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Jongmin Lee

Publications and source records attributed to Jongmin Lee.

At least 19 recordsLinked to original sources

Learning Multimodal One-step Flow Policy via Value-weighted Optimal Transport

Offline reinforcement learning aims to learn a policy solely from fixed datasets, which often contain multimodal action distributions. Flow policies can naturally represent such multimodal behaviors, but learning an efficient one-step flow policy remains challenging: standard value guidance often leads to mode collapse or exploits overestimation bias in out-of-distribution regions. To address this, we introduce One-step Flow policy via Optimal Transport (OptiFlow), a framework for one-step flow policy learning as a structured sample-allocation problem. OptiFlow jointly trains a value-aware reference flow policy and an efficient one-step policy, coupling their action samples through state-wise entropic optimal transport. For each state, critic-estimated values define the priority of distillation target actions, while the action-distance cost ensures geometrically compatible pairings. By avoiding direct critic maximization, our transport-guided approach enables in-distribution exploitation by anchoring the one-step policy to high-value, dataset-supported modes without the risk of out-of-distribution divergence. Experimental results demonstrate that OptiFlow effectively captures optimal multimodal behaviors and achieves strong performance across diverse offline RL benchmarks. Our code is available at https://github.com/Yonsei-DILLab/OptiFlow.

cs.LG↗

RepConTUR: A Report-Conditioned Volumetric Multimodal Model for Abdominal Tumor Segmentation

Tumor delineation is required for radiotherapy planning, yet automatic segmentation is limited by errors, predominantly false positives, that distort dose and increase editing time. The radiology report accompanies the scan and localizes disease at the suborgan level, but existing text-promptable models condition on short referring phrases, and most operate in 2D. We present RepConTUR, a single native-3D early-fusion multimodal model that conditions volumetric abdominal tumor segmentation on the narrative report. We extend AbdomenAtlas 3.0 to a suborgan-level promptable segmentation dataset and generate report-based VQA pairs, yielding four report-derived tasks on the same annotations: referring segmentation (RES), report-grounded segmentation (GSEG), report generation (RRG), and visual question answering (VQA). We train RepConTUR, comprising a 3D CT encoder, an early-fusion language model, and a native-3D segmentation module, jointly on the four tasks. Across liver, kidney and pancreas, RepConTUR attains the highest Dice similarity coefficient (DSC), instance-wise precision, and detection F1 among the text-promptable baselines, and adding the report raises mean precision while leaving recall comparable. Against two vision-only specialists, nnU-Net and the report-supervised R-Super, RepConTUR attains the highest value on every in-domain metric for liver and pancreas and the highest mean DSC, recall, precision, and detection F1 over the four out-of-distribution public cohorts. Ablations indicate that conditioning on the narrative report raises detection F1 from 0.499 to 0.528 within the same model, that joint GSEG training raises RES F1 from 0.450 to 0.482, and that the native-3D segmentation module raises GSEG F1 from 0.139 to 0.528 over its 2D counterpart. Code is available at https://github.com/Oncosoft-Research/RepConTUR.

cs.CV↗

L3G-World: Real-Time Infinite World Generation with Latent 3D Gaussian Memory

Interactive world models generate visual content conditioned on user actions, yet maintaining spatial consistency over long-horizon exploration in real time remains challenging. Existing approaches rely on either temporal context or explicit 3D memory, both of which scale poorly because memory grows with the length of the generated stream. Moreover, explicit 3D memories condition latent video generators by re-encoding RGB renderings, which precludes real-time generation. In this paper, we introduce a Latent 3D Gaussian Memory (L3G) that combines the efficiency of feed-forward reconstruction with a compact, rapidly renderable scene representation. Building on this memory, we propose L3G-World, in which a memory updater and a video diffusion transformer (DiT) alternate autoregressively to generate spatially consistent worlds. The memory updater spawns Gaussians in newly observed regions and refines existing ones, so that the memory grows with scene extent rather than stream length. Each Gaussian further stores a VAE latent feature, allowing the memory to be rendered directly into the DiT's latent space without VAE re-encoding. Experiments show that L3G-World achieves state-of-the-art generation quality and long-horizon spatial consistency, with up to $38.6\times$ fewer 3D primitives, $3.2\times$ faster memory updates, and $359\times$ faster memory rendering relative to the most efficient prior 3D-memory baseline for each metric, enabling real-time world generation at 9 FPS.

cs.CV↗

Optimal Oracle Complexity of Dual Halpern Iteration in Normed Spaces

In this work, we study the convergence and error bounds of dual Halpern iteration for nonexpansive operators in normed spaces. First, we show that dual Halpern iteration exhibits the same optimal residual rate as Halpern iteration in the deterministic setting through a direct convergence analysis. With inexact operator evaluations, we also conduct a convergence analysis in normed spaces and derive the robust error bound of inexact dual Halpern iteration. Based on this robustness result, we study the oracle complexity of stochastic dual Halpern iteration in $(\mathcal{R}^d,\|\cdot\|_p)$ for $p\in(1,\infty]$, using an unbiased stochastic oracle with bounded variance $σ^2$. Notably, for $p\in[2,\infty]$, our method achieves an oracle complexity of $O\left(ε^{-1}+σ^2ε^{-3}\right)$ in its dependence on $ε$ and $σ$, which matches the lower bound for the case $p=\infty$ without a logarithmic gap in the dependence on $ε$.

math.OC↗

Tetris3D: 3D Scene Generation With Objects That Fit Together

We propose Tetris3D, a generative framework for single-image 3D scene reconstruction that recovers objects which are physically and geometrically coherent as a scene. Existing methods often generate objects independently or couple them implicitly, providing limited guidance for ensuring fine-grained spatial compatibility between neighboring objects that interact with one another. To address this, we explicitly condition the generation of each object on the geometry of surrounding objects and their physical relationships, guiding its shape and pose to remain geometrically and physically plausible within the scene. Moreover, we introduce ComOb, a physics simulation-based dataset of 1.2M scenes featuring physical interactions across diverse object categories, with per-object meshes and pairwise physical relation annotations. Comprehensive experiments on synthetic and realworld scenes show that Tetris3D recovers coherent object shapes and poses even when interacting regions are occluded, and achieves state-of-the-art performance in both generation quality and physical stability.

cs.CV↗

A Compact, High-Data-Rate, High-Sensitivity GMOT-Based Light-Pulse Atom Interferometer toward Time-Multiplexed, Multi-Axis Inertial Sensing

Light-pulse atom interferometry has emerged as a promising approach for developing quantum inertial and gravity sensors for real-world applications, but achieving robust operation in dynamic environments without sacrificing sensitivity remains challenging. To mitigate performance degradations resulting from vibration-induced noise and mismatches in the spatial overlap between free-falling atoms and light pulses, we demonstrate a first-of-a-kind high-data-rate, high-sensitivity grating magneto-optical trap (GMOT)-based light-pulse atom interferometer (LPAI). This system uses a compact, rugged GMOT architecture, based on an in-vacuum microfabricated grating chip and a single laser-cooling beam, to enable high-data-rate GMOT-based cold-atom generation with sub-Doppler cooling. Our GMOT-based LPAI operates at high data rates (up to 100 Hz), while simultaneously achieving both high acceleration sensitivity (550 ng/rt-Hz at 20 Hz, 1.49 ug/rt-Hz at 45 Hz, and 6.31 ug/rt-Hz at 70 Hz) and good bias stability (71 ng). This compact, rugged architecture paves the way for field-deployable quantum inertial and gravity sensors in high dynamics and for time-multiplexed, multi-axis inertial sensing.

physics.atom-ph↗

CoHuB: A Simulation Benchmark for Multi-Humanoid Collaboration

Many physical tasks in human environments require collaboration, from assisting a partner to jointly manipulating an object. Yet, existing humanoid benchmarks largely focus on single-humanoid skills and lack evaluation of multi-humanoid collaboration under egocentric visual observations. We introduce CoHuB (Collaborative Multi-Humanoid Benchmark), a simulation benchmark for multi-humanoid collaboration under egocentric visual observations. CoHuB provides 10 tasks, eight with two humanoids and two with three humanoids, spanning diverse collaboration patterns. We also provide synchronized demonstrations collected through a multi-operator VR teleoperation pipeline, in which each operator controls one humanoid from its egocentric view. Experiments with representative visuomotor policies reveal substantial challenges across different forms of coordinated perception and control. CoHuB provides a foundation for developing and evaluating multi-humanoid collaboration policies.

cs.RO↗

M-duality in fixed-point problems for general normed spaces

Solving fixed-point problems by reducing residual bounds is one of the central approaches in fixed-point iteration, and, in particular, the Halpern iteration is known to effectively reduce the residual. Recently, a new type of duality theorem has been discovered in the convex optimization and fixed-point problem literature and establish a certain symmetry in the convergence behavior of algorithms that are dual to each other. However, these duality theorems rely on a Lyapunov-style proof structure and mostly focus on Hilbert spaces. In this work, we first establish an M-duality theorem for Mann iterations with Lipschitz operators in general normed spaces, assuming only mild conditions on the coefficients of the iterations. Moreover, leveraging this M-duality, we derive new algorithms that attain a strictly smaller worst-case residual bound than that of the Halpern iteration, which was previously known as the state-of-the-art method in general normed spaces.

math.OC↗

Potential-Guided Particle Steering for Negation-Constrained Dexterous Grasping

Language-driven dexterous grasp models, such as DextER, perform well when instructions specify where to grasp, but we find they fail systematically when an instruction also specifies where not to grasp (e.g., "grasp the handle but avoid the body"). Existing training corpora, DexGYSNet among them, contain virtually no avoidance instructions, and collecting examples for every possible constraint is impractical. Moreover, because every part mentioned during training denotes a contact target, models may interpret a forbidden part as another region to grasp rather than one to avoid. We therefore introduce an inference-time framework for negation-constrained dexterous grasping that requires no negation-specific training examples. Combining Sequential Monte Carlo with classifier-free guidance, our method guides sampling toward the instructed part while pruning candidates headed for the forbidden region, without any negation examples during training. A frozen 3D part-grounding model localizes the forbidden region from the language instruction. To evaluate this setting, we construct NegGrasp, a benchmark of paired positive/negative instructions with constraint-aware metrics that credit a grasp only if it both accomplishes the task and respects the stated constraint. On NegGrasp, our method reduces the violation rate of the strongest baseline from 57.9% to 17.2% while improving both constraint-aware and physical success.

cs.RO↗

URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars

We present URHead, a unified representation for high-fidelity and animatable head avatars that fundamentally redefines mesh-Gaussian integration. While mesh-based methods offer precise geometric control but lack photorealistic detail, and Gaussian-based approaches achieve photorealism but suffer from poor structural consistency, existing hybrid solutions fail to fully leverage their complementary strengths. Our key contribution is a UV-space unification where both representations share a common UV parameterization. Through joint optimization with adaptive gaussian sampling, our method automatically learns to disentangle and allocate appropriate roles to each component. URHead maintains full parametric controllability while preserving subject-specific details, and outperforms existing state-of-the-art methods in reconstruction quality and animation consistency.

cs.GR↗

Extending a Large View Synthesis Model for Multi-view Panoptic Segmentation

Large view synthesis models synthesize novel views through cross-view attention without explicit 3D representations, and recent studies have shown that they learn accurate spatial correspondence from RGB supervision alone. We observe that this correspondence generalizes beyond appearance. When non-photorealistic signals such as binary encoded panoptic labels are passed through the model, they are propagated to novel views with consistent spatial structure. These results indicate that the correspondence learned for RGB view synthesis can also propagate view-independent per-pixel labels. From this observation, we present the first work to extend large view synthesis models beyond appearance rendering to 3D scene understanding. We propose a panoptic segmentation pipeline that reuses a frozen view synthesis model to propagate panoptic labels from input views to novel views, without 3D reconstruction or any segmentation-specific training of the view synthesis model. Given panoptic labels on the input views, we encode them into binary channel representations and pass them through the same model to render target-view segmentation. On ScanNet, our method achieves segmentation quality on par with Gaussian based approaches requiring explicit 3D reconstruction, while outperforming them in novel view synthesis by more than 7 dB. The label propagation also transfers across datasets, surpassing these approaches on Replica without any fine-tuning.

cs.CV↗

ACPO: Agent-Chained Policy Optimization for Multi-Agent Reinforcement Learning

Cooperative tasks in Multi-Agent Reinforcement Learning (MARL) require agents to collectively maximize a shared return. Under the Centralized Training with Decentralized Execution (CTDE) paradigm, policy gradients have remained difficult to compute directly. Prior methods largely follow two approaches: independent factorized updates with centralized critics, which lack general joint-improvement guarantees without value decomposition assumptions, or alternating best-response updates, which can converge to suboptimal Nash Equilibria. In this paper, we show the joint policy gradient admits an exact decentralized decomposition of per-agent terms, each formed from per-agent score functions and decentralized critics. Based on this decomposition, we develop Agent-Chained Policy Optimization (ACPO), where actors are trained independently, with their updates together constituting a single step on the joint policy gradient. Central to this result is a serialized view of the simultaneous joint decision in which agents commit actions one at a time, each conditioning on a belief over preceding actions that ties the independent per-agent updates into a single joint step. We evaluate on-policy and off-policy instantiations of ACPO on Multi-Robot Warehouse, SMACv2, and MA-MuJoCo, where it outperforms strong baselines, with the gap widening as the number of agents grows.

cs.AI↗

SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

cs.CV↗

AETDICE: Unified Framework and Offline Optimization for Nonlinear Multi-Objective RL

Optimizing nonlinear preferences in multi-objective reinforcement learning (MORL) is essential for capturing complex trade-offs like risk aversion or fairness. However, such non-linearity has historically bifurcated nonlinear MORL objectives into two distinct paradigms: Scalarized Expected Return (SER) and Expected Scalarized Return (ESR). While SER requires global-level optimization and ESR requires non-Markovian policies, leading to fragmented optimization strategies, we bridge this divide through the Aggregation-Expectation-Transformation (AET) framework. By unifying both criteria through a tripartite decomposition of scalarization, AET provides a principled foundation for general nonlinear MORL. Building on this framework, we propose AETDICE, a tractable offline RL algorithm for AET objectives. By utilizing DICE-style density-ratio estimation in an augmented state space, AETDICE enables sample-based optimization from static datasets. Our framework resolves long-standing barriers and captures respective trade-offs induced by AET framework, which existing methods fail to address.

cs.LG↗

A Guideline-Aware AI Agent for Zero-Shot Target Volume Auto-Delineation

Delineating the clinical target volume (CTV) in radiotherapy involves complex margins constrained by tumor location and anatomical barriers. While deep learning models automate this process, their rigid reliance on expert-annotated data requires costly retraining whenever clinical guidelines update. To overcome this limitation, we introduce OncoAgent, a novel guideline-aware AI agent framework that seamlessly converts textual clinical guidelines into three-dimensional target contours in a training-free manner. Evaluated on esophageal cancer cases, the agent achieves a zero-shot Dice similarity coefficient of 0.842 for the CTV and 0.880 for the planning target volume, demonstrating performance highly comparable to a fully supervised nnU-Net baseline. Notably, in a blinded clinical evaluation, physicians strongly preferred OncoAgent over the supervised baseline, rating it higher in guideline compliance, modification effort, and clinical acceptability. Furthermore, the framework generalizes zero-shot to alternative esophageal guidelines and other anatomical sites (e.g., prostate) without any retraining. Beyond mere volumetric overlap, our agent-based paradigm offers near-instantaneous adaptability to alternative guidelines, providing a scalable and transparent pathway toward interpretability in radiotherapy treatment planning.

cs.CV↗

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos. In contrast, camera-conditioning-only methods can achieve high visual quality but often struggle to preserve geometric and motion consistency. In this work, we introduce MVTrack4Gen (Multi-View point Tracking for Novel-View Generation), a motion-aware training framework that leverages multi-view point tracking as an additional geometric and motion supervision signal for camera-conditioning-only novel-view video diffusion models. Our key finding is that specific attention layers encode strong correspondence cues, where query features attend to key features at geometrically corresponding locations across views and over time, and the misalignment of these correspondences causes motion inconsistency. Based on this observation, we route these features into an auxiliary multi-view tracking head and jointly train the diffusion model with a point-tracking objective. By explicitly strengthening these motion-aware correspondences, MVTrack4Gen improves existing models to better follow the motion in the reference view and maintain cross-view geometric consistency. Across diverse benchmarks, our method achieves state-of-the-art geometric consistency and competitive camera accuracy.

cs.CV↗

General M-estimators of location on Riemannian manifolds: existence and uniqueness

We study general M-estimators of location on Riemannian manifolds, extending classical notions such as the Frechet mean by replacing the squared loss with a broad class of loss functions. Under minimal regularity conditions on the loss function and the underlying probability distribution, we establish theoretical guarantees for the existence and uniqueness of such estimators. In particular, we provide sufficient conditions under which the population and sample M-estimators exist and are uniquely defined. Our results offer a general framework for robust location estimation in non-Euclidean geometric spaces and unify prior uniqueness results under a broad class of convex losses.

math.ST↗