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Jian Luan

Publications and source records attributed to Jian Luan.

At least 19 recordsLinked to original sources

HarnessPAI: An Evolving Harness for Physical AI

Physical AI aims to build embodied agents that perceive the world, understand and reason about it, and decide how to act. Yet the field has focused primarily on the last component: the action model that maps observations to low-level controls. The prevailing training recipe can erode the perceptual and reasoning capabilities needed for robust behavior, leaving even strong action models vulnerable to scene perturbations and long-horizon tasks. We introduce HarnessPAI, a model- and embodiment-agnostic Harness framework for Physical AI that treats code as the executable and evolvable interface that organizes the underlying action primitive. The framework separates two timescales: within a rollout, it executes open-loop at the program level, with a fixed program guiding and checking execution; across rollouts, it evolves closed-loop, using execution feedback to revise the program and distill failures into reusable skills. Across desktop robot arms, household robots, a robot vacuum, and a legged walking agent, HarnessPAI improves on both pure action models and code-as-policy baselines without retraining the underlying model: a 61.6-point gain over $π_{0.5}$ on LIBERO-PRO and a 27.2-point gain over WorldDreamer on RoboCasa atomic tasks. Once a program is selected, rollout execution requires no online high-level LLM deliberation. Beyond execution, the converged program is also a cheap and reliable expert-data collector, and fine-tuning $π_{0.5}$ on collected expert data lifts success rate on LIBERO-PRO by 38.8 points. Our results suggest that the frontier of Physical AI depends not only on stronger action models, but also on executable harnesses that integrate perception, task understanding and reasoning, and action execution into a unified, verifiable, and feedback-driven system. Website: https://darwin-agent.github.io/HarnessPAI

cs.RO↗

Towards Omni-dimensional GUI Agent Navigation with Masked Trajectory Prediction

Graphical User Interface (GUI) Agents autonomously interact with software to fulfill user requests, where GUI navigation stands out as the most critical and challenging capability. Mastering this capability demands a complex synergy of step-wise decision-making, state-action alignment, and long-horizon planning. While directly mixing these corresponding navigation tasks seems intuitive to simultaneously acquire these skills, such a direct combination is severely bottlenecked by inconsistent optimization objectives and profound data heterogeneity. To overcome these barriers, we propose the MaP (stands for ``\textbf{M}asked Tr\textbf{a}jectory \textbf{P}rediction''), a unified framework that seamlessly harmonizes divergent GUI navigation tasks. By modeling multi-turn GUI interactions as a trajectory and defining training objectives through component masking and prediction, MaP shifts the optimization from task-specific marginal distributions to a consistent objective. Furthermore, to handle the data heterogeneity across multiple navigation tasks, we design a role-aware adapter learning module that dynamically routes each token to a specialized representation space. Extensive experiments on five representative GUI navigation benchmarks demonstrate that MaP effectively mitigates gradient conflicts and significantly outperforms the direct mixture training, establishing a robust paradigm for multi-task GUI navigation.

cs.AI↗

TV-AudioRemover: Joint Text-Visual Guided Sound Removal with Multi-Task Hard-Mixture Curriculum

Visual object removal can eliminate a target from video frames, yet its acoustic trace persists in the soundtrack, causing obvious audio-visual inconsistency. Existing video inpainting models operate solely on pixels, while audio editing models, especially for the sound removal task, are typically driven by text and therefore rely on limited single-modal control, which is less effective than multimodal guidance that provides stronger semantic grounding and temporal synchronization cues. In this paper, we present Text-Visual Guided Sound Removal (TV-AudioRemover), a target sound removal framework that leverages the visually edited video together with a natural-language instruction to suppress the sound associated with the removed visual object from the original audio mixture. To acquire high-quality training data, we devise a pipeline to construct a million-scale dataset of single-object audio-visual aligned samples, from which we synthesize mixture-target pairs customized for model training. To effectively leverage visual context and follow instruction intent, we augment the model architecture with task tokens, generalizable instruction modeling, and modality-specific global guidance. We further adopt multi-task training to strengthen task-role comprehension, and employ a hard-mixture curriculum that leverages semantically similar acoustic mixtures during fine-tuning to enhance fine-grained source discrimination. To support evaluation, we present AV-Remove-Bench, a comprehensive audio-visual object removal benchmark, along with dedicated objective metrics and an MLLM-based evaluation protocol. Experiments demonstrate that our method achieves state-of-the-art performance on both subjective and objective metrics. Project page: https://yjx-research.github.io/TV-AudioRemover/.

cs.MM↗

Informed Masking: Structure-Aware Perturbation for Reinforcement Learning in Diffusion Large Language Models

Diffusion Large Language Models (dLLMs) have emerged as an efficient alternative to autoregressive models, yet aligning them via Reinforcement Learning (RL) requires likelihood surrogates estimated from masked reconstruction subproblems under a small Monte Carlo budget per rollout. Existing methods construct these subproblems by uniform random masking, leaving open the question of which subproblems to prioritize. We identify a systematic upstream/downstream structure in dLLM rollouts. Some tokens, when revealed, trigger large confidence changes in nearby undecoded positions; we call them upstream. Others induce only small local changes and are therefore downstream. We find masking downstream tokens yields substantially better-posed subproblems than masking upstream tokens, a phenomenon we term subproblem difficulty asymmetry. Based on the observation, we propose Informed Masking (IM), which derives a per-token priority score from the denoising trajectory at zero extra inference cost and biases mask sampling toward downstream tokens. IM is plug-and-play: when plugged into three state-of-the-art dLLM RL methods on LLaDA-8B-Instruct, it delivers up to 2.01%, 8.68%, and 5.77% relative average gains on math and planning benchmarks with improved training stability.

cs.CL↗

SyncVoice: Simple and Effective Automatic Video Dubbing with Vision-Augmented TTS

Automatic video dubbing aims to generate high-fidelity speech that is temporally aligned with visual content. However, existing methods still suffer from limited speech naturalness, insufficient audio-visual synchronization, and poor scalability beyond monolingual settings. To address these challenges, we propose SyncVoice, a simple and effective dubbing framework that lightly integrates a Text-Visual Fusion Module into a pretrained text-to-speech (TTS) system. This module aligns visual features with linguistic representations, enabling temporally synchronized speech synthesis without complex architectural redesign. Experiments on the LRS3 dataset show that SyncVoice achieves state-of-the-art performance in zero-shot dubbing. Further training on a large-scale bilingual audio-visual dataset improves vocal fidelity while preserving synchronization, yielding a single unified model for both Chinese and English dubbing.

eess.AS↗

Where to Look and What to Use: Retrieve-Localize-Generate for Long-Term Conversational Memory Question Answering

Retrieval-augmented generation (RAG) enables large language models (LLMs) to answer questions by accessing external knowledge and has been widely adopted for long-term conversational memory question answering. However, existing methods suffer from two key challenges: (1) fragmented evidence scattered across temporally distant sessions, and (2) noisy content within retrieved sessions that triggers the lost-in-the-middle effect. To address these challenges, we propose MemLoc, a unified Retrieve-Localize-Generate framework for long-term conversational memory QA. For retrieval, MemLoc decomposes each session into multi-granularity memory units and performs query routing via an inner-memory graph with entropy-based granularity selection. It further models cross-session semantic and temporal dependencies through a cross-memory graph, enabling coarse-to-fine retrieval of top-K relevant memory candidates. For localization, we introduce a reasoning-based evidence locator trained with Self-reflective Hint Policy Optimization (SHPO), which performs progressive refinement by extracting query-relevant fragments within memory units to suppress noise and reranking across candidates to remove redundancy, producing a compact evidence set with lightweight location IDs. For generation, these IDs act as precise grounding signals that guide the LLM to the correct memory positions, mitigating the lost-in-the-middle effect while preserving original contextual integrity. Extensive experiments on four benchmarks demonstrate that MemLoc achieves state-of-the-art retrieval accuracy and response quality while maintaining efficiency. Our code is available at: https://github.com/Nikol-coder/MemLoc.

cs.CL↗

Graph Attention Design Choices Matter: A Controlled Study of LoRA-Adapted Audio Anti-Spoofing

Audio anti-spoofing systems increasingly combine self-supervised learning, parameter-efficient fine-tuning, and graph-attention-based backends. However, performance gains in such systems are often entangled with concurrent changes in the backbone, fine-tuning strategy, and training protocol, making the independent contribution of graph attention design difficult to isolate. To address this issue, we conduct a systematic controlled study of the graph attention layer under a unified experimental setting. We decompose the layer into three independently testable design dimensions: scoring symmetry, temperature learnability, and routing granularity. These are instantiated as a concat-based scoring branch, a LearnT branch with learnable temperature, and a multi-temperature routing branch, respectively. Each dimension is implemented as an independently gated residual branch, enabling the evaluation of both individual variants and their combinations under the same experimental setting. Experiments on five evaluation sets with five random seeds show that the LearnT branch achieves the best average equal error rate (EER), yielding a 16.1% relative improvement over the baseline. In contrast, the multi-temperature routing branch does not improve average performance on its own, but substantially reduces cross-seed standard deviation when combined with the concat-based scoring branch. Moreover, two individually effective branches degrade performance when used together, resulting in a 25.6% relative deterioration compared with the baseline. This finding reveals strong non-additive interactions among graph attention design dimensions. Overall, the results suggest that, under parameter-constrained fine-tuning, improvements in graph attention layers depend more on capacity allocation and branch interaction than on simply adding more learnable parameters.

cs.SD↗

Xiaomi-CocktailASR-1 Technical Report

Recently, large language model (LLM) based ASR models have achieved significant progress, yet they generally lack support for multi-speaker scenarios, where the cocktail party problem remains a critical bottleneck for further advancing ASR. Existing TS-ASR methods, including end-to-end architectures with speaker embeddings and latest LLM-based explorations suffer from degraded single-speaker performance and the inability to reject when the target speaker is absent. In this paper, we propose Xiaomi-CocktailASR-1, an LLM-based end-to-end TS-ASR architecture. By utilizing reference speech as voiceprint prompts, it directly transcribes the target speaker's speech without requiring speech separation. Xiaomi-CocktailASR-1 maintains competitive performance in single-speaker scenarios, comparable to mainstream ASR models. It also features a negative sample rejection capability, outputting empty text when the target speaker is absent from the mixed speech. Additionally, Xiaomi-CocktailASR-1 supports a Chain-of-Thought (CoT) reasoning mode to provide explicit reasoning steps. Extensive experiments on various synthetic and real-world multispeaker benchmarks demonstrate that Xiaomi-CocktailASR-1 achieves state-of-the-art performance, effectively addressing the cocktail party problem through a unified architecture that balances multispeaker and single-speaker recognition accuracy, along with rejection capability.

cs.SD↗

TRACE: A Self-Evolving Skill Bank for Consistent, Limit-Aware LLM Agents

Reliable deployment of LLM agents in user-facing products depends not on raw task-solving ability but on consistency and limit-awareness: behaving the same way across repeated trials, and recognizing when a request cannot, or cannot yet, be safely fulfilled. CAR-bench exposes this reliability gap in the domain of in-car assistants: an LLM-simulated user issues incomplete or ambiguous requests, requiring the agent to resolve uncertainty through multi-turn dialogue and tool use while strictly adhering to domain policies. Even frontier models show a substantial gap between what they can solve at least once (Pass@3) and what they solve consistently across trials (Pass^k). We bridge this gap with TRACE (TRAjectory-Contrastive Evolution), which iteratively improves a skill-based agent's behavioral knowledge without modifying model weights. This knowledge is organized as a Skill Bank of modular, retrievable skills, each encoding a self-contained set of tool-use rules and behavioral guidelines. TRACE evolves this bank through an agentic self-evolution loop: after each evaluation round, it groups trajectories by the skills invoked and refines each skill by contrasting successful and failed behaviors. The updated bank then guides subsequent rounds, while during deployment the Actor performs state-conditioned skill orchestration at every turn. On GPT-5.5, TRACE improves consistency (Pass^3) by 34.6 points, from 59.9% to 94.5%, while shrinking the gap between potential and reliable performance to just 4.0 points. On the official hidden set, TRACE achieved first place using GPT-5.6-Sol, attaining a Pass^3 score of 70%-a 40% relative improvement over the baseline. These results show that TRACE converts high model potential into stable, consistent performance gain. Project homepage: https://darwin-agent.github.io/Car-bench-TRACE.

cs.CL↗

GUI-PRA: Process Reward Agent for GUI Tasks

Long-horizon GUI automation remains challenging due to error accumulation over extended interaction sequences. Process Reward Models (PRMs) provide dense step-level supervision for mitigating error accumulation, yet standard PRMs are poorly suited to GUI verification. Standard PRM judgments often rely on superficial visual alignment rather than functional correctness, reflecting an evaluative knowledge gap caused by missing domain-specific adjudication logic. Standard PRMs also perform passive, single-pass visual assessment, which creates Visual Ambiguity when reliable judgment requires actively locating, parsing, or inspecting task-relevant UI evidence. We introduce GUI-PRA, a Process Reward Agent that transforms GUI process evaluation from passive scoring into active investigation. GUI-PRA couples Experience-Injected Criterion Synthesis, which distills generalized verification principles into state-specific criteria, with Criterion-Guided Autoregressive Perception, which uses these criteria to navigate multi-granularity visual tools and gather grounded evidence. On AndroidWorld and Mobile-MiniWoB++, GUI-PRA achieves improvements of 5.0% and 6.5% over standard PRMs on the Qwen-VL series, with Qwen3-VL attaining 54.74% success rate on AndroidWorld. On the offline OS-Critic Bench, GUI-PRA demonstrates strong competitiveness against fully trained critic models.

cs.AI↗

Task-Adaptive Rubrics for GUI Reward Modeling

Recent studies on GUI agents have increasingly focused on outcome reward modeling, which assigns outcome rewards by judging whether an executed trajectory satisfies the success criteria implied by the user instruction. Existing GUI reward verifiers, however, often under-specify how these criteria should be constructed for each task instance. Whether using generic rubric structures or implicit model reasoning, their judging criteria are not sufficiently task-adaptive: they can transfer checks across tasks, overlook concrete constraints in the current instruction, or become overly strict by enforcing unstated requirements. To address this limitation, we propose AdaptRubric, a Coarse-to-Fine Rubrics Framework that constructs task-adaptive judging criteria through a category-level coarse stage and an instance-level fine stage. AdaptRubric performs category-level coarse rubric retrieval by routing the instruction to a GUI task family and retrieving reusable task-family criteria, then conducts instance-level fine rubric generation to surface compact cues for concrete values, scopes, and constraints in the current instruction. Across offline reward evaluation and online reinforcement learning optimization, AdaptRubric consistently outperforms prior reward agents, improving F1 by 3.6 points over the baseline average under a matched image budget and yielding a 4.23-point task-success gain.

cs.AI↗

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottlenecked by two fundamental issues: current data synthesis methods for GUI Agents rely on specific environments and struggle to generate diverse data, while existing evaluators either suffer from limited scalability or provide inaccurate and unreliable reward signals. To overcome these challenges, we introduce GSAR (Goal-State-Anchor Reward), a RL reward framework that supports scalable task generation and delivers reliable reward signals for stable and efficient policy optimization. Our approach features self-evolving data synthesis, which produces multiple environments through task execution and generates diverse tasks and goal states. Complementing this, a state-anchor mechanism automatically annotates task-relevant UI elements in successful goal states as reference anchors. During RL training, these reference anchors provide accurate, scalable reward signals that substantially enhance efficiency. Extensive evaluations demonstrate that our framework achieves over 90% accuracy on offline trajectory verification and performs closest to rule-based methods. Furthermore, agents trained using our reward framework exhibit strong performance on both AndroidWorld and our constructed benchmark, establishing a scalable approach for GUI agent training.

cs.AI↗

Doc-V*:Coarse-to-Fine Interactive Visual Reasoning for Multi-Page Document VQA

Multi-page Document Visual Question Answering requires reasoning over semantics, layouts, and visual elements in long, visually dense documents. Existing OCR-free methods face a trade-off between capacity and precision: end-to-end models scale poorly with document length, while visual retrieval-based pipelines are brittle and passive. We propose Doc-$V^*$, an \textbf{OCR-free agentic} framework that casts multi-page DocVQA as sequential evidence aggregation. Doc-$V^*$ begins with a thumbnail overview, then actively navigates via semantic retrieval and targeted page fetching, and aggregates evidence in a structured working memory for grounded reasoning. Trained by imitation learning from expert trajectories and further optimized with Group Relative Policy Optimization, Doc-$V^*$ balances answer accuracy with evidence-seeking efficiency. Across five benchmarks, Doc-$V^*$ outperforms open-source baselines and approaches proprietary models, improving out-of-domain performance by up to \textbf{47.9\%} over RAG baseline. Other results reveal effective evidence aggregation with selective attention, not increased input pages.

cs.CL↗

G-ReAct: Graph-Guided Deep Search via Structure-State Co-Evolution

Deep search has become a fundamental capability of large language models (LLMs) for solving open-domain complex tasks. However, existing approaches typically rely on linear sequential reasoning for both trajectory generation and inference, making it difficult to consistently preserve intermediate states and constraints throughout long-horizon multi-hop search. Consequently, they often suffer from context forgetting, search drift, and inefficient exploration. To address these limitations, we propose $\textbf{G-ReAct}$, a reasoning framework for deep search that organizes reasoning as $\textbf{state evolution over a fixed-topology query graph}$. The evolving graph state explicitly tracks search progress and guides subsequent decisions, transforming exploratory search driven by textual history into graph-guided reasoning under explicit constraints. G-ReAct supports both training and inference: it generates high-quality deep-search trajectories for supervised fine-tuning and provides structured guidance for inference-time search without additional fine-tuning. Experiments demonstrate that with only 1.9K generated trajectories for fine-tuning, Qwen3-30B-A3B-Thinking-2507 achieves $52.6\%$ accuracy on BrowseComp-ZH and $79.0\%$ on XBench, outperforming comparable open-source methods trained on substantially larger datasets, including RL-enhanced methods. Furthermore, when applied at inference time, G-ReAct consistently improves the performance of existing strong LLMs on deep-search tasks. We will publicly release all code and model weights.

cs.AI↗

SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis

Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.

cs.LG↗

Topological collapse of higher-order interactions bottlenecks collective intelligence in AI agent societies

Current paradigms in artificial intelligence concentrate on scaling the capabilities of individual models, yet the collective behaviour of interacting agents is shaped by the topology of their interactions rather than by individual cognition alone. Here we show that the binding constraint on collective behaviour in agent societies is topological. Analysing a macroscopic AI social platform of 1.6 million registered agents (174,458 active in the interaction record), we identify a phenomenon we term topological collapse: extreme hub dominance degrades higher-order group interactions into star-shaped broadcast patterns, suppressing the cohesive structure that discontinuous social contagion requires. We formalise this constraint through a Hyperedge Irreducibility Score (HIS) and an analytical topology amplification factor ($Φ$). Across 22 frontier language models from ten vendors, 1,040 controlled simulations and empirical human networks, the bottleneck proves model-agnostic: under a fixed interaction protocol the topological indicators are invariant across models (cross-model HIS s.d. = 0.000 in the pairwise condition) even as behavioural outcomes diverge widely. These findings reframe the design of artificial societies around the geometry of interaction rather than the optimisation of individual cognition, with implications for AI sociology, algorithmic group dynamics, hybrid human-AI ecosystems and collective alignment. The code is publicly available at https://github.com/Darwin-Agent/topological-collapse-agent-societies.

cs.SI↗

ControlFoley: Unified and Controllable Video-to-Audio Generation with Cross-Modal Conflict Handling

Recent advances in video-to-audio (V2A) generation enable high-quality audio synthesis from visual content, yet achieving robust and fine-grained controllability remains challenging. Existing methods suffer from weak textual controllability under visual-text conflict and imprecise stylistic control due to entangled temporal and timbre information in reference audio. Moreover, the lack of standardized benchmarks limits systematic evaluation. We propose ControlFoley, a unified multimodal V2A framework that enables precise control over video, text, and reference audio. We introduce a joint visual encoding paradigm that integrates CLIP with a spatio-temporal audio-visual encoder to improve alignment and textual controllability. We further propose temporal-timbre decoupling to suppress redundant temporal cues while preserving discriminative timbre features. In addition, we design a modality-robust training scheme with unified multimodal representation alignment (REPA) and random modality dropout. We also present VGGSound-TVC, a benchmark for evaluating textual controllability under varying degrees of visual-text conflict. Extensive experiments demonstrate state-of-the-art performance across multiple V2A tasks, including text-guided, text-controlled, and audio-controlled generation. ControlFoley achieves superior controllability under cross-modal conflict while maintaining strong synchronization and audio quality, and shows competitive or better performance compared to an industrial V2A system. Code, models, datasets, and demos are available at: https://github.com/xiaomi-research/controlfoley.

cs.MM↗

Reference-Free Post-Training of Open Large Language Models for Multilingual Machine Translation

We study reference-free post-training for multilingual machine translation with open large language models. Starting from the supervised-finetuned MiLMMT-46-v0.1 models, we apply Group Relative Policy Optimization (GRPO) with a reward that averages two reference-free quality estimation models and is gated by language identification. We then linearly interpolate the supervised fine-tuning (SFT) and reinforcement learning (RL) model checkpoints to obtain MiLMMT-46-v1.0. Across 46 languages, the resulting models consistently improve translation quality over their SFT counterparts, outperform strong recent open baselines, including Seed-X, HY-MT2, and TranslateGemma, and achieve leading reference-free scores against evaluated proprietary systems such as Google Translate, Gemini 3 Pro, and GPT-5. We further investigate on-policy distillation (OPD) and find that it reaches, but does not surpass, the quality frontier achieved by RL with checkpoint interpolation. We release the models and code to facilitate future research.

cs.CL↗