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Jonas Frey

Publications and source records attributed to Jonas Frey.

At least 19 recordsLinked to original sources

Structured World-State Reasoning for Agentic Robotic Search

Long-horizon robotic search must resolve natural language against heterogeneous, incomplete, and often ambiguous evidence: textual information, prior maps, and observations arriving over time. The core challenge is to contextualize these streams and decide where to gather evidence before selecting a target. We present WORLDS: World-state Observation and Reasoning for Language-guided Discovery and Search, a framework that grounds reasoning in a persistent graph initialized from geospatial priors and updated by perception. Parallel Reasoners maintain competing candidate interpretations and request evidence to distinguish between them. We collect and process the requested observations with a multimodal Examiner, after which a Judge selects a grounded target or requests another pass. WORLDS achieves 51.8% navigation success across all 5,311 CityNav test episodes, the highest reported success rate, exceeding the previous published best by 15.7 percentage points under an OSM-only, high-resolution orthographic protocol. On 1,000 shared episodes, it achieves 50.0% versus 27.9% for the strongest adapted baseline using the same model, prior, sensing stack, and movement budget. Observation-based verification by the Examiner contributes 5.9 points of this success, and at a reduced reasoning-effort setting WORLDS still exceeds the adapted GeoNav baseline by 18.8 points while generating fewer tokens. We also demonstrate WORLDS on a quadrotor, which flies the generated sensing waypoints and grounds three language targets, including a vehicle absent from the map, from its onboard imagery.

cs.RO↗

A Scene Language Model for Open-Vocabulary Scene Mapping

Open-vocabulary 3D scene mapping aims to build a persistent representation of the objects in an environment. Existing systems typically rely on engineered mapping pipelines to associate observations, merge information across views, and maintain a consistent scene representation over time. Many additionally store feature-rich object representations, such as embeddings or image crops, increasing the size and complexity of the persistent memory. We introduce SceneLM, a Scene-Language Model that directly maintains a textual scene map. The full scene is represented as a structured text list of objects, which serves as the model's only persistent memory. For each input image, the model reads the current scene state and updates the map by adding, editing, and removing objects. To learn this behavior, we introduce supervision tasks for iterative scene map maintenance together with an automatic annotation pipeline that generates training data from images without human labels. We evaluate SceneLM on both a language-grounded retrieval benchmark and a localization benchmark. Across both benchmarks, the model produces a scene map that achieves competitive performance with complete mapping systems built from dedicated perception and geometric modules while producing a scene representation that is 6-12x more compact. We further show that SceneLM can be run online on an edge device through experiments on a quadruped. These results show that a persistent open-vocabulary 3D scene map can be maintained directly by a single vision-language model using only a lightweight text representation. Training and inference code is available on https://goldengait.github.io/scenelm/.

cs.CV↗

Advances, challenges, and opportunities for legged robots

Humanoid and quadrupedal robots have the potential to revolutionize the way we work, interact, and coexist with intelligent machines. To understand their effects on society and how they can enable scientific discovery, we assess the current capabilities of these systems along hardware, locomotion, autonomy, data, and applications. We identify recent advances and key open challenges that must be overcome to enable widespread adoption and new use cases for legged robots. Last, we provide an outlook on the future of legged robots, exploring their ethical considerations, economic potential, policy implications, and broader societal effects.

cs.RO↗

FARM: Find Anything using Relational Spatial Memory

Robots operating in homes, warehouses, and other object-rich environments need memory systems that can find specific object instances on demand. Object-level memory alone is often insufficient: scenes contain many plausibly matching objects, and users refer to the target through relations to landmarks and surrounding objects (e.g. ``the tall lamp below the dartboard and to the left of the poster''), demanding a relational spatial memory that supports retrieval through semantic, appearance, and spatial predicates over objects. To achieve this, we present FARM (Find Anything using Relational Spatial Memory), which builds, in real time at 5-10 Hz, a compact, open-vocabulary, object-level memory with geometry, visual-language descriptors, and viewpoint evidence. At query time, FARM uses VLMs to parse the query and score visual evidence, while grounding spatial constraints explicitly through object symbols and relational predicates. This structured use of VLMs enables more accurate and robust retrieval than end-to-end reasoning over frame histories or scene-graph context. In experiments on 44k language queries spanning 67 indoor and outdoor scenes, ranging from 15 to 15,000 m^2, FARM improves Recall@5 and Recall@10 over prior methods by 164% and 224%, and a final VLM reranking stage improves Accuracy@1 by 35%, while running in real time. We further demonstrate closed-loop deployment on a quadrupedal robot using onboard sensors and compute.

cs.RO↗

Holistic Fusion: Task- and Setup-Agnostic Robot Localization and State Estimation with Factor Graphs

Seamless operation of mobile robots in challenging environments requires low-latency local motion estimation and accurate global localization. While most sensor-fusion approaches are designed for specific scenarios, this work introduces a flexible open-source solution for task- and setup-agnostic multimodal sensor fusion distinguished by its generality and usability. Holistic Fusion formulates sensor fusion as a combined estimation problem of i) the local and global robot state and ii) a (theoretically unlimited) number of dynamic variables, including automatic alignment of reference frames; this formulation fits countless real-world applications without conceptual modifications, offering a comprehensive solution beyond hard-coded/task-specific approaches. The proposed factor-graph formulation enables direct fusion of an arbitrary number of absolute, local, and landmark measurements expressed with respect to different frames by explicitly including them as states in the optimization and modeling their evolution as random walks. Moreover, local smoothness and consistency receive particular attention to prevent estimation jumps. Holistic Fusion enables low-latency and smooth online state estimation on typical robot hardware while simultaneously providing low-drift global localization at the IMU measurement rate. The efficacy of this released framework [1] is demonstrated in five real-world scenarios on three robotic platforms with distinct task requirements, highlighting the advantages of fusing multiple absolute measurement types [2]. [1] Code: https://github.com/leggedrobotics/holistic_fusion [2] Project: https://leggedrobotics.github.io/holistic_fusion

cs.RO↗

EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.

cs.RO↗

GrandTour: A Legged Robotics Dataset in the Wild for Multi-Modal Perception and State Estimation

Accurate state estimation and multi-modal perception are prerequisites for autonomous legged robots in complex, large-scale environments. To date, no large-scale public legged-robot dataset captures the real-world conditions needed to develop and benchmark algorithms for legged-robot state estimation, perception, and navigation. To address this, we introduce the GrandTour dataset, a multi-modal legged-robotics dataset collected across challenging outdoor and indoor environments, featuring an ANYbotics ANYmal-D quadruped equipped with the Boxi multi-modal sensor payload. GrandTour spans a broad range of environments and operational scenarios across distinct test sites, ranging from alpine scenery and forests to demolished buildings and urban areas, and covers a wide variation in scale, complexity, illumination, and weather conditions. The dataset provides time-synchronized sensor data from spinning LiDARs, multiple RGB cameras with complementary characteristics, proprioceptive sensors, and stereo depth cameras. Moreover, it includes high-precision ground-truth trajectories from satellite-based RTK-GNSS and a Leica Geosystems total station. This dataset supports research in SLAM, high-precision state estimation, and multi-modal learning, enabling rigorous evaluation and development of new approaches to sensor fusion in legged robotic systems. With its extensive scope, GrandTour represents the largest open-access legged-robotics dataset to date. The dataset is available at https://grand-tour.leggedrobotics.com on HuggingFace (ROS-independent), and in ROS formats, along with tools and demo resources.

cs.RO↗

Self-Supervised Bootstrapping of Action-Predictive Embodied Reasoning

Embodied Chain-of-Thought (CoT) reasoning has significantly enhanced Vision-Language-Action (VLA) models, yet current methods rely on rigid templates to specify reasoning primitives (e.g., objects in the scene, high-level plans, structural affordances). These templates can force policies to process irrelevant information that distracts from critical action-prediction signals. This creates a bottleneck: without successful policies, we cannot verify reasoning quality; without quality reasoning, we cannot build robust policies. We introduce R&B-EnCoRe, which enables models to bootstrap embodied reasoning from internet-scale knowledge through self-supervised refinement. By treating reasoning as a latent variable within importance-weighted variational inference, models can generate and distill a refined reasoning training dataset of embodiment-specific strategies without external rewards, verifiers, or human annotation. We validate R&B-EnCoRe across manipulation (Franka Panda in simulation, WidowX in hardware), legged navigation (bipedal, wheeled, bicycle, quadruped), and autonomous driving embodiments using various VLA architectures with 1B, 4B, 7B, and 30B parameters. Our approach achieves 28% gains in manipulation success, 101% improvement in navigation scores, and 21% reduction in collision-rate metric over models that indiscriminately reason about all available primitives. R&B-EnCoRe enables models to distill reasoning that is predictive of successful control, bypassing manual annotation engineering while grounding internet-scale knowledge in physical execution.

cs.RO↗

DigiForest: Digital Analytics and Robotics for Sustainable Forestry

Covering one third of Earth's land surface, forests are vital to global biodiversity, climate regulation, and human well-being. In Europe, forests and woodlands reach approximately 40% of land area, and the forestry sector is central to achieving the EU's climate neutrality and biodiversity goals; these emphasize sustainable forest management, increased use of long-lived wood products, and resilient forest ecosystems. To meet these goals and properly address their inherent challenges, current practices require further innovation. This chapter introduces DigiForest, a novel, large-scale precision forestry approach leveraging digital technologies and autonomous robotics. DigiForest is structured around four main components: (1) autonomous, heterogeneous mobile robots (aerial, legged, and marsupial) for tree-level data collection; (2) automated extraction of tree traits to build forest inventories; (3) a Decision Support System (DSS) for forecasting forest growth and supporting decision-making; and (4) low-impact selective logging using purpose-built autonomous harvesters. These technologies have been extensively validated in real-world conditions in several locations, including forests in Finland, the UK, and Switzerland.

cs.RO↗

VLD: Visual Language Goal Distance for Reinforcement Learning Navigation

Training end-to-end policies from image data to directly predict navigation actions for robotic systems has proven inherently difficult. Existing approaches often suffer from either the sim-to-real gap during policy transfer or a limited amount of training data with action labels. To address this problem, we introduce Vision-Language Distance (VLD) learning, a scalable framework for goal-conditioned navigation that decouples perception learning from policy learning. Instead of relying on raw sensory inputs during policy training, we first train a self-supervised distance-to-goal predictor on internet-scale video data. This predictor generalizes across both image- and text-based goals, providing a distance signal that can be minimized by a reinforcement learning (RL) policy. The RL policy can be trained entirely in simulation using privileged geometric distance signals, with injected noise to mimic the uncertainty of the trained distance predictor. At deployment, the policy consumes VLD predictions, inheriting semantic goal information-"where to go"-from large-scale visual training while retaining the robust low-level navigation behaviors learned in simulation. We propose using ordinal consistency to assess distance functions directly and demonstrate that VLD outperforms prior temporal distance approaches, such as ViNT and VIP. Experiments show that our decoupled design achieves competitive navigation performance in simulation with strong sim-to-real transfer, providing an alternative and, most importantly, scalable path toward reliable, multimodal navigation policies.

cs.RO↗

NaviTrace: Evaluating Embodied Navigation of Vision-Language Models

Vision-language models demonstrate unprecedented performance and generalization across a wide range of tasks and scenarios. Integrating these foundation models into robotic navigation systems opens pathways toward building general-purpose robots. Yet, evaluating these models' navigation capabilities remains constrained by costly real-world trials, overly simplified simulations, and limited benchmarks. We introduce NaviTrace, a high-quality Visual Question Answering benchmark where a model receives an instruction and embodiment type (human, legged robot, wheeled robot, bicycle) and must output a 2D navigation trace in image space. Across 1000 scenarios and more than 3000 expert traces, we systematically evaluate eight state-of-the-art VLMs using a newly introduced semantic-aware trace score. This metric combines Dynamic Time Warping distance, goal endpoint error, and embodiment-conditioned penalties derived from per-pixel semantics and correlates with human preferences. Our evaluation reveals consistent gap to human performance caused by poor spatial grounding and goal localization. NaviTrace establishes a scalable and reproducible benchmark for real-world robotic navigation. The benchmark and leaderboard can be found at https://leggedrobotics.github.io/navitrace_webpage/.

cs.RO↗

WildOS: Open-Vocabulary Object Search in the Wild

Autonomous navigation in complex, unstructured outdoor environments requires robots to operate over long ranges without prior maps and limited depth sensing. In such settings, relying solely on geometric frontiers for exploration is often insufficient. In such settings, the ability to reason semantically about where to go and what is safe to traverse is crucial for robust, efficient exploration. This work presents WildOS, a unified system for long-range, open-vocabulary object search that combines safe geometric exploration with semantic visual reasoning. WildOS builds a sparse navigation graph to maintain spatial memory, while utilizing a foundation-model-based vision module, ExploRFM, to score frontier nodes of the graph. ExploRFM simultaneously predicts traversability, visual frontiers, and object similarity in image space, enabling real-time, onboard semantic navigation tasks. The resulting vision-scored graph enables the robot to explore semantically meaningful directions while ensuring geometric safety. Furthermore, we introduce a particle-filter-based method for coarse localization of the open-vocabulary target query, that estimates candidate goal positions beyond the robot's immediate depth horizon, enabling effective planning toward distant goals. Extensive closed-loop field experiments across diverse off-road and urban terrains demonstrate that WildOS enables robust navigation, significantly outperforming purely geometric and purely vision-based baselines in both efficiency and autonomy. Our results highlight the potential of vision foundation models to drive open-world robotic behaviors that are both semantically informed and geometrically grounded. Project Page: https://leggedrobotics.github.io/wildos/

cs.RO↗

Less Is More: Scalable Visual Navigation from Limited Data

Imitation learning provides a powerful framework for goal-conditioned visual navigation in mobile robots, enabling obstacle avoidance while respecting human preferences and social norms. However, its effectiveness depends critically on the quality and diversity of training data. In this work, we show how classical geometric planners can be leveraged to generate synthetic trajectories that complement costly human demonstrations. We train Less is More (LiMo), a transformer-based visual navigation policy that predicts goal-conditioned SE(2) trajectories from a single RGB observation, and find that augmenting limited expert demonstrations with planner-generated supervision yields substantial performance gains. Through ablations and complementary qualitative and quantitative analyses, we characterize how dataset scale and diversity affect planning performance. We demonstrate real-robot deployment and argue that robust visual navigation is enabled not by simply collecting more demonstrations, but by strategically curating diverse, high-quality datasets. Our results suggest that scalable, embodiment-specific geometric supervision is a practical path toward data-efficient visual navigation.

cs.RO↗

DeFM: Learning Foundation Representations from Depth for Robotics

Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks. Despite this, representation learning for depth modality remains underexplored compared to RGB, where large-scale foundation models now define the state of the art. To address this gap, we present DeFM, a self-supervised foundation model trained entirely on depth images for robotic applications. Using a DINO-style self-distillation objective on a curated dataset of 60M depth images, DeFM learns geometric and semantic representations that generalize to diverse environments, tasks, and sensors. To retain metric awareness across multiple scales, we introduce a novel input normalization strategy. We further distill DeFM into compact models suitable for resource-constrained robotic systems. When evaluated on depth-based classification, segmentation, navigation, locomotion, and manipulation benchmarks, DeFM achieves state-of-the-art performance and demonstrates strong generalization from simulation to real-world environments. We release all our pretrained models, which can be adopted off-the-shelf for depth-based robotic learning without task-specific fine-tuning. Webpage: https://de-fm.github.io/

cs.RO↗

DAPPER: Discriminability-Aware Policy-to-Policy Preference-Based Reinforcement Learning for Query-Efficient Robot Skill Acquisition

Preference-based Reinforcement Learning (PbRL) enables policy learning through simple queries comparing trajectories from a single policy. While human responses to these queries make it possible to learn policies aligned with human preferences, PbRL suffers from low query efficiency, as policy bias limits trajectory diversity and reduces the number of discriminable queries available for learning preferences. This paper identifies preference discriminability, which quantifies how easily a human can judge which trajectory is closer to their ideal behavior, as a key metric for improving query efficiency. To address this, we move beyond comparisons within a single policy and instead generate queries by comparing trajectories from multiple policies, as training them from scratch promotes diversity without policy bias. We propose Discriminability-Aware Policy-to-Policy Preference-Based Efficient Reinforcement Learning (DAPPER), which integrates preference discriminability with trajectory diversification achieved by multiple policies. DAPPER trains new policies from scratch after each reward update and employs a discriminator that learns to estimate preference discriminability, enabling the prioritized sampling of more discriminable queries. During training, it jointly maximizes the preference reward and preference discriminability score, encouraging the discovery of highly rewarding and easily distinguishable policies. Experiments in simulated and real-world legged robot environments demonstrate that DAPPER outperforms previous methods in query efficiency, particularly under challenging preference discriminability conditions. A supplementary video that facilitates understanding of the proposed framework and its experimental results is available at: https://youtu.be/lRwX8FNN8n4

cs.RO↗

Kleinkram: Open Robotic Data Management

We introduce Kleinkram, a free and open-source system designed to solve the challenge of managing massive, unstructured robotic datasets. Designed as a modular, on-premises cloud solution, Kleinkram enables scalable storage, indexing, and sharing of datasets, ranging from individual experiments to large-scale research collections. Kleinkram natively integrates with standard formats such as ROS bags and MCAP and utilises S3-compatible storage for flexibility. Beyond storage, Kleinkram features an integrated "Action Runner" that executes customizable Docker-based workflows for data validation, curation, and benchmarking. Kleinkram has successfully managed over 30 TB of data from diverse robotic systems, streamlining the research lifecycle through a modern web interface and a robust Command Line Interface (CLI).

cs.RO↗

GaussGym: An open-source real-to-sim framework for learning locomotion from pixels

We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.

cs.RO↗

Offline vs. Online Learning in Model-based RL: Lessons for Data Collection Strategies

Data collection is crucial for learning robust world models in model-based reinforcement learning. The most prevalent strategies are to actively collect trajectories by interacting with the environment during online training or training on offline datasets. At first glance, the nature of learning task-agnostic environment dynamics makes world models a good candidate for effective offline training. However, the effects of online vs. offline data on world models and thus on the resulting task performance have not been thoroughly studied in the literature. In this work, we investigate both paradigms in model-based settings, conducting experiments on 31 different environments. First, we showcase that online agents outperform their offline counterparts. We identify a key challenge behind performance degradation of offline agents: encountering Out-Of-Distribution states at test time. This issue arises because, without the self-correction mechanism in online agents, offline datasets with limited state space coverage induce a mismatch between the agent's imagination and real rollouts, compromising policy training. We demonstrate that this issue can be mitigated by allowing for additional online interactions in a fixed or adaptive schedule, restoring the performance of online training with limited interaction data. We also showcase that incorporating exploration data helps mitigate the performance degradation of offline agents. Based on our insights, we recommend adding exploration data when collecting large datasets, as current efforts predominantly focus on expert data alone.

cs.LG↗