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Jialong Yang

Publications and source records attributed to Jialong Yang.

3 recordsLinked to original sources

Generalized Multimodal Foundation Model

Making prediction with multimodal data is widely used in diverse scenarios. Existing multimodal fusion models, once deployed, can only handle predefined modalities (e.g., vision, text and audio) and single tasks, making it difficult to quickly adapt to new downstream applications. Therefore, a natural yet rather aggressive question arises, whether there exists a general multimodal fusion model that can be applied to arbitrary modality combinations and arbitrary prediction tasks. We argue that a unified multimodal fusion model should not depend on specific modalities and instead encode transferable patterns of multimodal correlation. To this end, we propose a simple and effective learning paradigm based on training over the generation of large-scale synthetic multimodal datasets with diverse causal structures that formally characterize the generative processes of multimodal data in real world. Building on this framework, we propose the generalized multimodal foundation model, a unified foundation model for generalized multimodal learning. By constructing large-scale synthetic multimodal datasets with diverse correlation patterns, our model encodes transferable multimodal correlations during training and activates appropriate associations through in-context examples during inference. Extensive experiments on 18 real-world datasets spanning 12 modalities and 11 prediction tasks demonstrate that our model achieves competitive performance with specialized models without task-specific adaptation.

cs.LG↗

DOTA: Distributional Test-Time Adaptation of Vision-Language Models

Vision-language foundation models (VLMs), such as CLIP, exhibit remarkable performance across a wide range of tasks. However, deploying these models can be unreliable when significant distribution gaps exist between training and test data, while fine-tuning for diverse scenarios is often costly. Cache-based test-time adapters offer an efficient alternative by storing representative test samples to guide subsequent classifications. Yet, these methods typically employ naive cache management with limited capacity, leading to severe catastrophic forgetting when samples are inevitably dropped during updates. In this paper, we propose DOTA (DistributiOnal Test-time Adaptation), a simple yet effective method addressing this limitation. Crucially, instead of merely memorizing individual test samples, DOTA continuously estimates the underlying distribution of the test data stream. Test-time posterior probabilities are then computed using these dynamically estimated distributions via Bayes' theorem for adaptation. This distribution-centric approach enables the model to continually learn and adapt to the deployment environment. Extensive experiments validate that DOTA significantly mitigates forgetting and achieves state-of-the-art performance compared to existing methods.

cs.LG↗

TacShade A New 3D-printed Soft Optical Tactile Sensor Based on Light, Shadow and Greyscale for Shape Reconstruction

In this paper, we present the TacShade a newly designed 3D-printed soft optical tactile sensor. The sensor is developed for shape reconstruction under the inspiration of sketch drawing that uses the density of sketch lines to draw light and shadow, resulting in the creation of a 3D-view effect. TacShade, building upon the strengths of the TacTip, a single-camera tactile sensor of large in-depth deformation and being sensitive to edge and surface following, improves the structure in that the markers are distributed within the gap of papillae pins. Variations in light, dark, and grey effects can be generated inside the sensor through external contact interactions. The contours of the contacting objects are outlined by white markers, while the contact depth characteristics can be indirectly obtained from the distribution of black pins and white markers, creating a 2.5D visualization. Based on the imaging effect, we improve the Shape from Shading (SFS) algorithm to process tactile images, enabling a coarse but fast reconstruction for the contact objects. Two experiments are performed. The first verifies TacShade s ability to reconstruct the shape of the contact objects through one image for object distinction. The second experiment shows the shape reconstruction capability of TacShade for a large panel with ridged patterns based on the location of robots and image splicing technology.

eess.IV↗