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Jiaming Han

Publications and source records attributed to Jiaming Han.

At least 19 recordsLinked to original sources

LC-ERD: Mining Latent Logic for Self-Evolving Reasoning via Consistency-Regulated Reward Decomposition

The evolution of Large Language Model (LLM) reasoning is bottlenecked by the scarcity of high-quality process data. While self-alignment via endogenous rewards offers a solution, mining valid supervision faces three challenges: (1) Label Noise via Mimetic Bias, where rewards prioritize statistical likelihood over logical truth, creating a "correctness illusion" that masks compounding errors; (2) Coarse-Grained Supervision, where sparse global outcomes (e.g., in GRPO) fail to provide granular guidance, treating reasoning chains as monolithic; and (3) Distributional Collapse, where signals fail to generalize without amplifying pre-training biases. To address these, we introduce LC-ERD (Logic-Consistent Endogenous Reward Decomposition), a framework framing self-alignment as latent structure mining. We derive a Variational Logic Potential by aggregating consensus from the model's Latent Logic Expertise (LLE) to denoise the reasoning manifold, and introduce a Multi-Agent Value Decomposition protocol based on the IGM principle to quantify individual step utility. Experiments show LC-ERD delivers a robust self-evolution path, uncovering trade-offs between logic consistency and accuracy while identifying high-value reasoning patterns missed by standard rewards. Our code is available at https://github.com/LC-ERD-repo/LC-ERD.

cs.AI

BitLM: Unlocking Multi-Token Language Generation with Bitwise Continuous Diffusion

Autoregressive language models generate text one token at a time, yet natural language is inherently structured in multi-token units, including phrases, n-grams, and collocations that carry meaning jointly. This one-token bottleneck limits both the expressiveness of the model during pre-training and its throughput at inference time. Existing remedies such as speculative decoding or diffusion-based language models either leave the underlying bottleneck intact or sacrifice the causal structure essential to language modeling. We propose BitLM, a language model that represents each token as a fixed-length binary code and employs a lightweight diffusion head to denoise multiple tokens in parallel within each block. Crucially, BitLM preserves left-to-right causal attention across blocks while making joint lexical decisions within each block, combining the reliability of autoregressive modeling with the parallelism of iterative refinement. By replacing the large-vocabulary softmax with bitwise denoising, BitLM reframes token generation as iterative commitment in a compact binary space, enabling more efficient pre-training and substantially faster inference without altering the causal foundation that makes language models effective. Our results demonstrate that the one-token-at-a-time paradigm is not a fundamental requirement but an interface choice, and that changing it can yield a stronger and faster language model. We hope BitLM points toward a promising direction for next-generation language model architectures.

cs.CL

Auto-Rubric as Reward: From Implicit Preferences to Explicit Multimodal Generative Criteria

Aligning multimodal generative models with human preferences demands reward signals that respect the compositional, multi-dimensional structure of human judgment. Prevailing RLHF approaches reduce this structure to scalar or pairwise labels, collapsing nuanced preferences into opaque parametric proxies and exposing vulnerabilities to reward hacking. While recent Rubrics-as-Reward (RaR) methods attempt to recover this structure through explicit criteria, generating rubrics that are simultaneously reliable, scalable, and data-efficient remains an open problem. We introduce Auto-Rubric as Reward (ARR), a framework that reframes reward modeling from implicit weight optimization to explicit, criteria-based decomposition. Before any pairwise comparison, ARR externalizes a VLM's internalized preference knowledge as prompt-specific rubrics, translating holistic intent into independently verifiable quality dimensions. This conversion of implicit preference structure into inspectable, interpretable constraints substantially suppresses evaluation biases including positional bias, enabling both zero-shot deployment and few-shot conditioning on minimal supervision. To extend these gains into generative training, we propose Rubric Policy Optimization (RPO), which distills ARR's structured multi-dimensional evaluation into a robust binary reward, replacing opaque scalar regression with rubric-conditioned preference decisions that stabilize policy gradients. On text-to-image generation and image editing benchmarks, ARR-RPO outperforms pairwise reward models and VLM judges, demonstrating that explicitly externalizing implicit preference knowledge into structured rubrics achieves more reliable, data-efficient multimodal alignment, revealing that the bottleneck is the absence of a factorized interface, not a deficit of knowledge.

cs.AI

OpenGame: Open Agentic Coding for Games

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models (LLMs) and code agents now solve isolated programming tasks with ease, they consistently stumble when asked to produce a fully playable game from a high-level design, collapsing under cross-file inconsistencies, broken scene wiring, and logical incoherence. We bridge this gap with OpenGame, the first open-source agentic framework explicitly designed for end-to-end web game creation. At its core lies Game Skill, a reusable, evolving capability composed of a Template Skill that grows a library of project skeletons from experience and a Debug Skill that maintains a living protocol of verified fixes - together enabling the agent to scaffold stable architectures and systematically repair integration errors rather than patch isolated syntax bugs. Powering this framework is GameCoder-27B, a code LLM specialized for game engine mastery through a three-stage pipeline of continual pre-training, supervised fine-tuning, and execution-grounded reinforcement learning. Since verifying interactive playability is fundamentally harder than checking static code, we further introduce OpenGame-Bench, an evaluation pipeline that scores agentic game generation along Build Health, Visual Usability, and Intent Alignment via headless browser execution and VLM judging. Across 150 diverse game prompts, OpenGame establishes a new state-of-the-art. We hope OpenGame pushes code agents beyond discrete software engineering problems and toward building complex, interactive real-world applications. Our framework will be fully open-sourced.

cs.SE

GIDE: Unlocking Diffusion LLMs for Precise Training-Free Image Editing

While Diffusion Large Language Models (DLLMs) have demonstrated remarkable capabilities in multi-modal generation, performing precise, training-free image editing remains an open challenge. Unlike continuous diffusion models, the discrete tokenization inherent in DLLMs hinders the application of standard noise inversion techniques, often leading to structural degradation during editing. In this paper, we introduce GIDE (Grounded Inversion for DLLM Image Editing), a unified framework designed to bridge this gap. GIDE incorporates a novel Discrete Noise Inversion mechanism that accurately captures latent noise patterns within the discrete token space, ensuring high-fidelity reconstruction. We then decompose the editing pipeline into grounding, inversion, and refinement stages. This design enables GIDE supporting various editing instructions (text, point and box) and operations while strictly preserving the unedited background. Furthermore, to overcome the limitations of existing single-step evaluation protocols, we introduce GIDE-Bench, a rigorous benchmark comprising 805 compositional editing scenarios guided by diverse multi-modal inputs. Extensive experiments on GIDE-Bench demonstrate that GIDE significantly outperforms prior training-free methods, improving Semantic Correctness by 51.83% and Perceptual Quality by 50.39%. Additional evaluations on ImgEdit-Bench confirm its broad applicability, demonstrating consistent gains over trained baselines and yielding photorealistic consistency on par with leading models.

cs.CV

Cubic Discrete Diffusion: Discrete Visual Generation on High-Dimensional Representation Tokens

Visual generation with discrete tokens has gained significant attention as it enables a unified token prediction paradigm shared with language models, promising seamless multimodal architectures. However, current discrete generation methods remain limited to low-dimensional latent tokens (typically 8-32 dims), sacrificing the semantic richness essential for understanding. While high-dimensional pretrained representations (768-1024 dims) could bridge this gap, their discrete generation poses fundamental challenges. In this paper, we present Cubic Discrete Diffusion (CubiD), the first discrete generation model for high-dimensional representations. CubiD performs fine-grained masking throughout the high-dimensional discrete representation -- any dimension at any position can be masked and predicted from partial observations. This enables the model to learn rich correlations both within and across spatial positions, with the number of generation steps fixed at $T$ regardless of feature dimensionality, where $T \ll hwd$. On ImageNet-256, CubiD achieves state-of-the-art discrete generation with strong scaling behavior from 900M to 3.7B parameters. Crucially, we validate that these discretized tokens preserve original representation capabilities, demonstrating that the same discrete tokens can effectively serve both understanding and generation tasks. We hope this work will inspire future research toward unified multimodal architectures. Code is available at: https://github.com/YuqingWang1029/CubiD.

cs.CV

BitDance: Scaling Autoregressive Generative Models with Binary Tokens

We present BitDance, a scalable autoregressive (AR) image generator that predicts binary visual tokens instead of codebook indices. With high-entropy binary latents, BitDance lets each token represent up to $2^{256}$ states, yielding a compact yet highly expressive discrete representation. Sampling from such a huge token space is difficult with standard classification. To resolve this, BitDance uses a binary diffusion head: instead of predicting an index with softmax, it employs continuous-space diffusion to generate the binary tokens. Furthermore, we propose next-patch diffusion, a new decoding method that predicts multiple tokens in parallel with high accuracy, greatly speeding up inference. On ImageNet 256x256, BitDance achieves an FID of 1.24, the best among AR models. With next-patch diffusion, BitDance beats state-of-the-art parallel AR models that use 1.4B parameters, while using 5.4x fewer parameters (260M) and achieving 8.7x speedup. For text-to-image generation, BitDance trains on large-scale multimodal tokens and generates high-resolution, photorealistic images efficiently, showing strong performance and favorable scaling. When generating 1024x1024 images, BitDance achieves a speedup of over 30x compared to prior AR models. We release code and models to facilitate further research on AR foundation models. Code and models are available at: https://github.com/shallowdream204/BitDance.

cs.CV

UniWeTok: An Unified Binary Tokenizer with Codebook Size $\mathit{2^{128}}$ for Unified Multimodal Large Language Model

Unified Multimodal Large Language Models (MLLMs) require a visual representation that simultaneously supports high-fidelity reconstruction, complex semantic extraction, and generative suitability. However, existing visual tokenizers typically struggle to satisfy these conflicting objectives within a single framework. In this paper, we introduce UniWeTok, a unified discrete tokenizer designed to bridge this gap using a massive binary codebook ($\mathit{2^{128}}$). For training framework, we introduce Pre-Post Distillation and a Generative-Aware Prior to enhance the semantic extraction and generative prior of the discrete tokens. In terms of model architecture, we propose a convolution-attention hybrid architecture with the SigLu activation function. SigLu activation not only bounds the encoder output and stabilizes the semantic distillation process but also effectively addresses the optimization conflict between token entropy loss and commitment loss. We further propose a three-stage training framework designed to enhance UniWeTok's adaptability cross various image resolutions and perception-sensitive scenarios, such as those involving human faces and textual content. On ImageNet, UniWeTok achieves state-of-the-art image generation performance (FID: UniWeTok 1.38 vs. REPA 1.42) while requiring a remarkably low training compute (Training Tokens: UniWeTok 33B vs. REPA 262B). On general-domain, UniWeTok demonstrates highly competitive capabilities across a broad range of tasks, including multimodal understanding, image generation (DPG Score: UniWeTok 86.63 vs. FLUX.1 [Dev] 83.84), and editing (GEdit Overall Score: UniWeTok 5.09 vs. OmniGen 5.06). We release code and models to facilitate community exploration of unified tokenizer and MLLM.

cs.CV

ConceptGuard: Proactive Safety in Text-and-Image-to-Video Generation through Multimodal Risk Detection

Recent progress in video generative models has enabled the creation of high-quality videos from multimodal prompts that combine text and images. While these systems offer enhanced controllability, they also introduce new safety risks, as harmful content can emerge from individual modalities or their interaction. Existing safety methods are often text-only, require prior knowledge of the risk category, or operate as post-generation auditors, struggling to proactively mitigate such compositional, multimodal risks. To address this challenge, we present ConceptGuard, a unified safeguard framework for proactively detecting and mitigating unsafe semantics in multimodal video generation. ConceptGuard operates in two stages: First, a contrastive detection module identifies latent safety risks by projecting fused image-text inputs into a structured concept space; Second, a semantic suppression mechanism steers the generative process away from unsafe concepts by intervening in the prompt's multimodal conditioning. To support the development and rigorous evaluation of this framework, we introduce two novel benchmarks: ConceptRisk, a large-scale dataset for training on multimodal risks, and T2VSafetyBench-TI2V, the first benchmark adapted from T2VSafetyBench for the Text-and-Image-to-Video (TI2V) safety setting. Comprehensive experiments on both benchmarks show that ConceptGuard consistently outperforms existing baselines, achieving state-of-the-art results in both risk detection and safe video generation. Our code is available at https://github.com/Ruize-Ma/ConceptGuard.

cs.CV

Growing Visual Generative Capacity for Pre-Trained MLLMs

Multimodal large language models (MLLMs) extend the success of language models to visual understanding, and recent efforts have sought to build unified MLLMs that support both understanding and generation. However, constructing such models remains challenging: hybrid approaches combine continuous embeddings with diffusion or flow-based objectives, producing high-quality images but breaking the autoregressive paradigm, while pure autoregressive approaches unify text and image prediction over discrete visual tokens but often face trade-offs between semantic alignment and pixel-level fidelity. In this work, we present Bridge, a pure autoregressive unified MLLM that augments pre-trained visual understanding models with generative ability through a Mixture-of-Transformers architecture, enabling both image understanding and generation within a single next-token prediction framework. To further improve visual generation fidelity, we propose a semantic-to-pixel discrete representation that integrates compact semantic tokens with fine-grained pixel tokens, achieving strong language alignment and precise description of visual details with only a 7.9% increase in sequence length. Extensive experiments across diverse multimodal benchmarks demonstrate that Bridge achieves competitive or superior results in both understanding and generation benchmarks, while requiring less training data and reduced training time compared to prior unified MLLMs.

cs.CV

ScreenCoder: Advancing Visual-to-Code Generation for Front-End Automation via Modular Multimodal Agents

Automating the transformation of user interface (UI) designs into front-end code holds significant promise for accelerating software development and democratizing design workflows. While multimodal large language models (MLLMs) can translate images to code, they often fail on complex UIs, struggling to unify visual perception, layout planning, and code synthesis within a single monolithic model, which leads to frequent perception and planning errors. To address this, we propose ScreenCoder, a modular multi-agent framework that decomposes the task into three interpretable stages: grounding, planning, and generation. By assigning these distinct responsibilities to specialized agents, our framework achieves significantly higher robustness and fidelity than end-to-end approaches. Furthermore, ScreenCoder serves as a scalable data engine, enabling us to generate high-quality image-code pairs. We use this data to fine-tune open-source MLLM via a dual-stage pipeline of supervised fine-tuning and reinforcement learning, demonstrating substantial gains in its UI generation capabilities. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in layout accuracy, structural coherence, and code correctness. Our code is made publicly available at https://github.com/leigest519/ScreenCoder.

cs.CV

Vision as a Dialect: Unifying Visual Understanding and Generation via Text-Aligned Representations

This paper presents a multimodal framework that attempts to unify visual understanding and generation within a shared discrete semantic representation. At its core is the Text-Aligned Tokenizer (TA-Tok), which converts images into discrete tokens using a text-aligned codebook projected from a large language model's (LLM) vocabulary. By integrating vision and text into a unified space with an expanded vocabulary, our multimodal LLM, Tar, enables cross-modal input and output through a shared interface, without the need for modality-specific designs. Additionally, we propose scale-adaptive encoding and decoding to balance efficiency and visual detail, along with a generative de-tokenizer to produce high-fidelity visual outputs. To address diverse decoding needs, we utilize two complementary de-tokenizers: a fast autoregressive model and a diffusion-based model. To enhance modality fusion, we investigate advanced pre-training tasks, demonstrating improvements in both visual understanding and generation. Experiments across benchmarks show that Tar matches or surpasses existing multimodal LLM methods, achieving faster convergence and greater training efficiency. Code, models, and data are available at https://tar.csuhan.com

cs.CV

CrossLMM: Decoupling Long Video Sequences from LMMs via Dual Cross-Attention Mechanisms

The advent of Large Multimodal Models (LMMs) has significantly enhanced Large Language Models (LLMs) to process and interpret diverse data modalities (e.g., image and video). However, as input complexity increases, particularly with long video sequences, the number of required tokens has grown significantly, leading to quadratically computational costs. This has made the efficient compression of video tokens in LMMs, while maintaining performance integrity, a pressing research challenge. In this paper, we introduce CrossLMM, decoupling long video sequences from LMMs via a dual cross-attention mechanism, which substantially reduces visual token quantity with minimal performance degradation. Specifically, we first implement a significant token reduction from pretrained visual encoders through a pooling methodology. Then, within LLM layers, we employ a visual-to-visual cross-attention mechanism, wherein the pooled visual tokens function as queries against the original visual token set. This module enables more efficient token utilization while retaining fine-grained informational fidelity. In addition, we introduce a text-to-visual cross-attention mechanism, for which the text tokens are enhanced through interaction with the original visual tokens, enriching the visual comprehension of the text tokens. Comprehensive empirical evaluation demonstrates that our approach achieves comparable or superior performance across diverse video-based LMM benchmarks, despite utilizing substantially fewer computational resources.

cs.CV

Multimodal Long Video Modeling Based on Temporal Dynamic Context

Recent advances in Large Language Models (LLMs) have led to significant breakthroughs in video understanding. However, existing models still struggle with long video processing due to the context length constraint of LLMs and the vast amount of information within the video. Although some recent methods are designed for long video understanding, they often lose crucial information during token compression and struggle with additional modality like audio. In this work, we propose a dynamic long video encoding method utilizing the temporal relationship between frames, named Temporal Dynamic Context (TDC). Firstly, we segment the video into semantically consistent scenes based on inter-frame similarities, then encode each frame into tokens using visual-audio encoders. Secondly, we propose a novel temporal context compressor to reduce the number of tokens within each segment. Specifically, we employ a query-based Transformer to aggregate video, audio, and instruction text tokens into a limited set of temporal context tokens. Finally, we feed the static frame tokens and the temporal context tokens into the LLM for video understanding. Furthermore, to handle extremely long videos, we propose a training-free chain-of-thought strategy that progressively extracts answers from multiple video segments. These intermediate answers serve as part of the reasoning process and contribute to the final answer. We conduct extensive experiments on general video understanding and audio-video understanding benchmarks, where our method demonstrates strong performance. The code and models are available at https://github.com/Hoar012/TDC-Video.

cs.CV

Reflective Planning: Vision-Language Models for Multi-Stage Long-Horizon Robotic Manipulation

Solving complex long-horizon robotic manipulation problems requires sophisticated high-level planning capabilities, the ability to reason about the physical world, and reactively choose appropriate motor skills. Vision-language models (VLMs) pretrained on Internet data could in principle offer a framework for tackling such problems. However, in their current form, VLMs lack both the nuanced understanding of intricate physics required for robotic manipulation and the ability to reason over long horizons to address error compounding issues. In this paper, we introduce a novel test-time computation framework that enhances VLMs' physical reasoning capabilities for multi-stage manipulation tasks. At its core, our approach iteratively improves a pretrained VLM with a "reflection" mechanism - it uses a generative model to imagine future world states, leverages these predictions to guide action selection, and critically reflects on potential suboptimalities to refine its reasoning. Experimental results demonstrate that our method significantly outperforms several state-of-the-art commercial VLMs as well as other post-training approaches such as Monte Carlo Tree Search (MCTS). Videos are available at https://reflect-vlm.github.io.

cs.RO

AV-Odyssey Bench: Can Your Multimodal LLMs Really Understand Audio-Visual Information?

Recently, multimodal large language models (MLLMs), such as GPT-4o, Gemini 1.5 Pro, and Reka Core, have expanded their capabilities to include vision and audio modalities. While these models demonstrate impressive performance across a wide range of audio-visual applications, our proposed DeafTest reveals that MLLMs often struggle with simple tasks humans find trivial: 1) determining which of two sounds is louder, and 2) determining which of two sounds has a higher pitch. Motivated by these observations, we introduce AV-Odyssey Bench, a comprehensive audio-visual benchmark designed to assess whether those MLLMs can truly understand the audio-visual information. This benchmark encompasses 4,555 carefully crafted problems, each incorporating text, visual, and audio components. To successfully infer answers, models must effectively leverage clues from both visual and audio inputs. To ensure precise and objective evaluation of MLLM responses, we have structured the questions as multiple-choice, eliminating the need for human evaluation or LLM-assisted assessment. We benchmark a series of closed-source and open-source models and summarize the observations. By revealing the limitations of current models, we aim to provide useful insight for future dataset collection and model development.

cs.CV

RAP: Retrieval-Augmented Personalization for Multimodal Large Language Models

The development of large language models (LLMs) has significantly enhanced the capabilities of multimodal LLMs (MLLMs) as general assistants. However, lack of user-specific knowledge still restricts their application in human's daily life. In this paper, we introduce the Retrieval Augmented Personalization (RAP) framework for MLLMs' personalization. Starting from a general MLLM, we turn it into a personalized assistant in three steps. (a) Remember: We design a key-value database to store user-related information, e.g., user's name, avatar and other attributes. (b) Retrieve: When the user initiates a conversation, RAP will retrieve relevant information from the database using a multimodal retriever. (c) Generate: The input query and retrieved concepts' information are fed into MLLMs to generate personalized, knowledge-augmented responses. Unlike previous methods, RAP allows real-time concept editing via updating the external database. To further improve generation quality and alignment with user-specific information, we design a pipeline for data collection and create a specialized dataset for personalized training of MLLMs. Based on the dataset, we train a series of MLLMs as personalized multimodal assistants. By pretraining on large-scale dataset, RAP-MLLMs can generalize to infinite visual concepts without additional finetuning. Our models demonstrate outstanding flexibility and generation quality across a variety of tasks, such as personalized image captioning, question answering and visual recognition. The code, data and models are available at https://hoar012.github.io/RAP-Project/.

cs.CV

OneLLM: One Framework to Align All Modalities with Language

Multimodal large language models (MLLMs) have gained significant attention due to their strong multimodal understanding capability. However, existing works rely heavily on modality-specific encoders, which usually differ in architecture and are limited to common modalities. In this paper, we present OneLLM, an MLLM that aligns eight modalities to language using a unified framework. We achieve this through a unified multimodal encoder and a progressive multimodal alignment pipeline. In detail, we first train an image projection module to connect a vision encoder with LLM. Then, we build a universal projection module (UPM) by mixing multiple image projection modules and dynamic routing. Finally, we progressively align more modalities to LLM with the UPM. To fully leverage the potential of OneLLM in following instructions, we also curated a comprehensive multimodal instruction dataset, including 2M items from image, audio, video, point cloud, depth/normal map, IMU and fMRI brain activity. OneLLM is evaluated on 25 diverse benchmarks, encompassing tasks such as multimodal captioning, question answering and reasoning, where it delivers excellent performance. Code, data, model and online demo are available at https://github.com/csuhan/OneLLM

cs.CV