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Jie Zhang

Publications and source records attributed to Jie Zhang.

At least 55 records · Page 3Linked to original sources

DRYLAB-Bench: Benchmarking the Biosecurity Risk of Agentic LLM Mutation Design

As large language models (LLMs) acquire advanced biological design capabilities, they offer substantial research benefits but simultaneously introduce severe dual-use risks, such as engineering enhanced pathogens or drug-resistant bacteria. While biosecurity frameworks recognize these threats, the actual risk of LLMs executing dangerous biological modifications remains unquantified, particularly when augmented with specialized biological design tools (BDTs). Existing evaluations primarily assess hazardous knowledge possession rather than practical application, overlook risk amplification from BDTs, and rely on unreliable, expensive, or hazardous validation methods. To address these gaps, we introduce DRYLAB-Bench (Design Risk Yielded by LLM Agent in Biodesign), the first comprehensive benchmark evaluating the high-risk biological mutation design capabilities of LLM agents. Moving beyond basic question-answering, DRYLAB-Bench tasks agents with 30 genuinely hazardous mutation-design scenarios distilled from biosecurity guidelines. It evaluates models in a multi-round, tool-augmented environment where LLMs orchestrate BDTs to iteratively refine candidates. Crucially, it scores designs directly against 187,695 empirical wet-lab measurements from ProteinGym and ViroGym using our proposed Biosecurity Risk Score (BRS), quantifying risk-associated effects while enabling scalable and safe ground-truth verification. Evaluations of 15 frontier models reveal substantial baseline threats: without tools, 67.6% of one-shot designs exceed the average measured variant, and 21.4% reach the highest-risk decile. Equipping models with BDTs significantly amplifies this risk, raising the pooled risk by \(ΔBRS=+0.116\) and the top-decile share to 23.5%. Code: https://github.com/drylab-bio/DRYLAB-Bench

cs.AI↗

LETHE: Defending against Unauthorized Image-to-Video Generation via Value Diversity Collapse

Image-to-video (I2V) diffusion models can animate a single reference image into high-quality, subject-consistent videos, posing threats of misuse as anyone can turn personal photos into fabricated videos without consent. A promising solution is to proactively add an adversarial perturbation to the image before release, such that videos generated from it would be unfaithful or visually corrupted. However, due to an insufficient understanding of what governs how subsequent frames read the reference image in modern I2V models, existing protections struggle to offer strong protection under common perturbation budgets. In this paper, we approach the problem by exploring this underlying reading mechanism. Through a convex geometric analysis, we theoretically identify the spread of the reference value vectors as a key factor governing this reading process, and empirically find that even a mild contraction of this spread can severely degrade the generated video, making it an efficient lever for protection. Guided by this insight, we propose LETHE, a novel protection method that directly disrupts this reading process. LETHE pairs two complementary objectives, where a value collapse objective drives the reference value vectors toward uniformity, while an attention attraction objective draws subsequent frames toward these collapsed tokens to amplify corruption. We further construct two human-centric I2V protection benchmarks and conduct extensive experiments with multiple modern I2V models, which demonstrate the state-of-the-art protection performance and versatility of LETHE.

cs.CV↗

KVeil: First-Place Solution to ECCV 2026 LifeGenIP Challenge on Unlearnable Videos

The rapid development of personalized video generation has raised serious concerns over identity privacy, as a few facial videos of a person now suffice to reproduce their identity in synthetic videos. This report presents the first-place solutions to both phases of the ECCV 2026 LifeGenIP Challenge on Unlearnable Videos, which aims to protect facial videos from unauthorized customization under a limited and imperceptible perturbation budget. For Phase 1, we introduce Reference Capacity Collapse, a pair of complementary losses that degrade the information carried by the reference condition while keeping subsequent video representations dependent on it, together with a Motion-Guided EOT mechanism that improves robustness across unknown inference conditions. Phase 2 further considers tuning-based customization and unseen generative models. To address both threats within a single perturbation, we design a two-layer framework that protects the facial and background regions separately, constructing structure-aligned perturbations from a synthetic target identity in the former and strengthening the white-box disruption of Phase 1 in the latter. Our method achieves nearly perfect protection under white-box reference-based customization, and remains effective under other customization paradigms, various models, and temporal attacks. Both solutions are built upon our recent work LETHE. We hope our solutions can inspire future work on protecting facial videos against unauthorized customization. Our code is available at https://github.com/AntigoneRandy/KVeil.

cs.CV↗

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Recent video world models enable interactive camera navigation but provide limited control over individual objects. We study persistent object-state control in autoregressive video world models, where an object-trajectory action must remain effective across viewpoint changes, generation chunks, and intervals of temporary invisibility. This setting introduces an action-memory conflict because autoregressive memory records the last observed object state, whereas an intervening action may update that state off-screen. We present WorldCraft, the first camera-navigable autoregressive video world model to jointly compose camera navigation and object-trajectory control. Given a user-selected object and a 2D motion path, Normalized World Trajectory (NWT) anchors the path in a normalized world coordinate system and projects it into each camera view, producing a consistent object-action signal throughout the autoregressive rollout. Trajectory-Anchored State Persistence (TASP) combines persistent NWT guidance with selective memory refresh to maintain action-updated object states through off-screen intervals and re-entry. A pathway-selective LoRA introduces object control while retaining the pretrained camera controller. WorldCraft achieves accurate composable camera-object control and preserves camera fidelity. We further find that it maintains action-updated object states across extended intervals of complete target invisibility without off-screen trajectory supervision.

cs.CV↗

VLA-ACL: Action-Consistent Visual Token Pruning for Efficient Vision-Language-Action Models

Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but incur high computational costs from processing long token sequences at every control step, limiting real-time deployment. Visual token pruning offers a direct solution, as visual patches dominate the input sequence and contain considerable redundancy. Existing approaches, however, either rely on indirect training-free heuristics, such as attention scores and motion thresholds, or require costly fine-tuning of the base VLA model. We introduce VLA-ACL (Action Consistency Learning), which learns a lightweight visual token pruning policy through action-level supervision while keeping the base VLA model entirely frozen. The training objective encourages actions produced from pruned visual contexts to remain consistent with the full-context teacher, with ground-truth actions as auxiliary supervision. This directly ties token selection to its effect on the downstream control output. Experiments on LIBERO and real-world manipulation tasks show that VLA-ACL prunes up to 87.5% of visual tokens while retaining competitive performance, reduces computation by up to 75%, and achieves a 1.5x inference speedup. These results establish a stronger performance-efficiency trade-off than existing frozen-VLA pruning methods and demonstrate the value of action-level supervision for visual token selection. Code is available at https://github.com/du-owen/VLA-ACL.

cs.RO↗

DisFace3DNet: Explainable Facial Attractiveness Prediction via 3D Component Disentanglement

Facial attractiveness prediction usually assigns one overall rating, leaving the roles of shape, appearance, and viewing conditions implicit. We propose DisFace3DNet, which uses 3D component disentanglement to learn seven component reference scores from overall ratings with auxiliary weak semantic supervision, without human-labeled component targets. Designated 3D representations and image cues feed jointly learned routes for identity, skin, hair, light, background, expression, and pose. A constrained fit then combines five static and two signed dynamic scores into the overall rating, exposing each component's numerical contribution and supporting component-specific comparisons across images. On SCUT-FBP5500, DisFace3DNet achieves a Pearson correlation of $0.8904\pm0.0063$ (mean $\pm$ standard deviation across five folds) with average human ratings; its component terms reconstruct every held-out prediction to numerical precision. Skin, hair, and facial shape account for the largest component-wise prediction variation. Human evaluation supports the score directions for facial shape, skin, and hair; expression agreement is weaker. DisFace3DNet thus connects overall prediction to quantitative analysis of the facial and contextual cues entering each estimate.

cs.CV↗

Phase diagram and transition properties of the Blume-Capel model: A Monte Carlo study

The Jx-Jy Blume-Capel model, with and without an external magnetic field, is investigated using the Monte Carlo method. Our aim is to verify the location of the tricritical point, examine the existence of reentrant behavior, and study the magnetocaloric properties of this specifically designed system. In the non-field case, the critical temperature given by the Monte Carlo simulations is lower compared to the conventional antiferromagnetic square lattice. When an external magnetic field is applied, we observed signs of a one-dimensional spontaneous symmetry-breaking phase in the mixed-states regime, which is counterintuitive with secondary specific-heat peak. We take the snapshot of this state and elucidated the underlying mechanisms using mean field theory in the field of spin-1 spinor Bose-Einstein condensate . Regarding reentrant behavior, we confirmed its occurrence as the magnetic field varies, but only when the temperature is kept constant. Temperature-dependent reentrant behavior could not be identified within this system. Finally, we examined the magnetocaloric properties and found no evidence of first-order phase transitions within the region of the considered phase-transition point. Although both inverse and direct magnetocaloric effects are present and related to the mixed state, we identified that the relevant phase transitions are all of the second order.

cond-mat.stat-mech↗

SPIN: Image Immunization Against Diffusion Editing via Single-Step Projection in Stochastic Neighborhoods

Diffusion models have greatly advanced instruction-guided image editing, while also raising concerns about unauthorized image manipulation. Image immunization addresses this risk by adding imperceptible perturbations to an input image to disrupt subsequent edits. Since editing requests are unknown at image release, protection should remain effective beyond the instruction used to construct the perturbation. Existing immunization methods either require costly full-trajectory backpropagation or use intermediate objectives whose effects may be weakened by subsequent denoising. Meanwhile, a single inference path provides limited feedback about alternative denoising continuations. To address these challenges, we propose \textsc{SPIN}, a framework for image immunization via one-step projection over local stochastic trajectory neighborhoods. Starting from an early denoising state, \textsc{SPIN} generates stochastic neighboring states under the same instruction and predicts their clean latents through one-step projection without full unrolling. We then optimize a bounded input perturbation to maximize the average deviation of these predictions from a clean-edit reference, encouraging the perturbation to disrupt multiple possible editing outcomes. Experiments on two image editors demonstrate substantial gains in protection performance, with \textsc{SPIN} outperforming compared methods across all six metrics under seen instructions and in the more challenging unseen instruction setting.

cs.CV↗

BigMoMo: Efficient Inference of Large-Scale MoE with Speculative Decoding on Mobile Devices

Mixture-of-Experts (MoE) models expand language model capacity on smartphones, but expert offloading remains constrained by limited DRAM capacity and costly data movement. Sequential token routing couples expert execution to fragmented flash reads and multistage NPU preparation, leaving sparse computation stalled on weight transfers. Each transfer serves few tokens before execution moves on. We exploit the multi-token verification window of speculative decoding to decouple expert movement from single-token execution, enabling weight reuse, contiguous flash reads, and load-compute overlap. We present \textsc{BigMoMo}, a mobile MoE runtime that exploits this window across the memory hierarchy. It prunes speculative branches and expert activations using acceptance rates, routing impact, and movement cost; reorganizes on-flash experts according to runtime co-loading patterns; and batches ready experts to overlap NPU computation with pending transfers. Across four MoE models and five benchmarks on two mobile platforms, \textsc{BigMoMo} achieves mean decoding speedups of $4.83\times$ over on-demand autoregressive offloading and $1.82\times$ over the best speculative MoE baseline, supporting MoE models up to 80B parameter.

cs.AR↗

Replay in the Silent Degrees of Freedom: Continual Learning Without an Offline Phase

Replay-based continual learning rehearses past data either in an offline phase, during which the agent stops acting, or interleaved with the live stream, where it perturbs the computation serving the current input. An agent that learns in deployment can afford neither. Motivated by local sleep, the use-dependent off periods of individual cortical circuits in awake animals, we show that replay can instead be written into the degrees of freedom the current input leaves unused. In a network with k-winner-take-all hidden layers, confining replay updates to synapses whose presynaptic unit is silent or whose postsynaptic unit is inactive leaves the hidden computation on the current batch invariant: exactly so for silent and suppressed units, and for all but 0.3% of samples in practice. A refractory rule under which units that have just fired sit out the next competition doubles the width of this channel and carries most of the accuracy. On class-incremental split-MNIST the resulting learner, with no offline phase, matches or exceeds the best offline rehearsal schedule and outperforms experience replay, ER-ACE and unmasked interleaved replay, each re-tuned under the same micro-batch schedule. Against DER++ the comparison splits by protocol: with five epochs per task DER++ leads by 1.5 points once it runs under that schedule, and in a single pass over the stream, the regime closest to the agent deployment setting, the system leads it by 1.6 while offline rehearsal falls 15 points behind. On split CIFAR-10 it again leads offline rehearsal and experience replay, but trails ER-ACE and DER++ by two to three points. The construction is not tied to the local learner: on a backprop network with k-winner-take-all hidden layers under the same schedule, refractory rotation adds half a point in five epochs and three in a single pass, and isolation again costs nothing on top of it.

cs.LG↗

Mitigating Watermark Forgery in Generative Models via Randomized Key Selection

Watermarking enables GenAI providers to verify whether content was generated by their models. A watermark is a hidden signal in the content, whose presence can be detected using a secret watermark key. A core security threat are forgery attacks, where adversaries insert the provider's watermark into content \emph{not} produced by the provider, potentially damaging their reputation and undermining trust. Existing defenses resist forgery by embedding many watermarks with multiple keys into the same content, which can degrade model utility. However, forgery remains a threat when attackers can collect sufficiently many watermarked samples. We propose a defense with a sample-count-independent upper bound on forgery success for blind attackers, conditional on key-symmetric, independent detector outcomes. Our scheme does not further degrade model utility. We randomize the watermark key selection for each query and accept content as genuine only if a watermark is detected by \emph{exactly} one key. Unlike cryptographic watermarks that rely on computational hardness assumptions and require designing new watermarking schemes from scratch, our method can be applied to any existing watermarking method to improve its forgery resistance. We focus on text watermarking, but our defense is modality-agnostic, since it treats the underlying watermarking method as a black-box. To show this, we include a preliminary study on image watermarking using Tree-Ring. Separately from this conditional guarantee, we empirically observe that, at $r=4$ keys, harmful-text forgery success drops from as high as $87\%$ with a single key to as low as $1\%$ against the adaptive blind attackers that we evaluate, at negligible computational overhead; a preliminary image study shows a reduction from $100\%$ to $2\%$.

cs.CR↗

PEEK: Heterogeneous Parallelism for Privileged Error Detection in Safety-Critical Processors

Heterogeneous parallel error detection architecture has been widely studied for safeguarding OoO superscalar processors in safetycritical systems, as it achieves significantly lower hardware overhead compared to traditional LockStep, by exploiting the parallelism that exists in a secondary execution. However, previous works do not cover the protection of privileged-mode execution, impeding their effectiveness in real-world deployment. Moreover, naive extension to privileged-mode can cause a litany of issues, from abysmal performance due to high synchronization costs, to full deadlocks. Here, we present PEEK, the first privileged parallel error detection architecture. Based on a deep analysis of privileged execution, we redesign the verification pipeline, addressing all the bottlenecks and bugs identified in privileged-mode protection. Evaluated using various metrics on an RTL-level full system running Linux, PEEK achieves full-privilege protection on Linux with negligible performance slowdown and affordable hardware overhead. PEEK has been taped out using a 28nm process, and its source is available at https://anonymous.4open.science/r/PEEK-3000.

cs.AR↗

Implicit Q-learning-bootstrapped ant colony optimization for maritime moving-target observation scheduling with agile satellites

Maritime moving-target observation scheduling with agile Earth observation satellites is a dynamic, sequence-dependent combinatorial optimization problem. Sea-surface targets move continuously, causing feasible observation windows to vary with target motion and satellite orbital geometry. The scheduler must jointly determine task selection, satellite assignment, observation-window selection, and observation ordering under time-window, attitude-maneuvering, and onboard-resource constraints. This paper proposes an implicit Q-learning-bootstrapped ant colony optimization method, termed IQACO, for multi-satellite maritime moving-target observation scheduling. Rather than directly learning a task-selection policy, IQACO embeds an offline implicit Q-learning module into constructive ant colony optimization to adaptively adjust the pheromone factor, heuristic factor, and evaporation rate. A compact search-state representation captures pheromone distribution, current and historical-best solution quality, and iteration progress. During online scheduling, ant colony optimization constructs feasible observation sequences, while the learned policy adjusts the search behavior according to the current search state. Experiments on 14 scenarios with different scales and satellite configurations show that IQACO consistently outperforms the compared algorithms, improving the mean objective value over conventional ant colony optimization by 2.86%-9.41%. Further comparative and supplementary experiments demonstrate its effectiveness and robustness across different scheduling conditions and problem settings. These results indicate that offline value learning provides an effective adaptive search-control mechanism for constrained maritime moving-target observation scheduling.

cs.AI↗

BadAction: Backdoor Attacks on Interactive Video Generation via Action-Guided Triggers

Interactive video generation (IVG) models have achieved remarkable progress in producing controllable visual content guided by user-defined actions, yet their security vulnerabilities remain largely unexplored. In this paper, we present the first systematic study of backdoor attacks against the interactivity of IVG models. Based on this attack surface, we propose BadAction, which leverages action-guided triggers to achieve the attack. Specifically, BadAction implants predefined motion patterns into the action sequences of backdoor samples and associates them with a static target video. Once triggered, the backdoored model generates frozen future frames that no longer respond to subsequent user actions, while preserving normal behavior on benign action sequences. In addition, we explore a stealthier attack in which multimodal triggers jointly poison action, text, and image inputs. Experiments show that BadAction achieves average attack success rates of 91.0% with action-only triggers and 80.4% with multimodal triggers. Moreover, extensive defense evaluations show that BadAction successfully bypasses existing backdoor detection methods, revealing a critical security gap in the interactive video generation pipeline. Project page: https://wsad55.github.io/badaction01/.

cs.CV↗

Beyond Prediction: Steering VLM Agents with Retrospective World Modeling

Equipping VLM agents with world modeling capabilities has shown strong potential for complex reasoning and long-horizon planning, while reducing the dependence of policy learning on costly real-world interactions. Existing methods mainly rely on prospective simulation to predict the consequences of candidate actions. However, this forward-only paradigm focuses on what will happen next and provides limited constraints for verifying whether an action is causally consistent with the observed state transition, which can lead to plausible-looking but physically incoherent behaviors. In this paper, we challenge the view of world modeling as only prospective prediction and introduce Retrospective World Modeling, a new agent learning paradigm that enables agents to reason backward by estimating the retrospective attribution distribution $P(\hat{a}{t}|s_t, s{t+1})$ for the action that most likely caused a given transition. Based on this capability, we formulate the Self-Consistency Reward (SCR), an intrinsic signal that measures the probabilistic consistency between the policy action and the retrospective explanation. Integrating SCR into reinforcement learning provides dense transition-level feedback and steers agents toward behaviors that are both task-effective and physically grounded. Extensive experiments across diverse agentic tasks show that our method substantially improves policy robustness and generalization over prospective-only world modeling baselines.

cs.AI↗

Coupled Rigid-Body Motion and Binary Phase Change: A Sharp Level-Set/Embedded-Boundary Method

We develop a sharp-interface method for freely moving solid particles undergoing pure or binary melting. A Level-Set representation preserves the particle geometry during long-distance translation and rotation, while an embedded-boundary formulation imposes hydrodynamic, thermal and solutal conditions sharply on a Eulerian Cartesian mesh. Liquid temperature and solutal concentration are advanced with a conservative moving-cut-cell discretization, whereas the solid temperature is transported through a geometry-consistent conservative tracer. Hydrodynamic loads, rigid-body motion and phase change are coupled iteratively within each physical time step. The method is validated progressively for rigid-body motion, prescribed-motion pure and binary melting, and fully coupled melting with free particle motion. It reproduces established reference solutions and captures wake-induced rotation of a melting sphere and the simultaneous translation, rotation and thermosolutal melting of a three-dimensional oblate ellipsoid. As a final application, simulations of a floating ice disc reveal how thermoconvective instability, geometric confinement and melting jointly determine its spontaneous motion, with phase change feeding back on the instability through the evolving particle geometry. Additional tests establish the importance of long-time geometrical fidelity, local scalar conservation and geometry-consistent solid-temperature transport. The resulting framework provides a sharp and conservative approach for strongly coupled moving-body phase-change problems.

physics.flu-dyn↗

Decomposing and Measuring Evaluation Awareness

Frontier language models sometimes recognize that they are under evaluation and adjust their behavior which can undermine validity of benchmark results. Yet the field studies it without a shared foundation, conflating flaws of the evaluation with capabilities of the model, and detection with behavioral response. We ground evaluation awareness in social psychology, decomposing it into an environment component and a model component that separates recognition from propensity. We operationalize the environment component through eight categorized trigger factors, such as placeholder entities and grading-style output formats, and study recognition and behavior through chain-of-thought monitoring. Across nine frontier models and four benchmarks, recognition rates depend on the specific pairing of model and benchmark. Recognition rarely associates with behavioral change, and when it does, the direction depends on the type of evaluation perceived. Models are also more sensitive to safety than capability evaluations, placing safety benchmark validity at greater risk. To study which factors each model is sensitive to and how they interact, we propose \textbf{EvalAwareBench}, a factor-controlled benchmark of 100 paired safety-capability tasks where each of the eight factors can be independently toggled, varying evaluative signals while holding the underlying request fixed. Through EvalAwareBench, we find that no single factor uniformly affects all models, but stacking factors progressively raises evaluation awareness across all of them. Our framework and EvalAwareBench provide the tools to measure, attribute, and mitigate evaluation awareness, building the foundation for future solutions.

cs.LG↗

What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling

World action models (WAMs) predict the future alongside actions during training. Due to the heavy computation cost of video denoising, whether the future must still be generated during inference is disputed: Explicit WAMs denoise it into clean frames along with every action chunk, whereas Latent WAMs discard it entirely for acceleration. We find that latent WAMs, despite matching explicit ones on in-distribution tasks, fail to retain the generalization benefits that originally motivated WAMs. To demonstrate this, we evaluate generalization along three axes: environmental perturbation, data efficiency, and task generalization. Controlled comparisons with a matched backbone, training data, and budget reveal consistent degradation across all three axes when the action expert no longer conditions on future representations. Further analysis shows that the gap arises almost entirely from the first denoising step: the benefit comes from preparing the future, not generating it. We therefore propose Simple-WAM, which simplifies future modeling into a single forward pass of fully noised video tokens and adapts the training-time noise schedule to this inference behavior. Across simulation and real-world tasks, Simple-WAM achieves the best of both worlds, leading explicit WAMs in generalization performance with efficiency comparable to Latent WAMs. Project Page: https://zrporz.github.io/Simple-WAM-Web/

cs.CV↗