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Jian Liu

Publications and source records attributed to Jian Liu.

At least 19 recordsLinked to original sources

Venus-DefakerOne2: A Vision-Forensics Foundation Model with Broader Coverage

Real-world forgery is inherently heterogeneous: it manifests not only as digital manipulation but also as physical spoofing, and is carried not only by images but also by videos. Despite substantial progress, a unified anti-forgery foundation model covering such a broad threat spectrum remains absent. In this paper, we present Venus-DefakerOne2, which substantially extends the forensic capability boundary along both the forgery-form and media-type dimensions. Trained on tens of millions of open-source and in-house samples, it incorporates two key designs. Tide-Style-Tuning alternates LoRA and full-parameter fine-tuning to balance computational efficiency, generalization, and hard-sample fitting while mitigating catastrophic forgetting. Entropy-based Test Adaptation determines the optimal prediction modality by analyzing prediction entropy. Venus-DefakerOne2 achieves new state-of-the-art performance across a comprehensive suite of benchmarks, including DeepFake faces (96.7%), AI-generated images (93.3%), tampered documents (87.6%), manipulated natural images (89.6%), physical spoofs (93.1%), and AI-generated videos (96.0%). It significantly outperforms both specialized expert models and its predecessor, DefakerOne, establishing itself as a powerful and versatile foundation model for binary-decision forensic tasks.

cs.CV↗

3D Generation for Embodied AI and Robotic Simulation: A Survey

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.

cs.RO↗

Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion

Video object insertion is fundamental to video editing, yet existing diffusion methods often produce visually plausible but physically inconsistent results. We present Place-it-R1, an end-to-end framework for physically plausible video object insertion driven by environment-aware MLLM reasoning. Rather than treating reasoning as a generic text prompt, Place-it-R1 uses the MLLM to analyze the target environment, infer object-scene interactions, and determine where an insertion is physically valid. The resulting reasoning is translated into two complementary forms of guidance for video diffusion: semantic guidance that describes the intended physical interaction and spatial guidance that provides a valid insertion region in each frame. To further align generation with local physical realism, we introduce Spatial Direct Preference Optimization, which leverages an MLLM to rank generated candidates, and introduces a region-aware preference objective that explicitly localizes physical-violation penalties to the inserted-object region. Place-it-R1 further offers flexible and standard modes to trade off environment adaptation and scene preservation. Extensive experiments show that Place-it-R1 produces more physically coherent and visually natural insertions than state-of-the-art methods and achieves competitive results against commercial systems.

cs.CV↗

SemPurify: Semantics-Aware Data Purification for Black-box Backdoor Defense

Backdoor attacks have emerged as a critical security threat in machine learning, where adversaries embed triggers within poisoned training samples to manipulate a model's predictions on targeted inputs while leaving its general behavior unaffected. This stealthy nature makes backdoor attacks difficult to detect, as the model functions normally until activated by a specific malicious trigger. Current purification-based defenses use image transformations (e.g., blurring) to disrupt trigger patterns but often degrade image quality. Even with advanced restoration techniques like diffusion models, these approaches can still alter visual or semantic information, reducing utility for downstream tasks. To address this, we propose the first semantics-aware data purification framework for black-box backdoor defense, SemPurify, which explicitly incorporates multi-level semantics (i.e., low-level semantic embeddings and high-level image tags) within a text-to-image (T2I) framework to guide image restoration during purification. Using this semantic information, the T2I model subsequently refines the transformed samples, helping preserve visual details and semantic information during restoration. Extensive experiments spanning multiple backdoor scenarios, i.e., classification models, CLIP-style encoders, and generative models, demonstrate that SemPurify reliably removes backdoors while effectively preserving semantic information for downstream tasks.

cs.CV↗

AT-ADD: A Benchmark and Challenge for Robust and All-Type Audio Deepfake Detection

Recent audio generation models can synthesize high-fidelity speech, environmental sound, singing voice, and music, creating new risks for multimedia trust. Existing audio deepfake detection (ADD) benchmarks remain predominantly speech-centric and often under-represent realistic channel variation and heterogeneous audio types. This paper presents all-type ADD (AT-ADD), a large-scale benchmark and challenge designed to evaluate both robust speech deepfake detection and all-type audio deepfake detection. Track 1 evaluates speech deepfake detection under unseen synthesizers, diverse recording conditions, signal perturbations, and replay effects. Track 2 evaluates type-agnostic deepfake detection over speech, sound, singing, and music when the audio type is unknown at test time. We detail the dataset construction, evaluation protocol, and reproducible baselines, and analyze the final systems submitted to the ACM Multimedia 2026 Grand Challenge. The strongest official baseline obtains 76.73% and 79.47% Macro-F1 on the Track 1 and Track 2 evaluation sets, respectively, whereas the winning challenge systems reach 90.71% and 96.10%. Beyond the aggregate rankings, sample-level analysis of the top five submissions reveals concentrated failures on specific synthesis methods and replayed speech. It also quantifies cross-system error complementarity and separates stable leaderboard gaps from statistically ambiguous adjacent ranks. Our results show that large-scale self-supervised representations, condition-aware augmentation, multi-crop inference, and structured fusion or routing are central to generalization, while generator-specific robustness and balanced detection across heterogeneous audio types remain unresolved.

cs.SD↗

GeoState: Learning View-Decoupled Geometry States for 3D World Modeling

Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays. An autoregressive world model then predicts future scene states, while camera motion is modeled separately. The predicted states can therefore be decoded under either predicted or externally specified cameras, while retaining a single context-derived scale throughout the rollout without per-frame scale alignment. Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes. Project page: https://hongchang-liu.github.io/GeoState-project-page/

cs.CV↗

MUSEBENCH: A Benchmark for AI-Generated Music Detection and Artifact Analysis

Advances in generative AI have made it possible to produce music that is nearly indistinguishable from human compositions, raising the question of whether such works can be reliably distinguished from human compositions. We present MUSEBENCH, a large-scale benchmark for AI-generated music detection and artifact analysis, comprising over 361K tracks. The dataset includes human compositions, stylistically matched music generated by ten state-of-the-art open-source and commercial models, such as Suno and Udio, as well as human-AI co-creations and variants processed with adversarial perturbations, compression, and acoustic post-processing. Using MUSEBENCH, we benchmark 11 automated detectors and evaluate their accuracy, generalization, and robustness, under default, out-of-domain, and transformed-variant experiment settings. We further conduct a comprehensive artifact analysis through acoustic feature inspection, identifying recurring signatures such as non-idiomatic harmonic progressions, upsampling induced spectral periodicities, and violations of physical performance constraints. Our findings reveal key strengths and vulnerabilities of existing detectors and provide practical insights for building more reliable AI music detection systems.

cs.SD↗

Mantis: Mamba-native Tuning is Efficient for 3D Point Cloud Foundation Models

Pre-trained 3D point cloud foundation models (PFMs) have demonstrated strong transferability across diverse downstream tasks. However, full fine-tuning these models is computationally expensive and storage-intensive. Parameter-efficient fine-tuning (PEFT) offers a promising alternative, but existing PEFT approaches are primarily designed for Transformer-based backbones and rely on token-level prompting or feature transformation. Mamba-based backbones introduce a granularity mismatch between token-level adaptation and state-level sequence dynamics. Consequently, straightforward transfer of existing PEFT approaches to frozen Mamba backbones leads to substantial accuracy degradation and unstable optimization. To address this issue, we propose Mantis, the first Mamba-native PEFT framework for 3D PFMs. Specifically, a State-Aware Adapter (SAA) is introduced to inject lightweight task-conditioned control signals into selective state-space updates, enabling state-level adaptation while keeping the pre-trained backbone frozen. Moreover, different valid point cloud serializations are regularized by Dual-Serialization Consistency Distillation (DSCD), thereby reducing serialization-induced instability. Extensive experiments across multiple benchmarks demonstrate that Mantis achieves competitive performance while training less than 5\% of the backbone parameters.

cs.CV↗

Diffusion Masked Pretraining for Dynamic Point Cloud

Dynamic point cloud pretraining is still dominated by masked reconstruction objectives. However, these objectives inherit two key limitations. Existing methods inject ground-truth tube centers as decoder positional embeddings, causing spatio-temporal positional leakage. Moreover, they supervise inter-frame motion with deterministic proxy targets that systematically discard distributional structure by collapsing multimodal trajectory uncertainty into conditional means. To address these limitations, we propose Diffusion Masked Pretraining (DiMP), a unified self-supervised framework for dynamic point clouds. DiMP introduces diffusion modeling into both positional inference and motion learning. It first applies forward diffusion noise only to masked tube centers, then predicts clean centers from visible spatio-temporal context. This removes positional leakage while preserving visible coordinates as clean temporal anchors. DiMP also reformulates point-wise inter-frame displacement supervision as a DDPM noise-prediction objective conditioned on decoded representations. This design drives the encoder to target the full conditional distribution of plausible motions under a variational surrogate, rather than collapsing to a single deterministic estimate. Extensive experiments demonstrate that DiMP consistently improves downstream accuracy over the backbone alone, with absolute gains of 11.21% on offline action segmentation and 13.65% under causally constrained online inference.Codes are available at https://github.com/InitalZ/DiMP.git.

cs.CV↗

SeRV: Semantic-Aligned Residual Vector Quantization for American Sign Language Generation

American Sign Language (ASL) generation remains challenging due to limited paired text-ASL motion data and the difficulty of learning motion representations both precise for reconstruction and predictable from linguistic input. Existing methods rely on motion tokenizers optimized for reconstruction, without explicit semantic supervision from paired text. As a result, the learned tokens remain limited in supporting semantically consistent and fine-grained ASL motion generation. To address this limitation, we propose SeRV (Semantic-Aligned Residual Vector Quantization), a semantic-aligned RVQ tokenizer for ASL generation. SeRV learns a semantically structured residual token space by combining global-level motion-text alignment with token-level text-conditioned supervision. Building on this tokenizer, a Hierarchical GPT predicts residual motion tokens in a coarse-to-fine manner, generating structurally coherent and semantically aligned 3D ASL motion. We further construct a large-scale reconstructed 3D ASL motion-text benchmark by recovering paired 3D motion from OpenASL videos. Experiments on How2Sign and OpenASL show that SeRV outperforms six state-of-the-art baselines, with user studies assessing reconstruction quality and semantic fidelity. Samples of our reconstructed 3D ASL motion are available on our project page: https://signvideos.github.io/Demo/.

cs.CV↗

EMG-FM-Bench: A Comprehensive Benchmark for Foundation Model Transfer and Adaptation on Electromyography

Foundation models (FMs) are increasingly being developed for general time series and physiological signals, yet their transferability to downstream physiological tasks remains poorly understood. This question is particularly challenging for electromyography (EMG), where signal distributions vary substantially across users, sensing configurations, acquisition hardware, and downstream tasks. We introduce EMG-FM-Bench, a systematic benchmark for studying foundation-model transfer and adaptation on EMG. EMG-FM-Bench unifies 20 public datasets with over 1 million EMG segments and evaluates nine pretrained foundation models across four questions: how pretrained models perform when frozen or fully fine-tuned, how much pretraining helps compared with training the same model from scratch, how well models generalize to new users with limited labeled data, and how performance changes across different EMG tasks. Across the benchmark, linear probing provides useful information about pretrained representations, but full fine-tuning can substantially change downstream EMG performance. Comparing each pretrained model with the same model trained from scratch shows that the benefit of pretraining varies substantially across models and is not universal. Performance decreases when models are evaluated on new users, while five-shot adaptation improves macro-F1 in 70.2% of evaluated model-dataset combinations but recovers only part of the lost performance. Model performance is highly consistent between upper- and lower-limb classification and remains strongly correlated with continuous EMG-to-text decoding. Together, these results provide a systematic view of when pretrained time-series models transfer effectively to EMG and how their performance depends on fine-tuning, user variation, and downstream task.

cs.LG↗

LiteEMG-FM: An Efficient and Deployable Foundation Model for Robust EMG Sensing

Electromyography (EMG) signals vary substantially across individuals, body regions, recording sessions, and sensing hardware, limiting the generalization of models for assistive devices and human-computer interaction. Existing time-series foundation models are also computationally expensive for real-time wearable deployment and often fail to capture EMG-specific time-frequency characteristics. We present LiteEMG-FM, an efficient hybrid CNN-Transformer foundation model for practical EMG sensing. Pretrained on 16 diverse upper- and lower-limb EMG datasets, LiteEMG-FM learns representations that generalize across users and datasets. For resource-constrained deployment, we implement a hierarchical wake-up architecture in which a lightweight, always-on 1D-CNN filters rest and non-target activity and activates LiteEMG-FM only for valid gestures. We evaluate full inference offloading, split inference, and full on-device processing, characterizing their trade-offs in latency, power consumption, and memory footprint. Across diverse evaluation settings, LiteEMG-FM outperforms state-of-the-art time-series foundation models and supervised baselines, particularly under zero-calibration cross-participant and data-scarce conditions. These results demonstrate that LiteEMG-FM is an effective, efficient, and deployable foundation model for EMG applications.

cs.LG↗

Adversarial Detection for Pre-trained Classifiers via Lipschitz-Margin Analysis with Certification

Deep classifiers deployed in safety-critical services like autonomous-driving perception remain vulnerable to small adversarial perturbations. Certified $\ell_2$ defenses today face a costly trade-off: randomized smoothing (RS) requires hundreds of noisy queries per input, while Lipschitz networks (LN) constrain the architecture and sacrifice clean accuracy. We take a detection-oriented approach instead: rather than certifying that predictions are invariant inside an $\ell_2$ ball, we certify that adversarial inputs within an $\ell_2$ ball are \emph{detected} --- a guarantee aligned with security-critical deployments where missing an attack is costlier than flagging a clean input. To realize this, we prove a Lipschitz-margin reduction from certified $\ell_2$ robustness to certified detection, which reduces the problem to handling a single Lipschitz constant $L$. We introduce two detector families: $\mathbb{D}_{Adv}$, which estimates $L$ from a single defender-side perturbed pair, and $\mathbb{D}_{lc}$, which augments that pair with a local margin centroid to keep the estimate above what the certificate requires. Both deploy on any pretrained classifier without retraining. With a valid global bound, the detector is fully certified at that radius; with a local estimate $L'$, certification is sample-wise and applies only when our certified condition holds. Across MNIST, CIFAR-10, and ImageNet-1k on four backbones (LeNet-5, VGG16, ResNet-50, ViT-B/16), our detectors match or outperform five baselines (CTT, SortNet, CRM, ContraNet, A$^2$D). For CIFAR-10 with 1-Lipschitz SortNet, our reduction delivers $100\%$ certified detection at the lowest FPR among compared certified detectors; on the standard CIFAR-10 VGG16, our detectors reject all evaluated in-budget adversarial examples, with 62-82\% both rejected and formally certified.

cs.LG↗

HumanPhys: A Human-Centric Physical-World Perception Benchmark for Real-World Visual Reasoning

We introduce HumanPhys, a human-centric benchmark for real-world physical perception, and a training corpus emitted by the same pipeline. Each question targets a physically grounded quantity related to people, including depth, inter-person distance, gaze angle, displacement, velocity, heading-step trajectory, blink count, and contact-deformation strength. The rendered probes additionally test illumination inference from body and face cues and camera ego-motion, both with and without a person in the frame. All labels are derived programmatically from sensor calibration, source metadata, or renderer state, rather than written by annotators or produced by estimators on the benchmark frames. HumanPhys systematically probes six dimensions of human-centric physical perception: spatial state, kinematics, blink events, deformation, illumination, and camera pose. To the best of our knowledge, no existing MLLM benchmark-and-training corpus jointly supervises this set of human-centered physical quantities under direct metadata- or renderer-derived labels. The six dimensions appear only partially dissociable across the tested MLLMs. We benchmark a range of open- and closed-source MLLMs on HumanPhys and find that all six capability dimensions remain challenging for current models. We hope HumanPhys will support future research on multimodal systems that perceive and reason about people in the physical world.

cs.CV↗

TrueMuse: A Benchmark for Data Attribution in Text-to-Music Models

Text-to-music generation models are trained on massive music collections, creating a growing need for data attribution methods that can quantify the contribution of individual training samples. However, existing attribution methods are difficult to rigorously evaluate due to the lack of reliable ground truth, making it challenging to reliably assess their actual effectiveness. To address this gap, we introduce TrueMuse, a controlled dataset and benchmark for text-to-music data attribution. TrueMuse is constructed by fine-tuning three diffusion-based text-to-music models on carefully curated attribution samples, whose known inclusion in fine-tuning provides controlled attribution targets for evaluation. The benchmark covers four attribution settings, spanning melodic structure, timbral characteristics, artist-level stylistic signatures, and genre-level shared patterns, and includes 133 attributes, 648 fine-tuned models, and 95,456 generated samples across two prompt types. Using TrueMuse, we systematically evaluate existing black-box attribution methods along four dimensions: fine-tuning improvement, prompt-type difficulty, multi-task training, and fine-tuning data size. Our results show that attribution remains challenging, with existing methods exhibiting substantial variation across evaluation settings, highlighting the need for more reliable and generalizable attribution methods for text-to-music generation.

cs.LG↗

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Recent video world models enable interactive camera navigation but provide limited control over individual objects. We study persistent object-state control in autoregressive video world models, where an object-trajectory action must remain effective across viewpoint changes, generation chunks, and intervals of temporary invisibility. This setting introduces an action-memory conflict because autoregressive memory records the last observed object state, whereas an intervening action may update that state off-screen. We present WorldCraft, the first camera-navigable autoregressive video world model to jointly compose camera navigation and object-trajectory control. Given a user-selected object and a 2D motion path, Normalized World Trajectory (NWT) anchors the path in a normalized world coordinate system and projects it into each camera view, producing a consistent object-action signal throughout the autoregressive rollout. Trajectory-Anchored State Persistence (TASP) combines persistent NWT guidance with selective memory refresh to maintain action-updated object states through off-screen intervals and re-entry. A pathway-selective LoRA introduces object control while retaining the pretrained camera controller. WorldCraft achieves accurate composable camera-object control and preserves camera fidelity. We further find that it maintains action-updated object states across extended intervals of complete target invisibility without off-screen trajectory supervision.

cs.CV↗

EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents

As AI agents increasingly operate in open, real-world environments, they require a deep synergy of multimodal perception, tool invocation with multi-hop reasoning, and dynamic interaction with users. However, existing benchmarks fail to jointly evaluate these capabilities due to challenges in designing strictly coupled multi-capability tasks, simulating natural and task-constrained user feedback, and ensuring objective evaluation of dynamic interaction. To bridge this gap, we introduce EgoBench, the first interactive multimodal benchmark for tool-using agents. EgoBench comprises 1,590 egocentric-video-grounded tasks covering five daily scenarios, along with a user-agent-tool interactive environment for evaluation. We implement a three-stage synergistic pipeline through which each task is designed to enforce the joint application of visual perception and tool-augmented multi-hop reasoning. We additionally develop a multi-agent simulated user to evaluate agents' interaction capabilities, which generates high-fidelity, task-aligned responses to agents. Furthermore, we establish a deterministic joint validation framework that guarantees objective assessment through process-based and result-based equivalence. Benchmarking eight video-MLLM agents on EgoBench reveals a severe performance ceiling: the best-performing model achieves only a 34.95% average Joint Success Rate across the three interaction modes. Finally, we conduct a multi-dimensional error analysis to disentangle failure modes, exposing capability bottlenecks for advancing future AI agents.

cs.AI↗

Cross-Lingual Speaker Verification with Self-Supervised Pre-Trained Models

Speaker verification (SV) performance degrades under language mismatch due to the entanglement of speaker identity with language-specific acoustic cues. To address this problem, we leverage large-scale self-supervised pre-trained models (PTMs) to learn language-agnostic speaker representations. We utilize PTMs as robust front-end feature extractors, capitalizing on their rich acoustic and linguistic knowledge acquired from vast, diverse audio data. These generalized features are then used to train a downstream speaker embedding network, effectively disentangling speaker identity from language-specific characteristics. We validate our approach on the TidyVoice2026 benchmark, which benchmarks SV under language mismatch. Our proposed system (team T02) achieves equal error rates (EERs) of 2.21% on tv26_eval-A and 2.99% on tv26_eval-U.

cs.SD↗