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Juncheng Li

Publications and source records attributed to Juncheng Li.

At least 163 records · Page 9Linked to original sources

Efficient Trajectory Planning for Multiple Non-holonomic Mobile Robots via Prioritized Trajectory Optimization

In this paper, we present a novel approach to efficiently generate collision-free optimal trajectories for multiple non-holonomic mobile robots in obstacle-rich environments. Our approach first employs a graph-based multi-agent path planner to find an initial discrete solution, and then refines this solution into smooth trajectories using nonlinear optimization. We divide the robot team into small groups and propose a prioritized trajectory optimization method to improve the scalability of the algorithm. Infeasible sub-problems may arise in some scenarios because of the decoupled optimization framework. To handle this problem, a novel grouping and priority assignment strategy is developed to increase the probability of finding feasible trajectories. Compared to the coupled trajectory optimization, the proposed approach reduces the computation time considerably with a small impact on the optimality of the plans. Simulations and hardware experiments verified the effectiveness and superiority of the proposed approach.

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Reinforcement Learning-based Disturbance Rejection Control for Uncertain Nonlinear Systems

This paper investigates the reinforcement learning (RL) based disturbance rejection control for uncertain nonlinear systems having non-simple nominal models. An extended state observer (ESO) is first designed to estimate the system state and the total uncertainty, which represents the perturbation to the nominal system dynamics. Based on the output of the observer, the control compensates for the total uncertainty in real time, and simultaneously, online approximates the optimal policy for the compensated system using a simulation of experience based RL technique. Rigorous theoretical analysis is given to show the practical convergence of the system state to the origin and the developed policy to the ideal optimal policy. It is worth mentioning that, the widely-used restrictive persistence of excitation (PE) condition is not required in the established framework. Simulation results are presented to illustrate the effectiveness of the proposed method.

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MDCN: Multi-scale Dense Cross Network for Image Super-Resolution

Convolutional neural networks have been proven to be of great benefit for single-image super-resolution (SISR). However, previous works do not make full use of multi-scale features and ignore the inter-scale correlation between different upsampling factors, resulting in sub-optimal performance. Instead of blindly increasing the depth of the network, we are committed to mining image features and learning the inter-scale correlation between different upsampling factors. To achieve this, we propose a Multi-scale Dense Cross Network (MDCN), which achieves great performance with fewer parameters and less execution time. MDCN consists of multi-scale dense cross blocks (MDCBs), hierarchical feature distillation block (HFDB), and dynamic reconstruction block (DRB). Among them, MDCB aims to detect multi-scale features and maximize the use of image features flow at different scales, HFDB focuses on adaptively recalibrate channel-wise feature responses to achieve feature distillation, and DRB attempts to reconstruct SR images with different upsampling factors in a single model. It is worth noting that all these modules can run independently. It means that these modules can be selectively plugged into any CNN model to improve model performance. Extensive experiments show that MDCN achieves competitive results in SISR, especially in the reconstruction task with multiple upsampling factors. The code will be provided at https://github.com/MIVRC/MDCN-PyTorch.

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Topic Adaptation and Prototype Encoding for Few-Shot Visual Storytelling

Visual Storytelling~(VIST) is a task to tell a narrative story about a certain topic according to the given photo stream. The existing studies focus on designing complex models, which rely on a huge amount of human-annotated data. However, the annotation of VIST is extremely costly and many topics cannot be covered in the training dataset due to the long-tail topic distribution. In this paper, we focus on enhancing the generalization ability of the VIST model by considering the few-shot setting. Inspired by the way humans tell a story, we propose a topic adaptive storyteller to model the ability of inter-topic generalization. In practice, we apply the gradient-based meta-learning algorithm on multi-modal seq2seq models to endow the model the ability to adapt quickly from topic to topic. Besides, We further propose a prototype encoding structure to model the ability of intra-topic derivation. Specifically, we encode and restore the few training story text to serve as a reference to guide the generation at inference time. Experimental results show that topic adaptation and prototype encoding structure mutually bring benefit to the few-shot model on BLEU and METEOR metric. The further case study shows that the stories generated after few-shot adaptation are more relative and expressive.

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Disentangle Perceptual Learning through Online Contrastive Learning

Pursuing realistic results according to human visual perception is the central concern in the image transformation tasks. Perceptual learning approaches like perceptual loss are empirically powerful for such tasks but they usually rely on the pre-trained classification network to provide features, which are not necessarily optimal in terms of visual perception of image transformation. In this paper, we argue that, among the features representation from the pre-trained classification network, only limited dimensions are related to human visual perception, while others are irrelevant, although both will affect the final image transformation results. Under such an assumption, we try to disentangle the perception-relevant dimensions from the representation through our proposed online contrastive learning. The resulted network includes the pre-training part and a feature selection layer, followed by the contrastive learning module, which utilizes the transformed results, target images, and task-oriented distorted images as the positive, negative, and anchor samples, respectively. The contrastive learning aims at activating the perception-relevant dimensions and suppressing the irrelevant ones by using the triplet loss, so that the original representation can be disentangled for better perceptual quality. Experiments on various image transformation tasks demonstrate the superiority of our framework, in terms of human visual perception, to the existing approaches using pre-trained networks and empirically designed losses.

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Unsupervised Reinforcement Learning of Transferable Meta-Skills for Embodied Navigation

Visual navigation is a task of training an embodied agent by intelligently navigating to a target object (e.g., television) using only visual observations. A key challenge for current deep reinforcement learning models lies in the requirements for a large amount of training data. It is exceedingly expensive to construct sufficient 3D synthetic environments annotated with the target object information. In this paper, we focus on visual navigation in the low-resource setting, where we have only a few training environments annotated with object information. We propose a novel unsupervised reinforcement learning approach to learn transferable meta-skills (e.g., bypass obstacles, go straight) from unannotated environments without any supervisory signals. The agent can then fast adapt to visual navigation through learning a high-level master policy to combine these meta-skills, when the visual-navigation-specified reward is provided. Evaluation in the AI2-THOR environments shows that our method significantly outperforms the baseline by 53.34% relatively on SPL, and further qualitative analysis demonstrates that our method learns transferable motor primitives for visual navigation.

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Integrating Combined Task and Motion Planning with Compliant Control

Planning a motion for inserting pegs remains an open problem. The difficulty lies in both the inevitable errors in the grasps of a robotic hand and absolute precision problems in robot joint motors. This paper proposes an integral method to solve the problem. The method uses combined task and motion planning to plan the grasps and motion for a dual-arm robot to pick up the objects and move them to assembly poses. Then, it controls the dual-arm robot using a compliant strategy (a combination of linear search, spiral search, and impedance control) to finish up the insertion. The method is implemented on a dual-arm Universal Robots 3 robot. Six objects, including a connector with fifteen peg-in-hole pairs for detailed analysis and other five objects with different contours of pegs and holes for additional validation, were tested by the robot. Experimental results show reasonable force-torque signal changes and end-effector position changes. The proposed method exhibits high robustness and high fidelity in successfully conducting planned peg-in-hole tasks.

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Towards Zero-shot Learning for Automatic Phonemic Transcription

Automatic phonemic transcription tools are useful for low-resource language documentation. However, due to the lack of training sets, only a tiny fraction of languages have phonemic transcription tools. Fortunately, multilingual acoustic modeling provides a solution given limited audio training data. A more challenging problem is to build phonemic transcribers for languages with zero training data. The difficulty of this task is that phoneme inventories often differ between the training languages and the target language, making it infeasible to recognize unseen phonemes. In this work, we address this problem by adopting the idea of zero-shot learning. Our model is able to recognize unseen phonemes in the target language without any training data. In our model, we decompose phonemes into corresponding articulatory attributes such as vowel and consonant. Instead of predicting phonemes directly, we first predict distributions over articulatory attributes, and then compute phoneme distributions with a customized acoustic model. We evaluate our model by training it using 13 languages and testing it using 7 unseen languages. We find that it achieves 7.7% better phoneme error rate on average over a standard multilingual model.

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Universal Phone Recognition with a Multilingual Allophone System

Multilingual models can improve language processing, particularly for low resource situations, by sharing parameters across languages. Multilingual acoustic models, however, generally ignore the difference between phonemes (sounds that can support lexical contrasts in a particular language) and their corresponding phones (the sounds that are actually spoken, which are language independent). This can lead to performance degradation when combining a variety of training languages, as identically annotated phonemes can actually correspond to several different underlying phonetic realizations. In this work, we propose a joint model of both language-independent phone and language-dependent phoneme distributions. In multilingual ASR experiments over 11 languages, we find that this model improves testing performance by 2% phoneme error rate absolute in low-resource conditions. Additionally, because we are explicitly modeling language-independent phones, we can build a (nearly-)universal phone recognizer that, when combined with the PHOIBLE large, manually curated database of phone inventories, can be customized into 2,000 language dependent recognizers. Experiments on two low-resourced indigenous languages, Inuktitut and Tusom, show that our recognizer achieves phone accuracy improvements of more than 17%, moving a step closer to speech recognition for all languages in the world.

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HighEr-Resolution Network for Image Demosaicing and Enhancing

Neural-networks based image restoration methods tend to use low-resolution image patches for training. Although higher-resolution image patches can provide more global information, state-of-the-art methods cannot utilize them due to their huge GPU memory usage, as well as the instable training process. However, plenty of studies have shown that global information is crucial for image restoration tasks like image demosaicing and enhancing. In this work, we propose a HighEr-Resolution Network (HERN) to fully learning global information in high-resolution image patches. To achieve this, the HERN employs two parallel paths to learn image features in two different resolutions, respectively. By combining global-aware features and multi-scale features, our HERN is able to learn global information with feasible GPU memory usage. Besides, we introduce a progressive training method to solve the instability issue and accelerate model convergence. On the task of image demosaicing and enhancing, our HERN achieves state-of-the-art performance on the AIM2019 RAW to RGB mapping challenge. The source code of our implementation is available at https://github.com/MKFMIKU/RAW2RGBNet.

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Walking with MIND: Mental Imagery eNhanceD Embodied QA

The EmbodiedQA is a task of training an embodied agent by intelligently navigating in a simulated environment and gathering visual information to answer questions. Existing approaches fail to explicitly model the mental imagery function of the agent, while the mental imagery is crucial to embodied cognition, and has a close relation to many high-level meta-skills such as generalization and interpretation. In this paper, we propose a novel Mental Imagery eNhanceD (MIND) module for the embodied agent, as well as a relevant deep reinforcement framework for training. The MIND module can not only model the dynamics of the environment (e.g. 'what might happen if the agent passes through a door') but also help the agent to create a better understanding of the environment (e.g. 'The refrigerator is usually in the kitchen'). Such knowledge makes the agent a faster and better learner in locating a feasible policy with only a few trails. Furthermore, the MIND module can generate mental images that are treated as short-term subgoals by our proposed deep reinforcement framework. These mental images facilitate policy learning since short-term subgoals are easy to achieve and reusable. This yields better planning efficiency than other algorithms that learn a policy directly from primitive actions. Finally, the mental images visualize the agent's intentions in a way that human can understand, and this endows our agent's actions with more interpretability. The experimental results and further analysis prove that the agent with the MIND module is superior to its counterparts not only in EQA performance but in many other aspects such as route planning, behavioral interpretation, and the ability to generalize from a few examples.

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Adversarial camera stickers: A physical camera-based attack on deep learning systems

Recent work has documented the susceptibility of deep learning systems to adversarial examples, but most such attacks directly manipulate the digital input to a classifier. Although a smaller line of work considers physical adversarial attacks, in all cases these involve manipulating the object of interest, e.g., putting a physical sticker on an object to misclassify it, or manufacturing an object specifically intended to be misclassified. In this work, we consider an alternative question: is it possible to fool deep classifiers, over all perceived objects of a certain type, by physically manipulating the camera itself? We show that by placing a carefully crafted and mainly-translucent sticker over the lens of a camera, one can create universal perturbations of the observed images that are inconspicuous, yet misclassify target objects as a different (targeted) class. To accomplish this, we propose an iterative procedure for both updating the attack perturbation (to make it adversarial for a given classifier), and the threat model itself (to ensure it is physically realizable). For example, we show that we can achieve physically-realizable attacks that fool ImageNet classifiers in a targeted fashion 49.6% of the time. This presents a new class of physically-realizable threat models to consider in the context of adversarially robust machine learning. Our demo video can be viewed at: https://youtu.be/wUVmL33Fx54

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A Comparison of Five Multiple Instance Learning Pooling Functions for Sound Event Detection with Weak Labeling

Sound event detection (SED) entails two subtasks: recognizing what types of sound events are present in an audio stream (audio tagging), and pinpointing their onset and offset times (localization). In the popular multiple instance learning (MIL) framework for SED with weak labeling, an important component is the pooling function. This paper compares five types of pooling functions both theoretically and experimentally, with special focus on their performance of localization. Although the attention pooling function is currently receiving the most attention, we find the linear softmax pooling function to perform the best among the five. Using this pooling function, we build a neural network called TALNet. It is the first system to reach state-of-the-art audio tagging performance on Audio Set, while exhibiting strong localization performance on the DCASE 2017 challenge at the same time.

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Progressive Feature Fusion Network for Realistic Image Dehazing

Single image dehazing is a challenging ill-posed restoration problem. Various prior-based and learning-based methods have been proposed. Most of them follow a classic atmospheric scattering model which is an elegant simplified physical model based on the assumption of single-scattering and homogeneous atmospheric medium. The formulation of haze in realistic environment is more complicated. In this paper, we propose to take its essential mechanism as "black box", and focus on learning an input-adaptive trainable end-to-end dehazing model. An U-Net like encoder-decoder deep network via progressive feature fusions has been proposed to directly learn highly nonlinear transformation function from observed hazy image to haze-free ground-truth. The proposed network is evaluated on two public image dehazing benchmarks. The experiments demonstrate that it can achieve superior performance when compared with popular state-of-the-art methods. With efficient GPU memory usage, it can satisfactorily recover ultra high definition hazed image up to 4K resolution, which is unaffordable by many deep learning based dehazing algorithms.

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An Effective Single-Image Super-Resolution Model Using Squeeze-and-Excitation Networks

Recent works on single-image super-resolution are concentrated on improving performance through enhancing spatial encoding between convolutional layers. In this paper, we focus on modeling the correlations between channels of convolutional features. We present an effective deep residual network based on squeeze-and-excitation blocks (SEBlock) to reconstruct high-resolution (HR) image from low-resolution (LR) image. SEBlock is used to adaptively recalibrate channel-wise feature mappings. Further, short connections between each SEBlock are used to remedy information loss. Extensive experiments show that our model can achieve the state-of-the-art performance and get finer texture details.

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Comparing the Max and Noisy-Or Pooling Functions in Multiple Instance Learning for Weakly Supervised Sequence Learning Tasks

Many sequence learning tasks require the localization of certain events in sequences. Because it can be expensive to obtain strong labeling that specifies the starting and ending times of the events, modern systems are often trained with weak labeling without explicit timing information. Multiple instance learning (MIL) is a popular framework for learning from weak labeling. In a common scenario of MIL, it is necessary to choose a pooling function to aggregate the predictions for the individual steps of the sequences. In this paper, we compare the "max" and "noisy-or" pooling functions on a speech recognition task and a sound event detection task. We find that max pooling is able to localize phonemes and sound events, while noisy-or pooling fails. We provide a theoretical explanation of the different behavior of the two pooling functions on sequence learning tasks.

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Multiple Instance Deep Learning for Weakly Supervised Small-Footprint Audio Event Detection

State-of-the-art audio event detection (AED) systems rely on supervised learning using strongly labeled data. However, this dependence severely limits scalability to large-scale datasets where fine resolution annotations are too expensive to obtain. In this paper, we propose a small-footprint multiple instance learning (MIL) framework for multi-class AED using weakly annotated labels. The proposed MIL framework uses audio embeddings extracted from a pre-trained convolutional neural network as input features. We show that by using audio embeddings the MIL framework can be implemented using a simple DNN with performance comparable to recurrent neural networks. We evaluate our approach by training an audio tagging system using a subset of AudioSet, which is a large collection of weakly labeled YouTube video excerpts. Combined with a late-fusion approach, we improve the F1 score of a baseline audio tagging system by 17%. We show that audio embeddings extracted by the convolutional neural networks significantly boost the performance of all MIL models. This framework reduces the model complexity of the AED system and is suitable for applications where computational resources are limited.

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A Light-Weight Multimodal Framework for Improved Environmental Audio Tagging

The lack of strong labels has severely limited the state-of-the-art fully supervised audio tagging systems to be scaled to larger dataset. Meanwhile, audio-visual learning models based on unlabeled videos have been successfully applied to audio tagging, but they are inevitably resource hungry and require a long time to train. In this work, we propose a light-weight, multimodal framework for environmental audio tagging. The audio branch of the framework is a convolutional and recurrent neural network (CRNN) based on multiple instance learning (MIL). It is trained with the audio tracks of a large collection of weakly labeled YouTube video excerpts; the video branch uses pretrained state-of-the-art image recognition networks and word embeddings to extract information from the video track and to map visual objects to sound events. Experiments on the audio tagging task of the DCASE 2017 challenge show that the incorporation of video information improves a strong baseline audio tagging system by 5.3\% absolute in terms of $F_1$ score. The entire system can be trained within 6~hours on a single GPU, and can be easily carried over to other audio tasks such as speech sentimental analysis.

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