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Juncheng Li

Publications and source records attributed to Juncheng Li.

At least 91 records · Page 5Linked to original sources

Boosting Private Domain Understanding of Efficient MLLMs: A Tuning-free, Adaptive, Universal Prompt Optimization Framework

Efficient multimodal large language models (EMLLMs), in contrast to multimodal large language models (MLLMs), reduce model size and computational costs and are often deployed on resource-constrained devices. However, due to data privacy concerns, existing open-source EMLLMs rarely have access to private domain-specific data during the pre-training process, making them difficult to directly apply in device-specific domains, such as certain business scenarios. To address this weakness, this paper focuses on the efficient adaptation of EMLLMs to private domains, specifically in two areas: 1) how to reduce data requirements, and 2) how to avoid parameter fine-tuning. Specifically, we propose a tun\textbf{\underline{I}}ng-free, a\textbf{\underline{D}}aptiv\textbf{\underline{E}}, univers\textbf{\underline{AL}} \textbf{\underline{Prompt}} Optimization Framework, abbreviated as \textit{\textbf{\ourmethod{}}} which consists of two stages: 1) Predefined Prompt, based on the reinforcement searching strategy, generate a prompt optimization strategy tree to acquire optimization priors; 2) Prompt Reflection initializes the prompt based on optimization priors, followed by self-reflection to further search and refine the prompt. By doing so, \ourmethod{} elegantly generates the ``ideal prompts'' for processing private domain-specific data. Note that our method requires no parameter fine-tuning and only a small amount of data to quickly adapt to the data distribution of private data. Extensive experiments across multiple tasks demonstrate that our proposed \ourmethod{} significantly improves both efficiency and performance compared to baselines.

cs.AI↗

Iris: Breaking GUI Complexity with Adaptive Focus and Self-Refining

Digital agents are increasingly employed to automate tasks in interactive digital environments such as web pages, software applications, and operating systems. While text-based agents built on Large Language Models (LLMs) often require frequent updates due to platform-specific APIs, visual agents leveraging Multimodal Large Language Models (MLLMs) offer enhanced adaptability by interacting directly with Graphical User Interfaces (GUIs). However, these agents face significant challenges in visual perception, particularly when handling high-resolution, visually complex digital environments. This paper introduces Iris, a foundational visual agent that addresses these challenges through two key innovations: Information-Sensitive Cropping (ISC) and Self-Refining Dual Learning (SRDL). ISC dynamically identifies and prioritizes visually dense regions using a edge detection algorithm, enabling efficient processing by allocating more computational resources to areas with higher information density. SRDL enhances the agent's ability to handle complex tasks by leveraging a dual-learning loop, where improvements in referring (describing UI elements) reinforce grounding (locating elements) and vice versa, all without requiring additional annotated data. Empirical evaluations demonstrate that Iris achieves state-of-the-art performance across multiple benchmarks with only 850K GUI annotations, outperforming methods using 10x more training data. These improvements further translate to significant gains in both web and OS agent downstream tasks.

cs.CV↗

MAKIMA: Tuning-free Multi-Attribute Open-domain Video Editing via Mask-Guided Attention Modulation

Diffusion-based text-to-image (T2I) models have demonstrated remarkable results in global video editing tasks. However, their focus is primarily on global video modifications, and achieving desired attribute-specific changes remains a challenging task, specifically in multi-attribute editing (MAE) in video. Contemporary video editing approaches either require extensive fine-tuning or rely on additional networks (such as ControlNet) for modeling multi-object appearances, yet they remain in their infancy, offering only coarse-grained MAE solutions. In this paper, we present MAKIMA, a tuning-free MAE framework built upon pretrained T2I models for open-domain video editing. Our approach preserves video structure and appearance information by incorporating attention maps and features from the inversion process during denoising. To facilitate precise editing of multiple attributes, we introduce mask-guided attention modulation, enhancing correlations between spatially corresponding tokens and suppressing cross-attribute interference in both self-attention and cross-attention layers. To balance video frame generation quality and efficiency, we implement consistent feature propagation, which generates frame sequences by editing keyframes and propagating their features throughout the sequence. Extensive experiments demonstrate that MAKIMA outperforms existing baselines in open-domain multi-attribute video editing tasks, achieving superior results in both editing accuracy and temporal consistency while maintaining computational efficiency.

cs.CV↗

Align$^2$LLaVA: Cascaded Human and Large Language Model Preference Alignment for Multi-modal Instruction Curation

Recent advances in Multi-modal Large Language Models (MLLMs), such as LLaVA-series models, are driven by massive machine-generated instruction-following data tuning. Such automatic instruction collection pipelines, however, inadvertently introduce significant variability in data quality. This paper introduces a novel instruction curation algorithm, derived from two unique perspectives, human and LLM preference alignment, to compress this vast corpus of machine-generated multimodal instructions to a compact and high-quality form: (i) For human preference alignment, we have collected a machine-generated multimodal instruction dataset and established a comprehensive set of both subjective and objective criteria to guide the data quality assessment critically from human experts. By doing so, a reward model was trained on the annotated dataset to internalize the nuanced human understanding of instruction alignment. (ii) For LLM preference alignment, given the instruction selected by the reward model, we propose leveraging the inner LLM used in MLLM to align the writing style of visual instructions with that of the inner LLM itself, resulting in LLM-aligned instruction improvement. Extensive experiments demonstrate that we can maintain or even improve model performance by compressing synthetic multimodal instructions by up to 90%. Impressively, by aggressively reducing the training instructions from 158k to 14k (9$\times$ smaller), our model consistently outperforms its full-size dataset counterpart across various MLLM benchmarks. Our project is available at https://github.com/DCDmllm/Align2LLaVA.

cs.AI↗

Generalist Virtual Agents: A Survey on Autonomous Agents Across Digital Platforms

In this paper, we introduce the Generalist Virtual Agent (GVA), an autonomous entity engineered to function across diverse digital platforms and environments, assisting users by executing a variety of tasks. This survey delves into the evolution of GVAs, tracing their progress from early intelligent assistants to contemporary implementations that incorporate large-scale models. We explore both the philosophical underpinnings and practical foundations of GVAs, addressing their developmental challenges and the methodologies currently employed in their design and operation. By presenting a detailed taxonomy of GVA environments, tasks, and capabilities, this paper aims to bridge the theoretical and practical aspects of GVAs, concluding those that operate in environments closely mirroring the real world are more likely to demonstrate human-like intelligence. We discuss potential future directions for GVA research, highlighting the necessity for realistic evaluation metrics and the enhancement of long-sequence decision-making capabilities to advance the field toward more systematic or embodied applications. This work not only synthesizes the existing body of literature but also proposes frameworks for future investigations, contributing significantly to the ongoing development of intelligent systems.

cs.MA↗

Unified Generative and Discriminative Training for Multi-modal Large Language Models

In recent times, Vision-Language Models (VLMs) have been trained under two predominant paradigms. Generative training has enabled Multimodal Large Language Models (MLLMs) to tackle various complex tasks, yet issues such as hallucinations and weak object discrimination persist. Discriminative training, exemplified by models like CLIP, excels in zero-shot image-text classification and retrieval, yet struggles with complex scenarios requiring fine-grained semantic differentiation. This paper addresses these challenges by proposing a unified approach that integrates the strengths of both paradigms. Considering interleaved image-text sequences as the general format of input samples, we introduce a structure-induced training strategy that imposes semantic relationships between input samples and the MLLM's hidden state. This approach enhances the MLLM's ability to capture global semantics and distinguish fine-grained semantics. By leveraging dynamic sequence alignment within the Dynamic Time Warping framework and integrating a novel kernel for fine-grained semantic differentiation, our method effectively balances generative and discriminative tasks. Extensive experiments demonstrate the effectiveness of our approach, achieving state-of-the-art results in multiple generative tasks, especially those requiring cognitive and discrimination abilities. Additionally, our method surpasses discriminative benchmarks in interleaved and fine-grained retrieval tasks. By employing a retrieval-augmented generation strategy, our approach further enhances performance in some generative tasks within one model, offering a promising direction for future research in vision-language modeling.

cs.CV↗

Towards Unified Multimodal Editing with Enhanced Knowledge Collaboration

The swift advancement in Multimodal LLMs (MLLMs) also presents significant challenges for effective knowledge editing. Current methods, including intrinsic knowledge editing and external knowledge resorting, each possess strengths and weaknesses, struggling to balance the desired properties of reliability, generality, and locality when applied to MLLMs. In this paper, we propose UniKE, a novel multimodal editing method that establishes a unified perspective and paradigm for intrinsic knowledge editing and external knowledge resorting. Both types of knowledge are conceptualized as vectorized key-value memories, with the corresponding editing processes resembling the assimilation and accommodation phases of human cognition, conducted at the same semantic levels. Within such a unified framework, we further promote knowledge collaboration by disentangling the knowledge representations into the semantic and truthfulness spaces. Extensive experiments validate the effectiveness of our method, which ensures that the post-edit MLLM simultaneously maintains excellent reliability, generality, and locality. The code for UniKE is available at \url{https://github.com/beepkh/UniKE}.

cs.CV↗

WorldGPT: Empowering LLM as Multimodal World Model

World models are progressively being employed across diverse fields, extending from basic environment simulation to complex scenario construction. However, existing models are mainly trained on domain-specific states and actions, and confined to single-modality state representations. In this paper, We introduce WorldGPT, a generalist world model built upon Multimodal Large Language Model (MLLM). WorldGPT acquires an understanding of world dynamics through analyzing millions of videos across various domains. To further enhance WorldGPT's capability in specialized scenarios and long-term tasks, we have integrated it with a novel cognitive architecture that combines memory offloading, knowledge retrieval, and context reflection. As for evaluation, we build WorldNet, a multimodal state transition prediction benchmark encompassing varied real-life scenarios. Conducting evaluations on WorldNet directly demonstrates WorldGPT's capability to accurately model state transition patterns, affirming its effectiveness in understanding and predicting the dynamics of complex scenarios. We further explore WorldGPT's emerging potential in serving as a world simulator, helping multimodal agents generalize to unfamiliar domains through efficiently synthesising multimodal instruction instances which are proved to be as reliable as authentic data for fine-tuning purposes. The project is available on \url{https://github.com/DCDmllm/WorldGPT}.

cs.AI↗

NTIRE 2024 Challenge on Stereo Image Super-Resolution: Methods and Results

This paper summarizes the 3rd NTIRE challenge on stereo image super-resolution (SR) with a focus on new solutions and results. The task of this challenge is to super-resolve a low-resolution stereo image pair to a high-resolution one with a magnification factor of x4 under a limited computational budget. Compared with single image SR, the major challenge of this challenge lies in how to exploit additional information in another viewpoint and how to maintain stereo consistency in the results. This challenge has 2 tracks, including one track on bicubic degradation and one track on real degradations. In total, 108 and 70 participants were successfully registered for each track, respectively. In the test phase, 14 and 13 teams successfully submitted valid results with PSNR (RGB) scores better than the baseline. This challenge establishes a new benchmark for stereo image SR.

cs.CV↗

Efficient Image Super-Resolution with Feature Interaction Weighted Hybrid Network

Lightweight image super-resolution aims to reconstruct high-resolution images from low-resolution images using low computational costs. However, existing methods result in the loss of middle-layer features due to activation functions. To minimize the impact of intermediate feature loss on reconstruction quality, we propose a Feature Interaction Weighted Hybrid Network (FIWHN), which comprises a series of Wide-residual Distillation Interaction Block (WDIB) as the backbone. Every third WDIB forms a Feature Shuffle Weighted Group (FSWG) by applying mutual information shuffle and fusion. Moreover, to mitigate the negative effects of intermediate feature loss, we introduce Wide Residual Weighting units within WDIB. These units effectively fuse features of varying levels of detail through a Wide-residual Distillation Connection (WRDC) and a Self-Calibrating Fusion (SCF). To compensate for global feature deficiencies, we incorporate a Transformer and explore a novel architecture to combine CNN and Transformer. We show that our FIWHN achieves a favorable balance between performance and efficiency through extensive experiments on low-level and high-level tasks. Codes will be available at \url{https://github.com/IVIPLab/FIWHN}.

cs.CV↗

Topological GCN for Improving Detection of Hip Landmarks from B-Mode Ultrasound Images

The B-mode ultrasound based computer-aided diagnosis (CAD) has demonstrated its effectiveness for diagnosis of Developmental Dysplasia of the Hip (DDH) in infants. However, due to effect of speckle noise in ultrasound im-ages, it is still a challenge task to accurately detect hip landmarks. In this work, we propose a novel hip landmark detection model by integrating the Topological GCN (TGCN) with an Improved Conformer (TGCN-ICF) into a unified frame-work to improve detection performance. The TGCN-ICF includes two subnet-works: an Improved Conformer (ICF) subnetwork to generate heatmaps and a TGCN subnetwork to additionally refine landmark detection. This TGCN can effectively improve detection accuracy with the guidance of class labels. Moreo-ver, a Mutual Modulation Fusion (MMF) module is developed for deeply ex-changing and fusing the features extracted from the U-Net and Transformer branches in ICF. The experimental results on the real DDH dataset demonstrate that the proposed TGCN-ICF outperforms all the compared algorithms.

eess.IV↗

TeamLoRA: Boosting Low-Rank Adaptation with Expert Collaboration and Competition

While Parameter-Efficient Fine-Tuning (PEFT) methods like LoRA have effectively addressed GPU memory constraints during fine-tuning, their performance often falls short, especially in multidimensional task scenarios. To address this issue, one straightforward solution is to introduce task-specific LoRA modules as domain experts, leveraging the modeling of multiple experts' capabilities and thus enhancing the general capability of multi-task learning. Despite promising, these additional components often add complexity to the training and inference process, contravening the efficient characterization of PEFT designed for. Considering this, we introduce an innovative PEFT method, TeamLoRA, consisting of a collaboration and competition module for experts, and thus achieving the right balance of effectiveness and efficiency: (i) For collaboration, a novel knowledge-sharing and -organizing mechanism is devised to appropriately reduce the scale of matrix operations, thereby boosting the training and inference speed. (ii) For competition, we propose leveraging a game-theoretic interaction mechanism for experts, encouraging experts to transfer their domain-specific knowledge while facing diverse downstream tasks, and thus enhancing the performance. By doing so, TeamLoRA elegantly connects the experts as a "Team" with internal collaboration and competition, enabling a faster and more accurate PEFT paradigm for multi-task learning. To validate the superiority of TeamLoRA, we curate a comprehensive multi-task evaluation(CME) benchmark to thoroughly assess the capability of multi-task learning. Experiments conducted on our CME and other benchmarks indicate the effectiveness and efficiency of TeamLoRA. Our project is available at https://github.com/Lin-Tianwei/TeamLoRA.

cs.CL↗

De-fine: Decomposing and Refining Visual Programs with Auto-Feedback

Visual programming, a modular and generalizable paradigm, integrates different modules and Python operators to solve various vision-language tasks. Unlike end-to-end models that need task-specific data, it advances in performing visual processing and reasoning in an unsupervised manner. Current visual programming methods generate programs in a single pass for each task where the ability to evaluate and optimize based on feedback, unfortunately, is lacking, which consequentially limits their effectiveness for complex, multi-step problems. Drawing inspiration from benders decomposition, we introduce De-fine, a training-free framework that automatically decomposes complex tasks into simpler subtasks and refines programs through auto-feedback. This model-agnostic approach can improve logical reasoning performance by integrating the strengths of multiple models. Our experiments across various visual tasks show that De-fine creates more robust programs. Moreover, viewing each feedback module as an independent agent will yield fresh prospects for the field of agent research.

cs.CV↗

Fact :Teaching MLLMs with Faithful, Concise and Transferable Rationales

The remarkable performance of Multimodal Large Language Models (MLLMs) has unequivocally demonstrated their proficient understanding capabilities in handling a wide array of visual tasks. Nevertheless, the opaque nature of their black-box reasoning processes persists as an enigma, rendering them uninterpretable and struggling with hallucination. Their ability to execute intricate compositional reasoning tasks is also constrained, culminating in a stagnation of learning progression for these models. In this work, we introduce Fact, a novel paradigm designed to generate multimodal rationales that are faithful, concise, and transferable for teaching MLLMs. This paradigm utilizes verifiable visual programming to generate executable code guaranteeing faithfulness and precision. Subsequently, through a series of operations including pruning, merging, and bridging, the rationale enhances its conciseness. Furthermore, we filter rationales that can be transferred to end-to-end paradigms from programming paradigms to guarantee transferability. Empirical evidence from experiments demonstrates the superiority of our method across models of varying parameter sizes, significantly enhancing their compositional reasoning and generalization ability. Our approach also reduces hallucinations owing to its high correlation between images and text.

cs.CV↗

Price Competition in Linear Fisher Markets: Stability, Equilibrium and Personalization

Linear Fisher market is one of the most fundamental economic models. The market is traditionally examined on the basis of individual's price-taking behavior. However, this assumption breaks in markets such as online advertising and e-commerce, where several oligopolists dominate the market and are able to compete with each other via strategic actions. Motivated by this, we study the price competition among sellers in linear Fisher markets. From an algorithmic game-theoretic perspective, we establish a model to analyze behaviors of buyers and sellers that are driven by utility-maximizing purposes and also constrained by computational tractability. The main economic observation is the role played by personalization: the classic benchmark market outcome, namely competitive equilibrium, remains to be a steady-state if every buyer must be treated "equally"; however, sellers have the incentive to personalize, and as a result the market would become more unpredictable and less efficient. In addition, we build a series of algorithmic and complexity results along the road to justify our modeling choices and reveal market structures. We find interesting connections between our model and other computational problems such as stable matching, network flow, etc. We believe these results and techniques are of independent interest.

cs.GT↗

Proportional Dynamics in Linear Fisher Markets with Auto-bidding: Convergence, Incentives and Fairness

Proportional dynamics, originated from peer-to-peer file sharing systems, models a decentralized price-learning process in Fisher markets. Previously, items in the dynamics operate independently of one another, and each is assumed to belong to a different seller. In this paper, we show how it can be generalized to the setting where each seller brings multiple items and buyers allocate budgets at the granularity of sellers rather than individual items. The generalized dynamics consistently converges to the competitive equilibrium, and interestingly relates to the auto-bidding paradigm currently popular in online advertising auction markets. In contrast to peer-to-peer networks, the proportional rule is not imposed as a protocol in auto-bidding markets. Regarding this incentive concern, we show that buyers have a strong tendency to follow the rule, but it is easy for sellers to profitably deviate (given buyers' commitment to the rule). Based on this observation, we further study the seller-side deviation game and show that it admits a unique pure Nash equilibrium. Though it is generally different from the competitive equilibrium, we show that it attains a good fairness guarantee as long as the market is competitive enough and not severely monopolized.

cs.GT↗

Sim-Grasp: Learning 6-DOF Grasp Policies for Cluttered Environments Using a Synthetic Benchmark

In this paper, we present Sim-Grasp, a robust 6-DOF two-finger grasping system that integrates advanced language models for enhanced object manipulation in cluttered environments. We introduce the Sim-Grasp-Dataset, which includes 1,550 objects across 500 scenarios with 7.9 million annotated labels, and develop Sim-GraspNet to generate grasp poses from point clouds. The Sim-Grasp-Polices achieve grasping success rates of 97.14% for single objects and 87.43% and 83.33% for mixed clutter scenarios of Levels 1-2 and Levels 3-4 objects, respectively. By incorporating language models for target identification through text and box prompts, Sim-Grasp enables both object-agnostic and target picking, pushing the boundaries of intelligent robotic systems.

cs.RO↗

Momentor: Advancing Video Large Language Model with Fine-Grained Temporal Reasoning

Large Language Models (LLMs) demonstrate remarkable proficiency in comprehending and handling text-based tasks. Many efforts are being made to transfer these attributes to video modality, which are termed Video-LLMs. However, existing Video-LLMs can only capture the coarse-grained semantics and are unable to effectively handle tasks related to comprehension or localization of specific video segments. In light of these challenges, we propose Momentor, a Video-LLM capable of accomplishing fine-grained temporal understanding tasks. To support the training of Momentor, we design an automatic data generation engine to construct Moment-10M, a large-scale video instruction dataset with segment-level instruction data. We train Momentor on Moment-10M, enabling it to perform segment-level reasoning and localization. Zero-shot evaluations on several tasks demonstrate that Momentor excels in fine-grained temporally grounded comprehension and localization.

cs.CV↗