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Jiamang Wang

Publications and source records attributed to Jiamang Wang.

At least 19 recordsLinked to original sources

RecIS: Unifying Sparse and Dense Computation for Efficient Recommendation Training

Modern recommender models scale sparse representations and dense computation together. They process thousands of heterogeneous feature fields, long user-behavior sequences, and trillion-scale Embedding parameters, while their dense networks increasingly use large Transformer architectures. The resulting execution mismatch creates fine-grained operations within stages, load imbalance and synchronization delays across devices, and GPU resource bubbles between stages. As models grow, these costs become a primary limit to scalable recommender training. Although existing systems improve Embedding caching and data prefetching, these inefficiencies still coexist in the GPU-centric workloads we study and jointly limit end-to-end throughput. We present RecIS, a unified framework for GPU-centric recommender training. RecIS treats the complete path from input features to dense computation as one optimization target and coordinates three complementary mechanisms. First, adaptive fusion combines fragmented feature transformations with vectorized memory access. Second, a GPU Embedding engine uses hash-based sharding and hierarchical communication to balance request placement and eliminate redundant transfers; it also specializes aggregation for forward and backward index structures. Third, a multistage pipeline overlaps input preparation for future iterations with dense computation in the current iteration. Together, these mechanisms reorganize a fragmented sparse front end into a dataflow that continuously feeds dense computation. We evaluate RecIS on representative industrial recommender models across distributed training platforms. Compared with PICASSO and TorchRec, RecIS reaches up to $2.62\times$ and $1.15\times$ their throughput, respectively, while reducing step latency by up to 61.5\% and 12.9\%. RecIS provides an efficient and scalable training system for large recommender models.

cs.DC↗

SparkDiffusion: Mitigating the High-Sparsity Trap --- A Unified Framework for up to $265\times$ Single-GPU Acceleration of Visual Generation

Video diffusion transformers are expensive because attention dominates long spatiotemporal token sequences. We identify the \emph{high-sparsity trap}: at extreme attention sparsity, step-local training losses keep decreasing while terminal generation quality stagnates or degrades. The trap is one of supervision: the dominant terminal errors originate in the high-noise structure-generation stage, and terminal-aligned training corrects terminal errors that substantially extended step-local training cannot. This yields a simple staging principle: \emph{first adapt the sparse architecture into a coarse prior, then correct the terminal distribution}. We instantiate the principle as \method, a unified acceleration framework for visual generation that combines a short sparse warm-up, few-step trajectory-mixed distillation, and FP8 quantization with fused kernels. \method sustains $97\%$ attention sparsity with strong visual quality on long-sequence 720P generation across Wan2.1/Wan2.2 backbones and T2V/I2V tasks, and $90\%$ sparsity on Wan2.1-T2V-1.3B-480P. With 3-step CFG-free inference, \method achieves a $265\times$ end-to-end speedup over the 50-step CFG dense baseline for Wan2.1-T2V-14B-720P on a single RTX~5090 ($220\times$ on H100), and denoises a Wan2.1-T2V-1.3B-480P video in $1.3$s.

cs.CV↗

PEARL: Adaptive Prefill-Decode Execution with Elasticity for Agentic Reinforcement Learning

Multi-turn rollout dominates the cost of agentic reinforcement learning (RL). Asynchronous execution and elastic GPU resources can accelerate this stage, but adding rollout replicas yields diminishing returns while training GPUs remain idle between updates. We observe that effective resource use also depends on the prefill--decode (PD) configuration. Both the choice between colocation and disaggregation and the optimal PD ratio vary with the workload, making resource scaling and PD configuration interdependent. Exploiting this opportunity requires selecting effective configurations and realizing their benefits within transient resource-availability windows despite reconfiguration costs. We present PEARL, an asynchronous agentic RL system that coordinates external resource elasticity, temporary reuse of idle training GPUs, and adaptive PD execution. PEARL maintains a unified GPU--worker--role state and uses runtime profiles to predict rollout batch completion time, accounting for environment-induced reductions in decode concurrency. It selects the PD mode and ratio under the current GPU budget and translates each decision into an incremental transition plan that minimizes worker and role changes. Cost-aware switching and borrowing policies suppress transitions with insufficient expected benefit while ensuring timely return of training GPUs. Our evaluation show that PEARL achieves $2.17$--$2.79\times$ the throughput of fixed-resource ROLL across different LLMs. Compared with RLBoost+, throughput improves by up to approximately 26.9\% for Qwen3-8B and 36.3\% for Qwen3-30B-A3B.

cs.AI↗

RoLA: Rotary-Positioned Low-Rank Linear Attention for Efficient Diffusion Transformers

Diffusion Transformers (DiTs) achieve strong video generation quality, but their dense spatiotemporal self-attention scales quadratically with sequence length and quickly becomes the dominant inference bottleneck. Sparse low-rank hybrids alleviate this cost by combining a local sparse branch with a global compressed branch. In video DiTs equipped with 3D Rotary Position Embeddings (RoPE), the global branch faces a structural compatibility issue: when RoPE is applied before a nonlinear feature map, the rotation and nonlinearity generally do not commute, making it difficult to keep a query-independent linear summary while preserving relative rotary geometry. Existing work often sidesteps this issue by replacing genuine cross-token global aggregation with coordinate-conditioned surrogates or learnable absolute positional modules. These compromises can be effective, but they approximate relative decay from absolute coordinates and introduce extra positional parameters. We propose \textbf{RoLA}, a rotary-positioned low-rank linear-attention branch that keeps genuine cross-token aggregation while remaining compatible with a reusable linear summary. The design applies RoPE \emph{outside} the nonlinear low-rank feature map and reuses a truncated subset of the pre-trained rotary schedule matched to the low-rank bottleneck. This yields a linear-time low-rank global branch with relative positional behavior by design and no additional positional parameters; the full sparse--low-rank module still includes the fixed-sparsity sparse branch. Experiments on open-source video DiTs show that the resulting method remains competitive in generation quality at 90\% sparsity while achieving 2.63$\times$ end-to-end inference speedup on Wan2.1-14B (720p, 81 frames, measured on an NVIDIA H100 GPU).

cs.CV↗

CrossDistill: Balancing Quality and Diversity via Trajectory-Level Hybrid Few-Step Distillation

Few-step distillation accelerates diffusion models but must balance diversity and fidelity: trajectory-based distillation preserves mode coverage, while distribution matching sharpens samples but can reduce diversity. We show that this tension can be exploited in a noise-regime-dependent way: high-noise steps largely determine global modes, whereas low-noise steps refine local details. We propose CrossDistill, a trajectory-level hybrid distillation framework that splits the sampling trajectory at a crossover point, applies a trajectory-preserving objective on the high-noise interval and a distribution-matching objective on the low-noise interval, and couples the two stages through the crossover state. In contrast to loss-level mixing, and complementarily to training-time two-stage recipes, CrossDistill explicitly assigns complementary objectives along the noise axis, so that global branching is preserved before local statistics are sharpened. CrossDistill is a noise-level scheduling policy: PCM and DMD are plug-in instantiations, while the noise partition, crossover coupling, and objective ordering are the key design elements. Experiments on text-to-video diffusion models and qualitative image-to-video results show that CrossDistill expands the few-step quality-diversity frontier, retaining seed-level variation while achieving competitive visual fidelity.

cs.CV↗

PCoMoE: Shifting MoE Inference from Monolithic Expert Selection to Fine-Grained Path Composition

Mixture-of-Experts (MoE) architectures scale Large Language Model (LLM) capacity efficiently by activating a sparse subset of experts per token. However, modern MoE inference remains heavily constrained by the rigid, whole-expert abstraction. Existing frameworks manage, schedule, or prune experts as atomic execution units, which fixes the optimization boundary too early and leaves fine-grained intra-expert computational redundancy underexplored. In this work, we present PCoMoE, a path-compositional execution framework that shifts MoE inference from coarse-grained expert selection to fine-grained path composition. PCoMoE incorporates a path-level formulation of expert computation, a compatibility-aware layer-wise pruning strategy to suppress low-value path combinations, and a hardware-friendly execution engine to exploit reusable sub-expert structures under strictly bounded overheads. Experimental results demonstrate that PCoMoE achieves up to a 1.31x end-to-end inference speedup while enhancing model accuracy by 10%. The code is available at https://github.com/gzyyy0/PCoMoE

cs.CL↗

Rollplex: Cross-Phase GPU Spatial Sharing for Vision Language Model Post-Training

Vision-language models (VLMs) enable embodied agents to reason and act from visual observations and language instructions. Reinforcement learning (RL) post-training enhances these capabilities using task feedback, but current on-policy RL runtimes execute rollout, reference scoring, and actor training in strict serial phases. While effective for text-only RL, this phase-granular execution is wasteful for VLMs, where processing dense video inputs and prompt prefixes occupies a large fraction of each phase. Because prefix processing is independent of the generated response, it can be run alongside rollout decoding, which leaves GPU compute capacity underutilized, without breaking synchronous on-policy semantics. We present Rollplex, a runtime that decomposes the reference and training phase and moves the prefix computation into the rollout decode window. Realizing this schedule requires more than concurrent kernel launches: naive colocation of Qwen2.5-VL-32\,B requires roughly 165\,GiB per GPU, while rollout and training prefer different tensor-parallel (TP) degrees and weight layouts. Rollplex addresses these constraints with two mechanisms. Phase-aware memory management controls HBM residency according to producer--consumer lifetimes. Parallelism-aware weight sharing uses the same physical storage for layout-compatible tensors across distinct TP degrees and reconstructs only incompatible tensors, avoiding a complete second actor copy. On 32 H800 GPUs, Rollplex achieves $1.23\times$--$1.30\times$ speedup over serial colocation and $1.57\times$--$2.24\times$ over disaggregation under the same GPU budget, while preserving the synchronous RL update.

cs.LG↗

Complementary RL: Towards Efficient Experience-Driven Agent Learning

Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.

cs.LG↗

Spotlight: Synergizing Seed Exploration and Spot GPUs for DiT RL Post-Training

Reinforcement learning (RL) post-training of Diffusion Transformers (DiTs) is prohibitively expensive, requiring thousands of high-end GPUs. Existing works explore two directions to reduce cost: seed exploration improves training convergence by selecting high-contrast samples, yet adds compute to the critical path; spot GPUs offer 69--77\% lower cost, yet sit idle during training because DiT rollouts finish nearly simultaneously, which prevents LLM-style pipelining of rollout with training. Spot preemptions further break Sequence Parallelism (SP) groups, fragmenting GPU topology. We present Spotlight, the first system that harvests spot GPUs for DiT RL post-training. Spotlight rests on two key insights we devise: (1)~we show that exploration can tolerate stale model weights because exploration that uses the model weights from the previous iteration preserves the relative ranking of random seeds, allowing exploration to run on idle spot GPUs during training. (2)~SP reconfiguration can reuse on-node state, reducing group recovery from minutes to sub-second launches. Built on these insights, Spotlight introduces three techniques: a bandit-based exploration planner that maximizes reward variance within the training time budget, elastic sequence parallelism that reconfigures SP groups on the fly via persistent schedulers and intra-node weight copying, and a preemption-aware pull-based request scheduler that balances load and commits in-flight state upon preemption. We implement Spotlight on the open-source RL platform ROLL and evaluate it on Qwen-Image post-training. Spotlight reaches the same target validation score $4\times$ faster than baselines, reducing total cost by $1.4$-$6.4\times$ while achieving superior image quality on DeepSeek-OCR and Geneval datasets with resolution $512\times512$ and $1280\times1280$.

cs.DC↗

RollArt: Disaggregated Multi-Task Agentic RL Training at Scale

Agentic Reinforcement Learning (RL) trains LLMs through multi-turn interactions with environments, producing workloads that mix compute-bound prefill, bandwidth-bound decoding, CPU-heavy environment execution, and bursty reward evaluation. Existing systems either colocate all stages on a single GPU cluster or decouple them only at a coarse granularity, overlooking hardware heterogeneity and incurring substantial synchronization overhead across stages. We present ROLLART, a system for multi-task agentic RL on disaggregated infrastructure. ROLLART maps each pipeline stage to best-fit hardware, routing prefill-heavy tasks to compute-optimized GPUs, decode-heavy tasks to bandwidth-optimized GPUs, and environments to CPU clusters. It decouples rollout at the trajectory level, allowing generation, environment interaction, and reward scoring to proceed independently, so that slow or failed environments never block the others. ROLLART offloads stateless reward computation to serverless infrastructure and overlaps rollout with training via staleness-bounded asynchronous weight synchronization. Our results demonstrate that ROLLART effectively improves training throughput and achieves 1.31--2.05 \(\times\) training time reduction compared to various RL systems. We also evaluated ROLLART by training a hundreds-of-billions-parameter MoE model for Qoder product on an Alibaba cluster with above 3,000 GPUs, demonstrating its stability and scalability.

cs.DC↗

Attention Illuminates LLM Reasoning: The Preplan-and-Anchor Rhythm Enables Fine-Grained Policy Optimization

The reasoning pattern of Large language models (LLMs) remains opaque, and reinforcement learning (RL) typically applies uniform credit across an entire generation, blurring the distinction between pivotal and routine steps. This work positions attention as a privileged substrate that renders the internal logic of LLMs legible, not merely as a byproduct of computation, but as a mechanistic blueprint of reasoning itself. We first distinguish attention heads between locally and globally focused information processing and reveal that locally focused heads produce a sawtooth pattern near the diagonal indicating phrasal chunks, while globally focused heads expose tokens that exert broad downstream influence over future tokens. We formalize these with two metrics: 1) Windowed Average Attention Distance, which measures the extent of backward attention within a clipped window; 2) Future Attention Influence, which quantifies a token's global importance as the average attention it receives from subsequent tokens. Taken together, these signals reveal a recurring preplan-and-anchor mechanism, where the model first performs a long-range contextual reference to generate an introductory token, which is immediately followed by or coincides with a semantic anchor token that organizes subsequent reasoning. Leveraging these insights, we introduce three novel RL strategies that dynamically perform targeted credit assignment to critical nodes (preplan tokens, anchor tokens, and their temporal coupling) and show consistent performance gains across various reasoning tasks. By aligning optimization with the model's intrinsic reasoning rhythm, we aim to transform opaque optimization into an actionable structure-aware process, hoping to offer a potential step toward more transparent and effective optimization of LLM reasoning.

cs.CL↗

ROSE: Rollout On Serving GPUs via Cooperative Elasticity for Agentic RL

Agentic reinforcement learning (RL) is reshaping LLM post-training, but end-to-end training time is dominated by compute-intensive, multi-turn rollouts whose resource demand varies significantly across training steps. Resource-fixed systems cannot adapt to this variation, while resource-elastic approaches that provision external GPUs on demand suffer from high allocation overhead and limited availability. We observe that serving clusters leave substantial GPU compute and memory idle, and propose cooperative elasticity: sharing already-deployed serving GPUs with rollout workloads to provide on-demand elastic capacity. Realizing this is non-trivial, as it must preserve serving SLOs under bursty traffic while minimizing cross-cluster communication overhead. We present ROSE, a system that realizes cooperative elasticity for agentic RL post-training, comprising three components: (1) an SLO-safe co-serving executor that co-locates heterogeneous serving and rollout models on the same GPUs, dynamically sharing memory and compute while preserving serving SLOs; (2) a cross-cluster weight transfer engine that leverages shard-aware routing and weight sparsity for fast synchronization; and (3) an elastic rollout scheduler that dynamically routes rollouts across dedicated and opportunistic serving GPUs. Experiments across multiple model sizes and cluster scales show that ROSE improves end-to-end throughput by 1.3 - 3.3 x over resource-fixed baselines and reduces rollout time by 1.2 - 1.5 x over resource-elastic baselines, with no serving SLO violations.

cs.DC↗

BADiff: Bandwidth Adaptive Diffusion Model

In this work, we propose a novel framework to enable diffusion models to adapt their generation quality based on real-time network bandwidth constraints. Traditional diffusion models produce high-fidelity images by performing a fixed number of denoising steps, regardless of downstream transmission limitations. However, in practical cloud-to-device scenarios, limited bandwidth often necessitates heavy compression, leading to loss of fine textures and wasted computation. To address this, we introduce a joint end-to-end training strategy where the diffusion model is conditioned on a target quality level derived from the available bandwidth. During training, the model learns to adaptively modulate the denoising process, enabling early-stop sampling that maintains perceptual quality appropriate to the target transmission condition. Our method requires minimal architectural changes and leverages a lightweight quality embedding to guide the denoising trajectory. Experimental results demonstrate that our approach significantly improves the visual fidelity of bandwidth-adapted generations compared to naive early-stopping, offering a promising solution for efficient image delivery in bandwidth-constrained environments. Code is available at: https://github.com/xzhang9308/BADiff.

cs.CV↗

Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning Ecosystem

Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agentic model. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME, an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-Perceptive Agentic Policy Optimization (IPA), which assigns credit over semantic interaction chunks rather than individual tokens to improve long-horizon training stability. Empirically, we evaluate ROME within a structured setting and introduce Terminal Bench Pro, a benchmark with improved scale and contamination control. ROME demonstrates strong performance across benchmarks like SWE-bench Verified and Terminal Bench, proving the effectiveness of ALE.

cs.AI↗

Reconstructing KV Caches with Cross-layer Fusion For Enhanced Transformers

Transformer decoders have achieved strong results across tasks, but the memory required for the KV cache becomes prohibitive at long sequence lengths. Although Cross-layer KV Cache sharing (e.g., YOCO, CLA) offers a path to mitigate KV Cache bottleneck, it typically underperforms within-layer methods like GQA. To understand the root cause, we investigate the information flow of keys and values of the top-layers. Our preliminary reveals a clear distribution: values are predominantly derived from the bottom layer, while keys draw more information from both bottom and middle layers. Building upon this, we propose FusedKV, whose top-layer KV caches are a learnable fusion of the most informative ones from the bottom and middle layers. This fusion operates directly on post-RoPE keys, preserving relative positional information without the computational cost of re-applying rotary embeddings. To further improve efficiency, we propose FusedKV-Lite, an cross-layer sharing approach, where top-layer KV caches are directly derived from the bottom-layer values and the middle-layer keys. Compared to FusedKV, FusedKV-Lite reduces I/O overhead at the cost of a slight increase in perplexity. In experiments on LLMs ranging from 332M to 4B parameters, our proposed method reduce 50\% cache memory while achieving lower validation perplexity than the standard Transformer decoder, establishing it as a memory-efficient, high-performance architectural alternative.

cs.CL↗

Dissecting Outlier Dynamics in LLM NVFP4 Pretraining

Training large language models using 4-bit arithmetic enhances throughput and memory efficiency. Yet, the limited dynamic range of FP4 increases sensitivity to outliers. While NVFP4 mitigates quantization error via hierarchical microscaling, a persistent loss gap remains compared to BF16. This study conducts a longitudinal analysis of outlier dynamics across architecture during NVFP4 pretraining, focusing on where they localize, why they occur, and how they evolve temporally. We find that, compared with Softmax Attention (SA), Linear Attention (LA) reduces per-tensor heavy tails but still exhibits persistent block-level spikes under block quantization. Our analysis attributes outliers to specific architectural components: Softmax in SA, gating in LA, and SwiGLU in FFN, with "post-QK" operations exhibiting higher sensitivity to quantization. Notably, outliers evolve from transient spikes early in training to a small set of persistent hot channels (i.e., channels with persistently large magnitudes) in later stages. Based on these findings, we introduce Hot-Channel Patch (HCP), an online compensation mechanism that identifies hot channels and reinjects residuals using hardware-efficient kernels. We then develop CHON, an NVFP4 training recipe integrating HCP with post-QK operation protection. On GLA-1.3B model trained for 60B tokens, CHON reduces the loss gap to BF16 from 0.94% to 0.58% while maintaining downstream accuracy.

cs.LG↗

Learning Grouped Lattice Vector Quantizers for Low-Bit LLM Compression

Large Language Models (LLMs) have demonstrated remarkable capabilities but typically require extensive computational resources and memory for inference. Post-training quantization (PTQ) can effectively reduce these demands by storing weights in lower bit-width formats. However, standard uniform quantization often leads to notable performance degradation, particularly in low-bit scenarios. In this work, we introduce a Grouped Lattice Vector Quantization (GLVQ) framework that assigns each group of weights a customized lattice codebook, defined by a learnable generation matrix. To address the non-differentiability of the quantization process, we adopt Babai rounding to approximate nearest-lattice-point search during training, which enables stable optimization of the generation matrices. Once trained, decoding reduces to a simple matrix-vector multiplication, yielding an efficient and practical quantization pipeline. Experiments on multiple benchmarks show that our approach achieves a better trade-off between model size and accuracy compared to existing post-training quantization baselines, highlighting its effectiveness in deploying large models under stringent resource constraints. Our source code is available on GitHub repository: https://github.com/xzhang9308/GLVQ.

cs.LG↗

CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games

Recent advances in Vision-Language-Action models (VLAs) have expanded the capabilities of embodied intelligence. However, significant challenges remain in real-time decision-making in complex 3D environments, which demand second-level responses, high-resolution perception, and tactical reasoning under dynamic conditions. To advance the field, we introduce CombatVLA, an efficient VLA model optimized for combat tasks in 3D action role-playing games(ARPGs). Specifically, our CombatVLA is a 3B model trained on video-action pairs collected by an action tracker, where the data is formatted as action-of-thought (AoT) sequences. Thereafter, CombatVLA seamlessly integrates into an action execution framework, allowing efficient inference through our truncated AoT strategy. Experimental results demonstrate that CombatVLA not only outperforms all existing models on the combat understanding benchmark but also achieves a 50-fold acceleration in game combat. Moreover, it has a higher task success rate than human players. We will open-source all resources, including the action tracker, dataset, benchmark, model weights, training code, and the implementation of the framework at https://combatvla.github.io/.

cs.CV↗