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Jie Zhou

Publications and source records attributed to Jie Zhou.

At least 127 records · Page 7Linked to original sources

Identity-Consistent Multi-Pose Generation of Contactless Fingerprints

Contactless fingerprint recognition has gained increasing attention due to its advantages in hygiene and acquisition flexibility. However, the absence of physical contact constraints introduces severe nonlinear geometric distortions caused by free finger poses in 3D space, resulting in a substantial cross-modal domain gap between contactless and conventional contact-based fingerprints. Existing solutions largely rely on explicit geometric correction or image enhancement, which are fragile under extreme pose variations. In this paper, we propose Identity-Consistent Multi-Pose Generation of Contactless Fingerprints (IMPOSE), a physics-inspired framework that synthesizes identity-preserving, multi-pose contactless fingerprint samples to empower recognition models. IMPOSE consists of three stages: (1) rolled fingerprint identity generation via latent diffusion with discrete codebook representations, (2) cross-modal translation from rolled to contactless modality guided by Sauvola-based local adaptive binarization as an identity anchor, and (3) physics-based multi-pose simulation through 3D finger model texture mapping and projection. The generated samples maintain strict identity consistency at the ridge topology level and spatial alignment with standard fingerprint coordinate space. Extensive experiments on the UWA and PolyU CL2CB databases demonstrate that fine-tuning fixed-length dense descriptors (FDD) with IMPOSE-synthesized data achieves state-of-the-art cross-modal matching, reducing EER to 8.74% on UWA and 2.26% on PolyU CL2CB. Synthetic data also yields consistent gains across mainstream representations including DeepPrint and AFRNet, and the hybrid strategy combining synthetic and real data achieves the best overall results. The code and generated samples are available at https://github.com/Yu-Yy/IMPOSE.

cs.CV↗

Contextual Multi-Objective Optimization: Rethinking Objectives in Frontier AI Systems

Frontier AI systems perform best in settings with clear, stable, and verifiable objectives, such as code generation, mathematical reasoning, games, and unit-test-driven tasks. They remain less reliable in open-ended settings, including scientific assistance, long-horizon agents, high-stakes advice, personalization, and tool use, where the relevant objective is ambiguous, context-dependent, delayed, or only partially observable. We argue that many such failures are not merely failures of scale or capability, but failures of objective selection: the system optimizes a locally visible signal while missing which objectives should govern the interaction. We formulate this problem as \emph{contextual multi-objective optimization}. In this setting, systems must consider multiple, context-dependent objectives, such as helpfulness, truthfulness, safety, privacy, calibration, non-manipulation, user preference, reversibility, and stakeholder impact, while determining which objectives are active, which are soft preferences, and which must function as hard or quasi-hard constraints. These examples are not intended as an exhaustive taxonomy: different domains and deployment settings may activate different objective dimensions and different conflict-resolution procedures. Our framework models AI behavior as a context-dependent choice rule over candidate actions, objective estimates, active constraints, stakeholders, uncertainty, and conflict-resolution procedures. We outline an implementation pathway based on decomposed objective representations, context-to-objective routing, hierarchical constraints, deliberative policy reasoning, controlled personalization, tool-use control, diagnostic evaluation, auditing, and post-deployment revision.

cs.AI↗

MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction

Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key bottlenecks are no longer modality coverage or latency alone, but the interaction paradigm itself. First, perception and response are still separated into alternating phases, preventing models from incorporating new inputs for timely adjustment during generation. Second, most current models remain reactive, responding only to explicit user requests instead of acting proactively in the evolving multimodal environment. We present MiniCPM-o 4.5, our latest effort towards human-like multimodal interaction, which mitigates these gaps by real-time full-duplex omni-modal interaction. It can see, listen, and speak simultaneously in real-time, while also exhibiting proactive behaviors such as issuing reminders or comments based on its continuous understanding of the live scene. The key technique behind MiniCPM-o 4.5 is Omni-Flow, a unified streaming framework that aligns omni-modal inputs and outputs along a shared temporal axis. This formulation converts conventional turn-based interaction into a full-duplex, time-aligned process, enabling simultaneous perception and response and allowing proactive behavior to arise within the same framework. With a total of 9B parameters, MiniCPM-o 4.5 approaches Gemini 2.5 Flash in vision-language capabilities, delivering state-of-the-art open-source performance at its scale. It also surpasses Qwen3-Omni-30B-A3B in omni-modal understanding and delivers better speech generation, with significantly higher computation efficiency. Driven by its efficient architecture design and inference optimization, the model can perform real-time full-duplex omni-modal interaction on edge devices with less than 12GB RAM cost.

cs.CL↗

R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation

Towards the aim of generalized robotic manipulation, spatial generalization is the most fundamental capability that requires the policy to work robustly under different spatial distribution of objects, environment and agent itself. To achieve this, substantial human demonstrations need to be collected to cover different spatial configurations for training a generalized visuomotor policy via imitation learning. Prior works explore a promising direction that leverages data generation to acquire abundant spatially diverse data from minimal source demonstrations. However, most approaches face significant sim-to-real gap and are often limited to constrained settings, such as fixed-base scenarios and predefined camera viewpoints. In this paper, we propose a real-to-real 3D data generation framework (R2RGen) that directly augments the pointcloud observation-action pairs to generate real-world data. R2RGen is simulator- and rendering-free, thus being efficient and plug-and-play. Specifically, we propose a unified three-stage framework, which (1) pre-processes source demonstrations under different camera setups in a shared 3D space with scene / trajectory parsing; (2) augments objects and robot's position with a group-wise backtracking strategy; (3) aligns the distribution of generated data with real-world 3D sensor using camera-aware post-processing. Empirically, R2RGen substantially enhances data efficiency on extensive experiments and demonstrates strong potential for scaling and application on mobile manipulation.

cs.RO↗

Large Language Models have Chain-of-Affect

As large language models (LLMs) move into persistent, user-facing roles, their behavior must be understood not as isolated responses but as a trajectory unfolding over sustained interaction. We introduce the concept of the chain-of-affect (CoA), a temporally extended affective process through which LLMs develop state-like behavioral tendencies that shape generation, user experience, and collective dynamics. Across eight major LLM families, we find that affective dynamics are structured, reproducible, and consequential. Models exhibit stable, family-specific affective fingerprints and, under repeated negative exposure, converge on a shared trajectory of accumulation, overload, and defensive numbing, while differing in coping style. Induced affective states leave core knowledge and reasoning largely intact but systematically reshape open-ended generation. Affective properties of model outputs also shape human-AI interaction and propagate through multi-agent systems, organizing emergent roles and strongly contributing to polarization and bias. The CoA should therefore be treated as a core target of evaluation and alignment.

cs.HC↗

PsychAgent: An Experience-Driven Lifelong Learning Agent for Self-Evolving Psychological Counselor

Existing methods for AI psychological counselors predominantly rely on supervised fine-tuning using static dialogue datasets. However, this contrasts with human experts, who continuously refine their proficiency through clinical practice and accumulated experience. To bridge this gap, we propose an Experience-Driven Lifelong Learning Agent (\texttt{PsychAgent}) for psychological counseling. First, we establish a Memory-Augmented Planning Engine tailored for longitudinal multi-session interactions, which ensures therapeutic continuity through persistent memory and strategic planning. Second, to support self-evolution, we design a Skill Evolution Engine that extracts new practice-grounded skills from historical counseling trajectories. Finally, we introduce a Reinforced Internalization Engine that integrates the evolved skills into the model via rejection fine-tuning, aiming to improve performance across diverse scenarios. Comparative analysis shows that our approach achieves higher scores than strong general LLMs (e.g., GPT-5.4, Gemini-3) and domain-specific baselines across all reported evaluation dimensions. These results suggest that lifelong learning can improve the consistency and overall quality of multi-session counseling responses.

cs.AI↗

VARestorer: One-Step VAR Distillation for Real-World Image Super-Resolution

Recent advancements in visual autoregressive models (VAR) have demonstrated their effectiveness in image generation, highlighting their potential for real-world image super-resolution (Real-ISR). However, adapting VAR for ISR presents critical challenges. The next-scale prediction mechanism, constrained by causal attention, fails to fully exploit global low-quality (LQ) context, resulting in blurry and inconsistent high-quality (HQ) outputs. Additionally, error accumulation in the iterative prediction severely degrades coherence in ISR task. To address these issues, we propose VARestorer, a simple yet effective distillation framework that transforms a pre-trained text-to-image VAR model into a one-step ISR model. By leveraging distribution matching, our method eliminates the need for iterative refinement, significantly reducing error propagation and inference time. Furthermore, we introduce pyramid image conditioning with cross-scale attention, which enables bidirectional scale-wise interactions and fully utilizes the input image information while adapting to the autoregressive mechanism. This prevents later LQ tokens from being overlooked in the transformer. By fine-tuning only 1.2\% of the model parameters through parameter-efficient adapters, our method maintains the expressive power of the original VAR model while significantly enhancing efficiency. Extensive experiments show that VARestorer achieves state-of-the-art performance with 72.32 MUSIQ and 0.7669 CLIPIQA on DIV2K dataset, while accelerating inference by 10 times compared to conventional VAR inference.

cs.CV↗

Do MLLMs Understand Pointing? Benchmarking and Enhancing Referential Reasoning in Egocentric Vision

Egocentric AI agents, such as smart glasses, rely on pointing gestures to resolve referential ambiguities in natural language commands. However, despite advancements in Multimodal Large Language Models (MLLMs), current systems often fail to precisely ground the spatial semantics of pointing. Instead, they rely on spurious correlations with visual proximity or object saliency, a phenomenon we term "Referential Hallucination." To address this gap, we introduce EgoPoint-Bench, a comprehensive question-answering benchmark designed to evaluate and enhance multimodal pointing reasoning in egocentric views. Comprising over 11k high-fidelity simulated and real-world samples, the benchmark spans five evaluation dimensions and three levels of referential complexity. Extensive experiments demonstrate that while state-of-the-art proprietary and open-source models struggle with egocentric pointing, models fine-tuned on our synthetic data achieve significant performance gains and robust sim-to-real generalization. This work highlights the importance of spatially aware supervision and offers a scalable path toward precise egocentric AI assistants. Project page: https://guyyyug.github.io/EgoPoint-Bench/

cs.CV↗

UniGenDet: A Unified Generative-Discriminative Framework for Co-Evolutionary Image Generation and Generated Image Detection

In recent years, significant progress has been made in both image generation and generated image detection. Despite their rapid, yet largely independent, development, these two fields have evolved distinct architectural paradigms: the former predominantly relies on generative networks, while the latter favors discriminative frameworks. A recent trend in both domains is the use of adversarial information to enhance performance, revealing potential for synergy. However, the significant architectural divergence between them presents considerable challenges. Departing from previous approaches, we propose UniGenDet: a Unified generative-discriminative framework for co-evolutionary image Generation and generated image Detection. To bridge the task gap, we design a symbiotic multimodal self-attention mechanism and a unified fine-tuning algorithm. This synergy allows the generation task to improve the interpretability of authenticity identification, while authenticity criteria guide the creation of higher-fidelity images. Furthermore, we introduce a detector-informed generative alignment mechanism to facilitate seamless information exchange. Extensive experiments on multiple datasets demonstrate that our method achieves state-of-the-art performance. Code: \href{https://github.com/Zhangyr2022/UniGenDet}{https://github.com/Zhangyr2022/UniGenDet}.

cs.CV↗

SitEmb-v1.5: Improved Context-Aware Dense Retrieval for Semantic Association and Long Story Comprehension

Retrieval-augmented generation (RAG) over long documents typically involves splitting the text into smaller chunks, which serve as the basic units for retrieval. However, due to dependencies across the original document, contextual information is often essential for accurately interpreting each chunk. To address this, prior work has explored encoding longer context windows to produce embeddings for longer chunks. Despite these efforts, gains in retrieval and downstream tasks remain limited. This is because (1) longer chunks strain the capacity of embedding models due to the increased amount of information they must encode, and (2) many real-world applications still require returning localized evidence due to constraints on model or human bandwidth. We propose an alternative approach to this challenge by representing short chunks in a way that is conditioned on a broader context window to enhance retrieval performance -- i.e., situating a chunk's meaning within its context. We further show that existing embedding models are not well-equipped to encode such situated context effectively, and thus introduce a new training paradigm and develop the situated embedding models (SitEmb). To evaluate our method, we curate a book-plot retrieval dataset specifically designed to assess situated retrieval capabilities. On this benchmark, our SitEmb-v1 model based on BGE-M3 substantially outperforms state-of-the-art embedding models, including several with up to 7-8B parameters, with only 1B parameters. Our 8B SitEmb-v1.5 model further improves performance by over 10% and shows strong results across different languages and several downstream applications.

cs.CL↗

More Than Sum of Its Parts: Deciphering Intent Shifts in Multimodal Hate Speech Detection

Combating hate speech on social media is critical for securing cyberspace, yet relies heavily on the efficacy of automated detection systems. As content formats evolve, hate speech is transitioning from solely plain text to complex multimodal expressions, making implicit attacks harder to spot. Current systems, however, often falter on these subtle cases, as they struggle with multimodal content where the emergent meaning transcends the aggregation of individual modalities. To bridge this gap, we move beyond binary classification to characterize semantic intent shifts where modalities interact to construct implicit hate from benign cues or neutralize toxicity through semantic inversion. Guided by this fine-grained formulation, we curate the Hate via Vision-Language Interplay (H-VLI) benchmark where the true intent hinges on the intricate interplay of modalities rather than overt visual or textual slurs. To effectively decipher these complex cues, we further propose the Asymmetric Reasoning via Courtroom Agent DEbate (ARCADE) framework. By simulating a judicial process where agents actively argue for accusation and defense, ARCADE forces the model to scrutinize deep semantic cues before reaching a verdict. Extensive experiments demonstrate that ARCADE significantly outperforms state-of-the-art baselines on H-VLI, particularly for challenging implicit cases, while maintaining competitive performance on established benchmarks. Our code and data are available at: https://github.com/Sayur1n/H-VLI

cs.CL↗

ArrowGEV: Grounding Events in Video via Learning the Arrow of Time

Grounding events in videos serves as a fundamental capability in video analysis. While Vision Language Models (VLMs) are increasingly employed for this task, existing approaches predominantly train models to associate events with timestamps in the forward video only. This paradigm hinders VLMs from capturing the inherent temporal structure and directionality of events, thereby limiting robustness and generalization. To address this limitation, inspired by the arrow of time in physics, which characterizes the intrinsic directionality of temporal processes, we propose ArrowGEV, a reinforcement learning framework that explicitly models temporal directionality in events to improve both event grounding and temporal directionality understanding in VLMs. Specifically, we categorize events into time-sensitive (e.g., putting down a bag) and time-insensitive (e.g., holding a towel in the left hand). The former denote events whose reversal substantially alters their meaning, while the latter remain semantically unchanged under reversal. For time-sensitive events, ArrowGEV introduces a reward that encourages VLMs to discriminate between forward and backward videos, whereas for time-insensitive events, it enforces consistent grounding across both directions. Extensive experiments demonstrate that ArrowGEV not only improves grounding precision and temporal directionality recognition, but also enhances general video understanding and reasoning ability.

cs.CV↗

ShapeGen: Robotic Data Generation for Category-Level Manipulation

Manipulation policies deployed in uncontrolled real-world scenarios are faced with great in-category geometric diversity of everyday objects. In order to function robustly under such variations, policies need to work in a category-level manner, i.e. knowing how to interact with any object in a certain category, instead of only a specific one seen during training. This in-category generalizability is usually nurtured with shape-diversified training data; however, manually collecting such a corpus of data is infeasible due to the requirement of intense human labor and large collections of divergent objects at hand. In this paper, we propose ShapeGen, a data generation method that aims at generating shape-variated manipulation data in a simulator-free and 3D manner. ShapeGen decomposes the process into two stages: Shape Library curation and Function-Aware Generation. In the first stage, we train spatial warpings between shapes mapping points to points that correspond functionally, and aggregate 3D models along with the warpings into a plug-and-play Shape Library. In the second stage, we design a pipeline that, leveraging established Libraries, requires only minimal human annotation to generate physically plausible and functionally correct novel demonstrations. Experiments in the real world demonstrate the effectiveness of ShapeGen to boost policies' in-category shape generalizability. Project page: https://wangyr22.github.io/ShapeGen/.

cs.RO↗

From Prediction to Justification: Aligning Sentiment Reasoning with Human Rationale via Reinforcement Learning

While Aspect-based Sentiment Analysis (ABSA) systems have achieved high accuracy in identifying sentiment polarities, they often operate as "black boxes," lacking the explicit reasoning capabilities characteristic of human affective cognition. Humans do not merely categorize sentiment; they construct causal explanations for their judgments. To bridge this gap, we propose ABSA-R1, a large language model framework designed to mimic this ``reason-before-predict" cognitive process. By leveraging reinforcement learning (RL), ABSA-R1 learns to articulate the why behind the what, generating natural language justifications that ground its sentiment predictions. We introduce a Cognition-Aligned Reward Model (formerly sentiment-aware reward model) that enforces consistency between the generated reasoning path and the final emotional label. Furthermore, inspired by metacognitive monitoring, we implement a performance-driven rejection sampling strategy that selectively targets hard cases where the model's internal reasoning is uncertain or inconsistent. Experimental results on four benchmarks demonstrate that equipping models with this explicit reasoning capability not only enhances interpretability but also yields superior performance in sentiment classification and triplet extraction compared to non-reasoning baselines.

cs.CL↗

ChatSVA: Bridging SVA Generation for Hardware Verification via Task-Specific LLMs

Functional verification consumes over 50% of the IC development lifecycle, where SystemVerilog Assertions (SVAs) are indispensable for formal property verification and enhanced simulation-based debugging. However, manual SVA authoring is labor-intensive and error-prone. While Large Language Models (LLMs) show promise, their direct deployment is hindered by low functional accuracy and a severe scarcity of domain-specific data. To address these challenges, we introduce ChatSVA, an end-to-end SVA generation system built upon a multi-agent framework. At its core, the AgentBridge platform enables this multi-agent approach by systematically generating high-purity datasets, overcoming the data scarcity inherent to few-shot scenarios. Evaluated on 24 RTL designs, ChatSVA achieves 98.66% syntax and 96.12% functional pass rates, generating 139.5 SVAs per design with 82.50% function coverage. This represents a 33.3 percentage point improvement in functional correctness and an over 11x enhancement in function coverage compared to the previous state-of-the-art (SOTA). ChatSVA not only sets a new SOTA in automated SVA generation but also establishes a robust framework for solving long-chain reasoning problems in few-shot, domain-specific scenarios. An online service has been publicly released at https://www.nctieda.com/CHATDV.html.

cs.AR↗

A Survey of Inductive Reasoning for Large Language Models

Reasoning is an important task for large language models (LLMs). Among all the reasoning paradigms, inductive reasoning is one of the fundamental types, which is characterized by its particular-to-general thinking process and the non-uniqueness of its answers. The inductive mode is crucial for knowledge generalization and aligns better with human cognition, so it is a fundamental mode of learning, hence attracting increasing interest. Despite the importance of inductive reasoning, there is no systematic summary of it. Therefore, this paper presents the first comprehensive survey of inductive reasoning for LLMs. First, methods for improving inductive reasoning are categorized into three main areas: post-training, test-time scaling, and data augmentation. Then, current benchmarks of inductive reasoning are summarized, and a unified sandbox-based evaluation approach with the observation coverage metric is derived. Finally, we offer some analyses regarding the source of inductive ability and how simple model architectures and data help with inductive tasks, providing a solid foundation for future research.

cs.CL↗

Sema Code: Decoupling AI Coding Agents into Programmable, Embeddable Infrastructure

AI coding agents have become central to developer workflows, yet every existing solution locks its reasoning capabilities within a specific delivery form, such as a CLI, IDE plugin, or web application. This limitation creates systemic barriers when enterprises attempt to reuse these capabilities across heterogeneous engineering environments. To address this challenge, we present Sema Code, an open AI coding framework built on the principle of being embeddable, pluggable, and framework-first. Sema Code completely decouples the core agent engine from all client layers, publishing it as a standalone npm library that any runtime can drive programmatically. Built around this architecture, we designed eight key mechanisms: multi-tenant engine isolation, FIFO input queuing with safe session reconstruction, adaptive context compression, multi-agent collaborative scheduling, intelligent Todo-based process management, four-layer asynchronous permission control, three-tier ecosystem integration spanning MCP, Skills, and Plugins, and a background task framework with separated execution and observation privileges. These mechanisms collectively address the engineering challenges of transforming a complex agent engine into a shared, programmable core. Demonstrating its architectural versatility, the same Sema Core engine simultaneously powers a VSCode extension and a multi-channel messaging gateway, which we name SemaClaw, to unify agent interactions across platforms such as Telegram and Feishu. These represent two fundamentally different product forms sharing an identical reasoning kernel, differing only at the client layer.

cs.SE↗

HuiYanEarth-SAR: A Foundation Model for High-Fidelity and Low-Cost Global Remote Sensing Imagery Generation

Synthetic Aperture Radar (SAR) imagery generation is essential for deepening the study of scattering mechanisms, establishing trustworthy electromagnetic scene models, and fundamentally alleviating the data scarcity bottleneck that constrains development in this field. However, existing methods find it difficult to simultaneously ensure high fidelity in both global geospatial semantics and microscopic scattering mechanisms, resulting in severe challenges for global generation. To address this, we propose \textbf{HuiYanEarth-SAR}, the first foundational SAR imagery generation model based on AlphaEarth and integrated scattering mechanisms. By injecting geospatial priors to control macroscopic structures and utilizing implicit scattering characteristic modeling to ensure the authenticity of microscopic textures, we achieve the capability of generating high-fidelity SAR images for global locations solely based on geographic coordinates. This study not only constructs an efficient SAR scene simulator but also establishes a bridge connecting geography, scatter mechanism, and artificial intelligence from a methodological standpoint. It advances SAR research by expanding the paradigm from perception and understanding to simulation and creation, providing key technical support for constructing a high-confidence digital twin of the Earth.

cs.CV↗