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Jiwei Li

Publications and source records attributed to Jiwei Li.

At least 19 recordsLinked to original sources

Sediment Concentration Estimation via Multiscale Inverse Problem and Stochastic Homogenization

We develop a multiscale framework for estimating sediment concentration in water flow from acoustic wave measurements. At the microscopic scale, the sediment distribution is modeled by a spatially inhomogeneous Poisson cloud, while the quantity of interest is its macroscopic concentration. For the associated random wave model, we derive an effective medium whose coefficient is explicitly related to the local probability of sediment occurrence. This effective description avoids resolving individual sediment particles and provides a computationally tractable forward model for inversion. We then formulate the recovery of the effective medium, and hence the sediment concentration, as an inverse medium problem from partial boundary measurements, and investigate numerical strategies including model mollification and shot averaging. Numerical experiments demonstrate that the effective model captures the macroscopic wave behavior and can be used to obtain accurate estimates of sediment concentration.

math.NA

CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning

The exponential growth in demand for GPU computing resources has created an urgent need for automated CUDA optimization strategies. While recent advances in LLMs show promise for code generation, current SOTA models achieve low success rates in improving CUDA speed. In this paper, we introduce CUDA-L1, an automated reinforcement learning framework for CUDA optimization that employs a novel contrastive RL algorithm. CUDA-L1 achieves significant performance improvements on the CUDA optimization task: trained on A100, it delivers an average speedup of x3.12 with a median speedup of x1.42 against default baselines over across all 250 CUDA kernels of KernelBench, with peak speedups reaching x120. In addition to the default baseline provided by KernelBench, CUDA-L1 demonstrates x2.77 over Torch Compile, x2.88 over Torch Compile with reduce overhead, x2.81 over CUDA Graph implementations, and x7.72 over cuDNN libraries. Furthermore, the model also demonstrates portability across different GPU architectures. Beyond these benchmark results, CUDA-L1 demonstrates several properties: it 1) discovers a variety of CUDA optimization techniques and learns to combine them strategically to achieve optimal performance; 2) uncovers fundamental principles of CUDA optimization, such as the multiplicative nature of optimizations; 3) identifies non-obvious performance bottlenecks and rejects seemingly beneficial optimizations that actually harm performance. The capabilities demonstrate that, RL can transform an initially poor-performing LLM into an effective CUDA optimizer through speedup-based reward signals alone, without human expertise or domain knowledge. This paradigm opens possibilities for automated optimization of CUDA operations, and holds promise to substantially promote GPU efficiency and alleviate the rising pressure on GPU computing resources.

cs.AI

CRINN: Contrastive Reinforcement Learning for Approximate Nearest Neighbor Search

Approximate nearest-neighbor search (ANNS) algorithms have become increasingly critical for recent AI applications, particularly in retrieval-augmented generation (RAG) and agent-based LLM applications. In this paper, we present CRINN, a new paradigm for ANNS algorithms. CRINN treats ANNS optimization as a reinforcement learning problem where execution speed serves as the reward signal. This approach enables the automatic generation of progressively faster ANNS implementations while maintaining accuracy constraints. Our experimental evaluation demonstrates CRINN's effectiveness across six widely-used NNS benchmark datasets. When compared against state-of-the-art open-source ANNS algorithms, CRINN achieves best performance on three of them (GIST-960-Euclidean, MNIST-784-Euclidean, and GloVe-25-angular), and tied for first place on two of them (SIFT-128-Euclidean and GloVe-25-angular). The implications of CRINN's success reach well beyond ANNS optimization: It validates that LLMs augmented with reinforcement learning can function as an effective tool for automating sophisticated algorithmic optimizations that demand specialized knowledge and labor-intensive manual refinement. Code can be found at https://github.com/ornith-ai/CRINN

cs.LG

CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used torch.matmul to state-of-the-art Nvidia's closed-source libraries, i.e., cuBLAS, cuBLASLt. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0% over torch.matmul on average; +19.2% over cuBLAS using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8% over cuBLASLt-heuristic, which queries cuBLASLt library and selects the algorithm based on the heuristic's suggestion; and +11.4% over the most competitive cuBLASLt-AutoTuning model, which selects the fastest algorithm from up to 100 candidates from cuBLASLt's suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7%, +26.0%, +22.4%, and +15.9% for torch.matmul, cuBLAS, cuBLASLt-heuristic, and cuBLASLt-AutoTuning respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/ornith-ai/CUDA-L2

cs.LG

GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning

Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini~3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round~1087 (Mar 21, 2026), Round~1088 (Mar 28, 2026), and Round~1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.

cs.AI

Glyce: Glyph-vectors for Chinese Character Representations

It is intuitive that NLP tasks for logographic languages like Chinese should benefit from the use of the glyph information in those languages. However, due to the lack of rich pictographic evidence in glyphs and the weak generalization ability of standard computer vision models on character data, an effective way to utilize the glyph information remains to be found. In this paper, we address this gap by presenting Glyce, the glyph-vectors for Chinese character representations. We make three major innovations: (1) We use historical Chinese scripts (e.g., bronzeware script, seal script, traditional Chinese, etc) to enrich the pictographic evidence in characters; (2) We design CNN structures (called tianzege-CNN) tailored to Chinese character image processing; and (3) We use image-classification as an auxiliary task in a multi-task learning setup to increase the model's ability to generalize. We show that glyph-based models are able to consistently outperform word/char ID-based models in a wide range of Chinese NLP tasks. We are able to set new state-of-the-art results for a variety of Chinese NLP tasks, including tagging (NER, CWS, POS), sentence pair classification, single sentence classification tasks, dependency parsing, and semantic role labeling. For example, the proposed model achieves an F1 score of 80.6 on the OntoNotes dataset of NER, +1.5 over BERT; it achieves an almost perfect accuracy of 99.8\% on the Fudan corpus for text classification. Code found at https://github.com/ShannonAI/glyce.

cs.CL

Entity-Relation Extraction as Multi-Turn Question Answering

In this paper, we propose a new paradigm for the task of entity-relation extraction. We cast the task as a multi-turn question answering problem, i.e., the extraction of entities and relations is transformed to the task of identifying answer spans from the context. This multi-turn QA formalization comes with several key advantages: firstly, the question query encodes important information for the entity/relation class we want to identify; secondly, QA provides a natural way of jointly modeling entity and relation; and thirdly, it allows us to exploit the well developed machine reading comprehension (MRC) models. Experiments on the ACE and the CoNLL04 corpora demonstrate that the proposed paradigm significantly outperforms previous best models. We are able to obtain the state-of-the-art results on all of the ACE04, ACE05 and CoNLL04 datasets, increasing the SOTA results on the three datasets to 49.4 (+1.0), 60.2 (+0.6) and 68.9 (+2.1), respectively. Additionally, we construct a newly developed dataset RESUME in Chinese, which requires multi-step reasoning to construct entity dependencies, as opposed to the single-step dependency extraction in the triplet exaction in previous datasets. The proposed multi-turn QA model also achieves the best performance on the RESUME dataset.

cs.CL

A Unified MRC Framework for Named Entity Recognition

The task of named entity recognition (NER) is normally divided into nested NER and flat NER depending on whether named entities are nested or not. Models are usually separately developed for the two tasks, since sequence labeling models, the most widely used backbone for flat NER, are only able to assign a single label to a particular token, which is unsuitable for nested NER where a token may be assigned several labels. In this paper, we propose a unified framework that is capable of handling both flat and nested NER tasks. Instead of treating the task of NER as a sequence labeling problem, we propose to formulate it as a machine reading comprehension (MRC) task. For example, extracting entities with the \textsc{per} label is formalized as extracting answer spans to the question "{\it which person is mentioned in the text?}". This formulation naturally tackles the entity overlapping issue in nested NER: the extraction of two overlapping entities for different categories requires answering two independent questions. Additionally, since the query encodes informative prior knowledge, this strategy facilitates the process of entity extraction, leading to better performances for not only nested NER, but flat NER. We conduct experiments on both {\em nested} and {\em flat} NER datasets. Experimental results demonstrate the effectiveness of the proposed formulation. We are able to achieve vast amount of performance boost over current SOTA models on nested NER datasets, i.e., +1.28, +2.55, +5.44, +6.37, respectively on ACE04, ACE05, GENIA and KBP17, along with SOTA results on flat NER datasets, i.e.,+0.24, +1.95, +0.21, +1.49 respectively on English CoNLL 2003, English OntoNotes 5.0, Chinese MSRA, Chinese OntoNotes 4.0.

cs.CL

Dice Loss for Data-imbalanced NLP Tasks

Many NLP tasks such as tagging and machine reading comprehension are faced with the severe data imbalance issue: negative examples significantly outnumber positive examples, and the huge number of background examples (or easy-negative examples) overwhelms the training. The most commonly used cross entropy (CE) criteria is actually an accuracy-oriented objective, and thus creates a discrepancy between training and test: at training time, each training instance contributes equally to the objective function, while at test time F1 score concerns more about positive examples. In this paper, we propose to use dice loss in replacement of the standard cross-entropy objective for data-imbalanced NLP tasks. Dice loss is based on the Sorensen-Dice coefficient or Tversky index, which attaches similar importance to false positives and false negatives, and is more immune to the data-imbalance issue. To further alleviate the dominating influence from easy-negative examples in training, we propose to associate training examples with dynamically adjusted weights to deemphasize easy-negative examples.Theoretical analysis shows that this strategy narrows down the gap between the F1 score in evaluation and the dice loss in training. With the proposed training objective, we observe significant performance boost on a wide range of data imbalanced NLP tasks. Notably, we are able to achieve SOTA results on CTB5, CTB6 and UD1.4 for the part of speech tagging task; SOTA results on CoNLL03, OntoNotes5.0, MSRA and OntoNotes4.0 for the named entity recognition task; along with competitive results on the tasks of machine reading comprehension and paraphrase identification.

cs.CL

ChineseBERT: Chinese Pretraining Enhanced by Glyph and Pinyin Information

Recent pretraining models in Chinese neglect two important aspects specific to the Chinese language: glyph and pinyin, which carry significant syntax and semantic information for language understanding. In this work, we propose ChineseBERT, which incorporates both the {\it glyph} and {\it pinyin} information of Chinese characters into language model pretraining. The glyph embedding is obtained based on different fonts of a Chinese character, being able to capture character semantics from the visual features, and the pinyin embedding characterizes the pronunciation of Chinese characters, which handles the highly prevalent heteronym phenomenon in Chinese (the same character has different pronunciations with different meanings). Pretrained on large-scale unlabeled Chinese corpus, the proposed ChineseBERT model yields significant performance boost over baseline models with fewer training steps. The porpsoed model achieves new SOTA performances on a wide range of Chinese NLP tasks, including machine reading comprehension, natural language inference, text classification, sentence pair matching, and competitive performances in named entity recognition. Code and pretrained models are publicly available at https://github.com/ShannonAI/ChineseBert.

cs.CL

K2MUSE: A human lower-limb multimodal walking dataset spanning task and acquisition variability for rehabilitation robotics

The natural interaction and control performance of lower limb rehabilitation robots are closely linked to biomechanical information from various human locomotion activities. Multidimensional human motion data significantly deepen the understanding of the complex mechanisms governing neuromuscular alterations, thereby facilitating the development and application of rehabilitation robots in multifaceted real-world environments. However, existing lower limb datasets are inadequate for supplying the essential multimodal data and large-scale gait samples necessary for the development of effective data-driven approaches, and the significant effects of acquisition interference in real applications are neglected. To fill this gap, we present the K2MUSE dataset, which includes a comprehensive collection of multimodal data, comprising kinematic, kinetic, amplitude mode ultrasound (AUS), and surface electromyography (sEMG) measurements. The proposed dataset includes lower-limb multimodal data collected from two cohorts, including 30 able-bodied young adults and 12 older adults, across different inclines (0$^\circ$, $\pm$5$^\circ$, and $\pm$10$^\circ$), speeds (0.5 m/s, 1.0 m/s, and 1.5 m/s), and representative non-ideal acquisition conditions (muscle fatigue, electrode shifts, and interday differences). The kinematic and ground reaction force data were collected with a Vicon motion capture system and an instrumented treadmill with embedded force plates, whereas the sEMG and AUS data of thirteen muscles on the bilateral lower limbs were synchronously recorded. K2MUSE is released with the corresponding structured documentation, preprocessing pipelines, and example code, thereby providing a comprehensive resource for rehabilitation robot development, biomechanical analysis, and wearable sensing research. The dataset is available at https://k2muse.github.io/.

cs.RO

SitEmb-v1.5: Improved Context-Aware Dense Retrieval for Semantic Association and Long Story Comprehension

Retrieval-augmented generation (RAG) over long documents typically involves splitting the text into smaller chunks, which serve as the basic units for retrieval. However, due to dependencies across the original document, contextual information is often essential for accurately interpreting each chunk. To address this, prior work has explored encoding longer context windows to produce embeddings for longer chunks. Despite these efforts, gains in retrieval and downstream tasks remain limited. This is because (1) longer chunks strain the capacity of embedding models due to the increased amount of information they must encode, and (2) many real-world applications still require returning localized evidence due to constraints on model or human bandwidth. We propose an alternative approach to this challenge by representing short chunks in a way that is conditioned on a broader context window to enhance retrieval performance -- i.e., situating a chunk's meaning within its context. We further show that existing embedding models are not well-equipped to encode such situated context effectively, and thus introduce a new training paradigm and develop the situated embedding models (SitEmb). To evaluate our method, we curate a book-plot retrieval dataset specifically designed to assess situated retrieval capabilities. On this benchmark, our SitEmb-v1 model based on BGE-M3 substantially outperforms state-of-the-art embedding models, including several with up to 7-8B parameters, with only 1B parameters. Our 8B SitEmb-v1.5 model further improves performance by over 10% and shows strong results across different languages and several downstream applications.

cs.CL

Template-assisted Contrastive Learning of Task-oriented Dialogue Sentence Embeddings

Learning high quality sentence embeddings from dialogues has drawn increasing attentions as it is essential to solve a variety of dialogue-oriented tasks with low annotation cost. Annotating and gathering utterance relationships in conversations are difficult, while token-level annotations, \eg, entities, slots and templates, are much easier to obtain. Other sentence embedding methods are usually sentence-level self-supervised frameworks and cannot utilize token-level extra knowledge. We introduce Template-aware Dialogue Sentence Embedding (TaDSE), a novel augmentation method that utilizes template information to learn utterance embeddings via self-supervised contrastive learning framework. We further enhance the effect with a synthetically augmented dataset that diversifies utterance-template association, in which slot-filling is a preliminary step. We evaluate TaDSE performance on five downstream benchmark dialogue datasets. The experiment results show that TaDSE achieves significant improvements over previous SOTA methods for dialogue. We further introduce a novel analytic instrument of semantic compression test, for which we discover a correlation with uniformity and alignment. Our code is available at https://github.com/minsik-ai/Template-Contrastive-Embedding

cs.CL

Inference-time Alignment via Sparse Junction Steering

Token-level steering has emerged as a pivotal approach for inference-time alignment, enabling fine grained control over large language models by modulating their output distributions without parameter updates. While effective, existing methods rely on dense intervention at every decoding step. This persistent manipulation not only incurs substantial computational overhead but also risks compromising generation quality by excessively drifting from the model's intrinsic distribution. In this work, we show that dense intervention is unnecessary and propose Sparse Inference time Alignment (SIA), which performs sparse junction steering by intervening only at critical decision points along the generation trajectory. Our key insight is that high entropy junctions mark pivotal decision points in the generation trajectory and are particularly susceptible to misalignment, indicating the need to introduce alignment related reward signals at these points. Extensive experiments across different model families and alignment objectives show that steering only 20% to 80% of tokens achieves superior alignment-efficiency trade offs. For strong base models such as Qwen3, intervening on as few as 20% of tokens matches or even surpasses heavily post-trained instruct models. This sparsity enables stronger guidance while better preserving the model's native distribution, integrates seamlessly with search based methods such as Best-of-N, and reduces computational cost by up to 6x.

cs.CL

Mask Image Watermarking

We present MaskWM, a simple, efficient, and flexible framework for image watermarking. MaskWM has two variants: (1) MaskWM-D, which supports global watermark embedding, watermark localization, and local watermark extraction for applications such as tamper detection; (2) MaskWM-ED, which focuses on local watermark embedding and extraction, offering enhanced robustness in small regions to support fine-grined image protection. MaskWM-D builds on the classical encoder-distortion layer-decoder training paradigm. In MaskWM-D, we introduce a simple masking mechanism during the decoding stage that enables both global and local watermark extraction. During training, the decoder is guided by various types of masks applied to watermarked images before extraction, helping it learn to localize watermarks and extract them from the corresponding local areas. MaskWM-ED extends this design by incorporating the mask into the encoding stage as well, guiding the encoder to embed the watermark in designated local regions, which improves robustness under regional attacks. Extensive experiments show that MaskWM achieves state-of-the-art performance in global and local watermark extraction, watermark localization, and multi-watermark embedding. It outperforms all existing baselines, including the recent leading model WAM for local watermarking, while preserving high visual quality of the watermarked images. In addition, MaskWM is highly efficient and adaptable. It requires only 20 hours of training on a single A6000 GPU, achieving 15x computational efficiency compared to WAM. By simply adjusting the distortion layer, MaskWM can be quickly fine-tuned to meet varying robustness requirements.

cs.CV

Instruction Tuning for Large Language Models: A Survey

This paper surveys research works in the quickly advancing field of instruction tuning (IT), which can also be referred to as supervised fine-tuning (SFT)\footnote{In this paper, unless specified otherwise, supervised fine-tuning (SFT) and instruction tuning (IT) are used interchangeably.}, a crucial technique to enhance the capabilities and controllability of large language models (LLMs). Instruction tuning refers to the process of further training LLMs on a dataset consisting of \textsc{(instruction, output)} pairs in a supervised fashion, which bridges the gap between the next-word prediction objective of LLMs and the users' objective of having LLMs adhere to human instructions. In this work, we make a systematic review of the literature, including the general methodology of SFT, the construction of SFT datasets, the training of SFT models, and applications to different modalities, domains and application, along with analysis on aspects that influence the outcome of SFT (e.g., generation of instruction outputs, size of the instruction dataset, etc). We also review the potential pitfalls of SFT along with criticism against it, along with efforts pointing out current deficiencies of existing strategies and suggest some avenues for fruitful research. Project Page: github.com/xiaoya-li/Instruction-Tuning-Survey

cs.CL

LETToT: Label-Free Evaluation of Large Language Models On Tourism Using Expert Tree-of-Thought

Evaluating large language models (LLMs) in specific domain like tourism remains challenging due to the prohibitive cost of annotated benchmarks and persistent issues like hallucinations. We propose $\textbf{L}$able-Free $\textbf{E}$valuation of LLM on $\textbf{T}$ourism using Expert $\textbf{T}$ree-$\textbf{o}$f-$\textbf{T}$hought (LETToT), a framework that leverages expert-derived reasoning structures-instead of labeled data-to access LLMs in tourism. First, we iteratively refine and validate hierarchical ToT components through alignment with generic quality dimensions and expert feedback. Results demonstrate the effectiveness of our systematically optimized expert ToT with 4.99-14.15\% relative quality gains over baselines. Second, we apply LETToT's optimized expert ToT to evaluate models of varying scales (32B-671B parameters), revealing: (1) Scaling laws persist in specialized domains (DeepSeek-V3 leads), yet reasoning-enhanced smaller models (e.g., DeepSeek-R1-Distill-Llama-70B) close this gap; (2) For sub-72B models, explicit reasoning architectures outperform counterparts in accuracy and conciseness ($p<0.05$). Our work established a scalable, label-free paradigm for domain-specific LLM evaluation, offering a robust alternative to conventional annotated benchmarks.

cs.CL

OS Agents: A Survey on MLLM-based Agents for General Computing Devices Use

The dream to create AI assistants as capable and versatile as the fictional J.A.R.V.I.S from Iron Man has long captivated imaginations. With the evolution of (multi-modal) large language models ((M)LLMs), this dream is closer to reality, as (M)LLM-based Agents using computing devices (e.g., computers and mobile phones) by operating within the environments and interfaces (e.g., Graphical User Interface (GUI)) provided by operating systems (OS) to automate tasks have significantly advanced. This paper presents a comprehensive survey of these advanced agents, designated as OS Agents. We begin by elucidating the fundamentals of OS Agents, exploring their key components including the environment, observation space, and action space, and outlining essential capabilities such as understanding, planning, and grounding. We then examine methodologies for constructing OS Agents, focusing on domain-specific foundation models and agent frameworks. A detailed review of evaluation protocols and benchmarks highlights how OS Agents are assessed across diverse tasks. Finally, we discuss current challenges and identify promising directions for future research, including safety and privacy, personalization and self-evolution. This survey aims to consolidate the state of OS Agents research, providing insights to guide both academic inquiry and industrial development. An open-source GitHub repository is maintained as a dynamic resource to foster further innovation in this field. We present a 9-page version of our work, accepted by ACL 2025, to provide a concise overview to the domain.

cs.AI