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Joshua Reiss

Publications and source records attributed to Joshua Reiss.

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Understanding Automatic Mixing: A Subtask-Oriented Analysis of Two-Stage Mixing System

Automatic mixing transforms multitrack recordings into perceptually coherent, balanced, and aesthetically consistent mixes. In real-world production, this task is challenging due to large track counts, diverse instrumentation, and strong inter-track dependencies. Two-stage systems address this complexity by separating intra-group processing from inter-group mixing, yet it remains unclear whether their gains arise from stronger component models or from explicit task decomposition. We present a subtask-oriented analysis of automatic mixing through three controlled listening experiments. We investigate whether full-mix models transfer to intra-group mixing, whether downstream models compensate for grouping and loudness errors, and whether two-stage decomposition improves full-mix quality. Across three dense pop and rock excerpts, transfer differs between the evaluated models; inappropriate grouping causes clear downstream degradation, while altered loudness relationships have weaker and model-dependent effects. Both two-stage variants significantly outperform their corresponding single-stage baselines. These findings support explicit separation of local balance and global mix coordination as a useful design principle for automatic mixing. Code and audio examples are available online.

cs.SD

SPHERE: Automatic Music Upmixing via Audio Language Model Post-Training with Spatial Heuristic Rewards

In this paper, we study the task of automatic music upmixing, wherein a system predicts spatial mixing parameters from a multi-stem recording. Different from existing methods that rely on task-specific music encoders, we approach this task via audio language model (ALM) post-training, leveraging rich representations from existing ALMs, which encode both music semantics and mixing knowledge. Specifically, we propose a post-training recipe that first employs rejection sampling SFT, followed by reinforcement learning (RL) with verifiable rewards (RLVR) via GRPO. We propose Sphere (Spatial Heuristic Rewards), a deterministic reward suite inspired by music mixing conventions, to guide our post-training. It consists of 6 perceptually-motivated sub-rewards and encourages the output mix to be centered, balanced and spacious. More broadly, our results suggest that expert domain knowledge can be encoded as verifiable rewards and distilled into language models, without task-specific architectures.

cs.SD