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Jiaqi Chen

Publications and source records attributed to Jiaqi Chen.

At least 55 records · Page 3Linked to original sources

Unseen from Seen: Rewriting Observation-Instruction Using Foundation Models for Augmenting Vision-Language Navigation

Data scarcity is a long-standing challenge in the Vision-Language Navigation (VLN) field, which extremely hinders the generalization of agents to unseen environments. Previous works primarily rely on additional simulator data or web-collected images/videos to improve the generalization. However, the simulator environments still face limited diversity, and the web-collected data often requires extensive labor to remove the noise. In this paper, we propose a Rewriting-driven AugMentation (RAM) paradigm for VLN, which directly creates the unseen observation-instruction pairs via rewriting human-annotated training data. Benefiting from our rewriting mechanism, new observation-instruction pairs can be obtained in both simulator-free and labor-saving manners to promote generalization. Specifically, we first introduce Object-Enriched Observation Rewriting, where we combine Vision-Language Models (VLMs) and Large Language Models (LLMs) to derive rewritten object-enriched scene descriptions, enabling observation synthesis with diverse objects and spatial layouts via Text-to-Image Generation Models (T2IMs). Then, we propose Observation-Contrast Instruction Rewriting, which generates observation-aligned rewritten instructions by requiring LLMs to reason the difference between original and new observations. We further develop a mixing-then-focusing training strategy with a random observation cropping scheme, effectively enhancing data distribution diversity while suppressing augmentation data noise during training. Experiments on both the discrete environments (R2R, REVERIE, and R4R datasets) and continuous environments (R2R-CE dataset) show the superior performance and impressive generalization ability of our method. Code is available at https://github.com/SaDil13/VLN-RAM.

cs.CV↗

Switchable Token-Specific Codebook Quantization For Face Image Compression

With the ever-increasing volume of visual data, the efficient and lossless transmission, along with its subsequent interpretation and understanding, has become a critical bottleneck in modern information systems. The emerged codebook-based solution utilize a globally shared codebook to quantize and dequantize each token, controlling the bpp by adjusting the number of tokens or the codebook size. However, for facial images, which are rich in attributes, such global codebook strategies overlook both the category-specific correlations within images and the semantic differences among tokens, resulting in suboptimal performance, especially at low bpp. Motivated by these observations, we propose a Switchable Token-Specific Codebook Quantization for face image compression, which learns distinct codebook groups for different image categories and assigns an independent codebook to each token. By recording the codebook group to which each token belongs with a small number of bits, our method can reduce the loss incurred when decreasing the size of each codebook group. This enables a larger total number of codebooks under a lower overall bpp, thereby enhancing the expressive capability and improving reconstruction performance. Owing to its generalizable design, our method can be integrated into any existing codebook-based representation learning approach and has demonstrated its effectiveness on face recognition datasets, achieving an average accuracy of 93.51% for reconstructed images at 0.05 bpp.

cs.CV↗

Protein as a Second Language for LLMs

Deciphering the function of unseen protein sequences is a fundamental challenge with broad scientific impact, yet most existing methods depend on task-specific adapters or large-scale supervised fine-tuning. We introduce the "Protein-as-Second-Language" framework, which reformulates amino-acid sequences as sentences in a novel symbolic language that large language models can interpret through contextual exemplars. Our approach adaptively constructs sequence-question-answer triples that reveal functional cues in a zero-shot setting, without any further training. To support this process, we curate a bilingual corpus of 79,926 protein-QA instances spanning attribute prediction, descriptive understanding, and extended reasoning. Empirically, our method delivers consistent gains across diverse open-source LLMs and GPT-4, achieving up to 17.2% ROUGE-L improvement (average +7%) and even surpassing fine-tuned protein-specific language models. These results highlight that generic LLMs, when guided with protein-as-language cues, can outperform domain-specialized models, offering a scalable pathway for protein understanding in foundation models.

cs.LG↗

SeePhys: Does Seeing Help Thinking? -- Benchmarking Vision-Based Physics Reasoning

We present SeePhys, a large-scale multimodal benchmark for LLM reasoning grounded in physics questions ranging from middle school to PhD qualifying exams. The benchmark covers 7 fundamental domains spanning the physics discipline, incorporating 21 categories of highly heterogeneous diagrams. In contrast to prior works where visual elements mainly serve auxiliary purposes, our benchmark features a substantial proportion of vision-essential problems (75%) that mandate visual information extraction for correct solutions. Through extensive evaluation, we observe that even the most advanced visual reasoning models (e.g., Gemini-2.5-pro and o4-mini) achieve sub-60% accuracy on our benchmark. These results reveal fundamental challenges in current large language models' visual understanding capabilities, particularly in: (i) establishing rigorous coupling between diagram interpretation and physics reasoning, and (ii) overcoming their persistent reliance on textual cues as cognitive shortcuts.

cs.AI↗

Direct Estimation of Eigenvalues of Large Dimensional Precision Matrix

In this paper, we consider directly estimating the eigenvalues of precision matrix, without inverting the corresponding estimator for the eigenvalues of covariance matrix. We focus on a general asymptotic regime, i.e., the large dimensional regime, where both the dimension $N$ and the sample size $K$ tend to infinity whereas their quotient $N/K$ converges to a positive constant. By utilizing tools from random matrix theory, we construct an improved estimator for eigenvalues of precision matrix. We prove the consistency of the new estimator under large dimensional regime. In order to obtain the asymptotic bias term of the proposed estimator, we provide a theoretical result that characterizes the convergence rate of the expected Stieltjes transform (with its derivative) of the spectra of the sample covariance matrix. Using this result, we prove that the asymptotic bias term of the proposed estimator is of order $O(1/K^2)$. Additionally, we establish a central limiting theorem (CLT) to describe the fluctuations of the new estimator. Finally, some numerical examples are presented to validate the excellent performance of the new estimator and to verify the accuracy of the CLT.

math.ST↗

Enhancing Intent Understanding for Ambiguous prompt: A Human-Machine Co-Adaption Strategy

Current image generation systems produce high-quality images but struggle with ambiguous user prompts, making interpretation of actual user intentions difficult. Many users must modify their prompts several times to ensure the generated images meet their expectations. While some methods focus on enhancing prompts to make the generated images fit user needs, the model is still hard to understand users' real needs, especially for non-expert users. In this research, we aim to enhance the visual parameter-tuning process, making the model user-friendly for individuals without specialized knowledge and better understand user needs. We propose a human-machine co-adaption strategy using mutual information between the user's prompts and the pictures under modification as the optimizing target to make the system better adapt to user needs. We find that an improved model can reduce the necessity for multiple rounds of adjustments. We also collect multi-round dialogue datasets with prompts and images pairs and user intent. Various experiments demonstrate the effectiveness of the proposed method in our proposed dataset. Our dataset and annotation tools will be available.

cs.CV↗

Structured Preference Optimization for Vision-Language Long-Horizon Task Planning

Existing methods for vision-language task planning excel in short-horizon tasks but often fall short in complex, long-horizon planning within dynamic environments. These challenges primarily arise from the difficulty of effectively training models to produce high-quality reasoning processes for long-horizon tasks. To address this, we propose Structured Preference Optimization (SPO), which aims to enhance reasoning and action selection in long-horizon task planning through structured preference evaluation and optimized training strategies. Specifically, SPO introduces: 1) Preference-Based Scoring and Optimization, which systematically evaluates reasoning chains based on task relevance, visual grounding, and historical consistency; and 2) Curriculum-Guided Training, where the model progressively adapts from simple to complex tasks, improving its generalization ability in long-horizon scenarios and enhancing reasoning robustness. To advance research in vision-language long-horizon task planning, we introduce ExtendaBench, a comprehensive benchmark covering 1,509 tasks across VirtualHome and Habitat 2.0, categorized into ultra-short, short, medium, and long tasks. Experimental results demonstrate that SPO significantly improves reasoning quality and final decision accuracy, outperforming prior methods on long-horizon tasks and underscoring the effectiveness of preference-driven optimization in vision-language task planning. Specifically, SPO achieves a +5.98% GCR and +4.68% SR improvement in VirtualHome and a +3.30% GCR and +2.11% SR improvement in Habitat over the best-performing baselines.

cs.CV↗

SCORE: Story Coherence and Retrieval Enhancement for AI Narratives

Large Language Models (LLMs) can generate creative and engaging narratives from user-specified input, but maintaining coherence and emotional depth throughout these AI-generated stories remains a challenge. In this work, we propose SCORE, a framework for Story Coherence and Retrieval Enhancement, designed to detect and resolve narrative inconsistencies. By tracking key item statuses and generating episode summaries, SCORE uses a Retrieval-Augmented Generation (RAG) approach to identify related episodes and enhance the overall story structure. Experimental results from testing multiple LLM-generated stories demonstrate that SCORE significantly improves the consistency and stability of narrative coherence compared to baseline GPT models, providing a more robust method for evaluating and refining AI-generated narratives.

cs.CL↗

Offline vs. Online Learning in Model-based RL: Lessons for Data Collection Strategies

Data collection is crucial for learning robust world models in model-based reinforcement learning. The most prevalent strategies are to actively collect trajectories by interacting with the environment during online training or training on offline datasets. At first glance, the nature of learning task-agnostic environment dynamics makes world models a good candidate for effective offline training. However, the effects of online vs. offline data on world models and thus on the resulting task performance have not been thoroughly studied in the literature. In this work, we investigate both paradigms in model-based settings, conducting experiments on 31 different environments. First, we showcase that online agents outperform their offline counterparts. We identify a key challenge behind performance degradation of offline agents: encountering Out-Of-Distribution states at test time. This issue arises because, without the self-correction mechanism in online agents, offline datasets with limited state space coverage induce a mismatch between the agent's imagination and real rollouts, compromising policy training. We demonstrate that this issue can be mitigated by allowing for additional online interactions in a fixed or adaptive schedule, restoring the performance of online training with limited interaction data. We also showcase that incorporating exploration data helps mitigate the performance degradation of offline agents. Based on our insights, we recommend adding exploration data when collecting large datasets, as current efforts predominantly focus on expert data alone.

cs.LG↗

You Don't Know Until You Click:Automated GUI Testing for Production-Ready Software Evaluation

Large Language Models (LLMs) and code agents in software development are rapidly evolving from generating isolated code snippets to producing full-fledged software applications with graphical interfaces, interactive logic, and dynamic behaviors. However, current benchmarks fall short in evaluating such production-ready software, as they often rely on static checks or binary pass/fail scripts, failing to capture the interactive behaviors and runtime dynamics that define real-world usability - qualities that only emerge when an application is actively used. This is the blind spot of current evaluation: you don't know if an app works until you click through it, interact with it, and observe how it responds. To bridge this gap, we introduce RealDevWorld, a novel evaluation framework for automated end-to-end assessment of LLMs' ability to generate production-ready repositories from scratch. It features two key components: (1) RealDevBench, a diverse collection of 194 open-ended software engineering tasks across multiple domains, incorporating multimodal elements to reflect real-world complexity; and (2) AppEvalPilot, a new agent-as-a-judge evaluation system that simulates realistic, GUI-based user interactions to automatically and holistically assess software functional correctness, visual fidelity, and runtime behavior. The framework delivers fine-grained, task-specific diagnostic feedback, supporting nuanced evaluation beyond simple success/failure judgments. Empirical results show that RealDevWorld delivers effective, automatic, and human-aligned evaluations, achieving an accuracy of 0.92 and a correlation of 0.85 with expert human assessments, while significantly reducing the reliance on manual review. This enables scalable, human-aligned assessment of production-level software generated by LLMs. Our code is available on GitHub.

cs.SE↗

Matrix-3D: Omnidirectional Explorable 3D World Generation

Explorable 3D world generation from a single image or text prompt forms a cornerstone of spatial intelligence. Recent works utilize video model to achieve wide-scope and generalizable 3D world generation. However, existing approaches often suffer from a limited scope in the generated scenes. In this work, we propose Matrix-3D, a framework that utilize panoramic representation for wide-coverage omnidirectional explorable 3D world generation that combines conditional video generation and panoramic 3D reconstruction. We first train a trajectory-guided panoramic video diffusion model that employs scene mesh renders as condition, to enable high-quality and geometrically consistent scene video generation. To lift the panorama scene video to 3D world, we propose two separate methods: (1) a feed-forward large panorama reconstruction model for rapid 3D scene reconstruction and (2) an optimization-based pipeline for accurate and detailed 3D scene reconstruction. To facilitate effective training, we also introduce the Matrix-Pano dataset, the first large-scale synthetic collection comprising 116K high-quality static panoramic video sequences with depth and trajectory annotations. Extensive experiments demonstrate that our proposed framework achieves state-of-the-art performance in panoramic video generation and 3D world generation. See more in https://matrix-3d.github.io.

cs.CV↗

An Evolutionary Game-Theoretic Merging Decision-Making Considering Social Acceptance for Autonomous Driving

Highway on-ramp merging is of great challenge for autonomous vehicles (AVs), since they have to proactively interact with surrounding vehicles to enter the main road safely within limited time. However, existing decision-making algorithms fail to adequately address dynamic complexities and social acceptance of AVs, leading to suboptimal or unsafe merging decisions. To address this, we propose an evolutionary game-theoretic (EGT) merging decision-making framework, grounded in the bounded rationality of human drivers, which dynamically balances the benefits of both AVs and main-road vehicles (MVs). We formulate the cut-in decision-making process as an EGT problem with a multi-objective payoff function that reflects human-like driving preferences. By solving the replicator dynamic equation for the evolutionarily stable strategy (ESS), the optimal cut-in timing is derived, balancing efficiency, comfort, and safety for both AVs and MVs. A real-time driving style estimation algorithm is proposed to adjust the game payoff function online by observing the immediate reactions of MVs. Empirical results demonstrate that we improve the efficiency, comfort and safety of both AVs and MVs compared with existing game-theoretic and traditional planning approaches across multi-object metrics.

cs.RO↗

Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems

The advent of large language models (LLMs) has catalyzed a transformative shift in artificial intelligence, paving the way for advanced intelligent agents capable of sophisticated reasoning, robust perception, and versatile action across diverse domains. As these agents increasingly drive AI research and practical applications, their design, evaluation, and continuous improvement present intricate, multifaceted challenges. This book provides a comprehensive overview, framing intelligent agents within modular, brain-inspired architectures that integrate principles from cognitive science, neuroscience, and computational research. We structure our exploration into four interconnected parts. First, we systematically investigate the modular foundation of intelligent agents, systematically mapping their cognitive, perceptual, and operational modules onto analogous human brain functionalities and elucidating core components such as memory, world modeling, reward processing, goal, and emotion. Second, we discuss self-enhancement and adaptive evolution mechanisms, exploring how agents autonomously refine their capabilities, adapt to dynamic environments, and achieve continual learning through automated optimization paradigms. Third, we examine multi-agent systems, investigating the collective intelligence emerging from agent interactions, cooperation, and societal structures. Finally, we address the critical imperative of building safe and beneficial AI systems, emphasizing intrinsic and extrinsic security threats, ethical alignment, robustness, and practical mitigation strategies necessary for trustworthy real-world deployment. By synthesizing modular AI architectures with insights from different disciplines, this survey identifies key research challenges and opportunities, encouraging innovations that harmonize technological advancement with meaningful societal benefit.

cs.AI↗

The canonical differential equations of the one-loop-like integrals

Recently, a new approach for high loop integrals has been proposed in \cite{Huang:2024nij}, where the whole parameter integration has been divided into two parts: a one-loop-like integration and the remaining parameter integration. In this paper, we systematically study the one-loop-like integrals. We establish the IBP relations for the integral family and show how to complete the reduction. We find the canonical master integrals and write down the corresponding canonical differential equations.

hep-ph↗

Enhancing Low-Cost Video Editing with Lightweight Adaptors and Temporal-Aware Inversion

Recent advancements in text-to-image (T2I) generation using diffusion models have enabled cost-effective video-editing applications by leveraging pre-trained models, eliminating the need for resource-intensive training. However, the frame-independence of T2I generation often results in poor temporal consistency. Existing methods address this issue through temporal layer fine-tuning or inference-based temporal propagation, but these approaches suffer from high training costs or limited temporal coherence. To address these challenges, we propose a General and Efficient Adapter (GE-Adapter) that integrates temporal-spatial and semantic consistency with Baliteral DDIM inversion. This framework introduces three key components: (1) Frame-based Temporal Consistency Blocks (FTC Blocks) to capture frame-specific features and enforce smooth inter-frame transitions via temporally-aware loss functions; (2) Channel-dependent Spatial Consistency Blocks (SCD Blocks) employing bilateral filters to enhance spatial coherence by reducing noise and artifacts; and (3) Token-based Semantic Consistency Module (TSC Module) to maintain semantic alignment using shared prompt tokens and frame-specific tokens. Our method significantly improves perceptual quality, text-image alignment, and temporal coherence, as demonstrated on the MSR-VTT dataset. Additionally, it achieves enhanced fidelity and frame-to-frame coherence, offering a practical solution for T2V editing.

cs.CV↗

Network Threat Detection: Addressing Class Imbalanced Data with Deep Forest

With the rapid expansion of Internet of Things (IoT) networks, detecting malicious traffic in real-time has become a critical cybersecurity challenge. This research addresses the detection challenges by presenting a comprehensive empirical analysis of machine learning techniques for malware detection using the IoT-23 dataset provided by the Stratosphere Laboratory. We address the significant class imbalance within the dataset through three resampling strategies. We implement and compare a few machine learning techniques. Our findings demonstrate that the combination of appropriate imbalance treatment techniques with ensemble methods, particularly gcForest, achieves better detection performance compared to traditional approaches. This work contributes significantly to the development of more intelligent and efficient automated threat detection systems for IoT environments, helping to secure critical infrastructure against sophisticated cyber attacks while optimizing computational resource usage.

cs.LG↗

Sentient Agent as a Judge: Evaluating Higher-Order Social Cognition in Large Language Models

Assessing how well a large language model (LLM) understands human, rather than merely text, remains an open challenge. To bridge the gap, we introduce Sentient Agent as a Judge (SAGE), an automated evaluation framework that measures an LLM's higher-order social cognition. SAGE instantiates a Sentient Agent that simulates human-like emotional changes and inner thoughts during interaction, providing a more realistic evaluation of the tested model in multi-turn conversations. At every turn, the agent reasons about (i) how its emotion changes, (ii) how it feels, and (iii) how it should reply, yielding a numerical emotion trajectory and interpretable inner thoughts. Experiments on 100 supportive-dialogue scenarios show that the final Sentient emotion score correlates strongly with Barrett-Lennard Relationship Inventory (BLRI) ratings and utterance-level empathy metrics, validating psychological fidelity. We also build a public Sentient Leaderboard covering 18 commercial and open-source models that uncovers substantial gaps (up to 4x) between frontier systems (GPT-4o-Latest, Gemini2.5-Pro) and earlier baselines, gaps not reflected in conventional leaderboards (e.g., Arena). SAGE thus provides a principled, scalable and interpretable tool for tracking progress toward genuinely empathetic and socially adept language agents.

cs.CL↗

SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning

Evaluating the step-by-step reliability of large language model (LLM) reasoning, such as Chain-of-Thought, remains challenging due to the difficulty and cost of obtaining high-quality step-level supervision. In this paper, we introduce Self-Play Critic (SPC), a novel approach where a critic model evolves its ability to assess reasoning steps through adversarial self-play games, eliminating the need for manual step-level annotation. SPC involves fine-tuning two copies of a base model to play two roles, namely a "sneaky generator" that deliberately produces erroneous steps designed to be difficult to detect, and a "critic" that analyzes the correctness of reasoning steps. These two models engage in an adversarial game in which the generator aims to fool the critic, while the critic model seeks to identify the generator's errors. Using reinforcement learning based on the game outcomes, the models iteratively improve; the winner of each confrontation receives a positive reward and the loser receives a negative reward, driving continuous self-evolution. Experiments on three reasoning process benchmarks (ProcessBench, PRM800K, DeltaBench) demonstrate that our SPC progressively enhances its error detection capabilities (e.g., accuracy increases from 70.8% to 77.7% on ProcessBench) and surpasses strong baselines, including distilled R1 model. Furthermore, SPC can guide the test-time search of diverse LLMs and significantly improve their mathematical reasoning performance on MATH500 and AIME2024, surpassing those guided by state-of-the-art process reward models.

cs.CL↗