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Jiaxu Wang

Publications and source records attributed to Jiaxu Wang.

At least 19 recordsLinked to original sources

Generative discovery of chemical reaction networks

Chemical kinetics determines molecular stability, reaction selectivity and the evolution of reacting mixtures, but discovering the underlying reaction networks remains challenging. Here we introduce ReactNexus, a generative framework for kinetic-guided network exploration starting solely from reactant graphs. Generative models propose transition states and predict the full reaction trajectories connecting reactants and products, while calculations using a machine-learned interatomic potential verify connectivity and evaluate electronic barriers. On an in-distribution benchmark of 10,000 generated candidates, 80.8% connect to the input reactant after density functional theory (DFT) optimization and intrinsic reaction coordinate verification. The resulting networks uncover lower-barrier cooperative pathways and competition between catalyst release and catalyst-bound branches. In the examined carbocation cascades, coverage of known product precursors saturates after limited expansion and distinct entries converge onto shared intermediates, indicating a compact accessible reaction space. Network-derived candidate structures further assist mass-spectral interpretation of a complex nucleophilic aromatic substitution reaction. Together, these results establish a generative approach to reaction-network discovery and mechanistic analysis without predefined products or reaction templates.

q-bio.MN↗

Beyond Omni: A Unified MLLM for Embodied Sensory Understanding

Recent embodied systems increasingly build on multimodal large language models (MLLMs) for their pretrained understanding and reasoning capabilities, but their perception of the physical world remains largely limited to basic modalities such as vision and audio. However, broadening MLLMs to more diverse sensory modalities from the physical environment is challenging: their representations are often weakly connected to the MLLM and vary substantially in structure and statistics, while their interpretation still requires shared high-level understanding and reasoning. We therefore propose Unisense, a unified embodied MLLM framework that supports diverse physical sensory modalities within a shared multimodal architecture. Unisense follows a two-stage training process: (i) aligning sensory representations with language to establish a language-accessible interface; and (ii) tuning modality-specific experts within the shared LLM to provide specialized processing for different sensory modalities. To support broad sensory learning, we curate Unisense-1M, a large-scale embodied sensory training corpus comprising 1M samples across 8 sensory modalities. We further evaluate Unisense on 12 benchmarks spanning depth, point cloud, IMU, tactile, thermal, radar, motion, and smell understanding. Across these heterogeneous sensing tasks, Unisense achieves strong performance and outperforms both generalist and specialized models on most benchmarks, demonstrating the potential of pretrained MLLMs as unified models for embodied sensory understanding.

cs.CV↗

MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. This work proposes a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model imagines the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because multiple actions can explain the same transition. We address this with a test-time action optimization strategy that backpropagates through the generative model to infer a trajectory-level latent best matching the predicted future, and a residual inverse dynamics model that turns this trajectory prior into accurate executable actions. Experiments on three datasets demonstrate strong performance on both 4D scene generation and downstream manipulation, and ablations provide practical insights into the key design choices.

cs.CV↗

Towards Agentic Robots: Model, Data, Environment, and Harness

Foundation models are driving a paradigm shift in robotic intelligence, moving beyond low-level action prediction to goal-directed orchestration of data collection, model training, task planning, and real-world execution. We characterize this emerging paradigm as an agentic robots, in which agents reason over human instructions, interact with robotic environments, rectify execution errors autonomously, and dynamically adjust operational strategies. Although this field develops fast, current studies are not well connected. Researchers have no consistent view of how to combine different agentic functions into a complete robot system. This paper provides a unified overview of existing research on agentic robots. We first trace the development from robot policies to agentic systems, covering vision-language-action models, world models, and world-action models. We then clarify the definition and scope of agentic robots and organize existing research into seventeen categories across four functional domains: Model, Data, Environment, and Harness. Across these domains, we examine how agents shape model learning and robot decisions, collect and curate robot data, construct worlds, tasks, and tests for learning and evaluation, and organize capabilities for robot use. Finally, we discuss open challenges and outline directions for future research. Looking forward, we hope this work contributes to a clearer understanding of agentic robots and supports new approaches to making them more capable, reliable, and adaptive.

cs.RO↗

Encoded but Not in Control: Revealing the Grounding Gap in Vision-Language Robot Policies

Instruction following is central to language-conditioned robot policies: language should determine what to do when the same scene permits multiple valid actions. Yet successful execution alone cannot establish whether a policy follows the instruction or infers the task from the scene. We study this ambiguity through scene-preserving instruction interventions, using valid target substitutions, arbitrary nouns, and unrelated sentences while holding the scene fixed. We evaluate vision-language-action (VLA) policies and world-action models (WAMs) in simulation and in real-world experiments. Our analysis addresses three questions: (a) Does task success imply instruction following? When instructions request a different visible object, all evaluated policies predominantly approach and pick up the incorrect original target associated with the scene. (b) Is this failure caused by language insensitivity? Instruction perturbations affect task performance. A layerwise action lens shows intermediate action predictions respond to these perturbations. Linear probes accurately recover instructed targets, indicating modified instructions are encoded despite rarely determining target selection. (c) Why does encoded language fail to control action? Attention analysis indicates weak instruction-token contributions to action generation. Target-token attention can remain focused on the original object, revealing a mismatch between target encoding and visual grounding. UMAP and shared non-negative matrix factorization show target information remains accessible within representations increasingly organized by scene identity. Our findings expose a grounding gap concealed by nominal success and provide a diagnostic framework. They further establish a concrete criterion for progress: policies should reliably follow valid changes in user intent, even when they conflict with scene-favored behavior.

cs.RO↗

Vela: Scaling Vision-Language-Action Models with Adaptive Action Curve Parametrization

Most vision-language-action models represent future motion as fixed-rate action chunks, tying temporal resolution and prediction horizon to a fixed output budget. This pointwise representation wastes capacity on highly correlated neighboring actions, leaves temporal continuity and smoothness to be learned implicitly, and forces a tradeoff between long-horizon coverage and the local precision required for contact-rich manipulation. To address these limitations, we introduce Vela, a vision-language-action foundation model that represents future robot behavior as continuous trajectories. Vela combines a compact spline-based action representation with motion-dependent temporal support and a shared action interface for heterogeneous embodiments, allowing a fixed output budget to adapt its temporal resolution across motions. We pretrain Vela on large-scale multi-embodiment robot data and evaluate it on LIBERO-X, EBench, and two real-world long-horizon tasks, egg-cake cooking and potato shredding, obtaining promising results across simulation and physical manipulation. These results highlight the potential of continuous action representations as a foundation for future embodied foundation models. Project page and more results: https://clementine24.github.io/Vela/ .

cs.RO↗

AR-WAM: A Visual-Conditioned Agent-Ready World Action Model for Robotic Manipulation

As AI agents become increasingly capable, agent-driven robotic control is emerging as a compelling paradigm. However, prevailing vision-language-action (VLA) models and world action models (WAMs) still rely on natural-language instructions to specify manipulation tasks, an ill-suited interface for agent-driven control: referentially ambiguous, spatially imprecise, redundant with the agent's inherent language understanding, and entangling intent with execution. We present AR-WAM, a visual-conditioned, agent-ready world action model that replaces language with two complementary conditions: a visual grounding prompt (a bounding box of the target) denoting the interaction object and location, and a learnable operation token dictating the atomic skill to execute. Our compact 0.5B-parameter model, with a frozen pretrained visual encoder and no language encoder, predicts scene evolution within compact latent states while decoding actions, exposing the policy's intent through explicit, supervisable reasoning signals. A model-agnostic compatibility layer provides three primitives (detect, execute, and query) so that local VLMs or online agent APIs can drive the policy directly, with long-horizon memory and closed-loop error recovery delegated to the agent side. On RoboTwin 2.0, RMBench, and a real Astribot S1 dual-arm platform, AR-WAM attains the highest average success on standard manipulation (85.7% over the clean and randomized settings) and outperforms all baselines on memory-dependent and real-robot long-horizon tasks, improving success rates by 5.9% and 36.7%, respectively, while maintaining the lowest inference latency (14.1 ms). Project page is at https://ar-wam.github.io/.

cs.RO↗

SimuVerity: Benchmarking Agents for Engineering-Grade Simulink Model Generation

Existing Simulink benchmarks mainly evaluate whether generated models compile, execute, or resemble a reference model. These criteria do not establish whether a model satisfies its engineering requirements. We introduce SimuVerity, a benchmark of 101 text-to-executable Simulink model-generation tasks across ten engineering domains. For each task, executable-system profiles ground the engineering specification and four families of native simulation scenarios. A hierarchical evaluator first checks artifact delivery, native executability, and engineering qualification, then scores qualified models across six dimensions covering accuracy, output quality, mechanistic fidelity, control and causal integrity, operating-domain robustness, and dynamic response. We evaluate six agent systems with SimuVerity. The best system achieves an overall score of only 42.86. The results show that structural similarity is a poor proxy for engineering performance: capability bottlenecks arise both in producing qualified implementations and in satisfying multidimensional requirements after qualification. Meanwhile, some high-scoring models still exhibit severe visual-layout disorder. SimuVerity provides a systematic basis for assessing agents' engineering capabilities and diagnosing failures in executable Simulink model generation.

cs.SE↗

ECHO: Event-Augmented Context with Hindsight and Outlook for Wrist-Only Manipulation

Learning-based manipulation policies relying on RGB cameras often suffer from degraded observations under extreme exposure. Event cameras mitigate this degradation by asynchronously detecting pixel-level intensity changes to offer a high dynamic range. However, their observations heavily depend on camera placement, as fixed cameras miss static scene content while wrist-mounted camera motion causes previously visited regions to leave the field of view. To address these spatial-temporal limitations, we present ECHO (Event-augmented Context with Hindsight and Outlook), a wrist-only latent world action model that encodes wrist events into compact motion representations to provide temporal and spatial context for policy reasoning. Specifically, ECHO utilizes a pretrained event encoder to explain visual-feature changes between frames. Its hindsight module preserves the gripper trajectory with past event stream as addressable off-camera context. Concurrently, the outlook module introduces learnable event foresight queries supervised to anticipate the event window for future actions, enabling the policy to predict upcoming scene changes. Evaluated on wrist-only RLBench tasks, ECHO outperforms RGB and RGB+event baselines by 20.6 and 12.0 percentage points under normal lighting, and by 14.6 and 11.3 points under severe exposure drops, respectively, while also surpassing RGB references using a third-person camera. Real-world experiments with a wrist-mounted event camera validate that ECHO outperforms RGB-only and RGB+event baselines across multiple tasks under both nominal and severely dark lighting. Project page is at https://echo-wam.github.io/.

cs.CV↗

SOLO: Stable Omni-terrain Long-Horizon Perceptive Humanoid Locomotion

Humans traverse complex terrain over long distances without losing balance, whereas perceptive humanoid policies become fragile as perception and control errors accumulate. We present SOLO, a unified framework addressing two compounding causes of this long-horizon fragility: dense terrain reconstruction smooths action-critical details, and pointwise imitation lacks temporal credit assignment. Its Query Reconstructor (QR) uses Fourier-encoded cell queries to retrieve spatially specific evidence from depth-proprioception tokens, preserving sharp terrain boundaries. Trajectory-Aware MSE (TA-MSE) Distillation adds next-state teacher-student disagreement to the PPO reward, enabling Generalized Advantage Estimation to propagate future disagreement penalties to preceding actions. In simulation, QR reduces height-map L1 error by factors of 3.3-4.0, while TA-MSE surpasses PPO and MSE+PPO in curriculum progression. On stress-test terrains, SOLO achieves 97.5% mean traversal success and 96% stepping-stone success, versus 75.0-75.6% and 0-3% for dense-reconstructor variants. Deployed zero-shot with only a chest-mounted depth camera and proprioception, SOLO completes a continuous 1.5-km outdoor route and an indoor mixed-terrain course. Project page: https://sunpihai-up.github.io/solo/

cs.RO↗

$τ_0$-WM: A Unified Video-Action World Model for Robotic Manipulation

Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present $τ_0$-World Model ($τ_0$-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, $τ_0$-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately $27{,}300$ hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, $τ_0$-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, $τ_0$-WM shows superior performance over other relevant baselines.

cs.RO↗

$τ_0$-VLA: a Hierarchical Robot Foundation Model with World-Model-Guided Test-Time Computation

Long-horizon robot manipulation requires a robot to both execute individual skills reliably and sequence them coherently over extended tasks. Most hierarchical vision-language-action (VLA) models make each such decision with a single forward pass, leaving no mechanism to allocate additional computation to difficult or consequential choices. We introduce $τ_0$-VLA, a hierarchical robot foundation model that formulates high-level subtask generation as a compute-scalable inference problem through world-model-guided test-time computation. At each inference step, the high-level policy uses execution memory to generate a subtask and, when needed, searches over alternatives before committing to its output. A low-level policy then executes the generated subtask across multiple robot embodiments. The policy is trained on 40,115 hours of heterogeneous real-world data with multimodal co-training. Across in-domain and distribution-shifted settings, allocating additional test-time computation substantially improves next-subtask prediction accuracy, and these gains translate into higher closed-loop success on long-horizon robot manipulation tasks.

cs.RO↗

Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State Models

Diffusion models have been widely employed in the field of 3D manipulation due to their efficient capability to learn distributions, allowing for precise prediction of action trajectories. However, diffusion models typically rely on large parameter UNet backbones as policy networks, which can be challenging to deploy on resource-constrained devices. Recently, the Mamba model has emerged as a promising solution for efficient modeling, offering low computational complexity and strong performance in sequence modeling. In this work, we propose the Mamba Policy, a lighter but stronger policy that reduces the parameter count by over 80% compared to the original policy network while achieving superior performance. Specifically, we introduce the XMamba Block, which effectively integrates input information with conditional features and leverages a combination of Mamba and Attention mechanisms for deep feature extraction. Extensive experiments demonstrate that the Mamba Policy excels on the Adroit, Dexart, and MetaWorld datasets, requiring significantly fewer computational resources. Additionally, we highlight the Mamba Policy's enhanced robustness in long-horizon scenarios compared to baseline methods and explore the performance of various Mamba variants within the Mamba Policy framework. Real-world experiments are also conducted to further validate its effectiveness. Our open-source project page can be found at https://sagecao1125.github.io/mamba_policy/.

cs.RO↗

DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstruction

Recent advancements in legged robot perceptive locomotion have shown promising progress. However, terrain-aware humanoid locomotion remains largely constrained to two paradigms: depth image-based end-to-end learning and elevation map-based methods. The former suffers from limited training efficiency and a significant sim-to-real gap in depth perception, while the latter depends heavily on multiple vision sensors and localization systems, resulting in latency and reduced robustness. To overcome these challenges, we propose a novel framework that tightly integrates three key components: (1) Terrain-Aware Locomotion Policy with a Blind Backbone, which leverages pre-trained elevation map-based perception to guide reinforcement learning with minimal visual input; (2) Multi-Modality Cross-Attention Transformer, which reconstructs structured terrain representations from noisy depth images; (3) Realistic Depth Images Synthetic Method, which employs self-occlusion-aware ray casting and noise-aware modeling to synthesize realistic depth observations, achieving over 30\% reduction in terrain reconstruction error. This combination enables efficient policy training with limited data and hardware resources, while preserving critical terrain features essential for generalization. We validate our framework on a full-sized humanoid robot, demonstrating agile and adaptive locomotion across diverse and challenging terrains.

cs.RO↗

Agentic RAG-VLM: Affordance-Aware Retrieval-Augmented Generation with Self-Reflective Planning for Robotic Grasping

Generalizable robotic grasping in cluttered environments is essential for deploying manipulators in unstructured human spaces, yet existing VLM-based methods rely on visual similarity for object matching, neglecting physical affordances such as handle graspability and material fragility, and operate open-loop without spatial reasoning or failure recovery, limiting their effectiveness when objects are densely packed or physically diverse. We present Agentic RAG-VLM, a unified framework that bridges VLM-based semantic understanding and physically grounded grasp execution by integrating retrieval-augmented generation (RAG) with vision-language models (VLMs) and agentic self-reflective planning. Agentic RAG-VLM introduces three tightly coupled components: (1) a Hierarchical Affordance-Aware RAG (HAA-RAG) that encodes four-dimensional affordance descriptors, including type, material, fragility, and graspable region, and retrieves strategies by functional affordance compatibility rather than visual appearance; (2) a Scene Graph Constraint Reasoner that constructs spatial relationship graphs from VLM perception and translates proximity, occlusion, and support constraints into concrete grasp parameter adjustments; and (3) an Agentic Self-Reflective Pipeline with a 14-type failure taxonomy and three-level adaptive retry for closed-loop grasp refinement. Evaluated on a 12-task benchmark spanning single-grasp, interactive, and long-horizon scenarios with 360 trials per configuration, Agentic RAG-VLM achieves 78.3 percent overall success, a 53.3 percentage-point absolute gain over VLM-only baselines, demonstrating that affordance-aware retrieval, scene graph reasoning, and agentic recovery are jointly essential for robust manipulation.

cs.AI↗

MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even if reasonable, real-world objects typically exhibit mild anisotropy and heterogeneity. After the near-isotropic backbone is well calibrated, these residual effects become the key bottleneck for further closing the real-to-sim gap. Although neural networks can fit dynamics end-to-end, such black-box modeling discards strong physical priors, leading to poor data efficiency and overfitting. Therefore, we propose MoSA, a motion-constrained stress adaptation framework that targets these residual effects to further improve real-to-sim dynamics learning. MoSA uses an isotropic model as a physics prior and learns residual stress operators to capture mild anisotropy and heterogeneity. It progressively adapts stresses via microplane-constrained redistribution in a physics-informed cascaded network. We further impose motion constraints by supervising temporal and spatial derivatives of the deformation field. Experimentally, our learned dynamics achieves superior accuracy, generalization, and robustness, while learning physically meaningful residual anisotropy. Finally, we validate MoSA in a robot manipulation setting, showing that better real-to-sim dynamics modeling translates into more reliable sim-to-real transfer. Project Page is available at https://mercerai.github.io/MoSA/.

cs.LG↗

Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.

cs.RO↗

Compose Your Policies! Improving Diffusion-based or Flow-based Robot Policies via Test-time Distribution-level Composition

Diffusion-based models for robotic control, including vision-language-action (VLA) and vision-action (VA) policies, have demonstrated significant capabilities. Yet their advancement is constrained by the high cost of acquiring large-scale interaction datasets. This work introduces an alternative paradigm for enhancing policy performance without additional model training. Perhaps surprisingly, we demonstrate that the composed policies can exceed the performance of either parent policy. Our contribution is threefold. First, we establish a theoretical foundation showing that the convex composition of distributional scores from multiple diffusion models can yield a superior one-step functional objective compared to any individual score. A Grönwall-type bound is then used to show that this single-step improvement propagates through entire generation trajectories, leading to systemic performance gains. Second, motivated by these results, we propose General Policy Composition (GPC), a training-free method that enhances performance by combining the distributional scores of multiple pre-trained policies via a convex combination and test-time search. GPC is versatile, allowing for the plug-and-play composition of heterogeneous policies, including VA and VLA models, as well as those based on diffusion or flow-matching, irrespective of their input visual modalities. Third, we provide extensive empirical validation. Experiments on Robomimic, PushT, and RoboTwin benchmarks, alongside real-world robotic evaluations, confirm that GPC consistently improves performance and adaptability across a diverse set of tasks. Further analysis of alternative composition operators and weighting strategies offers insights into the mechanisms underlying the success of GPC. These results establish GPC as a simple yet effective method for improving control performance by leveraging existing policies.

cs.RO↗