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Jun Chen

Publications and source records attributed to Jun Chen.

2 recordsLinked to original sources

EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting

Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deformations. However, existing MLP-based methods typically estimate deformations independently at each timestamp, making them less robust to large or abrupt motions. To address this issue, we propose \textbf{EvoGS}, a 3DGS-based dynamic reconstruction framework that models Gaussian deformation as a temporal evolution process. EvoGS maintains persistent deformation states for each Gaussian, extrapolates future states from historical deformation states, and corrects the predictions with MLP-derived observations. The correction is adaptively weighted using a temporal residual memory and evolution statistics such as deformation velocity and trajectory deviation. To further improve reconstruction quality, EvoGS introduces deformation-aware densification. Clone and split operations are performed along corrected deformation directions, while an uncertainty-aware strategy suppresses densification for Gaussians with unstable deformation histories. Experiments show that EvoGS improves dynamic novel view synthesis quality and achieves competitive performance across benchmarks.

cs.CV

GTA-RAG: Graph-Trajectory-Augmented Reinforcement Learning for Multi-Turn Retrieval-Augmented Reasoning

Retrieval-augmented generation (RAG) enables LLMs to access external knowledge for answering knowledge-intensive questions. For complex multi-hop questions, multi-turn retrieval-augmented reasoning extends RAG into an iterative process that repeatedly searches for and integrates evidence across documents. However, existing reinforcement-learning (RL) approaches for agentic RAG are typically optimized with final-answer rewards, which provide sparse supervision and overlook whether the model actually retrieves the required evidence chain. We present \textsc{GTA-RAG}, a graph-trajectory-augmented RL framework for multi-turn retrieval-augmented reasoning. From an entity--document graph, we sample connected document paths, synthesize multi-hop QA trajectories, and validate them with the deployed retriever to obtain executable trajectory-level supervision. We then optimize the retrieval policy with Group Relative Policy Optimization (GRPO) and a trajectory-guided reward that encourages both accurate answers and acquisition of target evidence documents, followed by answer-reward training on natural QA instances. Experiments on three multi-hop and two simple QA benchmarks show that \method{} consistently outperforms RL-based RAG baselines with both Qwen2.5-3B and Qwen2.5-7B backbones, while substantially improving evidence-chain coverage. Our code is available at https://github.com/cjcj46262/GTA-RAG.

cs.CL