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Jiankang Deng

Publications and source records attributed to Jiankang Deng.

At least 19 recordsLinked to original sources

STEER: Route-Aware Adaptive Reasoning for Autonomous Driving

Vision-language action (VLA) models excel for end-to-end autonomous driving, yet their tendency to over-invoke chain-of-thought (CoT) reasoning mirrors a human cognitive pitfall: overthinking. Just as deliberate reasoning can slow or mislead human judgment in routine tasks, excessive CoT in VLA incurs unnecessary compute overhead and can paradoxically degrade planning performance. Recent research tackles this via adaptive reasoning, which dynamically modulates inference complexity by selectively triggering CoT for complex scenes while responding directly to routine ones. While prior adaptive methods rely on implicit adaptation, recent work shows that explicitly optimizing the route between CoT and direct responses yields superior performance, assuming scene-difficulty annotations which are labor-intensive, poorly scalable, and prone to error due to the subjectivity of judging driving complexity. We explore, for the first time, whether adaptive reasoning with explicit route optimization can be achieved without any scene-difficulty labeling. We introduce STEER, a generic over-reasoning mitigation strategy featuring two key components: (i) routing uncertainty-aware rollout, which calibrates sampling to align routing diversity with model uncertainty; and (ii) cross-route advantage credit assignment, which introduces a differential metric to reinforce optimal routing decisions based on environmental rewards rather than subjective labels. Extensive experiments on NAVSIM v1/v2 demonstrate that STEER is competitive with state-of-the-art methods in both planning quality and the Pareto front of inference efficiency.

cs.RO↗

Look Before You Reason: Implicit Visual Thinking for Efficient Multimodal Reasoning

Vision-language models (VLMs) have advanced rapidly in multimodal reasoning, yet they remain limited on tasks requiring fine-grained understanding of small or easily overlooked image regions. Recent thinking with images approaches mitigate this limitation by allowing models to inspect images through operations such as zooming, cropping, or code execution. While effective, their multi-turn interactions with VLMs introduce redundant token computation and slow inference, and separate region inspection from the reasoning step that depends on it. To address these issues, we propose Look Before You Reason (LoRe), an implicit visual thinking framework for efficient visual reasoning within a single-turn VLM interaction. Given an image and a question, LoRe predicts the most relevant image region, aligns it with the corresponding image patch features, and strengthens the associated key-value (KV) cache entries, enabling subsequent decoding to directly exploit the selected visual cues without additional visual inputs or explicit tool calls. We further employ reinforcement learning to guide the VLM toward identifying informative image regions and leveraging them during reasoning. To support fine-grained evaluation of multimodal reasoning, we introduce COCO-ObjQA, a large-scale benchmark for object-centric multimodal reasoning. Experiments on three challenging multimodal benchmarks demonstrate that LoRe consistently improves VLM reasoning performance with low additional inference overhead.

cs.CV↗

Test-Time Scaling with Diffusion Language Models via Reward-Guided Stitching

Reasoning with large language models often benefits from generating multiple chains-of-thought, but existing aggregation strategies are typically trajectory-level (e.g., selecting the best trace or voting on the final answer), discarding useful intermediate work from partial or "nearly correct" attempts. We propose Stitching Noisy Diffusion Thoughts, a self-consistency framework that turns cheap diffusion-sampled reasoning into a reusable pool of step-level candidates. Given a problem, we (i) sample many diverse, low-cost reasoning trajectories using a masked diffusion language model, (ii) score every intermediate step with an off-the-shelf process reward model (PRM), and (iii) stitch these highest-quality steps across trajectories into a composite rationale. This rationale is then used to recompute only the final answer. This modular pipeline separates exploration (diffusion) from evaluation and solution synthesis, avoiding monolithic unified hybrids while preserving broad search. Across math reasoning benchmarks, we find that step-level recombination is most beneficial on harder problems, and ablations highlight the importance of the final solver in converting stitched but imperfect rationales into accurate answers. Using low-confidence diffusion sampling with parallel, independent rollouts, our training-free framework improves average accuracy by up to 23.8% across six math and coding tasks. At the same time, it achieves up to a 1.8x latency reduction relative to both traditional diffusion models (e.g., Dream, LLaDA) and unified architectures (e.g., TiDAR). The code is available https://github.com/roymiles/diffusion-stitching

cs.CL↗

Listen, Reason, and Segment: Aligning LALMs with Editorial Judgment for Media Chapterization

Large Audio Language Models (LALMs) have made rapid progress on standardized benchmarks, yet their deployment in practical media workflows, curation, archival indexing, and content distribution remains largely unrealized. We identify automated audio chapterization, the task of segmenting continuous audio streams into thematically coherent chapters, as a demanding and commercially consequential setting that exposes this gap. Chapterization is challenging because boundaries are defined less by objective acoustic events than by subjective editorial judgment, requiring models to reason sequentially over long acoustic contexts and approximate creator-authored boundary decisions. We present AudioChaps, a post-training framework for aligning end-to-end LALMs for this task via Group Relative Policy Optimization (GRPO) guided by Chain-of-Thought (CoT) reasoning. To support training and evaluation, we curate three datasets: AudioChaps-Alignment, derived from creator-annotated chapter boundaries on YouTube; AudioChaps-CoT, which provides structured supervision for well-formatted, high-quality, and evidence-grounded boundary reasoning; and AudioChaps-Eval, a held-out benchmark for audio chapterization. Applying GRPO directly without a Supervised Fine-Tuning (SFT) cold start, AudioChaps-R1-Zero already improves average F1 by 33 points over the state-of-the-art LALM Audio-Flamingo-3-Think. The AudioChaps framework produces our final aligned LALM, AudioChaps-R1, which improves average F1 by 49 points. These results demonstrate that GRPO-trained LALMs can reliably transform unstructured auditory streams into navigable, structured media. Our code, models, and dataset resources will be released upon acceptance at https://github.com/ta012/AudioChaps.

cs.SD↗

Forward Dynamics Models

Vision-language-action (VLA) models and world action models (WAMs) have advanced robotic policy learning by building on pretrained vision-language models (VLMs) and video generative models (VGMs), respectively. Yet VLAs learn without explicit supervision from future world states, while WAMs that condition actions on predicted futures incur extra inference cost and let visual prediction errors propagate into actions. We present Forward Dynamics Models (FDM), a family of robotic action models that couples action and future world-state prediction through an action-to-future paradigm. Future prediction is conditioned on action features, never the reverse: end-to-end training lets ground-truth future states supervise the policy through these features, while prediction errors cannot propagate into actions. At inference, FDM skips future generation entirely, avoiding its computational cost. The paradigm is backbone-agnostic, and we instantiate it with both VLM and VGM backbones. Experiments in simulation and on real robots demonstrate the effectiveness of FDM across both backbone families, achieving a state-of-the-art 99.4% average success rate on LIBERO and absolute gains of up to 13% over VLA and WAM methods on real-world tasks.

cs.RO↗

DiffMorphGrasp: A Diffusion Framework Conditioned on Hand Morphology for Cross-Embodiment Grasp Generation

As robots are deployed across diverse environments, manipulation tasks require robot hands with different morphologies to satisfy varying task requirements, hardware capabilities, and cost constraints. However, transferring grasping policies learned on one robot hand to another with a different morphology remains a fundamental challenge due to variations in kinematic structures and degrees of freedom across embodiments. To address these limitations, we propose DiffMorphGrasp, the first diffusion-based framework that incorporates hand morphology information into the generative process for cross-embodiment dexterous grasping. The proposed approach maps grasps from diverse robotic hands into a reference hand pose, providing a common space for learning. Grasp generation is then continuously conditioned on structured representations of hand kinematics, encoded as graphs derived from hand configurations, together with object geometry. In addition, we introduce a loss function that computes joint-level errors over the hand kinematic structure to constrain the generated grasps during training. To evaluate DiffMorphGrasp, we construct a new benchmark for assessing grasp generation performance across robot hands with different morphologies. Extensive experiments demonstrate that DiffMorphGrasp achieves strong zero-shot generalization to unseen hand morphologies, enabling scalable cross-embodiment grasp deployment. Project page: https://georgewuzy.github.io/DiffMorphGrasp-website

cs.RO↗

Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation

Recent advances in 4D Human-Object Interaction (HOI) generation have enabled increasingly realistic motion synthesis, particularly for single-object manipulation. Yet current research overlooks an inherent property of human behavior: people naturally coordinate both hands and manipulate multiple objects simultaneously. To address this gap, we present Dex2HOI, a unified diffusion model for single- and two-object HOI synthesis from text. At its core, Dex2HOI employs a Dual-Stream Diffusion approach, where each object is processed in a dedicated interaction stream and coordinated through bidirectional cross-attention. To synthesize the final motion, we introduce a Motion Fusion Network integrated with novel hand-relative object representations and contact-aware conditioning applied across the whole sequence. By sampling the diffusion process autoregressively over prefix-conditioned windows, Dex2HOI generates arbitrarily long sequences at real-time speed omitting redundant test-time optimization, achieving up to x540 inference speed-up over prior state-of-the-art methods. Extensive evaluation on both single- and two-object benchmarks demonstrates state-of-the-art quantitative results, marking a step beyond conventional single-object HOI generation and toward expressive multi-object manipulation. Project: https://cpratikaki.github.io/dex2hoi/

cs.CV↗

AVT-Fabric: Active Visuo-Tactile Perception via Adaptive Evidence Selection for Efficient Robotic Fabric Comparison

Robotic fabric comparison needs to actively combine visual appearance and tactile cues. Here, we present AVT-Fabric, an RGB-first framework that allocates tactile evidence according to the difficulty of each comparison. A dual-scale gate evaluates answer-token confidence and raw logit separation to determine whether another force-tagged GelSight observation is needed. Compact textual memory preserves the executed history, and majority voting consolidates the selected predictions. On 400 held-out comparisons, AVT-Fabric achieves 98.0% accuracy with a compact 7B Multimodal Large Language Model (MLLM), surpassing the 94.0% reported by the 90B MLLM-Fabric baseline by 4.0 percentage points while processing only 1.60 of five available stages on average. It improves on matched passive inference by 9.25 percentage points and reduces model-side latency by 61.8%, while also improving on RGB-only accuracy. Four additional MLLM backbones support the generalizability, accuracy, and efficiency of the framework. This framework is also deployed on a real robotic system, achieving 78.1% pairwise ranking accuracy and correct fabric selection in seven of eight application scenarios. AVT-Fabric demonstrates that adaptive evidence selection can improve both the accuracy and efficiency of robotic visuo-tactile reasoning.

cs.RO↗

Caption-once, Frames-on-Demand: Visual-Need Routing for Budget-Aware Agentic Long Video Understanding

Long-video understanding on edge devices must reason over hours of content under tight compute and bandwidth budgets. Subsampling visual tokens loses temporal structure, while text-only video memories lose fine-grained visual attributes. We observe a visual-textual duality: language memories carry long-range temporal structure better than dense frames, while pixels remain decisive for attribute-level perception. Building on this insight, we propose Caption-once, Frames-onDemand (CFD), a budget-aware edge-cloud agentic framework. The edge runs a single offline captioning pass that builds a dual-track narrative index, an event-level story skeleton plus a clip-level micro-log, cached and reused across queries without re-captioning. At query time, a cloud-side MLLM reasons over the index in a story-first loop centered on a lightweight Visual-Need Router: a per-query gating module that triggers bounded keyframe retrieval only for perceptual questions (appearance, on-screen text, attribute disambiguation) and keeps temporal-structural questions in language space. The router turns visual access into a first-class, query-conditioned cost, capping per-query frame consumption regardless of video length. Experiments on long-video benchmarks demonstrate strong accuracy-efficiency trade-offs while substantially reducing online visual processing.

cs.CV↗

Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation

Autoregressive video diffusion has recently emerged as a promising paradigm for long-video generation, enabling causal synthesis beyond the temporal limits of bidirectional models. Existing forcing-based training strategies reduce exposure bias by conditioning models on their own predictions during rollout, yet minute-scale generation remains challenging due to progressive temporal degradation and constrained motion evolution. In this work, we study the role of temporal KV memory during long-horizon autoregressive inference. Our analysis shows that simply retaining more historical frames does not consistently improve generation quality; instead, both the quantity and temporal placement of memory strongly affect motion dynamics. These findings suggest that temporal memory should be treated as structured context rather than a homogeneous chronological buffer. Motivated by this observation, we introduce Relax Forcing, a training-free memory mechanism for autoregressive video diffusion. Relax Forcing decomposes temporal context into three functional components: Sink frames that provide global stability, Tail frames that preserve short-term continuity, and dynamically selected History frames that supply mid-range motion structure. History frames are selected using a relaxation-based criterion that encourages alignment with global anchors while suppressing redundancy with recent context. This role-aware sparse memory design mitigates error accumulation during long-horizon rollout while preserving motion evolution and reducing attention overhead. Experiments on VBench-Long show that Relax Forcing improves long-video generation, achieving stronger motion dynamics and higher overall scores than existing autoregressive baselines. These results indicate that structured temporal memory is an effective and complementary direction for scalable long-video generation.

cs.CV↗

Video Generative Models as Geometry Learner

Recent generative approaches to geometry estimation adapt pretrained image diffusion models and treat the task as image-conditioned generation. Leveraging off-the-shelf image diffusion models, they either (i) train task-specific geometry models (for depth and surface normal estimation) independently, losing the opportunity of exploring the intrinsic correlation of these geometric targets, or (ii) jointly fine-tune modified image diffusion backbones (e.g., altered self-attention), which typically demands substantial labeled data. To overcome these limitations in a principled fashion, we repurpose pretrained video generative models as a unified and data-efficient framework for geometry estimation, formulated innovatively as a next-frames prediction task. Our method, GeoNeXt, inherits naturally structured knowledge and richer priors from the video model, while further adapting them for joint modeling of images and geometry targets (image <-> geometry), enabling more data efficient and effective learning of geometry. Extensive experiments validate our method for zero-shot monocular depth and surface normal estimation across diverse datasets, outperforming both previous task-specific and unified generative competitors while using substantially less training data. Notably, our method rivals discriminative state-of-the-art approaches trained on over 100x more data and even standouts on several benchmarks.

cs.CV↗

Partial FC: Training 10 Million Identities on a Single Machine

Training face recognition models with millions of identities is challenging because classifier storage, logit memory, and computation grow linearly with the number of classes, eventually making full softmax impractical even when the backbone itself fits comfortably in memory. We present Partial FC (PFC), a scalable approximation to large-class softmax that preserves every positive class center while activating only a sampled subset of negative centers in each mini-batch. This asymmetric treatment retains every target term while avoiding exhaustive interaction with millions of mostly uninformative negatives. Our distributed implementation partitions the classifier across GPUs and samples within each owned shard, so sampling reduces local matrix multiplication and logit storage while sharding eliminates class-gradient synchronization across workers. Together, these properties reduce GPU-resident classifier memory, computation, and class-dependent communication without feature-based hard-negative retrieval. End-to-end system benchmarks demonstrate efficient scaling to massive class spaces, including 64 million classes on a single eight-GPU machine. Across large-scale face-recognition datasets, moderate sampling rates maintain competitive recognition accuracy while substantially improving training efficiency. Our best PFC configurations achieve 97.2\% TAR on IJB-C at FAR $=10^{-4}$ and 94.0\% TAR on ICCV21-MFR at FAR $=10^{-6}$. Beyond clean training data, PFC is robust to inter-class conflicts, label noise, and long-tailed identity distributions: under 40\% label noise, PFC with conflict filtering raises ICCV21-MFR TAR from 43.9\% to 80.2\%, while on long-tailed data PFC improves TAR from 87.4\% to 92.0\%. These results establish positive-preserving negative sampling as an effective foundation for scalable, accurate, and robust identity classification.

cs.CV↗

DreamCAD: Scaling Multi-modal CAD Generation using Differentiable Parametric Surfaces

Computer-Aided Design (CAD) relies on structured and editable geometric representations, yet existing generative methods are constrained by small annotated datasets with explicit design histories or boundary representation (BRep) labels. Meanwhile, millions of unannotated 3D meshes remain untapped, limiting progress in scalable CAD generation. To address this, we propose DreamCAD, a multi-modal generative framework that directly produces editable BReps from point-level supervision, without CAD-specific annotations. DreamCAD represents each BRep as a set of parametric patches (e.g., Bézier surfaces) and uses a differentiable tessellation method to generate meshes. This enables large-scale training on 3D datasets while reconstructing connected and editable surfaces. Furthermore, we introduce CADCap-1M, the largest CAD captioning dataset to date, with 1M+ descriptions generated using GPT-5 for advancing text-to-CAD research. DreamCAD achieves state-of-the-art performance on ABC and Objaverse benchmarks across text, image, and point modalities, improving geometric fidelity and surpassing 75% user preference. Code and dataset will be publicly available.

cs.CV↗

Beyond Description: Cognitively Benchmarking Fine-Grained Action for Embodied Agents

Multimodal Large Language Models (MLLMs) show promising results as decision-making engines for embodied agents operating in complex, physical environments. However, existing benchmarks often prioritize high-level planning or spatial reasoning, leaving the fine-grained action intelligence required for embodied physical interaction underexplored. To address this gap, we introduce CFG-Bench, a new benchmark designed to systematically evaluate this crucial capability. CFG-Bench consists of 1,368 curated videos paired with 19,562 question-answer pairs spanning three evaluation paradigms targeting four cognitive abilities: 1) Physical Interaction, 2) Temporal-Causal Relation, 3) Intentional Understanding, and 4) Evaluative Judgment. Together, these dimensions provide a systematic framework for assessing a model's ability to translate visual observations into actionable knowledge, moving beyond mere surface-level recognition. Our comprehensive evaluation on CFG-Bench reveals that leading MLLMs struggle to produce detailed instructions for physical interactions and exhibit profound limitations in the higher-order reasoning of intention and evaluation. Moreover, supervised fine-tuning (SFT) on our data demonstrates that teaching an MLLMs to articulate fine-grained actions directly translates to significant performance gains on established embodied benchmarks. Our analysis highlights these limitations and offers insights for developing more capable and grounded embodied agents. Project page: https://cfg-bench.github.io/

cs.CV↗

Model Guides You How to Draw: Adaptive Visual Gating for Unified Multimodal Reasoning

Unified multimodal models (UMMs) with interleaved reasoning, which generate both textual and visual steps as part of intermediate reasoning traces, have demonstrated great potential for visual mathematical reasoning tasks. However, we identify a key insight in this paradigm: generating intermediate visual reasoning steps is not always beneficial and can even be harmful, as self-generated visual steps may introduce erroneous visual evidence that misleads subsequent reasoning. Moreover, frequently triggering visual steps during reasoning incurs substantial computational and memory overhead, degrading inference efficiency. To address these accuracy and efficiency challenges, we observe that the model's internal signals can indicate whether a visual step will benefit reasoning before the entire visual generation is completed. Specifically, this work identifies two internal signals: 1) Generation Intent, which reflects whether the model has a concrete textual plan for what to draw, and 2) Visual Fidelity, which measures whether the visual generation remains grounded in the original input image. Leveraging these internal signals, we propose AdaViG, a training-free adaptive visual gating method for unified multimodal reasoning. AdaViG dynamically evaluates each triggered visual step at an early visual generation stage and aborts it when both signals are weak, thereby preventing misleading visual evidence from entering the reasoning trace while avoiding unnecessary computation. Comprehensive experiments demonstrate that AdaViG improves accuracy by up to 5.7% while reducing visual generation FLOPs by 25.0%-91.0% and wall-clock latency by 15.4%-45.6%.

cs.CV↗

EquiSteer: Cross-Attention Steering Towards a Fairer Text-Guided Image Generation

Text-to-image diffusion models power everyday creative tasks, but they still reproduce the demographic biases in their training data. On common prompts such as ``a photo of a nurse,'' ``a photo of a CEO'', they skew their outputs toward one gender, driven by the statistics of training data rather than anything in the text. Existing debiasing methods show promise in narrow settings but require retraining, batch-level control, or prompt-specific tuning, limiting their scalability. We propose \emph{EquiSteer}, a training-free method that works per sample by steering cross-attention (CA) activations at inference time. For each target attribute, EquiSteer precomputes steering vectors from contrastive prompts. Then at generation time, a prompt-aware gate leaves attribute-specific prompts untouched, while for neutral ones it clears existing attribute signals from the CA activations and injects a target attribute. Across SD-1.5, SD-2.1, SDXL, and SANA, EquiSteer reduces the average parity gap by up to $87\%$, with minimal effect on image quality and text-image alignment. Code is available at \href{https://github.com/Atmyre/EquiSteer}{https://github.com/Atmyre/EquiSteer}.%

cs.CV↗

LatSearch: Latent Reward-Guided Search for Faster Inference-Time Scaling in Video Diffusion

The recent success of inference-time scaling in large language models has inspired similar explorations in video diffusion. In particular, motivated by the existence of "golden noise" that enhances video quality, prior work has attempted to improve inference by optimising or searching for better initial noise. However, these approaches have notable limitations: they either rely on priors imposed at the beginning of noise sampling or on rewards evaluated only on the denoised and decoded videos. This leads to error accumulation, delayed and sparse reward signals, and prohibitive computational cost, which prevents the use of stronger search algorithms. Crucially, stronger search algorithms are precisely what could unlock substantial gains in controllability, sample efficiency and generation quality for video diffusion, provided their computational cost can be reduced. To fill in this gap, we enable efficient inference-time scaling for video diffusion through latent reward guidance, which provides intermediate, informative and efficient feedback along the denoising trajectory. We introduce a latent reward model that scores partially denoised latents at arbitrary timesteps with respect to visual quality, motion quality, and text alignment. Building on this model, we propose LatSearch, a novel inference-time search mechanism that performs Reward-Guided Resampling and Pruning (RGRP). In the resampling stage, candidates are sampled according to reward-normalised probabilities to reduce over-reliance on the reward model. In the pruning stage, applied at the final scheduled step, only the candidate with the highest cumulative reward is retained, improving both quality and efficiency. We evaluate LatSearch on the VBench-2.0 benchmark and demonstrate that it consistently improves video generation across multiple evaluation dimensions compared to the baseline Wan2.1 model.

cs.CV↗

Lite Any Stereo V2: Faster and Stronger Efficient Zero-Shot Stereo Matching

Recent advances in stereo matching have achieved remarkable accuracy, but often rely on large models, heavy computation, or additional foundation-model priors, making them difficult to deploy on resource-constrained platforms. In contrast, efficient stereo models offer faster inference but are commonly considered less capable of strong zero-shot generalization. In this paper, we challenge this assumption by introducing Lite Any Stereo V2 (LAS2), an ultra-fast model series designed for efficient zero-shot stereo matching. LAS2 is developed from both architecture and training perspectives. Architecturally, we revisit efficient stereo design under practical deployment settings and propose a 2D-only cost aggregation framework, optimized for real inference latency rather than theoretical MACs alone. For training, we develop a three-stage strategy that combines synthetic supervision, self-distillation, and real-world knowledge distillation. To improve the reliability of real-world pseudo supervision, we further introduce pseudo-label filtering and an error-clamping operation, enabling smoother synthetic-to-real transfer. We instantiate LAS2 as a family of models, including feed-forward variants for different efficiency budgets and an iterative variant for higher accuracy. Extensive experiments show that LAS2 achieves state-of-the-art accuracy among efficient stereo methods while maintaining significantly lower latency. Specifically, LAS2-H achieves stronger overall zero-shot performance than the iterative method Fast-FoundationStereo, with 1.8x and 2.7x faster inference on H200 and Orin, respectively. The project page, demos, and code are available at https://tomtomtommi.github.io/LiteAnyStereoV2/.

cs.CV↗