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Jian Yang

Publications and source records attributed to Jian Yang.

At least 361 records · Page 20Linked to original sources

Exploring the Magnetotail from Low Altitudes: Evolution of Energetic Electron Flux During the Substorm Growth Phase

The magnetospheric substorm, which plays a crucial role in flux and energy transport across Earth's magnetosphere, features the formation of a thin, elongated current sheet in the magnetotail during its growth phase. This phase is characterized by a decrease in the equatorial magnetic field Bz and the stretching of magnetic field lines. Observing these large-scale magnetic field reconfigurations is challenging with single-point satellite measurements, which provides only spatially-localized snapshots of system dynamics. Conversely, low-altitude spacecraft measurements of energetic electron fluxes, such as those from ELFIN, offer a unique opportunity to remotely sense the equatorial magnetic field in the magnetotail during substorms by measuring the latitudinal variations of energetic electron isotropic fluxes. Because of strong scattering caused by the curvature of magnetic field lines, energetic electrons in the magnetotail are mostly isotropic. Consequently, variations in their fluxes at low altitudes are expected to reflect the reconfiguration of the magnetotail magnetic field. To better understand the connection of electron flux variation at low altitudes and magnetic field reconfiguration during substorms, we compared low-altitude ELFIN observations with simulations from the Rice Convection Model (RCM). The RCM, which assumes fully isotropic electron distributions, provides a robust framework for describing energetic electron dynamics in the plasma sheet and determining the self-consistent magnetic field configuration during substorms. The comparison of ELFIN observations and RCM simulations confirms our interpretation of electron flux dynamics at low altitudes during the substorm growth phase and validates the use of such observations to infer magnetotail dynamics during substorms.

physics.space-ph↗

Not All Parameters Matter: Masking Diffusion Models for Enhancing Generation Ability

The diffusion models, in early stages focus on constructing basic image structures, while the refined details, including local features and textures, are generated in later stages. Thus the same network layers are forced to learn both structural and textural information simultaneously, significantly differing from the traditional deep learning architectures (e.g., ResNet or GANs) which captures or generates the image semantic information at different layers. This difference inspires us to explore the time-wise diffusion models. We initially investigate the key contributions of the U-Net parameters to the denoising process and identify that properly zeroing out certain parameters (including large parameters) contributes to denoising, substantially improving the generation quality on the fly. Capitalizing on this discovery, we propose a simple yet effective method-termed ``MaskUNet''- that enhances generation quality with negligible parameter numbers. Our method fully leverages timestep- and sample-dependent effective U-Net parameters. To optimize MaskUNet, we offer two fine-tuning strategies: a training-based approach and a training-free approach, including tailored networks and optimization functions. In zero-shot inference on the COCO dataset, MaskUNet achieves the best FID score and further demonstrates its effectiveness in downstream task evaluations. Project page: https://gudaochangsheng.github.io/MaskUnet-Page/

cs.CV↗

NeuroLoc: Encoding Navigation Cells for 6-DOF Camera Localization

Recently, camera localization has been widely adopted in autonomous robotic navigation due to its efficiency and convenience. However, autonomous navigation in unknown environments often suffers from scene ambiguity, environmental disturbances, and dynamic object transformation in camera localization. To address this problem, inspired by the biological brain navigation mechanism (such as grid cells, place cells, and head direction cells), we propose a novel neurobiological camera location method, namely NeuroLoc. Firstly, we designed a Hebbian learning module driven by place cells to save and replay historical information, aiming to restore the details of historical representations and solve the issue of scene fuzziness. Secondly, we utilized the head direction cell-inspired internal direction learning as multi-head attention embedding to help restore the true orientation in similar scenes. Finally, we added a 3D grid center prediction in the pose regression module to reduce the final wrong prediction. We evaluate the proposed NeuroLoc on commonly used benchmark indoor and outdoor datasets. The experimental results show that our NeuroLoc can enhance the robustness in complex environments and improve the performance of pose regression by using only a single image.

cs.RO↗

EmoDubber: Towards High Quality and Emotion Controllable Movie Dubbing

Given a piece of text, a video clip, and a reference audio, the movie dubbing task aims to generate speech that aligns with the video while cloning the desired voice. The existing methods have two primary deficiencies: (1) They struggle to simultaneously hold audio-visual sync and achieve clear pronunciation; (2) They lack the capacity to express user-defined emotions. To address these problems, we propose EmoDubber, an emotion-controllable dubbing architecture that allows users to specify emotion type and emotional intensity while satisfying high-quality lip sync and pronunciation. Specifically, we first design Lip-related Prosody Aligning (LPA), which focuses on learning the inherent consistency between lip motion and prosody variation by duration level contrastive learning to incorporate reasonable alignment. Then, we design Pronunciation Enhancing (PE) strategy to fuse the video-level phoneme sequences by efficient conformer to improve speech intelligibility. Next, the speaker identity adapting module aims to decode acoustics prior and inject the speaker style embedding. After that, the proposed Flow-based User Emotion Controlling (FUEC) is used to synthesize waveform by flow matching prediction network conditioned on acoustics prior. In this process, the FUEC determines the gradient direction and guidance scale based on the user's emotion instructions by the positive and negative guidance mechanism, which focuses on amplifying the desired emotion while suppressing others. Extensive experimental results on three benchmark datasets demonstrate favorable performance compared to several state-of-the-art methods.

cs.SD↗

SDVPT: Semantic-Driven Visual Prompt Tuning for Open-World Object Counting

Open-world object counting leverages the robust text-image alignment of pre-trained vision-language models (VLMs) to enable counting of arbitrary categories in images specified by textual queries. However, widely adopted naive fine-tuning strategies concentrate exclusively on text-image consistency for categories contained in training, which leads to limited generalizability for unseen categories. In this work, we propose a plug-and-play Semantic-Driven Visual Prompt Tuning framework (SDVPT) that transfers knowledge from the training set to unseen categories with minimal overhead in parameters and inference time. First, we introduce a two-stage visual prompt learning strategy composed of Category-Specific Prompt Initialization (CSPI) and Topology-Guided Prompt Refinement (TGPR). The CSPI generates category-specific visual prompts, and then TGPR distills latent structural patterns from the VLM's text encoder to refine these prompts. During inference, we dynamically synthesize the visual prompts for unseen categories based on the semantic correlation between unseen and training categories, facilitating robust text-image alignment for unseen categories. Extensive experiments integrating SDVPT with all available open-world object counting models demonstrate its effectiveness and adaptability across three widely used datasets: FSC-147, CARPK, and PUCPR+.

cs.CV↗

ProgRoCC: A Progressive Approach to Rough Crowd Counting

As the number of individuals in a crowd grows, enumeration-based techniques become increasingly infeasible and their estimates increasingly unreliable. We propose instead an estimation-based version of the problem: we label Rough Crowd Counting that delivers better accuracy on the basis of training data that is easier to acquire. Rough crowd counting requires only rough annotations of the number of targets in an image, instead of the more traditional, and far more expensive, per-target annotations. We propose an approach to the rough crowd counting problem based on CLIP, termed ProgRoCC. Specifically, we introduce a progressive estimation learning strategy that determines the object count through a coarse-to-fine approach. This approach delivers answers quickly, outperforms the state-of-the-art in semi- and weakly-supervised crowd counting. In addition, we design a vision-language matching adapter that optimizes key-value pairs by mining effective matches of two modalities to refine the visual features, thereby improving the final performance. Extensive experimental results on three widely adopted crowd counting datasets demonstrate the effectiveness of our method.

cs.CV↗

WeatherGen: A Unified Diverse Weather Generator for LiDAR Point Clouds via Spider Mamba Diffusion

3D scene perception demands a large amount of adverse-weather LiDAR data, yet the cost of LiDAR data collection presents a significant scaling-up challenge. To this end, a series of LiDAR simulators have been proposed. Yet, they can only simulate a single adverse weather with a single physical model, and the fidelity of the generated data is quite limited. This paper presents WeatherGen, the first unified diverse-weather LiDAR data diffusion generation framework, significantly improving fidelity. Specifically, we first design a map-based data producer, which can provide a vast amount of high-quality diverse-weather data for training purposes. Then, we utilize the diffusion-denoising paradigm to construct a diffusion model. Among them, we propose a spider mamba generator to restore the disturbed diverse weather data gradually. The spider mamba models the feature interactions by scanning the LiDAR beam circle or central ray, excellently maintaining the physical structure of the LiDAR data. Subsequently, following the generator to transfer real-world knowledge, we design a latent feature aligner. Afterward, we devise a contrastive learning-based controller, which equips weather control signals with compact semantic knowledge through language supervision, guiding the diffusion model to generate more discriminative data. Extensive evaluations demonstrate the high generation quality of WeatherGen. Through WeatherGen, we construct the mini-weather dataset, promoting the performance of the downstream task under adverse weather conditions. Code is available: https://github.com/wuyang98/weathergen

cs.CV↗

SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering

Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks. Methods apply it to relighting by separating radiance into BRDF parameters and lighting, yet produce inferior relighting quality with artifacts and unnatural indirect illumination due to the limited capability of each Gaussian, which has constant material parameters and normal, alongside the absence of physical constraints for indirect lighting. In this paper, we present a novel framework called Spatially-vayring Gaussian Inverse Rendering (SVG-IR), aimed at enhancing both NVS and relighting quality. To this end, we propose a new representation-Spatially-varying Gaussian (SVG)-that allows per-Gaussian spatially varying parameters. This enhanced representation is complemented by a SVG splatting scheme akin to vertex/fragment shading in traditional graphics pipelines. Furthermore, we integrate a physically-based indirect lighting model, enabling more realistic relighting. The proposed SVG-IR framework significantly improves rendering quality, outperforming state-of-the-art NeRF-based methods by 2.5 dB in peak signal-to-noise ratio (PSNR) and surpassing existing Gaussian-based techniques by 3.5 dB in relighting tasks, all while maintaining a real-time rendering speed.

cs.CV↗

AutoOpt: A General Framework for Automatically Designing Metaheuristic Optimization Algorithms with Diverse Structures

Metaheuristics are widely recognized gradient-free solvers to hard problems that do not meet the rigorous mathematical assumptions of conventional solvers. The automated design of metaheuristic algorithms provides an attractive path to relieve manual design effort and gain enhanced performance beyond human-made algorithms. However, the specific algorithm prototype and linear algorithm representation in the current automated design pipeline restrict the design within a fixed algorithm structure, which hinders discovering novelties and diversity across the metaheuristic family. To address this challenge, this paper proposes a general framework, AutoOpt, for automatically designing metaheuristic algorithms with diverse structures. AutoOpt contains three innovations: (i) A general algorithm prototype dedicated to covering the metaheuristic family as widely as possible. It promotes high-quality automated design on different problems by fully discovering potentials and novelties across the family. (ii) A directed acyclic graph algorithm representation to fit the proposed prototype. Its flexibility and evolvability enable discovering various algorithm structures in a single run of design, thus boosting the possibility of finding high-performance algorithms. (iii) A graph representation embedding method offering an alternative compact form of the graph to be manipulated, which ensures AutoOpt's generality. Experiments on numeral functions and real applications validate AutoOpt's efficiency and practicability.

cs.NE↗

RNG: Relightable Neural Gaussians

3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surfacebased analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method. Project page: https://www.whois-jiahui.fun/project_pages/RNG.

cs.CV↗

COIG-P: A High-Quality and Large-Scale Chinese Preference Dataset for Alignment with Human Values

Aligning large language models (LLMs) with human preferences has achieved remarkable success. However, existing Chinese preference datasets are limited by small scale, narrow domain coverage, and lack of rigorous data validation. Additionally, the reliance on human annotators for instruction and response labeling significantly constrains the scalability of human preference datasets. To address these challenges, we design an LLM-based Chinese preference dataset annotation pipeline with no human intervention. Specifically, we crawled and carefully filtered 92k high-quality Chinese queries and employed 15 mainstream LLMs to generate and score chosen-rejected response pairs. Based on it, we introduce COIG-P (Chinese Open Instruction Generalist - Preference), a high-quality, large-scale Chinese preference dataset, comprises 1,009k Chinese preference pairs spanning 6 diverse domains: Chat, Code, Math, Logic, Novel, and Role. Building upon COIG-P, to reduce the overhead of using LLMs for scoring, we trained a 8B-sized Chinese Reward Model (CRM) and meticulously constructed a Chinese Reward Benchmark (CRBench). Evaluation results based on AlignBench \citep{liu2024alignbenchbenchmarkingchinesealignment} show that that COIG-P significantly outperforms other Chinese preference datasets, and it brings significant performance improvements ranging from 2% to 12% for the Qwen2/2.5 and Infinity-Instruct-3M-0625 model series, respectively. The results on CRBench demonstrate that our CRM has a strong and robust scoring ability. We apply it to filter chosen-rejected response pairs in a test split of COIG-P, and our experiments show that it is comparable to GPT-4o in identifying low-quality samples while maintaining efficiency and cost-effectiveness. Our codes and data are released in https://github.com/multimodal-art-projection/COIG-P.

cs.CL↗

RePoseD: Efficient Relative Pose Estimation With Known Depth Information

Recent advances in monocular depth estimation methods (MDE) and their improved accuracy open new possibilities for their applications. In this paper, we investigate how monocular depth estimates can be used for relative pose estimation. In particular, we are interested in answering the question whether using MDEs improves results over traditional point-based methods. We propose a novel framework for estimating the relative pose of two cameras from point correspondences with associated monocular depths. Since depth predictions are typically defined up to an unknown scale or even both unknown scale and shift parameters, our solvers jointly estimate the scale or both the scale and shift parameters along with the relative pose. We derive efficient solvers considering different types of depths for three camera configurations: (1) two calibrated cameras, (2) two cameras with an unknown shared focal length, and (3) two cameras with unknown different focal lengths. Our new solvers outperform state-of-the-art depth-aware solvers in terms of speed and accuracy. In extensive real experiments on multiple datasets and with various MDEs, we discuss which depth-aware solvers are preferable in which situation. The code will be made publicly available.

cs.CV↗

Mapping the Second Landau Level PH-Pfaffian State to the Lowest Landau Level

Recently we proposed a state described by the second Landau level (SLL) projection of the antiholomorphic Pfaffian wavefunction as a candidate for the ground state of the 5/2 fractional quantum Hall effect. In this paper we provide a mathematical proof that, when mapped to the lowest Landau level (LLL), the aforementioned state, which we call the SLL PH-Pfaffian state, becomes exactly a LLL projected orbital angular momentum l = -3 pairing Pfaffian state, which we call the LLL antiholomorphic f-wave pairing Pfaffian state, or the LLL af-Pfaffian state for short. We further prove that there is also an exact mapping between the upstream neutral Majorana fermion edge mode of the SLL PH-Pfaffian state and that of the LLL af-Pfaffian state. However, we find that while there exists an upstream neutral boson edge mode in the LLL af-Pfaffian state, it has no mapped counterpart in the SLL PH-Pfaffian state.

cond-mat.mes-hall↗

Visual and Semantic Prompt Collaboration for Generalized Zero-Shot Learning

Generalized zero-shot learning aims to recognize both seen and unseen classes with the help of semantic information that is shared among different classes. It inevitably requires consistent visual-semantic alignment. Existing approaches fine-tune the visual backbone by seen-class data to obtain semantic-related visual features, which may cause overfitting on seen classes with a limited number of training images. This paper proposes a novel visual and semantic prompt collaboration framework, which utilizes prompt tuning techniques for efficient feature adaptation. Specifically, we design a visual prompt to integrate the visual information for discriminative feature learning and a semantic prompt to integrate the semantic formation for visualsemantic alignment. To achieve effective prompt information integration, we further design a weak prompt fusion mechanism for the shallow layers and a strong prompt fusion mechanism for the deep layers in the network. Through the collaboration of visual and semantic prompts, we can obtain discriminative semantic-related features for generalized zero-shot image recognition. Extensive experiments demonstrate that our framework consistently achieves favorable performance in both conventional zero-shot learning and generalized zero-shot learning benchmarks compared to other state-of-the-art methods.

cs.CV↗

SuperGPQA: Scaling LLM Evaluation across 285 Graduate Disciplines

Large language models (LLMs) have demonstrated remarkable proficiency in mainstream academic disciplines such as mathematics, physics, and computer science. However, human knowledge encompasses over 200 specialized disciplines, far exceeding the scope of existing benchmarks. The capabilities of LLMs in many of these specialized fields-particularly in light industry, agriculture, and service-oriented disciplines-remain inadequately evaluated. To address this gap, we present SuperGPQA, a comprehensive benchmark that evaluates graduate-level knowledge and reasoning capabilities across 285 disciplines. Our benchmark employs a novel Human-LLM collaborative filtering mechanism to eliminate trivial or ambiguous questions through iterative refinement based on both LLM responses and expert feedback. Our experimental results reveal significant room for improvement in the performance of current state-of-the-art LLMs across diverse knowledge domains (e.g., the reasoning-focused model DeepSeek-R1 achieved the highest accuracy of 61.82% on SuperGPQA), highlighting the considerable gap between current model capabilities and artificial general intelligence. Additionally, we present comprehensive insights from our management of a large-scale annotation process, involving over 80 expert annotators and an interactive Human-LLM collaborative system, offering valuable methodological guidance for future research initiatives of comparable scope.

cs.CL↗

Follow Your Motion: A Generic Temporal Consistency Portrait Editing Framework with Trajectory Guidance

Pre-trained conditional diffusion models have demonstrated remarkable potential in image editing. However, they often face challenges with temporal consistency, particularly in the talking head domain, where continuous changes in facial expressions intensify the level of difficulty. These issues stem from the independent editing of individual images and the inherent loss of temporal continuity during the editing process. In this paper, we introduce Follow Your Motion (FYM), a generic framework for maintaining temporal consistency in portrait editing. Specifically, given portrait images rendered by a pre-trained 3D Gaussian Splatting model, we first develop a diffusion model that intuitively and inherently learns motion trajectory changes at different scales and pixel coordinates, from the first frame to each subsequent frame. This approach ensures that temporally inconsistent edited avatars inherit the motion information from the rendered avatars. Secondly, to maintain fine-grained expression temporal consistency in talking head editing, we propose a dynamic re-weighted attention mechanism. This mechanism assigns higher weight coefficients to landmark points in space and dynamically updates these weights based on landmark loss, achieving more consistent and refined facial expressions. Extensive experiments demonstrate that our method outperforms existing approaches in terms of temporal consistency and can be used to optimize and compensate for temporally inconsistent outputs in a range of applications, such as text-driven editing, relighting, and various other applications.

cs.CV↗

A Survey on Location-Driven Influence Maximization

Influence Maximization (IM), which aims to select a set of users from a social network to maximize the expected number of influenced users, is an evergreen hot research topic. Its research outcomes significantly impact real-world applications such as business marketing. The booming location-based network platforms of the last decade appeal to the researchers embedding the location information into traditional IM research. In this survey, we provide a comprehensive review of the existing location-driven IM studies from the perspective of the following key aspects: (1) a review of the application scenarios of these works, (2) the diffusion models to evaluate the influence propagation, and (3) a comprehensive study of the approaches to deal with the location-driven IM problems together with a particular focus on the accelerating techniques. In the end, we draw prospects into the research directions in future IM research.

cs.SI↗

Beyond Flat Text: Dual Self-inherited Guidance for Visual Text Generation

In real-world images, slanted or curved texts, especially those on cans, banners, or badges, appear as frequently, if not more so, than flat texts due to artistic design or layout constraints. While high-quality visual text generation has become available with the advanced generative capabilities of diffusion models, these models often produce distorted text and inharmonious text background when given slanted or curved text layouts due to training data limitation. In this paper, we introduce a new training-free framework, STGen, which accurately generates visual texts in challenging scenarios (\eg, slanted or curved text layouts) while harmonizing them with the text background. Our framework decomposes the visual text generation process into two branches: (i) \textbf{Semantic Rectification Branch}, which leverages the ability in generating flat but accurate visual texts of the model to guide the generation of challenging scenarios. The generated latent of flat text is abundant in accurate semantic information related both to the text itself and its background. By incorporating this, we rectify the semantic information of the texts and harmonize the integration of the text with its background in complex layouts. (ii) \textbf{Structure Injection Branch}, which reinforces the visual text structure during inference. We incorporate the latent information of the glyph image, rich in glyph structure, as a new condition to further strengthen the text structure. To enhance image harmony, we also apply an effective combination method to merge the priors, providing a solid foundation for generation. Extensive experiments across a variety of visual text layouts demonstrate that our framework achieves superior accuracy and outstanding quality.

cs.CV↗