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Jian Zhao

Publications and source records attributed to Jian Zhao.

At least 253 records · Page 14Linked to original sources

AugRmixAT: A Data Processing and Training Method for Improving Multiple Robustness and Generalization Performance

Deep neural networks are powerful, but they also have shortcomings such as their sensitivity to adversarial examples, noise, blur, occlusion, etc. Moreover, ensuring the reliability and robustness of deep neural network models is crucial for their application in safety-critical areas. Much previous work has been proposed to improve specific robustness. However, we find that the specific robustness is often improved at the sacrifice of the additional robustness or generalization ability of the neural network model. In particular, adversarial training methods significantly hurt the generalization performance on unperturbed data when improving adversarial robustness. In this paper, we propose a new data processing and training method, called AugRmixAT, which can simultaneously improve the generalization ability and multiple robustness of neural network models. Finally, we validate the effectiveness of AugRmixAT on the CIFAR-10/100 and Tiny-ImageNet datasets. The experiments demonstrate that AugRmixAT can improve the model's generalization performance while enhancing the white-box robustness, black-box robustness, common corruption robustness, and partial occlusion robustness.

cs.CV↗

RSTAM: An Effective Black-Box Impersonation Attack on Face Recognition using a Mobile and Compact Printer

Face recognition has achieved considerable progress in recent years thanks to the development of deep neural networks, but it has recently been discovered that deep neural networks are vulnerable to adversarial examples. This means that face recognition models or systems based on deep neural networks are also susceptible to adversarial examples. However, the existing methods of attacking face recognition models or systems with adversarial examples can effectively complete white-box attacks but not black-box impersonation attacks, physical attacks, or convenient attacks, particularly on commercial face recognition systems. In this paper, we propose a new method to attack face recognition models or systems called RSTAM, which enables an effective black-box impersonation attack using an adversarial mask printed by a mobile and compact printer. First, RSTAM enhances the transferability of the adversarial masks through our proposed random similarity transformation strategy. Furthermore, we propose a random meta-optimization strategy for ensembling several pre-trained face models to generate more general adversarial masks. Finally, we conduct experiments on the CelebA-HQ, LFW, Makeup Transfer (MT), and CASIA-FaceV5 datasets. The performance of the attacks is also evaluated on state-of-the-art commercial face recognition systems: Face++, Baidu, Aliyun, Tencent, and Microsoft. Extensive experiments show that RSTAM can effectively perform black-box impersonation attacks on face recognition models or systems.

cs.CV↗

Review Neural Networks about Image Transformation Based on IGC Learning Framework with Annotated Information

Image transformation, a class of vision and graphics problems whose goal is to learn the mapping between an input image and an output image, develops rapidly in the context of deep neural networks. In Computer Vision (CV), many problems can be regarded as the image transformation task, e.g., semantic segmentation and style transfer. These works have different topics and motivations, making the image transformation task flourishing. Some surveys only review the research on style transfer or image-to-image translation, all of which are just a branch of image transformation. However, none of the surveys summarize those works together in a unified framework to our best knowledge. This paper proposes a novel learning framework including Independent learning, Guided learning, and Cooperative learning, called the IGC learning framework. The image transformation we discuss mainly involves the general image-to-image translation and style transfer about deep neural networks. From the perspective of this framework, we review those subtasks and give a unified interpretation of various scenarios. We categorize related subtasks about the image transformation according to similar development trends. Furthermore, experiments have been performed to verify the effectiveness of IGC learning. Finally, new research directions and open problems are discussed for future research.

cs.CV↗

Imaging moving atoms by holographically reconstructing the dragged slow light

The propagation of light in moving media is dragged by atomic motion. The light-drag effect can be dramatically enhanced by reducing the group velocity with electro-magnetically induced transparency (EIT). We develop a systematic procedure to accurately reconstruct the complex wavefront of the slow light with single-shot measurements, enabling precise, photon shot-noise limited spectroscopic measurements of atomic response across EIT even in presence of generic atomic number fluctuations. Applying the technique to an expanding cloud of cold atoms, we demonstrate simultaneous inference of the atomic density distribution and the velocity field from the complex imaging data. This inline imaging technique may assist a wide range of cold atom experiments to access spectroscopic and phase space information with in situ and minimally destructive measurements.

physics.atom-ph↗

MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning

In cooperative multi-agent tasks, a team of agents jointly interact with an environment by taking actions, receiving a team reward and observing the next state. During the interactions, the uncertainty of environment and reward will inevitably induce stochasticity in the long-term returns and the randomness can be exacerbated with the increasing number of agents. However, such randomness is ignored by most of the existing value-based multi-agent reinforcement learning (MARL) methods, which only model the expectation of Q-value for both individual agents and the team. Compared to using the expectations of the long-term returns, it is preferable to directly model the stochasticity by estimating the returns through distributions. With this motivation, this work proposes a novel value-based MARL framework from a distributional perspective, \emph{i.e.}, parameterizing value function via \underline{M}ixture of \underline{C}ategorical distributions for MARL. Specifically, we model both individual Q-values and global Q-value with categorical distribution. To integrate categorical distributions, we define five basic operations on the distribution, which allow the generalization of expected value function factorization methods (\emph{e.g.}, VDN and QMIX) to their MCMARL variants. We further prove that our MCMARL framework satisfies \emph{Distributional-Individual-Global-Max} (DIGM) principle with respect to the expectation of distribution, which guarantees the consistency between joint and individual greedy action selections in the global Q-value and individual Q-values. Empirically, we evaluate MCMARL on both a stochastic matrix game and a challenging set of StarCraft II micromanagement tasks, showing the efficacy of our framework.

cs.LG↗

The Chinese Hα Solar Explorer (CHASE) mission: An overview

The Chinese Hα Solar Explorer (CHASE), dubbed "Xihe" - Goddess of the Sun, was launched on October 14, 2021 as the first solar space mission of China National Space Administration (CNSA). The CHASE mission is designed to test a newly developed satellite platform and to acquire the spectroscopic observations in the Hα waveband. The Hα Imaging Spectrograph (HIS) is the scientific payload of the CHASE satellite. It consists of two observational modes: raster scanning mode and continuum imaging mode. The raster scanning mode obtains full-Sun or region-of-interest spectral images from 6559.7 to 6565.9 Å and from 6567.8 to 6570.6 Å with 0.024 Å pixel spectral resolution and 1 minute temporal resolution. The continuum imaging mode obtains photospheric images in continuum around 6689 Å with the full width at half maximum of 13.4 Å. The CHASE mission will advance our understanding of the dynamics of solar activity in the photosphere and chromosphere. In this paper, we present an overview of the CHASE mission including the scientific objectives, HIS instrument overview, data calibration flow, and first results of on-orbit observations.

astro-ph.SR↗

Infographics Wizard: Flexible Infographics Authoring and Design Exploration

Infographics are an aesthetic visual representation of information following specific design principles of human perception. Designing infographics can be a tedious process for non-experts and time-consuming, even for professional designers. With the help of designers, we propose a semi-automated infographic framework for general structured and flow-based infographic design generation. For novice designers, our framework automatically creates and ranks infographic designs for a user-provided text with no requirement for design input. However, expert designers can still provide custom design inputs to customize the infographics. We will also contribute an individual visual group (VG) designs dataset (in SVG), along with a 1k complete infographic image dataset with segmented VGs in this work. Evaluation results confirm that by using our framework, designers from all expertise levels can generate generic infographic designs faster than existing methods while maintaining the same quality as hand-designed infographics templates.

cs.HC↗

Multi-Target Active Object Tracking with Monte Carlo Tree Search and Target Motion Modeling

In this work, we are dedicated to multi-target active object tracking (AOT), where there are multiple targets as well as multiple cameras in the environment. The goal is maximize the overall target coverage of all cameras. Previous work makes a strong assumption that each camera is fixed in a location and only allowed to rotate, which limits its application. In this work, we relax the setting by allowing all cameras to both move along the boundary lines and rotate. In our setting, the action space becomes much larger, which leads to much higher computational complexity to identify the optimal action. To this end, we propose to leverage the action selection from multi-agent reinforcement learning (MARL) network to prune the search tree of Monte Carlo Tree Search (MCTS) method, so as to find the optimal action more efficiently. Besides, we model the motion of the targets to predict the future position of the targets, which makes a better estimation of the future environment state in the MCTS process. We establish a multi-target 2D environment to simulate the sports games, and experimental results demonstrate that our method can effectively improve the target coverage.

cs.CV↗

Face.evoLVe: A High-Performance Face Recognition Library

In this paper, we develop face.evoLVe -- a comprehensive library that collects and implements a wide range of popular deep learning-based methods for face recognition. First of all, face.evoLVe is composed of key components that cover the full process of face analytics, including face alignment, data processing, various backbones, losses, and alternatives with bags of tricks for improving performance. Later, face.evoLVe supports multi-GPU training on top of different deep learning platforms, such as PyTorch and PaddlePaddle, which facilitates researchers to work on both large-scale datasets with millions of images and low-shot counterparts with limited well-annotated data. More importantly, along with face.evoLVe, images before & after alignment in the common benchmark datasets are released with source codes and trained models provided. All these efforts lower the technical burdens in reproducing the existing methods for comparison, while users of our library could focus on developing advanced approaches more efficiently. Last but not least, face.evoLVe is well designed and vibrantly evolving, so that new face recognition approaches can be easily plugged into our framework. Note that we have used face.evoLVe to participate in a number of face recognition competitions and secured the first place. The version that supports PyTorch is publicly available at https://github.com/ZhaoJ9014/face.evoLVe.PyTorch and the PaddlePaddle version is available at https://github.com/ZhaoJ9014/face.evoLVe.PyTorch/tree/master/paddle. Face.evoLVe has been widely used for face analytics, receiving 2.4K stars and 622 forks.

cs.CV↗

MSDN: Mutually Semantic Distillation Network for Zero-Shot Learning

The key challenge of zero-shot learning (ZSL) is how to infer the latent semantic knowledge between visual and attribute features on seen classes, and thus achieving a desirable knowledge transfer to unseen classes. Prior works either simply align the global features of an image with its associated class semantic vector or utilize unidirectional attention to learn the limited latent semantic representations, which could not effectively discover the intrinsic semantic knowledge e.g., attribute semantics) between visual and attribute features. To solve the above dilemma, we propose a Mutually Semantic Distillation Network (MSDN), which progressively distills the intrinsic semantic representations between visual and attribute features for ZSL. MSDN incorporates an attribute$\rightarrow$visual attention sub-net that learns attribute-based visual features, and a visual$\rightarrow$attribute attention sub-net that learns visual-based attribute features. By further introducing a semantic distillation loss, the two mutual attention sub-nets are capable of learning collaboratively and teaching each other throughout the training process. The proposed MSDN yields significant improvements over the strong baselines, leading to new state-of-the-art performances on three popular challenging benchmarks, i.e., CUB, SUN, and AWA2. Our codes have been available at: \url{https://github.com/shiming-chen/MSDN}.

cs.CV↗

DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning

Recent years have witnessed the great breakthrough of deep reinforcement learning (DRL) in various perfect and imperfect information games. Among these games, DouDizhu, a popular card game in China, is very challenging due to the imperfect information, large state space, elements of collaboration and a massive number of possible moves from turn to turn. Recently, a DouDizhu AI system called DouZero has been proposed. Trained using traditional Monte Carlo method with deep neural networks and self-play procedure without the abstraction of human prior knowledge, DouZero has outperformed all the existing DouDizhu AI programs. In this work, we propose to enhance DouZero by introducing opponent modeling into DouZero. Besides, we propose a novel coach network to further boost the performance of DouZero and accelerate its training process. With the integration of the above two techniques into DouZero, our DouDizhu AI system achieves better performance and ranks top in the Botzone leaderboard among more than 400 AI agents, including DouZero.

cs.AI↗

Thin-Plate Spline Motion Model for Image Animation

Image animation brings life to the static object in the source image according to the driving video. Recent works attempt to perform motion transfer on arbitrary objects through unsupervised methods without using a priori knowledge. However, it remains a significant challenge for current unsupervised methods when there is a large pose gap between the objects in the source and driving images. In this paper, a new end-to-end unsupervised motion transfer framework is proposed to overcome such issue. Firstly, we propose thin-plate spline motion estimation to produce a more flexible optical flow, which warps the feature maps of the source image to the feature domain of the driving image. Secondly, in order to restore the missing regions more realistically, we leverage multi-resolution occlusion masks to achieve more effective feature fusion. Finally, additional auxiliary loss functions are designed to ensure that there is a clear division of labor in the network modules, encouraging the network to generate high-quality images. Our method can animate a variety of objects, including talking faces, human bodies, and pixel animations. Experiments demonstrate that our method performs better on most benchmarks than the state of the art with visible improvements in pose-related metrics.

cs.CV↗

AutoAdversary: A Pixel Pruning Method for Sparse Adversarial Attack

Deep neural networks (DNNs) have been proven to be vulnerable to adversarial examples. A special branch of adversarial examples, namely sparse adversarial examples, can fool the target DNNs by perturbing only a few pixels. However, many existing sparse adversarial attacks use heuristic methods to select the pixels to be perturbed, and regard the pixel selection and the adversarial attack as two separate steps. From the perspective of neural network pruning, we propose a novel end-to-end sparse adversarial attack method, namely AutoAdversary, which can find the most important pixels automatically by integrating the pixel selection into the adversarial attack. Specifically, our method utilizes a trainable neural network to generate a binary mask for the pixel selection. After jointly optimizing the adversarial perturbation and the neural network, only the pixels corresponding to the value 1 in the mask are perturbed. Experiments demonstrate the superiority of our proposed method over several state-of-the-art methods. Furthermore, since AutoAdversary does not require a heuristic pixel selection process, it does not slow down excessively as other methods when the image size increases.

cs.CV↗

CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning

Due to the partial observability and communication constraints in many multi-agent reinforcement learning (MARL) tasks, centralized training with decentralized execution (CTDE) has become one of the most widely used MARL paradigms. In CTDE, centralized information is dedicated to learning the allocation of the team reward with a mixing network, while the learning of individual Q-values is usually based on local observations. The insufficient utility of global observation will degrade performance in challenging environments. To this end, this work proposes a novel Centralized Teacher with Decentralized Student (CTDS) framework, which consists of a teacher model and a student model. Specifically, the teacher model allocates the team reward by learning individual Q-values conditioned on global observation, while the student model utilizes the partial observations to approximate the Q-values estimated by the teacher model. In this way, CTDS balances the full utilization of global observation during training and the feasibility of decentralized execution for online inference. Our CTDS framework is generic which is ready to be applied upon existing CTDE methods to boost their performance. We conduct experiments on a challenging set of StarCraft II micromanagement tasks to test the effectiveness of our method and the results show that CTDS outperforms the existing value-based MARL methods.

cs.MA↗

Coach-assisted Multi-Agent Reinforcement Learning Framework for Unexpected Crashed Agents

Multi-agent reinforcement learning is difficult to be applied in practice, which is partially due to the gap between the simulated and real-world scenarios. One reason for the gap is that the simulated systems always assume that the agents can work normally all the time, while in practice, one or more agents may unexpectedly "crash" during the coordination process due to inevitable hardware or software failures. Such crashes will destroy the cooperation among agents, leading to performance degradation. In this work, we present a formal formulation of a cooperative multi-agent reinforcement learning system with unexpected crashes. To enhance the robustness of the system to crashes, we propose a coach-assisted multi-agent reinforcement learning framework, which introduces a virtual coach agent to adjust the crash rate during training. We design three coaching strategies and the re-sampling strategy for our coach agent. To the best of our knowledge, this work is the first to study the unexpected crashes in the multi-agent system. Extensive experiments on grid-world and StarCraft II micromanagement tasks demonstrate the efficacy of adaptive strategy compared with the fixed crash rate strategy and curriculum learning strategy. The ablation study further illustrates the effectiveness of our re-sampling strategy.

cs.LG↗

Coordinate-Aligned Multi-Camera Collaboration for Active Multi-Object Tracking

Active Multi-Object Tracking (AMOT) is a task where cameras are controlled by a centralized system to adjust their poses automatically and collaboratively so as to maximize the coverage of targets in their shared visual field. In AMOT, each camera only receives partial information from its observation, which may mislead cameras to take locally optimal action. Besides, the global goal, i.e., maximum coverage of objects, is hard to be directly optimized. To address the above issues, we propose a coordinate-aligned multi-camera collaboration system for AMOT. In our approach, we regard each camera as an agent and address AMOT with a multi-agent reinforcement learning solution. To represent the observation of each agent, we first identify the targets in the camera view with an image detector, and then align the coordinates of the targets in 3D environment. We define the reward of each agent based on both global coverage as well as four individual reward terms. The action policy of the agents is derived with a value-based Q-network. To the best of our knowledge, we are the first to study the AMOT task. To train and evaluate the efficacy of our system, we build a virtual yet credible 3D environment, named "Soccer Court", to mimic the real-world AMOT scenario. The experimental results show that our system achieves a coverage of 71.88%, outperforming the baseline method by 8.9%.

cs.CV↗

Revisiting QMIX: Discriminative Credit Assignment by Gradient Entropy Regularization

In cooperative multi-agent systems, agents jointly take actions and receive a team reward instead of individual rewards. In the absence of individual reward signals, credit assignment mechanisms are usually introduced to discriminate the contributions of different agents so as to achieve effective cooperation. Recently, the value decomposition paradigm has been widely adopted to realize credit assignment, and QMIX has become the state-of-the-art solution. In this paper, we revisit QMIX from two aspects. First, we propose a new perspective on credit assignment measurement and empirically show that QMIX suffers limited discriminability on the assignment of credits to agents. Second, we propose a gradient entropy regularization with QMIX to realize a discriminative credit assignment, thereby improving the overall performance. The experiments demonstrate that our approach can comparatively improve learning efficiency and achieve better performance.

cs.AI↗

Network Comparison with Interpretable Contrastive Network Representation Learning

Identifying unique characteristics in a network through comparison with another network is an essential network analysis task. For example, with networks of protein interactions obtained from normal and cancer tissues, we can discover unique types of interactions in cancer tissues. This analysis task could be greatly assisted by contrastive learning, which is an emerging analysis approach to discover salient patterns in one dataset relative to another. However, existing contrastive learning methods cannot be directly applied to networks as they are designed only for high-dimensional data analysis. To address this problem, we introduce a new analysis approach called contrastive network representation learning (cNRL). By integrating two machine learning schemes, network representation learning and contrastive learning, cNRL enables embedding of network nodes into a low-dimensional representation that reveals the uniqueness of one network compared to another. Within this approach, we also design a method, named i-cNRL, which offers interpretability in the learned results, allowing for understanding which specific patterns are only found in one network. We demonstrate the effectiveness of i-cNRL for network comparison with multiple network models and real-world datasets. Furthermore, we compare i-cNRL and other potential cNRL algorithm designs through quantitative and qualitative evaluations.

cs.LG↗