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Jie Chen

Publications and source records attributed to Jie Chen.

At least 379 records · Page 21Linked to original sources

TG-VQA: Ternary Game of Video Question Answering

Video question answering aims at answering a question about the video content by reasoning the alignment semantics within them. However, since relying heavily on human instructions, i.e., annotations or priors, current contrastive learning-based VideoQA methods remains challenging to perform fine-grained visual-linguistic alignments. In this work, we innovatively resort to game theory, which can simulate complicated relationships among multiple players with specific interaction strategies, e.g., video, question, and answer as ternary players, to achieve fine-grained alignment for VideoQA task. Specifically, we carefully design a VideoQA-specific interaction strategy to tailor the characteristics of VideoQA, which can mathematically generate the fine-grained visual-linguistic alignment label without label-intensive efforts. Our TG-VQA outperforms existing state-of-the-art by a large margin (more than 5%) on long-term and short-term VideoQA datasets, verifying its effectiveness and generalization ability. Thanks to the guidance of game-theoretic interaction, our model impressively convergences well on limited data (${10}^4 ~videos$), surpassing most of those pre-trained on large-scale data ($10^7~videos$).

cs.CV↗

Coordinated Transformer with Position \& Sample-aware Central Loss for Anatomical Landmark Detection

Heatmap-based anatomical landmark detection is still facing two unresolved challenges: 1) inability to accurately evaluate the distribution of heatmap; 2) inability to effectively exploit global spatial structure information. To address the computational inability challenge, we propose a novel position-aware and sample-aware central loss. Specifically, our central loss can absorb position information, enabling accurate evaluation of the heatmap distribution. More advanced is that our central loss is sample-aware, which can adaptively distinguish easy and hard samples and make the model more focused on hard samples while solving the challenge of extreme imbalance between landmarks and non-landmarks. To address the challenge of ignoring structure information, a Coordinated Transformer, called CoorTransformer, is proposed, which establishes long-range dependencies under the guidance of landmark coordination information, making the attention more focused on the sparse landmarks while taking advantage of global spatial structure. Furthermore, CoorTransformer can speed up convergence, effectively avoiding the defect that Transformers have difficulty converging in sparse representation learning. Using the advanced CoorTransformer and central loss, we propose a generalized detection model that can handle various scenarios, inherently exploiting the underlying relationship between landmarks and incorporating rich structural knowledge around the target landmarks. We analyzed and evaluated CoorTransformer and central loss on three challenging landmark detection tasks. The experimental results show that our CoorTransformer outperforms state-of-the-art methods, and the central loss significantly improves the performance of the model with p-values< 0.05.

cs.CV↗

Multi-view MERA Subspace Clustering

Tensor-based multi-view subspace clustering (MSC) can capture high-order correlation in the self-representation tensor. Current tensor decompositions for MSC suffer from highly unbalanced unfolding matrices or rotation sensitivity, failing to fully explore inter/intra-view information. Using the advanced tensor network, namely, multi-scale entanglement renormalization ansatz (MERA), we propose a low-rank MERA based MSC (MERA-MSC) algorithm, where MERA factorizes a tensor into contractions of one top core factor and the rest orthogonal/semi-orthogonal factors. Benefiting from multiple interactions among orthogonal/semi-orthogonal (low-rank) factors, the low-rank MERA has a strong representation power to capture the complex inter/intra-view information in the self-representation tensor. The alternating direction method of multipliers is adopted to solve the optimization model. Experimental results on five multi-view datasets demonstrate MERA-MSC has superiority against the compared algorithms on six evaluation metrics. Furthermore, we extend MERA-MSC by incorporating anchor learning to develop a scalable low-rank MERA based multi-view clustering method (sMREA-MVC). The effectiveness and efficiency of sMERA-MVC have been validated on three large-scale multi-view datasets. To our knowledge, this is the first work to introduce MERA to the multi-view clustering topic. The codes of MERA-MSC and sMERA-MVC are publicly available at https://github.com/longzhen520/MERA-MSC.

cs.CV↗

Long-lead forecasts of wintertime air stagnation index in southern China using oceanic memory effects

Stagnant weather condition is one of the major contributors to air pollution as it is favorable for the formation and accumulation of pollutants. To measure the atmosphere's ability to dilute air pollutants, Air Stagnation Index (ASI) has been introduced as an important meteorological index. Therefore, making long-lead ASI forecasts is vital to make plans in advance for air quality management. In this study, we found that autumn Niño indices derived from sea surface temperature (SST) anomalies show a negative correlation with wintertime ASI in southern China, offering prospects for a prewinter forecast. We developed an LSTM-based model to predict the future wintertime ASI. Results demonstrated that multivariate inputs (past ASI and Niño indices) achieve better forecast performance than univariate input (only past ASI). The model achieves a correlation coefficient of 0.778 between the actual and predicted ASI, exhibiting a high degree of consistency.

physics.ao-ph↗

Efficient and Robust Time-Optimal Trajectory Planning and Control for Agile Quadrotor Flight

Agile quadrotor flight relies on rapidly planning and accurately tracking time-optimal trajectories, a technology critical to their application in the wild. However, the computational burden of computing time-optimal trajectories based on the full quadrotor dynamics (typically on the order of minutes or even hours) can hinder its ability to respond quickly to changing scenarios. Additionally, modeling errors and external disturbances can lead to deviations from the desired trajectory during tracking in real time. This letter proposes a novel approach to computing time-optimal trajectories, by fixing the nodes with waypoint constraints and adopting separate sampling intervals for trajectories between waypoints, which significantly accelerates trajectory planning. Furthermore, the planned paths are tracked via a time-adaptive model predictive control scheme whose allocated tracking time can be adaptively adjusted on-the-fly, therefore enhancing the tracking accuracy and robustness. We evaluate our approach through simulations and experimentally validate its performance in dynamic waypoint scenarios for time-optimal trajectory replanning and trajectory tracking.

cs.RO↗

Communication-Efficient Graph Neural Networks with Probabilistic Neighborhood Expansion Analysis and Caching

Training and inference with graph neural networks (GNNs) on massive graphs has been actively studied since the inception of GNNs, owing to the widespread use and success of GNNs in applications such as recommendation systems and financial forensics. This paper is concerned with minibatch training and inference with GNNs that employ node-wise sampling in distributed settings, where the necessary partitioning of vertex features across distributed storage causes feature communication to become a major bottleneck that hampers scalability. To significantly reduce the communication volume without compromising prediction accuracy, we propose a policy for caching data associated with frequently accessed vertices in remote partitions. The proposed policy is based on an analysis of vertex-wise inclusion probabilities (VIP) during multi-hop neighborhood sampling, which may expand the neighborhood far beyond the partition boundaries of the graph. VIP analysis not only enables the elimination of the communication bottleneck, but it also offers a means to organize in-memory data by prioritizing GPU storage for the most frequently accessed vertex features. We present SALIENT++, which extends the prior state-of-the-art SALIENT system to work with partitioned feature data and leverages the VIP-driven caching policy. SALIENT++ retains the local training efficiency and scalability of SALIENT by using a deep pipeline and drastically reducing communication volume while consuming only a fraction of the storage required by SALIENT. We provide experimental results with the Open Graph Benchmark data sets and demonstrate that training a 3-layer GraphSAGE model with SALIENT++ on 8 single-GPU machines is 7.1 faster than with SALIENT on 1 single-GPU machine, and 12.7 faster than with DistDGL on 8 single-GPU machines.

cs.LG↗

Learning Robust Data-based LQG Controllers from Noisy Data

This paper addresses the joint state estimation and control problems for unknown linear time-invariant systems subject to both process and measurement noise. The aim is to redesign the linear quadratic Gaussian (LQG) controller based solely on data. The LQG controller comprises a linear quadratic regulator (LQR) and a steady-state Kalman observer; while the data-based LQR design problem has been previously studied, constructing the Kalman gain and the LQG controller from noisy data presents a novel challenge. In this work, a data-based formulation for computing the steady-state Kalman gain is proposed based on semi-definite programming (SDP) using some noise-free input-state-output data. Additionally, a data-based LQG controller is developed, which is shown to be equivalent to the model-based LQG controller. For cases where offline data are corrupted by noise, a robust data-based observer gain is constructed by tackling a relaxed SDP. The proposed controllers are proven to achieve robust global exponential stability (RGES) for state estimation and input-to-state practical stability (ISpS) under standard conditions. Finally, numerical tests are conducted to validate the proposed controllers' correctness and effectiveness.

eess.SY↗

On the global well-posedness of stochastic Schrödinger-Korteweg-de Vries system

In this paper, we study the global well-posedness of the stochastic S-KdV system in $H^1(\mathbb{R})\times H^1(\mathbb{R})$, which are driven by additive noises. It is difficult to show the global well-posedness of a related perturbation system even for smooth datum and stochastic forces. To overcome it, we introduce a new sequence of approximation equations, which is the key of this paper. We establish priori estimates, global well-posedness and convergences of these approximation equations, which help us to get a pathwise priori estimate of the initial system.

math.PR↗

Dynamic Video Frame Interpolation with integrated Difficulty Pre-Assessment

Video frame interpolation(VFI) has witnessed great progress in recent years. While existing VFI models still struggle to achieve a good trade-off between accuracy and efficiency: fast models often have inferior accuracy; accurate models typically run slowly. However, easy samples with small motion or clear texture can achieve competitive results with simple models and do not require heavy computation. In this paper, we present an integrated pipeline which combines difficulty assessment with video frame interpolation. Specifically, it firstly leverages a pre-assessment model to measure the interpolation difficulty level of input frames, and then dynamically selects an appropriate VFI model to generate interpolation results. Furthermore, a large-scale VFI difficulty assessment dataset is collected and annotated to train our pre-assessment model. Extensive experiments show that easy samples pass through fast models while difficult samples inference with heavy models, and our proposed pipeline can improve the accuracy-efficiency trade-off for VFI.

cs.CV↗

Exploiting Neighbor Effect: Conv-Agnostic GNNs Framework for Graphs with Heterophily

Due to the homophily assumption in graph convolution networks (GNNs), a common consensus in the graph node classification task is that GNNs perform well on homophilic graphs but may fail on heterophilic graphs with many inter-class edges. However, the previous inter-class edges perspective and related homo-ratio metrics cannot well explain the GNNs performance under some heterophilic datasets, which implies that not all the inter-class edges are harmful to GNNs. In this work, we propose a new metric based on von Neumann entropy to re-examine the heterophily problem of GNNs and investigate the feature aggregation of inter-class edges from an entire neighbor identifiable perspective. Moreover, we propose a simple yet effective Conv-Agnostic GNN framework (CAGNNs) to enhance the performance of most GNNs on heterophily datasets by learning the neighbor effect for each node. Specifically, we first decouple the feature of each node into the discriminative feature for downstream tasks and the aggregation feature for graph convolution. Then, we propose a shared mixer module to adaptively evaluate the neighbor effect of each node to incorporate the neighbor information. The proposed framework can be regarded as a plug-in component and is compatible with most GNNs. The experimental results over nine well-known benchmark datasets indicate that our framework can significantly improve performance, especially for the heterophily graphs. The average performance gain is 9.81%, 25.81%, and 20.61% compared with GIN, GAT, and GCN, respectively. Extensive ablation studies and robustness analysis further verify the effectiveness, robustness, and interpretability of our framework. Code is available at https://github.com/JC-202/CAGNN.

cs.LG↗

From Node Interaction to Hop Interaction: New Effective and Scalable Graph Learning Paradigm

Existing Graph Neural Networks (GNNs) follow the message-passing mechanism that conducts information interaction among nodes iteratively. While considerable progress has been made, such node interaction paradigms still have the following limitation. First, the scalability limitation precludes the broad application of GNNs in large-scale industrial settings since the node interaction among rapidly expanding neighbors incurs high computation and memory costs. Second, the over-smoothing problem restricts the discrimination ability of nodes, i.e., node representations of different classes will converge to indistinguishable after repeated node interactions. In this work, we propose a novel hop interaction paradigm to address these limitations simultaneously. The core idea is to convert the interaction target among nodes to pre-processed multi-hop features inside each node. We design a simple yet effective HopGNN framework that can easily utilize existing GNNs to achieve hop interaction. Furthermore, we propose a multi-task learning strategy with a self-supervised learning objective to enhance HopGNN. We conduct extensive experiments on 12 benchmark datasets in a wide range of domains, scales, and smoothness of graphs. Experimental results show that our methods achieve superior performance while maintaining high scalability and efficiency. The code is at https://github.com/JC-202/HopGNN.

cs.LG↗

Proximal Stochastic Recursive Momentum Methods for Nonconvex Composite Decentralized Optimization

Consider a network of $N$ decentralized computing agents collaboratively solving a nonconvex stochastic composite problem. In this work, we propose a single-loop algorithm, called DEEPSTORM, that achieves optimal sample complexity for this setting. Unlike double-loop algorithms that require a large batch size to compute the (stochastic) gradient once in a while, DEEPSTORM uses a small batch size, creating advantages in occasions such as streaming data and online learning. This is the first method achieving optimal sample complexity for decentralized nonconvex stochastic composite problems, requiring $\mathcal{O}(1)$ batch size. We conduct convergence analysis for DEEPSTORM with both constant and diminishing step sizes. Additionally, under proper initialization and a small enough desired solution error, we show that DEEPSTORM with a constant step size achieves a network-independent sample complexity, with an additional linear speed-up with respect to $N$ over centralized methods. All codes are made available at https://github.com/gmancino/DEEPSTORM.

math.OC↗

Deep Hyperspectral and Multispectral Image Fusion with Inter-image Variability

Hyperspectral and multispectral image fusion allows us to overcome the hardware limitations of hyperspectral imaging systems inherent to their lower spatial resolution. Nevertheless, existing algorithms usually fail to consider realistic image acquisition conditions. This paper presents a general imaging model that considers inter-image variability of data from heterogeneous sources and flexible image priors. The fusion problem is stated as an optimization problem in the maximum a posteriori framework. We introduce an original image fusion method that, on the one hand, solves the optimization problem accounting for inter-image variability with an iteratively reweighted scheme and, on the other hand, that leverages light-weight CNN-based networks to learn realistic image priors from data. In addition, we propose a zero-shot strategy to directly learn the image-specific prior of the latent images in an unsupervised manner. The performance of the algorithm is illustrated with real data subject to inter-image variability.

eess.IV↗

ACSeg: Adaptive Conceptualization for Unsupervised Semantic Segmentation

Recently, self-supervised large-scale visual pre-training models have shown great promise in representing pixel-level semantic relationships, significantly promoting the development of unsupervised dense prediction tasks, e.g., unsupervised semantic segmentation (USS). The extracted relationship among pixel-level representations typically contains rich class-aware information that semantically identical pixel embeddings in the representation space gather together to form sophisticated concepts. However, leveraging the learned models to ascertain semantically consistent pixel groups or regions in the image is non-trivial since over/ under-clustering overwhelms the conceptualization procedure under various semantic distributions of different images. In this work, we investigate the pixel-level semantic aggregation in self-supervised ViT pre-trained models as image Segmentation and propose the Adaptive Conceptualization approach for USS, termed ACSeg. Concretely, we explicitly encode concepts into learnable prototypes and design the Adaptive Concept Generator (ACG), which adaptively maps these prototypes to informative concepts for each image. Meanwhile, considering the scene complexity of different images, we propose the modularity loss to optimize ACG independent of the concept number based on estimating the intensity of pixel pairs belonging to the same concept. Finally, we turn the USS task into classifying the discovered concepts in an unsupervised manner. Extensive experiments with state-of-the-art results demonstrate the effectiveness of the proposed ACSeg.

cs.CV↗

Video-Text as Game Players: Hierarchical Banzhaf Interaction for Cross-Modal Representation Learning

Contrastive learning-based video-language representation learning approaches, e.g., CLIP, have achieved outstanding performance, which pursue semantic interaction upon pre-defined video-text pairs. To clarify this coarse-grained global interaction and move a step further, we have to encounter challenging shell-breaking interactions for fine-grained cross-modal learning. In this paper, we creatively model video-text as game players with multivariate cooperative game theory to wisely handle the uncertainty during fine-grained semantic interaction with diverse granularity, flexible combination, and vague intensity. Concretely, we propose Hierarchical Banzhaf Interaction (HBI) to value possible correspondence between video frames and text words for sensitive and explainable cross-modal contrast. To efficiently realize the cooperative game of multiple video frames and multiple text words, the proposed method clusters the original video frames (text words) and computes the Banzhaf Interaction between the merged tokens. By stacking token merge modules, we achieve cooperative games at different semantic levels. Extensive experiments on commonly used text-video retrieval and video-question answering benchmarks with superior performances justify the efficacy of our HBI. More encouragingly, it can also serve as a visualization tool to promote the understanding of cross-modal interaction, which have a far-reaching impact on the community. Project page is available at https://jpthu17.github.io/HBI/.

cs.CV↗

A Unified Pyramid Recurrent Network for Video Frame Interpolation

Flow-guided synthesis provides a common framework for frame interpolation, where optical flow is estimated to guide the synthesis of intermediate frames between consecutive inputs. In this paper, we present UPR-Net, a novel Unified Pyramid Recurrent Network for frame interpolation. Cast in a flexible pyramid framework, UPR-Net exploits lightweight recurrent modules for both bi-directional flow estimation and intermediate frame synthesis. At each pyramid level, it leverages estimated bi-directional flow to generate forward-warped representations for frame synthesis; across pyramid levels, it enables iterative refinement for both optical flow and intermediate frame. In particular, we show that our iterative synthesis strategy can significantly improve the robustness of frame interpolation on large motion cases. Despite being extremely lightweight (1.7M parameters), our base version of UPR-Net achieves excellent performance on a large range of benchmarks. Code and trained models of our UPR-Net series are available at: https://github.com/srcn-ivl/UPR-Net.

cs.CV↗

Multi-granularity Interaction Simulation for Unsupervised Interactive Segmentation

Interactive segmentation enables users to segment as needed by providing cues of objects, which introduces human-computer interaction for many fields, such as image editing and medical image analysis. Typically, massive and expansive pixel-level annotations are spent to train deep models by object-oriented interactions with manually labeled object masks. In this work, we reveal that informative interactions can be made by simulation with semantic-consistent yet diverse region exploration in an unsupervised paradigm. Concretely, we introduce a Multi-granularity Interaction Simulation (MIS) approach to open up a promising direction for unsupervised interactive segmentation. Drawing on the high-quality dense features produced by recent self-supervised models, we propose to gradually merge patches or regions with similar features to form more extensive regions and thus, every merged region serves as a semantic-meaningful multi-granularity proposal. By randomly sampling these proposals and simulating possible interactions based on them, we provide meaningful interaction at multiple granularities to teach the model to understand interactions. Our MIS significantly outperforms non-deep learning unsupervised methods and is even comparable with some previous deep-supervised methods without any annotation.

cs.CV↗

$L_2$BN: Enhancing Batch Normalization by Equalizing the $L_2$ Norms of Features

In this paper, we analyze batch normalization from the perspective of discriminability and find the disadvantages ignored by previous studies: the difference in $l_2$ norms of sample features can hinder batch normalization from obtaining more distinguished inter-class features and more compact intra-class features. To address this issue, we propose a simple yet effective method to equalize the $l_2$ norms of sample features. Concretely, we $l_2$-normalize each sample feature before feeding them into batch normalization, and therefore the features are of the same magnitude. Since the proposed method combines the $l_2$ normalization and batch normalization, we name our method $L_2$BN. The $L_2$BN can strengthen the compactness of intra-class features and enlarge the discrepancy of inter-class features. The $L_2$BN is easy to implement and can exert its effect without any additional parameters or hyper-parameters. We evaluate the effectiveness of $L_2$BN through extensive experiments with various models on image classification and acoustic scene classification tasks. The results demonstrate that the $L_2$BN can boost the generalization ability of various neural network models and achieve considerable performance improvements.

cs.CV↗