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Jianwei Zhang

Publications and source records attributed to Jianwei Zhang.

At least 73 records · Page 4Linked to original sources

A Node-Aware Dynamic Quantization Approach for Graph Collaborative Filtering

In the realm of collaborative filtering recommendation systems, Graph Neural Networks (GNNs) have demonstrated remarkable performance but face significant challenges in deployment on resource-constrained edge devices due to their high embedding parameter requirements and computational costs. Using common quantization method directly on node embeddings may overlooks their graph based structure, causing error accumulation during message passing and degrading the quality of quantized embeddings.To address this, we propose Graph based Node-Aware Dynamic Quantization training for collaborative filtering (GNAQ), a novel quantization approach that leverages graph structural information to enhance the balance between efficiency and accuracy of GNNs for Top-K recommendation. GNAQ introduces a node-aware dynamic quantization strategy that adapts quantization scales to individual node embeddings by incorporating graph interaction relationships. Specifically, it initializes quantization intervals based on node-wise feature distributions and dynamically refines them through message passing in GNN layers. This approach mitigates information loss caused by fixed quantization scales and captures hierarchical semantic features in user-item interaction graphs. Additionally, GNAQ employs graph relation-aware gradient estimation to replace traditional straight-through estimators, ensuring more accurate gradient propagation during training. Extensive experiments on four real-world datasets demonstrate that GNAQ outperforms state-of-the-art quantization methods, including BiGeaR and N2UQ, by achieving average improvement in 27.8\% Recall@10 and 17.6\% NDCG@10 under 2-bit quantization. In particular, GNAQ is capable of maintaining the performance of full-precision models while reducing their model sizes by 8 to 12 times; in addition, the training time is twice as fast compared to quantization baseline methods.

cs.IR↗

Constraints on Axion Dark Matter by Spin-Dependent Macroscopic Force

Axion-like particles (ALPs) are hypothetical particles that serve as promising candidates for cold dark matter. Portals like inelastic axion scattering and axion propagated force have been employed to search for the upper limit of the ALPs' coupling with standard model particles. Other methods, like the axion-fermion interaction in the CASPEr experiment, integrate the dark matter motion into the measurement. We suggest a new method for detecting dark matter axions based on axionelectron elastic scattering. In the pseudoscalar axion model, this interaction can be seen as an effective magnetic field, so high-sensitivity atomic magnetometers can be utilized to measure this interaction. The scattering cross section of this process is significantly amplified by the high number density and occupation number of axion dark matter. The upper limit of the electron-axion coupling coefficient obtained from this process can reach two orders of magnitude higher than previous results at low axion mass, and will exceed the astrophysics limits by using a developing magnetometer. This scattering process also provides an efficient way to detect local structures of dark matter.

hep-ph↗

PAVLM: Advancing Point Cloud based Affordance Understanding Via Vision-Language Model

Affordance understanding, the task of identifying actionable regions on 3D objects, plays a vital role in allowing robotic systems to engage with and operate within the physical world. Although Visual Language Models (VLMs) have excelled in high-level reasoning and long-horizon planning for robotic manipulation, they still fall short in grasping the nuanced physical properties required for effective human-robot interaction. In this paper, we introduce PAVLM (Point cloud Affordance Vision-Language Model), an innovative framework that utilizes the extensive multimodal knowledge embedded in pre-trained language models to enhance 3D affordance understanding of point cloud. PAVLM integrates a geometric-guided propagation module with hidden embeddings from large language models (LLMs) to enrich visual semantics. On the language side, we prompt Llama-3.1 models to generate refined context-aware text, augmenting the instructional input with deeper semantic cues. Experimental results on the 3D-AffordanceNet benchmark demonstrate that PAVLM outperforms baseline methods for both full and partial point clouds, particularly excelling in its generalization to novel open-world affordance tasks of 3D objects. For more information, visit our project site: pavlm-source.github.io.

cs.RO↗

SoccerDiffusion: Toward Learning End-to-End Humanoid Robot Soccer from Gameplay Recordings

This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions, the model predicts joint command trajectories from multi-modal sensor inputs, including vision, proprioception, and game state. We employ a distillation technique to enable real-time inference on embedded platforms that reduces the multi-step diffusion process to a single step. Our results demonstrate the model's ability to replicate complex motion behaviors such as walking, kicking, and fall recovery both in simulation and on physical robots. Although high-level tactical behavior remains limited, this work provides a robust foundation for subsequent reinforcement learning or preference optimization methods. We release the dataset, pretrained models, and code under: https://bit-bots.github.io/SoccerDiffusion

cs.RO↗

ContactDexNet: Multi-fingered Robotic Hand Grasping in Cluttered Environments through Hand-object Contact Semantic Mapping

The deep learning models has significantly advanced dexterous manipulation techniques for multi-fingered hand grasping. However, the contact information-guided grasping in cluttered environments remains largely underexplored. To address this gap, we have developed a method for generating multi-fingered hand grasp samples in cluttered settings through contact semantic map. We introduce a contact semantic conditional variational autoencoder network (CoSe-CVAE) for creating comprehensive contact semantic map from object point cloud. We utilize grasp detection method to estimate hand grasp poses from the contact semantic map. Finally, an unified grasp evaluation model PointNetGPD++ is designed to assess grasp quality and collision probability, substantially improving the reliability of identifying optimal grasps in cluttered scenarios. Our grasp generation method has demonstrated remarkable success, outperforming state-of-the-art methods by at least 4.65% with 81.0% average grasping success rate in real-world single-object environment and 75.3% grasping success rate in cluttered scenes. We also proposed the multi-modal multi-fingered grasping dataset generation method. Our multi-fingered hand grasping dataset outperforms previous datasets in scene diversity, modality diversity. The dataset, code and supplementary materials can be found at https://sites.google.com/view/contact-dexnet.

cs.RO↗

Don't Let Your Robot be Harmful: Responsible Robotic Manipulation via Safety-as-Policy

Unthinking execution of human instructions in robotic manipulation can lead to severe safety risks, such as poisonings, fires, and even explosions. In this paper, we present responsible robotic manipulation, which requires robots to consider potential hazards in the real-world environment while completing instructions and performing complex operations safely and efficiently. However, such scenarios in real world are variable and risky for training. To address this challenge, we propose Safety-as-policy, which includes (i) a world model to automatically generate scenarios containing safety risks and conduct virtual interactions, and (ii) a mental model to infer consequences with reflections and gradually develop the cognition of safety, allowing robots to accomplish tasks while avoiding dangers. Additionally, we create the SafeBox synthetic dataset, which includes one hundred responsible robotic manipulation tasks with different safety risk scenarios and instructions, effectively reducing the risks associated with real-world experiments. Experiments demonstrate that Safety-as-policy can avoid risks and efficiently complete tasks in both synthetic dataset and real-world experiments, significantly outperforming baseline methods. Our SafeBox dataset shows consistent evaluation results with real-world scenarios, serving as a safe and effective benchmark for future research.

cs.RO↗

Enhancing Large-Scale AI Training Efficiency: The C4 Solution for Real-Time Anomaly Detection and Communication Optimization

The emergence of Large Language Models (LLMs) has necessitated the adoption of distributed training techniques, involving the deployment of thousands of GPUs to train a single model. Unfortunately, the efficiency of large-scale distributed training systems is often suboptimal due to the increased likelihood of hardware errors in high-end GPU products and the heightened risk of network traffic collisions. Moreover, any local hardware failure can disrupt training tasks, and the inability to swiftly identify faulty components leads to a significant waste of GPU resources. And, prolonged communication due to traffic collisions can substantially increase GPU waiting times. To address these challenges, we propose a communication-driven solution, namely the C4. The key insights of C4 are twofold. First, the load in distributed training exhibits homogeneous characteristics and is divided into iterations through periodic synchronization, therefore hardware anomalies would incur certain syndrome in collective communication. By leveraging this feature, C4 can rapidly identify the faulty components, swiftly isolate the anomaly, and restart the task, thereby avoiding resource wastage caused by delays in anomaly detection. Second, the predictable communication model of collective communication, involving a limited number of long-lived flows, allows C4 to efficiently execute traffic planning, substantially reducing bandwidth competition among these flows. The C4 has been extensively deployed across real-world production systems in a hyperscale cloud provider, yielding a significant improvement in system efficiency, from 30% to 45%. This enhancement is attributed to a 30% reduction in error-induced overhead and a 15% reduction in communication costs.

cs.DC↗

DORA: Object Affordance-Guided Reinforcement Learning for Dexterous Robotic Manipulation

Dexterous robotic manipulation remains a longstanding challenge in robotics due to the high dimensionality of control spaces and the semantic complexity of object interaction. In this paper, we propose an object affordance-guided reinforcement learning framework that enables a multi-fingered robotic hand to learn human-like manipulation strategies more efficiently. By leveraging object affordance maps, our approach generates semantically meaningful grasp pose candidates that serve as both policy constraints and priors during training. We introduce a voting-based grasp classification mechanism to ensure functional alignment between grasp configurations and object affordance regions. Furthermore, we incorporate these constraints into a generalizable RL pipeline and design a reward function that unifies affordance-awareness with task-specific objectives. Experimental results across three manipulation tasks - cube grasping, jug grasping and lifting, and hammer use - demonstrate that our affordance-guided approach improves task success rates by an average of 15.4% compared to baselines. These findings highlight the critical role of object affordance priors in enhancing sample efficiency and learning generalizable, semantically grounded manipulation policies. For more details, please visit our project website https://sites.google.com/view/dora-manip.

cs.RO↗

Qwen3 Technical Report

In this work, we present Qwen3, the latest version of the Qwen model family. Qwen3 comprises a series of large language models (LLMs) designed to advance performance, efficiency, and multilingual capabilities. The Qwen3 series includes models of both dense and Mixture-of-Expert (MoE) architectures, with parameter scales ranging from 0.6 to 235 billion. A key innovation in Qwen3 is the integration of thinking mode (for complex, multi-step reasoning) and non-thinking mode (for rapid, context-driven responses) into a unified framework. This eliminates the need to switch between different models--such as chat-optimized models (e.g., GPT-4o) and dedicated reasoning models (e.g., QwQ-32B)--and enables dynamic mode switching based on user queries or chat templates. Meanwhile, Qwen3 introduces a thinking budget mechanism, allowing users to allocate computational resources adaptively during inference, thereby balancing latency and performance based on task complexity. Moreover, by leveraging the knowledge from the flagship models, we significantly reduce the computational resources required to build smaller-scale models, while ensuring their highly competitive performance. Empirical evaluations demonstrate that Qwen3 achieves state-of-the-art results across diverse benchmarks, including tasks in code generation, mathematical reasoning, agent tasks, etc., competitive against larger MoE models and proprietary models. Compared to its predecessor Qwen2.5, Qwen3 expands multilingual support from 29 to 119 languages and dialects, enhancing global accessibility through improved cross-lingual understanding and generation capabilities. To facilitate reproducibility and community-driven research and development, all Qwen3 models are publicly accessible under Apache 2.0.

cs.CL↗

Multi-segment Soft Robot Control via Deep Koopman-based Model Predictive Control

Soft robots, compared to regular rigid robots, as their multiple segments with soft materials bring flexibility and compliance, have the advantages of safe interaction and dexterous operation in the environment. However, due to its characteristics of high dimensional, nonlinearity, time-varying nature, and infinite degree of freedom, it has been challenges in achieving precise and dynamic control such as trajectory tracking and position reaching. To address these challenges, we propose a framework of Deep Koopman-based Model Predictive Control (DK-MPC) for handling multi-segment soft robots. We first employ a deep learning approach with sampling data to approximate the Koopman operator, which therefore linearizes the high-dimensional nonlinear dynamics of the soft robots into a finite-dimensional linear representation. Secondly, this linearized model is utilized within a model predictive control framework to compute optimal control inputs that minimize the tracking error between the desired and actual state trajectories. The real-world experiments on the soft robot "Chordata" demonstrate that DK-MPC could achieve high-precision control, showing the potential of DK-MPC for future applications to soft robots.

cs.RO↗

Proxy Denoising for Source-Free Domain Adaptation

Source-Free Domain Adaptation (SFDA) aims to adapt a pre-trained source model to an unlabeled target domain with no access to the source data. Inspired by the success of large Vision-Language (ViL) models in many applications, the latest research has validated ViL's benefit for SFDA by using their predictions as pseudo supervision. However, we observe that ViL's supervision could be noisy and inaccurate at an unknown rate, introducing additional negative effects during adaption. To address this thus-far ignored challenge, we introduce a novel Proxy Denoising (ProDe) approach. The key idea is to leverage the ViL model as a proxy to facilitate the adaptation process towards the latent domain-invariant space. We design a proxy denoising mechanism to correct ViL's predictions, grounded on a proxy confidence theory that models the dynamic effect of proxy's divergence against the domain-invariant space during adaptation. To capitalize on the corrected proxy, we derive a mutual knowledge distilling regularization. Extensive experiments show that ProDe significantly outperforms current state-of-the-art alternatives under the conventional closed set setting and more challenging open set, partial set, generalized SFDA, multi-target, multi-source, and test-time settings. Our code and data are available at https://github.com/tntek/source-free-domain-adaptation.

cs.CV↗

HunyuanVideo: A Systematic Framework For Large Video Generative Models

Recent advancements in video generation have significantly impacted daily life for both individuals and industries. However, the leading video generation models remain closed-source, resulting in a notable performance gap between industry capabilities and those available to the public. In this report, we introduce HunyuanVideo, an innovative open-source video foundation model that demonstrates performance in video generation comparable to, or even surpassing, that of leading closed-source models. HunyuanVideo encompasses a comprehensive framework that integrates several key elements, including data curation, advanced architectural design, progressive model scaling and training, and an efficient infrastructure tailored for large-scale model training and inference. As a result, we successfully trained a video generative model with over 13 billion parameters, making it the largest among all open-source models. We conducted extensive experiments and implemented a series of targeted designs to ensure high visual quality, motion dynamics, text-video alignment, and advanced filming techniques. According to evaluations by professionals, HunyuanVideo outperforms previous state-of-the-art models, including Runway Gen-3, Luma 1.6, and three top-performing Chinese video generative models. By releasing the code for the foundation model and its applications, we aim to bridge the gap between closed-source and open-source communities. This initiative will empower individuals within the community to experiment with their ideas, fostering a more dynamic and vibrant video generation ecosystem. The code is publicly available at https://github.com/Tencent/HunyuanVideo.

cs.CV↗

FABG : End-to-end Imitation Learning for Embodied Affective Human-Robot Interaction

This paper proposes FABG (Facial Affective Behavior Generation), an end-to-end imitation learning system for human-robot interaction, designed to generate natural and fluid facial affective behaviors. In interaction, effectively obtaining high-quality demonstrations remains a challenge. In this work, we develop an immersive virtual reality (VR) demonstration system that allows operators to perceive stereoscopic environments. This system ensures "the operator's visual perception matches the robot's sensory input" and "the operator's actions directly determine the robot's behaviors" - as if the operator replaces the robot in human interaction engagements. We propose a prediction-driven latency compensation strategy to reduce robotic reaction delays and enhance interaction fluency. FABG naturally acquires human interactive behaviors and subconscious motions driven by intuition, eliminating manual behavior scripting. We deploy FABG on a real-world 25-degree-of-freedom (DoF) humanoid robot, validating its effectiveness through four fundamental interaction tasks: expression response, dynamic gaze, foveated attention, and gesture recognition, supported by data collection and policy training. Project website: https://cybergenies.github.io

cs.RO↗

Catching Spinning Table Tennis Balls in Simulation with End-to-End Curriculum Reinforcement Learning

The game of table tennis is renowned for its extremely high spin rate, but most table tennis robots today struggle to handle balls with such rapid spin. To address this issue, we have contributed a series of methods, including: 1. Curriculum Reinforcement Learning (RL): This method helps the table tennis robot learn to play table tennis progressively from easy to difficult tasks. 2. Analysis of Spinning Table Tennis Ball Collisions: We have conducted a physics-based analysis to generate more realistic trajectories of spinning table tennis balls after collision. 3. Definition of Trajectory States: The definition of trajectory states aids in setting up the reward function. 4. Selection of Valid Rally Trajectories: We have introduced a valid rally trajectory selection scheme to ensure that the robot's training is not influenced by abnormal trajectories. 5. Reality-to-Simulation (Real2Sim) Transfer: This scheme is employed to validate the trained robot's ability to handle spinning balls in real-world scenarios. With Real2Sim, the deployment costs for robotic reinforcement learning can be further reduced. Moreover, the trajectory-state-based reward function is not limited to table tennis robots; it can be generalized to a wide range of cyclical tasks. To validate our robot's ability to handle spinning balls, the Real2Sim experiments were conducted. For the specific video link of the experiment, please refer to the supplementary materials.

cs.RO↗

Site-selective polar compensation of Mott electrons in a double perovskite heterointerface

Double perovskite oxides (DPOs) with two transition metal ions ($A_2$$BB^\prime$O$_6$) offer a fascinating platform for exploring exotic physics and practical applications. Studying these DPOs as ultrathin epitaxial thin films on single crystalline substrates can add another dimension to engineering electronic, magnetic, and topological phenomena. Understanding the consequence of polarity mismatch between the substrate and the DPO would be the first step towards this broad goal. We investigate this by studying the interface between a prototypical insulating DPO Nd$_2$NiMnO$_6$ and a wide-band gap insulator SrTiO$_3$. The interface is found to be insulating in nature. By combining several experimental techniques and density functional theory, we establish a site-selective charge compensation process that occurs explicitly at the Mn site of the film, leaving the Ni sites inert. We further demonstrate that such surprising selectivity, which cannot be explained by existing mechanisms of polarity compensation, is directly associated with their electronic correlation energy scales. This study establishes the crucial role of Mott physics in polar compensation process and paves the way for designer doping strategies in complex oxides.

cond-mat.mtrl-sci↗

An FPTAS for Shortest-Longest Path Problem

Motivated by multi-domain service function chain (SFC) orchestration, we define the shortest-longest path (SLP) problem, prove its hardness, and design an efficient fully polynomial time approximation scheme (FPTAS) using the dynamic programming (DP) and scaling and rounding (SR) techniques to compute an approximation solution with provable performance guarantee. The SLP problem and its solution algorithm have theoretical significance in multicriteria optimization and also have application potential in QoS routing and multi-domain network resource allocation scenarios.

cs.NI↗

Qwen2.5-1M Technical Report

We introduce Qwen2.5-1M, a series of models that extend the context length to 1 million tokens. Compared to the previous 128K version, the Qwen2.5-1M series have significantly enhanced long-context capabilities through long-context pre-training and post-training. Key techniques such as long data synthesis, progressive pre-training, and multi-stage supervised fine-tuning are employed to effectively enhance long-context performance while reducing training costs. To promote the use of long-context models among a broader user base, we present and open-source our inference framework. This framework includes a length extrapolation method that can expand the model context lengths by at least four times, or even more, without additional training. To reduce inference costs, we implement a sparse attention method along with chunked prefill optimization for deployment scenarios and a sparsity refinement method to improve precision. Additionally, we detail our optimizations in the inference engine, including kernel optimization, pipeline parallelism, and scheduling optimization, which significantly enhance overall inference performance. By leveraging our inference framework, the Qwen2.5-1M models achieve a remarkable 3x to 7x prefill speedup in scenarios with 1 million tokens of context. This framework provides an efficient and powerful solution for developing applications that require long-context processing using open-source models. The Qwen2.5-1M series currently includes the open-source models Qwen2.5-7B-Instruct-1M and Qwen2.5-14B-Instruct-1M, as well as the API-accessed model Qwen2.5-Turbo. Evaluations show that Qwen2.5-1M models have been greatly improved in long-context tasks without compromising performance in short-context scenarios. Specifically, the Qwen2.5-14B-Instruct-1M model significantly outperforms GPT-4o-mini in long-context tasks and supports contexts eight times longer.

cs.CL↗

Precision determination of the excited-state hyperfine splitting of Cadmium ions

Precision determination of the hyperfine splitting of cadmium ions is essential to study space-time variation of fundamental physical constants and isotope shifts. In this work, we present the precision frequency measurement of the excited-state $^2{P}_{3/2}$ hyperfine splitting of $^{111,113}\mathrm{Cd}^+$ ions using the laser-induced fluorescence technique. By introducing the technology of sympathetic cooling and setting up free-space beat detection unit based on the optical comb, the uncertainties are improved to 14.8 kHz and 10.0 kHz, respectively, two orders of magnitude higher than the reported results from the linear transformation of isotope shifts. The magnetic dipole constants $A_{P_{3/2}}$ of $^{111}\mathrm{Cd}^+$ and $^{113}\mathrm{Cd}^+$ are estimated to be 395 938.8(7.4) kHz and 411 276.0(5.0) kHz, respectively. The difference between the measured and theoretical hyperfine structure constants indicates that more physical effects are required to be considered in the theoretical calculation, and provides critical data for the examination of deviation from King-plot linearity in isotope shifts.

physics.atom-ph↗