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Jian Zhao

Publications and source records attributed to Jian Zhao.

At least 55 records · Page 3Linked to original sources

From Structure to Synergy: A Survey of Vision-Language Perception Paradigm Evolution in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have recently made remarkable progress in unifying vision-language understanding and reasoning, especially following the introduction of models such as OpenAI's O-series and DeepSeek's R-series, which have driven a paradigm shift toward perception-centric intelligence. However, there remains a lack of systematic surveys that examine perception from a truly unified vision-language perspective -- one that treats vision and language as an inseparable modality. Existing reviews are often fragmented, focusing separately on either vision or language, and thus rarely capture the cross-modal evolution of perception as an integrated capability. To bridge this gap, we present the first systematic survey of unified vision-language perception in MLLMs. Specifically, we (1) formalize MLLM perception as an intrinsic, unified vision-language capability analogous to human innate perception, (2) introduce a five-stage taxonomy tracing the paradigm evolution of MLLM perception and survey representative methods and milestones at each phase, and (3) identify open challenges and outline promising research directions toward truly general, unified multimodal intelligence. We hope our study will provide both a foundational understanding and an actionable roadmap to foster further innovation on the path toward artificial general intelligence (AGI).

cs.CL↗

DNN Koopman-Based Deviation Compensation for UGV Path Tracking Control on Coupled Slope and Potholed Road

Unmanned ground vehicles (UGVs) operating in off-road scenarios are confronted with complex terrain disturbances that can substantially degrade path tracking performance. To address this challenge, this paper proposes a deep neural network (DNN) Koopman-based deviation compensation strategy for UGV path tracking control. Firstly, based on the vehicle dynamic function on coupled slope, an adaptive forgetting recursive least squares method with decoupled error terms is designed to estimate tire cornering stiffness. On this basis, a Laguerre model predictive control (LMPC) path tracking control strategy is designed by incorporating Laguerre functions, which can reduce computational resource usage while maintaining reliable tracking performance across different coupled slope scenarios. Then, by integrating Koopman operator theory with DNN, a DNN Koopman (DK) path deviation compensation method is proposed, which significantly improves the path tracking accuracy of UGV under potholed road disturbances. Furthermore, an event-triggered parallel cooperative (EPC) compensation mechanism that couples LMPC with DK is established based on compensation activation criteria and credibility verification. This mechanism improves path tracking accuracy on potholed road while ensuring the feasibility of overall steering command and stability of vehicle after DK compensation. Finally, a hardware-in-the-loop (HiL) experimental platform is constructed for validation. Experimental results demonstrate that the proposed UGV path tracking strategy improves tracking performance by more than 11.5% across multiple operating conditions.

cs.RO↗

Bridging Data-Driven and Model-Based Methods: A Learn-to-Optimize Architecture for Distributed Optimal Power Flow

This letter proposes a learn-to-optimize (LTO) architecture for distributed optimal power flow (D-OPF) as the nexus between data-driven and model-based methods. By unfolding alternating direction method of multipliers (ADMM) into a deep neural network (NN) and embedding differentiable optimization layers, our architecture realizes near-instantaneous interpretable distributed decision-making. For mainstream relaxed formulations of D-OPF, the decisions from our architecture achieve comparable optimality with that of state-of-the-art solvers and excelled feasibility compared with existing data-driven approaches. Comparative case studies underpin the effectiveness of our architecture regarding the optimality and feasibility.

eess.SY↗

Redirecting the Flow: Image Customization through Attention Distribution Shift

Subject-driven image customization aims to generate images that not only follow textual instructions but also preserve the identity of a given reference subject. Existing approaches, including test-time fine-tuning, encoder-based methods, and token competition in shared attention spaces, suffer from limited efficiency, misalignment between extracted reference features and the generative process, and interference from irrelevant information. To address these limitations, we formulate the customization task as a distribution shift induced by incorporating reference images into text-to-image generation, and derive a Conditional Attention Distribution Shift formulation grounded in maximum entropy theory. Building on this formulation, we propose CustomShift, a dual-branch architecture based on Stable Diffusion 3. The Reference-Alignment Branch leverages self-attention between reference images and subject names to achieve layer-wise alignment with latent representations, while the Cross-Guidance Branch integrates textual and reference cues to guide generation. Experiments on the DreamBooth and Custom101 benchmarks demonstrate that our method consistently outperforms state-of-the-art approaches, achieving a better balance between semantic fidelity and subject consistency.

cs.CV↗

Semantic-VAE: Semantic-Alignment Latent Representation for Better Speech Synthesis

Mel-spectrograms have been widely used in zero-shot text-to-speech (TTS); their inherent redundancy leads to inefficiency in text-speech alignment. Compact VAE-based latent representations have emerged as a stronger alternative but exhibit an optimization dilemma: higher-dimensional latents improve reconstruction quality and speaker similarity but degrade intelligibility, while lower-dimensional latents improve intelligibility at the cost of reconstruction fidelity. To overcome this dilemma, we propose Semantic-VAE, which uses semantic alignment regularization in the latent space. This design alleviates the reconstruction-generation trade-off by capturing semantic structure in high-dimensional latent representations. When integrated into F5-TTS, our method achieves 2.10% WER and 0.64 speaker similarity on LibriSpeech-PC, outperforming mel-based systems and vanilla acoustic VAE baselines with improved training efficiency. Demo and codes: https://zhikangniu.github.io/semantic-vae/

eess.AS↗

STAGE-Claw: Automated State-based Agent Benchmarking for Realistic Scenarios

Large language models are increasingly used to power personal agents for everyday applications, but evaluating these agents remains a challenge. Existing benchmarks still rely on sandboxed artifacts, static task design, and coarse scoring, which hinder scalability and limit progress toward reliable personal-agent evaluation. This paper introduces STAGE-Claw, an automated framework for building and evaluating realistic personal-agent scenarios in state-based personal-computing environments. Given a task hint, STAGE-Claw automatically creates and validates a realistic benchmark task with its environment, task prompts, ground truth, and related verification programs. Agents are then evaluated in realistic operating environments, where performance is measured by the correctness of the final system state rather than only the textual response. Using STAGE-Claw, this paper creates a benchmark with 40 challenging real scenario agent tasks, evaluates 11 frontier models, and analyzes their task scores, costs, tool-call reliability, and common failure patterns. Overall, STAGE-Claw offers a scalable, state-based way to evaluate agents in realistic user scenarios.

cs.AI↗

Power System Robust State Estimation As a Layer: An Optimization-embedded End-to-end Learning Approach

Serving as an essential prerequisite for modern power system operation, robust state estimation (RSE) could effectively resist noises and outliers in measurements. The emerging neural network (NN) based end-to-end (E2E) learning framework enables real-time application of RSE but potentially yields solutions that are statistically accurate yet physically inconsistent. To bridge this gap, this work proposes a novel E2E learning based RSE framework, where the convex-relaxed RSE problem is innovatively constructed as an explicit differentiable layer into an NN as the first trial. This optimization-embedded layer (termed as `Opt-Layer` in our work) serves as a solver of the RSE problem. Then, the relaxed solutions are recovered through post-processing layers. Through seamlessly embedding the underlying KKT conditions into the gradients during backward propagation, the physical consistency in the estimated states could be significantly enhanced, realizing lower measurement residuals. Also, the measurement weights are treated as learnable parameters of NN to enhance estimation robustness, enabling the Opt-Layer to actively denoise. A hybrid loss function is formulated to pursue accurate and physically consistent solutions. Extensive simulations have been carried out to demonstrate that the proposed framework can significantly improve the SE performance especially in terms of physical consistency on eight test systems, in comparison to classical E2E learning models, physics-informed NN (PINN) models, graph-based learning models, and conventional optimization-based approaches. The estimation performances under partial observability, severe noise contamination are systematically evaluated. Computational complexity and runtime analysis are also comprehensively demonstrated.

eess.SY↗

Humans' ALMANAC: A Human Collaboration Dataset of Action-Level Mental Model Annotations for Agent Collaboration

Recent advances in LLM agents have enabled complex cognitive capabilities, such as multi-step reasoning, planning, and tool use, that increasingly position these agents as human collaborators. Effective collaboration, however, requires collaborators to continuously maintain and align mental models of their own reasoning,partners' intentions, and shared goals during the collaborative process. Today's agents rarely develop such capabilities since they are primarily optimized for task completion, and the community lacks authentic human collaboration data with action-level mental model annotations that could guide agents toward process-level collaborative competence. To bridge this gap, we present ALMANAC, a dataset of Action-Level Mental model ANnotations for Agent Collaboration built from the Map Task, a classic dyadic routing task from social science. ALMANAC contains 2,987 collaboration actions, each paired with theory-informed mental model annotations that record the participants' self-reasoning, perceived partner intent, and perceived team goal. We benchmark six LLMs on predicting humans' next-turn behavior and mental models. Our results demonstrate ALMANAC's utility in evaluating models' ability to simulate human collaborative behaviors and infer their underlying mental models.

cs.AI↗

Exploring Above-neck Unimanual Swipe Gestures for Off-Device Earable Interaction

Despite their growing popularity, in-ear Earable / Hearable devices (i.e., ear-mounted wearables) face interaction challenges due to limited input space and compact form factors. To enhance interaction capabilities, researchers are exploring off-device hand-based input spaces above the neck using midair and onskin gestures. However, existing literature primarily focuses on axial swipes (i.e., horizontal and vertical), leaving nonaxial swipes (i.e., unidirectional swipes with varied orientations) and angular swipes (e.g., L, U, or V) largely underexplored despite their potential interaction advantages. To address this gap, we conducted a within-subject gesture motion analysis study with 24 participants, analyzing 5,568 swipes of varying shape, orientation, and complexity. Our results revealed preferred starting and ending regions for different unidirectional and angular swipe shapes, as well as intuitive swipe shapes within the off-device, above-neck manual interaction space. We further examine off-device swipe characteristics, discuss the feasibility of recognizing these earable gestures with current sensing technologies, and highlight their potential application in various scenarios. These findings broaden the understanding of off-device earable gestures and provide design insights for integrating suitable nonaxial and angular swipes alongside traditional axial gestures to enhance interaction with in-ear earable devices.

cs.HC↗

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or reloading affect only a localized region around the weapon (the scope), while continuous camera and movement signals govern stable surroundings. We propose SCOPE, which inserts a conditioning module into each transformer block of a pretrained video diffusion model. It reshapes features into per-pixel temporal sequences so that each position computes its action response from local visual content. This separates in-scope effects from out-of-scope generation without segmentation labels. We also introduce CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry. It comprises 69K clips from 7 titles with 10-DoF controller signals, curated to remove gameplay bias. The model learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes. Experiments confirm strong action responsiveness, precise scope separation, and effective cross-game generalization.

cs.CV↗

TIE: Time Interval Encoding for Video Generation over Events

Director-style prompting, robotic action prediction, and interactive video agents demand temporal grounding over concurrent events -- a regime in which 68% of general clips and over 99% of robotics/gameplay clips contain overlapping events, yet existing multi-event generators rest on a single-active-prompt assumption. However, modern video generators, such as Diffusion Transformers (DiT), represent time as discrete points through point-wise positional encodings. This formulation creates a fundamental dimension mismatch: temporally extended intervals and overlapping events are mathematically unrepresentable to the attention mechanism. In this paper, we propose Time Interval Encoding (TIE), a principled, plug-and-play interval-aware generalization of rotary embeddings that elevates time intervals to first-class primitives inside DiT cross-attention. Rather than introducing another heuristic interval embedding, we show that, within RoPE-compatible bilinear attention, TIE is characterized by two basic principles: Temporal Integrability, which requires an event to aggregate positional evidence over its full duration, and Duration Invariance, which removes the trivial bias toward longer intervals. Under a uniform kernel, this characterization yields an efficient closed-form sinc-based solution that preserves the standard attention interface and naturally attenuates boundary noise through interval integration. Empirically, TIE preserves the visual quality of the base DiT model while substantially improving temporal controllability. In our experiments on the OmniEvents dataset, it improves human-verified Temporal Constraint Satisfaction Rate from 77.34% to 96.03% and reduces temporal boundary error from 0.261s to 0.073s, while also improving trajectory-level temporal alignment metrics. The code and dataset are available at https://github.com/MatrixTeam-AI/TIE.

cs.CV↗

Metis: Learning to Jailbreak LLMs via Self-Evolving Metacognitive Policy Optimization

Red teaming is critical for uncovering vulnerabilities in Large Language Models (LLMs). While automated methods have improved scalability, existing approaches often rely on static heuristics or stochastic search, rendering them brittle against advanced safety alignment. To address this, we introduce Metis, a framework that reformulates jailbreaking as inference-time policy optimization within an adversarial Partially Observable Markov Decision Process (POMDP). Metis employs a self-evolving metacognitive loop to perform causal diagnosis of a target's defense logic and leverages structured feedback as a semantic gradient to refine its policy, offering enhanced interpretability through transparent reasoning traces. Extensive evaluations across 10 diverse models demonstrate that Metis achieves the strongest average Attack Success Rate (ASR) among compared methods at 89.2%, maintaining high efficacy on resilient frontier models (e.g., 76.0% on O1 and 78.0% on GPT-5-chat) where traditional baselines exhibit substantial performance degradation. By replacing redundant exploration with directed optimization, Metis reduces token costs by an average of 8.2x and up to 11.4x. Our analysis reveals that current defenses remain vulnerable to internally-steered, closed-loop reasoning trajectories under the tested settings, highlighting a critical need for next-generation defenses capable of reasoning about safety dynamically during inference.

cs.LG↗

DrawMotion: Generating 3D Human Motions by Freehand Drawing

Text-to-motion generation, which translates textual descriptions into human motions, faces the challenge that users often struggle to precisely convey their intended motions through text alone. To address this issue, this paper introduces DrawMotion, an efficient diffusion-based framework designed for multi-condition scenarios. DrawMotion generates motions based on both a conventional text condition and a novel hand-drawing condition, which provide semantic and spatial control over the generated motions, respectively. Specifically, we tackle the fine-grained motion generation task from three perspectives: 1) freehand drawing condition. To accurately capture users' intended motions without requiring tedious textual input, we develop an algorithm to automatically generate hand-drawn stickman sketches across different dataset formats; 2) multi-condition fusion. We propose a Multi-Condition Module (MCM) that is integrated into the diffusion process, enabling the model to exploit all possible condition combinations while reducing computational complexity compared to conventional approaches; and 3) training-free guidance. Notably, the MCM in DrawMotion ensures that its intermediate features lie in a continuous space, allowing classifier-guidance gradients to update the features and thereby aligning the generated motions with user intentions while preserving fidelity. Quantitative experiments and user studies demonstrate that the freehand drawing approach reduces user time by approximately 46.7% when generating motions aligned with their imagination. The code, demos, and relevant data are publicly available at https://github.com/InvertedForest/DrawMotion.

cs.CV↗

Learning Stateful Predictive Knowledge From Experience

As large language model (LLM) agents increasingly learn from experience, they primarily rely on trajectory-level reflection to extract insights. Viewed through the lens of predictive knowledge, we argue that this approach operates on episodic hindsight rather than predictive foresight, yielding brittle, path-dependent heuristics. To address this, we propose Stateful Knowledge Learning (SKL). SKL shifts the agent's focus from trajectory-level summarization to maintaining Stateful Knowledge: explicit, declarative predictive assessments anchored to state. We first demonstrate a motivating example showing how stateful knowledge provides granularity, enhances generalization, and enables knowledge bootstrapping. To further scale up the idea, we introduce two algorithms via self-distillation (SKL-SD) and reinforcement learning (SKL-RL), training agents to autonomously extract state-grounded predictive knowledge from experience and learn to leverage it for policy making. Experiments on interactive environments (WebShop, ScienceWorld) and a complex reasoning task (ChessPuzzles) demonstrate that equipping models with the inherent ability to learn stateful predictive knowledge significantly outpaces current reflection-based training paradigms.

cs.CL↗

AffineLens: Capturing the Continuous Piecewise Affine Functions of Neural Networks

Piecewise affine neural networks (PANNs) provide a principled geometric perspective on neural network expressivity by characterizing the input--output map as a continuous piecewise affine (CPA) function whose complexity is governed by the number, arrangement, and shapes of its affine regions. However, existing interpretability and expressivity analyses often rely on indirect proxies (e.g., activation statistics or theoretical upper bounds) and rarely offer practical, accurate tools for enumerating and visualizing the induced region partition under realistic architectures and bounded input domains. In this work, we present AffineLens, a unified framework for computing the hyperplane arrangements and polyhedral structures underlying PANNs. Given a calibrated (bounded) input polytope, AffineLens identifies the subset of neuron-induced hyperplanes that intersect the domain, enumerates the resulting affine sub-regions in a layer-wise manner, and returns provably non-empty maximal CPA regions together with interior representatives. The framework further provides visualizations of region partitioning and decision boundaries, enabling qualitative inspection alongside quantitative region counts. By exploiting the affine restriction property of CPA networks under fixed activation patterns, AffineLens supports a broad class of modern components, including batch normalization, pooling, residual connections, multilayer perceptrons, and convolutional layers. Finally, we use AffineLens to perform a systematic empirical study of architectural expressivity, comparing networks through region complexity metrics and revealing how design choices influence the geometry of learned functions.

cs.LG↗

X-Voice: Enabling Everyone to Speak 30 Languages via Zero-Shot Cross-Lingual Voice Cloning

In this paper, we present X-Voice, a 0.4B multilingual zero-shot voice cloning model that clones arbitrary voices and enables everyone to speak 30 languages. X-Voice is trained on a 420K-hour multilingual corpus using the International Phonetic Alphabet (IPA) as a unified representation. To eliminate the reliance on prompt text without complex preprocessing like forced alignment, we design a two-stage training paradigm. In Stage 1, we establish X-Voice$_{\text{s1}}$ through standard conditional flow-matching training and use it to synthesize 10K hours of speaker-consistent segments as audio prompts. In Stage 2, we fine-tune on these audio pairs with prompt text masked to derive X-Voice$_{\text{s2}}$, which enables zero-shot voice cloning without requiring transcripts of audio prompts. Architecturally, we extend F5-TTS by implementing a dual-level injection of language identifiers and decoupling and scheduling of Classifier-Free Guidance to facilitate multilingual speech synthesis. Subjective and objective evaluation results demonstrate that X-Voice outperforms existing flow-matching based multilingual systems like LEMAS-TTS and achieves zero-shot cross-lingual cloning capabilities comparable to billion-scale models such as Qwen3-TTS. To facilitate research transparency and community advancement, we open-source all related resources.

cs.SD↗

ChipLingo: A Systematic Training Framework for Large Language Models in EDA

With the rapid advancement of semiconductor technology, Electronic Design Automation (EDA) has become an increasingly knowledge-intensive and document-driven engineering domain. Although large language models (LLMs) have shown strong general capabilities, applying them directly to EDA remains challenging due to limited domain expertise, cross-tool knowledge confusion, and degraded retrieval-augmented generation (RAG) performance after domain training. To address these issues, this paper presents ChipLingo, a systematic training pipeline for domain-adapted LLMs tailored to EDA scenarios. ChipLingo consists of three stages: domain corpus construction with multi-source data curation and QA augmentation, domain-adaptive pretraining with comparisons of different parameter training strategies, and instruction alignment with RAG scenario training under diverse retrieval conditions. We also curate an internal benchmark, EDA-Bench, covering representative EDA tool scenarios, with plans for public release. Experiments show that ChipLingo-8B achieves 59.7% accuracy on EDA-Bench, outperforming the same-scale base model and some larger general-purpose models. ChipLingo-32B reaches 70.02%, approaching leading closed-source commercial models. Further analysis shows that QA augmentation improves domain performance, Partial FT offers a better balance between adaptation and general capability retention than LoRA, and explicit RAG scenario training mitigates the decline in retrieval utilization after domain training. These results demonstrate the practical value of systematic domain training for knowledge-intensive EDA tasks and provide a foundation for future EDA agents and external-knowledge-driven systems.

cs.LG↗

MindTrellis: Co-Creating Knowledge Structures with AI through Interactive Visual Exploration

Knowledge workers face increasing challenges in synthesizing information from multiple documents into structured conceptual understanding. This process is inherently iterative: users explore content, identify relationships between concepts, and continuously reorganize their mental models. However, current approaches offer limited support. LLM-based systems let users query information but not shape how knowledge is organized; manual tools like mind maps support structure creation but lack intelligent assistance. This leaves an open opportunity: supporting collaborative construction where users and AI jointly develop an evolving knowledge representation. We present MindTrellis, an interactive visual system where users and AI collaboratively build a dynamic knowledge graph. Users can query the graph to retrieve document-grounded information, and contribute by introducing new concepts, modifying relationships, and reorganizing the hierarchy to reflect their developing understanding. In a user study where 12 participants created slide decks, MindTrellis outperformed retrieval-only baselines in knowledge organization and cognitive load, as measured by expert ratings of content coverage and structural quality.

cs.HC↗