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Jian Zhao

Publications and source records attributed to Jian Zhao.

At least 163 records · Page 9Linked to original sources

Can 1B LLM Surpass 405B LLM? Rethinking Compute-Optimal Test-Time Scaling

Test-Time Scaling (TTS) is an important method for improving the performance of Large Language Models (LLMs) by using additional computation during the inference phase. However, current studies do not systematically analyze how policy models, Process Reward Models (PRMs), and problem difficulty influence TTS. This lack of analysis limits the understanding and practical use of TTS methods. In this paper, we focus on two core questions: (1) What is the optimal approach to scale test-time computation across different policy models, PRMs, and problem difficulty levels? (2) To what extent can extended computation improve the performance of LLMs on complex tasks, and can smaller language models outperform larger ones through this approach? Through comprehensive experiments on MATH-500 and challenging AIME24 tasks, we have the following observations: (1) The compute-optimal TTS strategy is highly dependent on the choice of policy model, PRM, and problem difficulty. (2) With our compute-optimal TTS strategy, extremely small policy models can outperform larger models. For example, a 1B LLM can exceed a 405B LLM on MATH-500. Moreover, on both MATH-500 and AIME24, a 0.5B LLM outperforms GPT-4o, a 3B LLM surpasses a 405B LLM, and a 7B LLM beats o1 and DeepSeek-R1, while with higher inference efficiency. These findings show the significance of adapting TTS strategies to the specific characteristics of each task and model and indicate that TTS is a promising approach for enhancing the reasoning abilities of LLMs.

cs.CL↗

Code Shaping: Iterative Code Editing with Free-form AI-Interpreted Sketching

We introduce the concept of code shaping, an interaction paradigm for editing code using free-form sketch annotations directly on top of the code and console output. To evaluate this concept, we conducted a three-stage design study with 18 different programmers to investigate how sketches can communicate intended code edits to an AI model for interpretation and execution. The results show how different sketches are used, the strategies programmers employ during iterative interactions with AI interpretations, and interaction design principles that support the reconciliation between the code editor and sketches. Finally, we demonstrate the practical application of the code shaping concept with two use case scenarios, illustrating design implications from the study.

cs.HC↗

LEAF: Unveiling Two Sides of the Same Coin in Semi-supervised Facial Expression Recognition

Semi-supervised learning has emerged as a promising approach to tackle the challenge of label scarcity in facial expression recognition (FER) task. However, current state-of-the-art methods primarily focus on one side of the coin, i.e., generating high-quality pseudo-labels, while overlooking the other side: enhancing expression-relevant representations. In this paper, we unveil both sides of the coin by proposing a unified framework termed hierarchicaL dEcoupling And Fusing (LEAF) to coordinate expression-relevant representations and pseudo-labels for semi-supervised FER. LEAF introduces a hierarchical expression-aware aggregation strategy that operates at three levels: semantic, instance, and category. (1) At the semantic and instance levels, LEAF decouples representations into expression-agnostic and expression-relevant components, and adaptively fuses them using learnable gating weights. (2) At the category level, LEAF assigns ambiguous pseudo-labels by decoupling predictions into positive and negative parts, and employs a consistency loss to ensure agreement between two augmented views of the same image. Extensive experiments on benchmark datasets demonstrate that by unveiling and harmonizing both sides of the coin, LEAF outperforms state-of-the-art semi-supervised FER methods, effectively leveraging both labeled and unlabeled data. Moreover, the proposed expression-aware aggregation strategy can be seamlessly integrated into existing semi-supervised frameworks, leading to significant performance gains. Our code is available at \url{https://github.com/zfkarl/LEAF}.

cs.CV↗

Region-Guided Attack on the Segment Anything Model (SAM)

The Segment Anything Model (SAM) is a cornerstone of image segmentation, demonstrating exceptional performance across various applications, particularly in autonomous driving and medical imaging, where precise segmentation is crucial. However, SAM is vulnerable to adversarial attacks that can significantly impair its functionality through minor input perturbations. Traditional techniques, such as FGSM and PGD, are often ineffective in segmentation tasks due to their reliance on global perturbations that overlook spatial nuances. Recent methods like Attack-SAM-K and UAD have begun to address these challenges, but they frequently depend on external cues and do not fully leverage the structural interdependencies within segmentation processes. This limitation underscores the need for a novel adversarial strategy that exploits the unique characteristics of segmentation tasks. In response, we introduce the Region-Guided Attack (RGA), designed specifically for SAM. RGA utilizes a Region-Guided Map (RGM) to manipulate segmented regions, enabling targeted perturbations that fragment large segments and expand smaller ones, resulting in erroneous outputs from SAM. Our experiments demonstrate that RGA achieves high success rates in both white-box and black-box scenarios, emphasizing the need for robust defenses against such sophisticated attacks. RGA not only reveals SAM's vulnerabilities but also lays the groundwork for developing more resilient defenses against adversarial threats in image segmentation.

cs.CV↗

EraseAnything: Enabling Concept Erasure in Rectified Flow Transformers

Removing unwanted concepts from large-scale text-to-image (T2I) diffusion models while maintaining their overall generative quality remains an open challenge. This difficulty is especially pronounced in emerging paradigms, such as Stable Diffusion (SD) v3 and Flux, which incorporate flow matching and transformer-based architectures. These advancements limit the transferability of existing concept-erasure techniques that were originally designed for the previous T2I paradigm (e.g., SD v1.4). In this work, we introduce EraseAnything, the first method specifically developed to address concept erasure within the latest flow-based T2I framework. We formulate concept erasure as a bi-level optimization problem, employing LoRA-based parameter tuning and an attention map regularizer to selectively suppress undesirable activations. Furthermore, we propose a self-contrastive learning strategy to ensure that removing unwanted concepts does not inadvertently harm performance on unrelated ones. Experimental results demonstrate that EraseAnything successfully fills the research gap left by earlier methods in this new T2I paradigm, achieving state-of-the-art performance across a wide range of concept erasure tasks.

cs.CV↗

Complex-valued 3D atomic spectroscopy with Gaussian-assisted inline holography

When a laser-cooled atomic sample is optically excited, the envelope of coherent forward scattering can often be decomposed into a few complex Gaussian profiles. The convenience of Gaussian propagation helps addressing key challenges in digital holography. In this work, we develop a Gaussian-decomposition-assisted approach to inline holography, for single-shot, simultaneous measurements of absorption and phase-shift profiles of small atomic samples sparsely distributed in 3D. The samples' axial positions are resolved with micrometer resolution, and their spectroscopy are extracted from complex-valued images recorded at various probe frequencies. The phase-angle readout is not only robust against transition saturation, but also insensitive to atom-number and optical-pumping-induced interaction-strength fluctuations. Benefiting from such features, we achieve hundred-kHz-level single-shot resolution to the transition frequency of a $^{87}$Rb D2 line, with merely hundreds of atoms. We further demonstrate single-shot 3D field sensing by measuring local light shifts to the atomic array with micrometer spatial resolution.

physics.atom-ph↗

Anger Speaks Louder? Exploring the Effects of AI Nonverbal Emotional Cues on Human Decision Certainty in Moral Dilemmas

Exploring moral dilemmas allows individuals to navigate moral complexity, where a reversal in decision certainty, shifting toward the opposite of one's initial choice, could reflect open-mindedness and less rigidity. This study probes how nonverbal emotional cues from conversational agents could influence decision certainty in moral dilemmas. While existing research heavily focused on verbal aspects of human-agent interaction, we investigated the impact of agents expressing anger and sadness towards the moral situations through animated chat balloons. We compared these with a baseline where agents offered same responses without nonverbal cues. Results show that agents displaying anger significantly caused reversal shifts in decision certainty. The interaction between participant gender and agents' nonverbal emotional cues significantly affects participants' perception of AI's influence. These findings reveal that even subtly altering agents' nonverbal cues may impact human moral decisions, presenting both opportunities to leverage these effects for positive outcomes and ethical risks for future human-AI systems.

cs.HC↗

SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMAC

The availability of challenging simulation environments is pivotal for advancing the field of Multi-Agent Reinforcement Learning (MARL). In cooperative MARL settings, the StarCraft Multi-Agent Challenge (SMAC) has gained prominence as a benchmark for algorithms following centralized training with decentralized execution paradigm. However, with continual advancements in SMAC, many algorithms now exhibit near-optimal performance, complicating the evaluation of their true effectiveness. To alleviate this problem, in this work, we highlight a critical issue: the default opponent policy in these environments lacks sufficient diversity, leading MARL algorithms to overfit and exploit unintended vulnerabilities rather than learning robust strategies. To overcome these limitations, we propose SMAC-HARD, a novel benchmark designed to enhance training robustness and evaluation comprehensiveness. SMAC-HARD supports customizable opponent strategies, randomization of adversarial policies, and interfaces for MARL self-play, enabling agents to generalize to varying opponent behaviors and improve model stability. Furthermore, we introduce a black-box testing framework wherein agents are trained without exposure to the edited opponent scripts but are tested against these scripts to evaluate the policy coverage and adaptability of MARL algorithms. We conduct extensive evaluations of widely used and state-of-the-art algorithms on SMAC-HARD, revealing the substantial challenges posed by edited and mixed strategy opponents. Additionally, the black-box strategy tests illustrate the difficulty of transferring learned policies to unseen adversaries. We envision SMAC-HARD as a critical step toward benchmarking the next generation of MARL algorithms, fostering progress in self-play methods for multi-agent systems. Our code is available at https://github.com/devindeng94/smac-hard.

cs.AI↗

RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement

Traditionally, AI development for two-player zero-sum games has relied on two primary techniques: decision trees and reinforcement learning (RL). A common approach involves using a fixed decision tree as one player's strategy while training an RL agent as the opponent to identify vulnerabilities in the decision tree, thereby improving its strategic strength iteratively. However, this process often requires significant human intervention to refine the decision tree after identifying its weaknesses, resulting in inefficiencies and hindering full automation of the strategy enhancement process. Fortunately, the advent of Large Language Models (LLMs) offers a transformative opportunity to automate the process. We propose RL-LLM-DT, an automatic decision tree generation method based on RL Evaluation and LLM Enhancement. Given an initial decision tree, the method involves two important iterative steps. Response Policy Search: RL is used to discover counter-strategies targeting the decision tree. Policy Improvement: LLMs analyze failure scenarios and generate improved decision tree code. In our method, RL focuses on finding the decision tree's flaws while LLM is prompted to generate an improved version of the decision tree. The iterative refinement process terminates when RL can't find any flaw of the tree or LLM fails to improve the tree. To evaluate the effectiveness of this integrated approach, we conducted experiments in a curling game. After iterative refinements, our curling AI based on the decision tree ranks first on the Jidi platform among 34 curling AIs in total, which demonstrates that LLMs can significantly enhance the robustness and adaptability of decision trees, representing a substantial advancement in the field of Game AI. Our code is available at https://github.com/Linjunjie99/RL-LLM-DT.

cs.AI↗

Explaining Model Overfitting in CNNs via GMM Clustering

Convolutional Neural Networks (CNNs) have demonstrated remarkable prowess in the field of computer vision. However, their opaque decision-making processes pose significant challenges for practical applications. In this study, we provide quantitative metrics for assessing CNN filters by clustering the feature maps corresponding to individual filters in the model via Gaussian Mixture Model (GMM). By analyzing the clustering results, we screen out some anomaly filters associated with outlier samples. We further analyze the relationship between the anomaly filters and model overfitting, proposing three hypotheses. This method is universally applicable across diverse CNN architectures without modifications, as evidenced by its successful application to models like AlexNet and LeNet-5. We present three meticulously designed experiments demonstrating our hypotheses from the perspectives of model behavior, dataset characteristics, and filter impacts. Through this work, we offer a novel perspective for evaluating the CNN performance and gain new insights into the operational behavior of model overfitting.

cs.LG↗

Rethinking Sampling Strategies for Unsupervised Person Re-identification

Unsupervised person re-identification (re-ID) remains a challenging task. While extensive research has focused on the framework design and loss function, this paper shows that sampling strategy plays an equally important role. We analyze the reasons for the performance differences between various sampling strategies under the same framework and loss function. We suggest that deteriorated over-fitting is an important factor causing poor performance, and enhancing statistical stability can rectify this problem. Inspired by that, a simple yet effective approach is proposed, termed group sampling, which gathers samples from the same class into groups. The model is thereby trained using normalized group samples, which helps alleviate the negative impact of individual samples. Group sampling updates the pipeline of pseudo-label generation by guaranteeing that samples are more efficiently classified into the correct classes. It regulates the representation learning process, enhancing statistical stability for feature representation in a progressive fashion. Extensive experiments on Market-1501, DukeMTMC-reID and MSMT17 show that group sampling achieves performance comparable to state-of-the-art methods and outperforms the current techniques under purely camera-agnostic settings. Code has been available at https://github.com/ucas-vg/GroupSampling.

cs.CV↗

Survey of User Interface Design and Interaction Techniques in Generative AI Applications

The applications of generative AI have become extremely impressive, and the interplay between users and AI is even more so. Current human-AI interaction literature has taken a broad look at how humans interact with generative AI, but it lacks specificity regarding the user interface designs and patterns used to create these applications. Therefore, we present a survey that comprehensively presents taxonomies of how a human interacts with AI and the user interaction patterns designed to meet the needs of a variety of relevant use cases. We focus primarily on user-guided interactions, surveying interactions that are initiated by the user and do not include any implicit signals given by the user. With this survey, we aim to create a compendium of different user-interaction patterns that can be used as a reference for designers and developers alike. In doing so, we also strive to lower the entry barrier for those attempting to learn more about the design of generative AI applications.

cs.HC↗

SurANet: Surrounding-Aware Network for Concealed Object Detection via Highly-Efficient Interactive Contrastive Learning Strategy

Concealed object detection (COD) in cluttered scenes is significant for various image processing applications. However, due to that concealed objects are always similar to their background, it is extremely hard to distinguish them. Here, the major obstacle is the tiny feature differences between the inside and outside object boundary region, which makes it trouble for existing COD methods to achieve accurate results. In this paper, considering that the surrounding environment information can be well utilized to identify the concealed objects, and thus, we propose a novel deep Surrounding-Aware Network, namely SurANet, for COD tasks, which introduces surrounding information into feature extraction and loss function to improve the discrimination. First, we enhance the semantics of feature maps using differential fusion of surrounding features to highlight concealed objects. Next, a Surrounding-Aware Contrastive Loss is applied to identify the concealed object via learning surrounding feature maps contrastively. Then, SurANet can be trained end-to-end with high efficiency via our proposed Spatial-Compressed Correlation Transmission strategy after our investigation of feature dynamics, and extensive experiments improve that such features can be well reserved respectively. Finally, experimental results demonstrate that the proposed SurANet outperforms state-of-the-art COD methods on multiple real datasets. Our source code will be available at https://github.com/kyh433/SurANet.

cs.CV↗

Panda or not Panda? Understanding Adversarial Attacks with Interactive Visualization

Adversarial machine learning (AML) studies attacks that can fool machine learning algorithms into generating incorrect outcomes as well as the defenses against worst-case attacks to strengthen model robustness. Specifically for image classification, it is challenging to understand adversarial attacks due to their use of subtle perturbations that are not human-interpretable, as well as the variability of attack impacts influenced by diverse methodologies, instance differences, and model architectures. Through a design study with AML learners and teachers, we introduce AdvEx, a multi-level interactive visualization system that comprehensively presents the properties and impacts of evasion attacks on different image classifiers for novice AML learners. We quantitatively and qualitatively assessed AdvEx in a two-part evaluation including user studies and expert interviews. Our results show that AdvEx is not only highly effective as a visualization tool for understanding AML mechanisms, but also provides an engaging and enjoyable learning experience, thus demonstrating its overall benefits for AML learners.

cs.HC↗

Gamifying XAI: Enhancing AI Explainability for Non-technical Users through LLM-Powered Narrative Gamifications

Artificial intelligence (AI) has become tightly integrated into modern technology, yet existing exploratory visualizations for explainable AI (XAI) are primarily designed for users with technical expertise. This leaves everyday users, who also regularly interact with AI systems, with limited resources to explore or understand AI technologies they use. We propose a novel framework that enables non-technical users to collect insights by conversing directly with visualization elements via LLM-powered narrative gamifications. We implemented a prototype that utilizes such gamification to facilitate non-technical users' exploration of AI embedding projections. We conducted a comparative study with 10 participants to assess our prototype quantitatively and qualitatively. Our study results indicate that although our prototype effectively enhances non-technical users' AI/XAI knowledge, and users believe they learn more through the gamification feature, it remains inconclusive whether the gamification itself leads to further improvements in understanding. In addition, opinions among participants regarding the framework's engagement are mixed: some believe it enhances their exploration of the visualizations, while others feel it disrupts their workflow.

cs.HC↗

MA-FSAR: Multimodal Adaptation of CLIP for Few-Shot Action Recognition

Applying large-scale vision-language pre-trained models like CLIP to few-shot action recognition (FSAR) can significantly enhance both performance and efficiency. While several studies have recognized this advantage, most of them resort to full-parameter fine-tuning to make CLIP's visual encoder adapt to the FSAR data, which not only costs high computations but also overlooks the potential of the visual encoder to engage in temporal modeling and focus on targeted semantics directly. To tackle these issues, we introduce MA-FSAR, a framework that employs the Parameter-Efficient Fine-Tuning (PEFT) technique to enhance the CLIP visual encoder in terms of action-related temporal and semantic representations. Our solution involves a Fine-grained Multimodal Adaptation, which is different from the previous attempts of PEFT in regular action recognition. Specifically, we first insert a Global Temporal Adaptation that only receives the class token to capture global motion cues efficiently. Then these outputs integrate with visual tokens to enhance local temporal dynamics by a Local Multimodal Adaptation, which incorporates text features unique to the FSAR support set branch to highlight fine-grained semantics related to actions. In addition to these token-level designs, we propose a prototype-level text-guided construction module to further enrich the temporal and semantic characteristics of video prototypes. Extensive experiments demonstrate our superior performance in various tasks using minor trainable parameters.

cs.CV↗

Models Are Codes: Towards Measuring Malicious Code Poisoning Attacks on Pre-trained Model Hubs

The proliferation of pre-trained models (PTMs) and datasets has led to the emergence of centralized model hubs like Hugging Face, which facilitate collaborative development and reuse. However, recent security reports have uncovered vulnerabilities and instances of malicious attacks within these platforms, highlighting growing security concerns. This paper presents the first systematic study of malicious code poisoning attacks on pre-trained model hubs, focusing on the Hugging Face platform. We conduct a comprehensive threat analysis, develop a taxonomy of model formats, and perform root cause analysis of vulnerable formats. While existing tools like Fickling and ModelScan offer some protection, they face limitations in semantic-level analysis and comprehensive threat detection. To address these challenges, we propose MalHug, an end-to-end pipeline tailored for Hugging Face that combines dataset loading script extraction, model deserialization, in-depth taint analysis, and heuristic pattern matching to detect and classify malicious code poisoning attacks in datasets and models. In collaboration with Ant Group, a leading financial technology company, we have implemented and deployed MalHug on a mirrored Hugging Face instance within their infrastructure, where it has been operational for over three months. During this period, MalHug has monitored more than 705K models and 176K datasets, uncovering 91 malicious models and 9 malicious dataset loading scripts. These findings reveal a range of security threats, including reverse shell, browser credential theft, and system reconnaissance. This work not only bridges a critical gap in understanding the security of the PTM supply chain but also provides a practical, industry-tested solution for enhancing the security of pre-trained model hubs.

cs.CR↗

EntAugment: Entropy-Driven Adaptive Data Augmentation Framework for Image Classification

Data augmentation (DA) has been widely used to improve the generalization of deep neural networks. While existing DA methods have proven effective, they often rely on augmentation operations with random magnitudes to each sample. However, this approach can inadvertently introduce noise, induce distribution shifts, and increase the risk of overfitting. In this paper, we propose EntAugment, a tuning-free and adaptive DA framework. Unlike previous work, EntAugment dynamically assesses and adjusts the augmentation magnitudes for each sample during training, leveraging insights into both the inherent complexities of training samples and the evolving status of deep models. Specifically, in EntAugment, the magnitudes are determined by the information entropy derived from the probability distribution obtained by applying the softmax function to the model's output. In addition, to further enhance the efficacy of EntAugment, we introduce a novel entropy regularization term, EntLoss, which complements the EntAugment approach. Theoretical analysis further demonstrates that EntLoss, compared to traditional cross-entropy loss, achieves closer alignment between the model distributions and underlying dataset distributions. Moreover, EntAugment and EntLoss can be utilized separately or jointly. We conduct extensive experiments across multiple image classification tasks and network architectures with thorough comparisons of existing DA methods. Importantly, the proposed methods outperform others without introducing any auxiliary models or noticeable extra computational costs, highlighting both effectiveness and efficiency. Code is available at https://github.com/Jackbrocp/EntAugment.

cs.CV↗