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Jingzhi Cui

Publications and source records attributed to Jingzhi Cui.

6 recordsLinked to original sources

Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data

High-speed racket sports provide a demanding testbed for humanoid robots, requiring time-critical decisions, precise striking, and dynamic whole-body coordination. In badminton, fast-changing shuttle trajectories require timely contact decisions, while successful returns demand precise racket pose and velocity within a brief contact window and across a broad three-dimensional striking workspace. Human motion data provide valuable priors for such athletic skills, but usable badminton references are limited and imperfect. Direct tracking provides insufficient executable variation for diverse shuttle conditions, while purely task-driven optimization may produce unnatural motion. To address these challenges, we present a three-stage hierarchical reinforcement learning framework for dynamic humanoid badminton. First, task-randomized motion augmentation expands sparse annotated hitting events into executable target-conditioned stroke variations, forming a continuous latent skill space. Second, a high-level planner outputs continuous latent skill codes to compose these skills online according to the observed shuttle state. Third, a context-conditioned adversarial regularizer encourages more natural planner-level skill usage while preserving return performance. When deployed on a real humanoid robot, our system achieves sustained multi-skill rallies with human players, including forehand, backhand, and highly dynamic jump returns. This is the first real-world humanoid racket-sport system to demonstrate multi-skill human--robot rallies including highly dynamic jump returns.

cs.RO↗

Imagine then Verify: Affordance-Targeted Active Perception for Task-Oriented Grasping in Cluttered Scenes

Task-oriented grasping (TOG) requires robots to grasp functional parts of objects (e.g., the handle of a mug for pouring), yet these affordance regions are frequently occluded in cluttered scenes. Active perception via next-best-view (NBV) planning can resolve such occlusions by moving the camera for more informative observations. However, existing NBV methods typically optimize viewpoints for grasping the target object as a whole without distinguishing which part is task-relevant. A naive adaptation, fully scanning the target object before predicting the affordance, wastes most of the viewpoint budget on task-irrelevant surfaces (e.g., the mug body for pouring). To address this, we propose ATAP, an Affordance-Targeted Active Perception framework that shifts viewpoint planning from exhaustive target scanning to targeted affordance verification. ATAP hypothesizes the occluded target geometry via a generative shape prior and predicts the affordance distribution over the imagined complete surface. In cluttered scenes, severe occlusion can make the location of the hidden affordance ambiguous, leaving multiple locations plausible given the partial observation. ATAP therefore introduces an uncertainty-aware viewpoint planner that jointly optimizes expected entropy reduction over these competing hypotheses and expected affordance verification gain from real observations. This process iterates until the affordance is sufficiently verified for grasp execution. Experiments in simulation and real-world cluttered scenes show that ATAP substantially improves the functional grasp success rate over fixed-view TOG baselines, and outperforms reconstruction-based active perception with over 57% fewer NBV steps.

cs.RO↗

Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions

Learning humanoid-object interaction requires coordinating whole-body balance, locomotion, and dexterous hand contact to control both robot and object motion. Human demonstrations provide examples of coordinated interaction, but transferring these behaviors to humanoid robots requires learning how to establish and maintain effective contacts under different embodiments and dynamics. We present Weave, a unified framework for learning whole-body dexterous humanoid-object interaction from captured human demonstrations. Weave first converts captured human-object interactions into executable robot-object references through contact-aware retargeting and approach-motion completion. At its core is a contact- and geometry-aware policy that jointly commands 29 body joints and 12 actuated finger joints across multiple objects and interaction sequences. Evaluation across nine objects yields a 92.5% success rate on trained interactions and, without any additional training, 65.0% on sequences never seen during training. We additionally release ~9,000 physically executed rollouts spanning ~23 hours, providing robot-object trajectories with contact annotations for downstream interaction-policy learning and physically consistent HOI motion generation. Project website: https://xiaohu-art.github.io/Weave/

cs.RO↗

GigaBrain-0.7: Scaling Embodied Foundation Models to Emergent Capabilities with a Three-System Architecture

Vision-language-action (VLA) models have become a dominant paradigm for generalist embodied agents, demonstrating strong complex and long-horizon task completion in structured settings. Yet it remains an open question whether current VLA systems can benefit from more effective architectural design, scale to substantially larger and more heterogeneous data regimes, and achieve broader generalization across tasks and embodiments. To this end, we present GigaBrain-0.7, an embodied foundation model with substantially improved generalization across diverse robot embodiments. Specifically, GigaBrain-0.7 unifies understanding, prediction, and action through a three-system architecture, scales pretraining to over 37,000 hours of heterogeneous embodied data, and introduces one-stage alignment training that jointly optimizes vision-language understanding and multi-embodiment action generation. Compared with the preceding GigaBrain-0 series and prior state-of-the-art models including $π_{0.5}$, GigaBrain-0.7 achieves substantial improvements in foundation zero-shot capabilities, language-conditioned instruction following, and post-training task success rates. In particular, on our in-house Maker H01 platform and mainstream robot embodiments, GigaBrain-0.7 demonstrates strong task adaptability and completion ability across both home and industrial scenarios. All training code and pretrained model weights will be released.

cs.RO↗

Route-Constrained Robust Fusion Estimation for MEMS/GNSS Integrated Navigation of Unmanned Ground Vehicles in GNSS Degraded Environments

To address cumulative localization drift of unmanned ground vehicles in structured road environments under severe Global Navigation Satellite System signal occlusion, this paper proposes a robust route-constrained state estimation method. During periods without satellite signals, the proposed method establishes the correspondence between the historical dead reckoning trajectory and local segments of the mission route extracted from a high-definition map, and estimates a route-referenced position via a two-dimensional rigid transformation. The estimated position is then formulated as a pseudo-position observation and incorporated into an Extended Kalman Filter update. In this way, route constraints at the road level can be continuously injected into a unified state estimation framework, thereby suppressing position deviation relative to the mission route while indirectly improving azimuth estimation. To enhance practical applicability, engineering strategies, such as trigger control, matching quality validation, route offset compensation, and single update correction limiting, are further introduced. Experiments in three representative scenarios, including a long tunnel, a multi-segment tunnel, and a curved tunnel, show that the proposed method effectively suppresses error accumulation during satellite outages, reduces the risk of large maximum deviation, and improves localization continuity and road-level usability.

cs.RO↗

DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMs

Quantization of large language models (LLMs) faces significant challenges, particularly due to the presence of outlier activations that impede efficient low-bit representation. Traditional approaches predominantly address Normal Outliers, which are activations across all tokens with relatively large magnitudes. However, these methods struggle with smoothing Massive Outliers that display significantly larger values, which leads to significant performance degradation in low-bit quantization. In this paper, we introduce DuQuant, a novel approach that utilizes rotation and permutation transformations to more effectively mitigate both massive and normal outliers. First, DuQuant starts by constructing the rotation matrix, using specific outlier dimensions as prior knowledge, to redistribute outliers to adjacent channels by block-wise rotation. Second, We further employ a zigzag permutation to balance the distribution of outliers across blocks, thereby reducing block-wise variance. A subsequent rotation further smooths the activation landscape, enhancing model performance. DuQuant simplifies the quantization process and excels in managing outliers, outperforming the state-of-the-art baselines across various sizes and types of LLMs on multiple tasks, even with 4-bit weight-activation quantization. Our code is available at https://github.com/Hsu1023/DuQuant.

cs.CL↗