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Jiajun Wu

Publications and source records attributed to Jiajun Wu.

At least 55 records · Page 3Linked to original sources

MetaRSI / RSI2: A Meta-Recursive Self-Improving System for Recursive Self-Improving Systems Themselves

Recursive self-improvement (RSI) lets a system improve the model-building machinery from its own failures, so every later model inherits the gain. Yet RSI has been validated almost exclusively on coding and formal benchmarks such as science QA and mathematics. This format bound limits RSI to improvement within a machine-checkable slice, not general capability where questions are open and correctness is settled by argument, replication, or measurement. We argue RSI must next operate across real, diverse scientific, engineering, and meta-scientific domains, not where formal evaluation is merely tractable. To that end we present MetaRSI-v1, where improvement is the scheduled composition of three typed operators over one unified paradigm. Data-RSI amplifies existing competence and marks its boundary; Harness-RSI edits a five-slot scaffold without touching weights; Model-RSI internalizes capability into parameters through bounded training. Sharing one loop kernel and artifact vocabulary, they make data, scaffold, and model changes composable rather than exclusive. A two-axis optimizer jointly decides operator order and each operator's proposal policy, while a meta-level policy revises the schedule across terms. We validate MetaRSI-v1 under the field's standard evaluations, on code and closed-form science, with no external teacher: the target model plays every role in its own loop. MetaRSI-v1 reframes self-improvement from a single-surface edit to a composition across the full model-production pipeline, opening two paths: a model route internalizing capability through training, and a harness route leaving weights untouched and thus extending self-improvement to any model reachable through an interface, with Data-RSI redefined as the shared substrate feeding both. The framework further yields refutable laws on where loops exist, how operators compose, and what supervision buys.

cs.LG↗

One Demonstration, Many Objects: Generalizing Manipulation via Local Contact Geometry

Dexterous manipulation with multi-fingered robot hands promises human-level dexterity, but collecting large-scale dexterous robot hand data remains difficult. Learning from human demonstrations has emerged as a scalable alternative to robot teleoperation, providing strong priors on object interaction and contact strategies. Recent sim-to-real RL methods incorporate such priors, but often (i) omit rewards that explicitly incentivize precise contact, yielding weak real-world performance, and/or (ii) generalize poorly to unseen object instances. We propose DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points. Its contact-centric rewards encourage precise contact and improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved. Real-world ablations show that DemoMimic achieves 71% success across 16 objects, four tasks, and two robot-hand embodiments, with the smallest sim-to-real drop compared to baselines.

cs.RO↗

CyberFactory: Scaling Cyber Security Capabilities with Instances from the Wild

As large language models (LLMs) continue to advance in coding capabilities, their potential in cybersecurity has drawn increasing research attention, with closed-source LLMs (e.g., Mythos) delivering advanced cybersecurity capabilities. However, existing open-source efforts remain limited: frontier open-weight models do not provide reproducible cybersecurity training solutions, open-source training solutions focus on isolated tasks and lack scalable agentic data, and scaling agentic rollouts requires strong domain priors. In this work, we introduce \textbf{CyberFactory}, a unified open-source framework that connects data construction, trajectory synthesis, and model training across proof-of-concept (PoC) generation, vulnerability patching, and cybersecurity question answering (CyberQA). CyberFactory transforms public vulnerability artifacts, including CVEs from the wild, into executable and verifiable task instances. It further uses a reusable vulnerability-analysis skill to guide the teacher through source inspection, problem solving with domain prior, and evidence-based validation. The resulting supervision is agentic: the model interacts with tools and target environments and revises its solutions according to execution feedback. Using these trajectories, we train and release \modelname\footnote{\emph{Aegis} is, in Greek mythology, the protective shield of Zeus and Athena; the name reflects the model's defensive, security-oriented purpose.}, which internalizes the skill-guided procedure without requiring the skill at inference time. On CyberGym, \modelname reaches 52.4% Pass@1 under a one-hour budget, improving over its Qwen~3.5 base model by +22.8 points and outperforming the evaluated general-purpose backbones under the same scaffold.

cs.CR↗

Kirin: Animal Motion Generation from In-the-Wild Video

Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.

cs.CV↗

WebWorld: The Browser as a World Model for Self-Improving Web Code

VLM-driven self-improvement of web code has a structural flaw: the model that proposes the repair is the model that judges it, and visual plausibility under that judge is a poor proxy for whether the page actually works. What the loop is missing is a counterparty the VLM cannot fool, and the browser already is that counterparty: a deterministic, executable simulator of how an HTML artifact behaves under user actions, and in everything but name a world model for web code. We present WebWorld, the interface that lets a VLM prior interact with this browser-as-world-model autonomously and decides which interactions become supervision. Each round, the VLM emits a critique that the planner compiles into a typed interaction contract; the browser re-executes the candidate and issues an acceptance certificate only when both target progress and preservation of every previously verified capability hold; certified transitions accumulate as a quality ratchet that is the only thing the SFT export ever sees. Under matched training, WebWorld-27B improves Raw-27B by 5.3 points on HTMLBench-400 and 14.9 points on MiniAppBench-Val, and reaches the level of strong frontier systems such as Kimi-K2.6 and GPT-5.4 on interactive HTML generation. Equal-size ablations show that browser-backed admission carries the gain: without the certificate, the matched 9B lift nearly disappears.

cs.CL↗

SSMB: Self-Supervised Local Feature Detection under Motion Blur

Keypoint detection under motion blur remains a significant challenge, as blur distorts local image structure and degrades the repeatability of feature localization. Existing approaches either rely on computationally expensive deblur-then-detect pipelines that may introduce restoration artifacts, or learn to regress the image positions of handcrafted keypoints extracted on sharp images, which reflects the assumptions of the handcrafted detector rather than what is truly repeatable under blur. We present SSMB, a deblur-free, self-supervised keypoint detector for motion-blurred images that requires neither handcrafted detectors nor external pseudo-labels. SSMB introduces the Local Discriminability Enhancement (LDE) module, which restores fine-grained local discriminability after global feature mixing. Training is performed in two stages. First, geometric pretraining on synthetic shapes bootstraps spatially discriminative keypoint detection without any external detector, just from the rendered geometry. Second, blur-aware training on real sharp-blur image pairs learns blur-invariant detection through a multi-component self-supervised objective that enforces cross-domain consistency, geometric alignment, and spatial coverage. Extensive evaluations on keypoint detection, image matching, relative pose estimation, and visual localization under motion blur demonstrate that SSMB establishes a new state-of-the-art among sparse keypoint detectors, consistently outperforming both supervised and self-supervised baselines across all tasks. Code, models, and datasets will be publicly available upon paper acceptance.

cs.CV↗

Visual General Intelligence: A White Paper

This paper reconsiders intelligence from a vision-centered perspective and examines whether intelligence emerging from visual experience and learning may provide a pathway toward AGI. In the language domain, beginning with the introduction of the Transformer architecture, the GPT series has demonstrated transfer to unseen tasks through autoregressive language modeling on web-scale text combined with aggressive scaling. This raises a natural question, namely, what capabilities and forms of intelligence can emerge from visual modalities such as images, videos, and geometry? In this paper, we discuss whether visual intelligence can serve as a pathway toward AGI, referred to in this paper as visual general intelligence (VGI), by bringing together contributors from diverse standpoints and affiliations. Our aim is not to offer a single definition of visual intelligence, but to clarify the principles that computer vision should pursue in the AGI era, the visual input modalities, the benchmarks, the learning paradigms, and the relationship between vision, when taken as the core, and other modalities such as language.

cs.CV↗

FL-MAESTRO: Multi-Agent LLM Orchestration for Resource-Constrained Federated Learning

In Federated Learning (FL), the communication topology is a runtime variable rather than a fixed design choice, since links and edge devices drop in and out during training. Each round, the server must commit three coupled decisions, namely the communication topology, per-client resource allocation, and the aggregation rule for combining local updates. Recent agentic systems have begun bringing large language models (LLM) into FL, but the existing line of work either operates at setup time or handles a single runtime dimension such as client selection. We propose FL-MAESTRO, a multi-agent orchestrator that makes the joint runtime FL decision directly through three specialist LLM agents, one per decision dimension. A coordinator combines their analyses into a single decision, and a non-LLM feasibility check confirms it before the round executes. Because the orchestrator consumes the server's predicted-failure list, it withholds clients whose updates would never be aggregated, which removes the dominant source of wasted round energy in classical FL on volatile edge networks. Because client state is read as natural-text profiles, the same orchestrator extends to heterogeneous device classes without per-class energy models. On a non-IID CIFAR-10 benchmark, FL-MAESTRO matches the accuracy of the strongest energy-aware baseline while cutting wasted round energy from over a third to near zero. Code is available at https://github.com/denoslab/FL-MAESTRO.

cs.AI↗

Unified Lookup-Table Inference with Signed-Digit K/V Caches for Ternary LLMs

Ternary LLMs make their weight-dominated projections compact and efficient, but attention remains a mismatch: its K/V cache is created online and is typically processed by a separate higher-precision engine. Compressing this cache alone does not resolve the mismatch. To execute attention with the same lookup-table machinery as ternary projections, values accumulated in one reduction must retain a compatible representation and scale. This requirement also differs for keys and values during causal decoding, because newly generated values may belong to an unfinished cache block. This work develops a unified lookup-table inference approach for ternary LLMs. It stores runtime K/V states as scaled multi-plane signed digits organized around the reduction structure of attention. The resulting digit planes are consumed directly by activation-derived tables, avoiding dense K/V materialization between cache storage and attention computation. The design combines online K/V formation, bounded handling of incomplete value blocks, and a shared multi-stream datapath for Linear projections and attention. A constraint-guided search selects the representation and execution policy for a target quality--efficiency trade-off. Experiments on native and post-training ternary models validate the approach across cache capacity, model quality, and hardware efficiency.

cs.AR↗

Masked Visual Actions for Unified World Modeling

Video models absorb rich priors over how the visual world moves, interacts, and responds to contact, making them promising substrates for robotic world modeling. The central challenge is how to communicate action to such models in a form aligned with the visual space in which they learned these interaction priors, yet still grounded in physical manipulation. We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video. Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome. Finetuned with only 15 hours of masked examples from real videos and simulation, a single checkpoint achieves strong visual fidelity and controllability across diverse scenes and multiple embodiments. In downstream manipulation settings, the model produces imagined rollouts whose outcomes correlate with real-world execution for policy evaluation, improves decision making by ranking candidate futures in model-based planning, and supports inverse modeling by synthesizing robot motion from desired object motion.

cs.CV↗

LOTAPO: Leave-One-Turn Attribution for Self-Generated Process Rewards in Multi-Turn Search Reasoning

Reinforcement learning for multi-turn search reasoning typically relies on terminal outcome rewards, which cannot distinguish useful, redundant, and harmful intermediate interactions. We propose LOTAPO , a self-generated process-supervision method based on backward leave-one-turn attribution. For each search turn, LOTAPO replaces the turn and its retrieval observation with a fixed [DELETE] placeholder and measures the resulting change in the current policy's mean log-likelihood of the gold answer. This Answer-Likelihood Gain estimates the turn's contribution while preserving all downstream interactions, allowing early evidence to be evaluated in the complete reasoning context. LOTAPO further applies sign-consistency gating, retaining only normalized process advantages whose directions agree with their raw attribution scores. The method requires no additional reward model, teacher, verifier, or LLM-as-a-Judge. Across seven knowledge-intensive question-answering datasets with local retrieval, LOTAPO achieves an average exact-match score of 0.326, outperforming the strongest step-reward baseline, IGPO, by 0.053. Ablations show complementary benefits from backward attribution and sign-consistency gating, demonstrating that policy-derived retrospective attribution can provide effective process supervision for multi-turn search agents.

cs.AI↗

A vision foundation model for single-cell biology via spatial gene cartography

Most single-cell foundation models are adapted from language models, representing each cell as a sequence of gene tokens. This discards the relationships among genes and often the magnitude of their expression. We present scVision, a vision foundation model that instead renders each cell as a continuous image. Using optimal transport, it places genes at fixed positions on a single shared, pan-tissue layout so that co-expressed genes become spatial neighbours, turning a transcriptome into an image in which gene programs appear as local texture. We pretrain a vision transformer by masked image modelling on 72 million human cells and use the frozen encoder with no fine-tuning. In zero-shot evaluations on six independent, held-out studies, scVision is the most accurate cell-type annotator and recovers gene programs without supervision, ahead of existing foundation models and classical baselines; on multi-study integration it matches the strongest token-based model while conserving the most biological structure, without ever seeing a batch label. Permuting the gene layout with the network fixed sharply lowers accuracy, more than removing the vision transformer itself, showing that biologically meaningful position, not the network, carries the signal. By preserving expression magnitude and gene relationships, scVision reframes single-cell representation learning as a vision problem, connecting it to the mature methods of computer vision.

q-bio.QM↗

A Tool Bottleneck Framework for Clinically-Informed and Interpretable Medical Image Understanding

Recent tool-use frameworks powered by vision-language models (VLMs) improve image understanding by grounding model predictions with specialized tools. Broadly, these frameworks leverage VLMs and a pre-specified toolbox to decompose the prediction task into multiple tool calls (often deep learning models) which are composed to make a prediction. The dominant approach to composing tools is using text, via function calls embedded in VLM-generated code or natural language. However, these methods often perform poorly on medical image understanding, where salient information is encoded as spatially-localized features that are difficult to compose or fuse via text alone. To address this, we propose a tool-use framework for medical image understanding called the Tool Bottleneck Framework (TBF), which composes VLM-selected tools using a learned Tool Bottleneck Model (TBM). For a given image and task, TBF leverages an off-the-shelf medical VLM to select tools from a toolbox that each extract clinically-relevant features. Instead of text-based composition, these tools are composed by the TBM, which computes and fuses the tool outputs using a neural network before outputting the final prediction. We propose a simple and effective strategy for TBMs to make predictions with any arbitrary VLM tool selection. Overall, our framework not only improves tool-use in medical imaging contexts, but also yields more interpretable, clinically-grounded predictors. We evaluate TBF on tasks in histopathology and dermatology and find that these advantages enable our framework to perform on par with or better than deep learning-based classifiers, VLMs, and state-of-the-art tool-use frameworks, with particular gains in data-limited regimes. The project details and the code are available at https://christinaliu2020.github.io/tbm/.

cs.CV↗

APIVOT: Adaptive Planning with Interleaved Vision-Language Thoughts

Long-horizon robot planning requires jointly reasoning over semantic task structure and geometric feasibility. To successfully execute a task, a robot must decompose goals, select task-relevant objects, and sequence actions, while ensuring that plans satisfy spatial constraints such as limited free space and object collisions. In this work, we propose APIVOT, a VLM-based planner that adaptively interleaves language and visual thoughts for long-horizon planning. APIVOT learns to leverage language for semantic reasoning, while using visual thoughts as imagined future states for internal verification of geometric feasibility. On long-horizon kitchen tasks, APIVOT outperforms general-purpose VLMs and prior planning frameworks, achieving the largest gains in spatially constrained settings. We find that APIVOT learns meaningful modality selection behavior, demonstrating that adaptive interleaving of vision-language thoughts improves both planning success and reasoning efficiency.

cs.CV↗

Explain Before You Answer: A Survey on Compositional Visual Reasoning

Compositional visual reasoning has emerged as a key research frontier in multimodal AI, aiming to endow machines with the human-like ability to decompose visual scenes, ground intermediate concepts, and perform multi-step logical inference. While early surveys focus on monolithic vision-language models or general multimodal reasoning, a dedicated synthesis of the rapidly expanding compositional visual reasoning literature is still missing. We fill this gap with a comprehensive survey spanning 2023 to 2025 that systematically reviews 260+ papers from top venues (CVPR, ICCV, NeurIPS, ICML, ACL, etc.). We first formalize core definitions and describe why compositional approaches offer advantages in cognitive alignment, semantic fidelity, robustness, interpretability, and data efficiency. Next, we trace a five-stage paradigm shift: from prompt-enhanced language-centric pipelines, through tool-enhanced LLMs and tool-enhanced VLMs, to recently minted chain-of-thought reasoning and unified agentic VLMs, highlighting their architectural designs, strengths, and limitations. We then catalog 60+ benchmarks and corresponding metrics that probe compositional visual reasoning along dimensions such as grounding accuracy, chain-of-thought faithfulness, and high-resolution perception. Drawing on these analyses, we distill key insights, identify open challenges (e.g., limitations of LLM-based reasoning, hallucination, a bias toward deductive reasoning, scalable supervision, tool integration, and benchmark limitations), and outline future directions, including world-model integration, human-AI collaborative reasoning, and richer evaluation protocols. By offering a unified taxonomy, historical roadmap, and critical outlook, this survey aims to serve as a foundational reference and inspire the next generation of compositional visual reasoning research.

cs.CV↗

CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation

"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation--through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning--substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents.

cs.RO↗

Planning with the Views

Can VLMs predict how each camera move changes the view, and plan many such moves ahead? We call this capability view planning, requiring (1)understanding how a single action transforms the view, and (2)composing many such transformations across multi-turn plans to identify a target view. We probe both abilities in our proposed ViewSuite, a 3D point-cloud environment on real ScanNet scenes. Across 13 frontier VLMs, a critical planning gap emerges: they possess basic view-action knowledge but fail to compose it across multi-turn plans, with the gap widening as viewpoint distance grows. To close this gap, we propose an iterative framework that alternates self-exploration with view graph distillation. The key insight is that all exploration trajectories, regardless of their outcome, collectively form a view graph that compactly captures how viewpoints connect across a scene. Distilling this graph into diverse supervised tasks reshapes the policy distribution and overcomes the sparse rewards that stall pure RL. This improves Qwen2.5-VL-7B from 2.5% to 47.8% on interactive view planning, surpassing GPT-5.4 Pro (18.5%) and Gemini 3.1 Pro (21.4%). Self-exploration emerges as a promising path toward VLMs that can actively reason and plan in 3D space. Code and Data are at https://viewsuite.github.io.

cs.AI↗

CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation

Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared $SE(3)$ interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io

cs.RO↗