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Jingnan Gao

Publications and source records attributed to Jingnan Gao.

20 records · Page 2Linked to original sources

Directional Texture Editing for 3D Models

Texture editing is a crucial task in 3D modeling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge in this task. To address this challenge, we propose ITEM3D, a \textbf{T}exture \textbf{E}diting \textbf{M}odel designed for automatic \textbf{3D} object editing according to the text \textbf{I}nstructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge of text and 3D representation, and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in the noisy appearance and text inconsistency. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D.

cs.CV↗

DialogueNeRF: Towards Realistic Avatar Face-to-Face Conversation Video Generation

Conversation is an essential component of virtual avatar activities in the metaverse. With the development of natural language processing, textual and vocal conversation generation has achieved a significant breakthrough. However, face-to-face conversations account for the vast majority of daily conversations, while most existing methods focused on single-person talking head generation. In this work, we take a step further and consider generating realistic face-to-face conversation videos. Conversation generation is more challenging than single-person talking head generation, since it not only requires generating photo-realistic individual talking heads but also demands the listener to respond to the speaker. In this paper, we propose a novel unified framework based on neural radiance field (NeRF) to address this task. Specifically, we model both the speaker and listener with a NeRF framework, with different conditions to control individual expressions. The speaker is driven by the audio signal, while the response of the listener depends on both visual and acoustic information. In this way, face-to-face conversation videos are generated between human avatars, with all the interlocutors modeled within the same network. Moreover, to facilitate future research on this task, we collect a new human conversation dataset containing 34 clips of videos. Quantitative and qualitative experiments evaluate our method in different aspects, e.g., image quality, pose sequence trend, and naturalness of the rendering videos. Experimental results demonstrate that the avatars in the resulting videos are able to perform a realistic conversation, and maintain individual styles. All the code, data, and models will be made publicly available.

cs.CV↗