounter difficulties in achieving both high-realism and high-fidelity at low bitrate, as the pixel-space distortion may not align with human perception. To address this issue, we introduce a Generative Latent Coding (GLC) architecture, which performs transform coding in the latent space of a generative vector-quantized variational auto-encoder (VQ-VAE), instead of in the pixel space. The generative latent space is characterized by greater sparsity, richer semantic and better alignment with human perception, rendering it advantageous for achieving high-realism and high-fidelity compression. Additionally, we introduce a categorical hyper module to reduce the bit cost of hyper-information, and a code-prediction-based supervision to enhance the semantic consistency. Experiments demonstrate that our GLC maintains high visual quality with less than 0.04 bpp on natural images and less than 0.01 bpp on facial images. On the CLIC2020 test set, we achieve the same FID as MS-ILLM with 45% fewer bits. Furthermore, the powerful generative latent space enables various applications built on our GLC pipeline, such as image restoration and style transfer. The code is available at https://github.com/jzyustc/GLC.

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PhysFire-WM: A Physics-Informed World Model for Emulating Fire Spread Dynamics

Fine-grained fire prediction plays a crucial role in emergency response. Infrared images and fire masks provide complementary thermal and boundary information, yet current methods are predominantly limited to binary mask modeling with inherent signal sparsity, failing to capture the complex dynamics of fire. While world models show promise in video generation, their physical inconsistencies pose significant challenges for fire forecasting. This paper introduces PhysFire-WM, a Physics-informed World Model for emulating Fire spread dynamics. Our approach internalizes combustion dynamics by encoding structured priors from a Physical Simulator to rectify physical discrepancies, coupled with a Cross-task Collaborative Training strategy (CC-Train) that alleviates the issue of limited information in mask-based modeling. Through parameter sharing and gradient coordination, CC-Train effectively integrates thermal radiation dynamics and spatial boundary delineation, enhancing both physical realism and geometric accuracy. Extensive experiments on a fine-grained multimodal fire dataset demonstrate the superior accuracy of PhysFire-WM in fire spread prediction. Validation underscores the importance of physical priors and cross-task collaboration, providing new insights for applying physics-informed world models to disaster prediction.

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Crossing-sliding bifurcations in planar $\mathbb{Z}_2$-symmetric Filippov systems

In this paper we investigate the crossing-sliding bifurcations of planar Filippov systems with $\mathbb{Z}_2$-symmetry. Such bifurcations are triggered by the perturbations of a critical crossing cycle and constitute an important class of discontinuity-induced bifurcations. By constructing transition maps and developing a decomposition theorem of functions to overcome the difficulty of describing bifurcation boundaries in multi-parameter settings, we systematically characterize the codimension-one and codimension-two bifurcation scenarios through the explicit statement of non-degenerate conditions and the presentation of the corresponding bifurcation diagrams. The asymptotic properties of all bifurcation curves are also derived.

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Qwen-Image-Layered: Towards Inherent Editability via Layer Decomposition

Recent visual generative models often struggle with consistency during image editing due to the entangled nature of raster images, where all visual content is fused into a single canvas. In contrast, professional design tools employ layered representations, allowing isolated edits while preserving consistency. Motivated by this, we propose \textbf{Qwen-Image-Layered}, an end-to-end diffusion model that decomposes a single RGB image into multiple semantically disentangled RGBA layers, enabling \textbf{inherent editability}, where each RGBA layer can be independently manipulated without affecting other content. To support variable-length decomposition, we introduce three key components: (1) an RGBA-VAE to unify the latent representations of RGB and RGBA images; (2) a VLD-MMDiT (Variable Layers Decomposition MMDiT) architecture capable of decomposing a variable number of image layers; and (3) a Multi-stage Training strategy to adapt a pretrained image generation model into a multilayer image decomposer. Furthermore, to address the scarcity of high-quality multilayer training images, we build a pipeline to extract and annotate multilayer images from Photoshop documents (PSD). Experiments demonstrate that our method significantly surpasses existing approaches in decomposition quality and establishes a new paradigm for consistent image editing. Our code and models are released on \href{https://github.com/QwenLM/Qwen-Image-Layered}{https://github.com/QwenLM/Qwen-Image-Layered}

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