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Junchi Yan

Publications and source records attributed to Junchi Yan.

At least 37 records · Page 2Linked to original sources

KITINet: KInetic Theory Inspired Inter-Channel Information Exchange for Residual Networks

Residual connections are foundational to modern neural networks, yet the standard additive update provides no explicit mechanism for structured inter-channel interaction. We introduce KITINet (KInetics Theory Inspired Network), a training-time module with no additional trainable parameters that augments residual updates with stochastic pairwise feature interactions inspired by collision sampling in kinetic theory. KITINet reshapes channel groups as particles and mixes their features according to relative distance and velocity, while leaving the underlying residual layer trainable in the usual way. The module is disabled at inference, so the deployed model is identical to the original backbone and incurs no additional inference cost. Across language pre-training and fine-tuning, image classification, and PDE operator learning, KITINet demonstrates broad and robust performance gains across diverse tasks and architectures. We further observe enhanced parameter condensation across several settings and develop a simplified stochastic analysis that provides a mechanistic account of how collision-inspired interactions can promote condensation dynamics.

cs.LG↗

Resolving Representation Ambiguity in Feedforward Novel View Synthesis Transformer via Semantic-Spatial Decoupling

Transformer-based models have advanced feedforward novel view synthesis (NVS). Current architectures such as GS-LRM and LVSM mix semantic information (e.g., RGB) and spatial information (e.g., Plücker rays) into a shared feature space. Since Plücker rays naturally carry lattice-like spatial structure, these designs can make the spatial bias interfere with appearance representation and degrade rendering fidelity. To this end, we propose to decouple the representation of feedforward NVS transformers into separate semantic and spatial tokens. The decoupled design keeps semantic and spatial information explicit in their branches while preserving cross-branch interaction through shared attention routing. Built on this design, we introduce optional categorized supervision and bidirectional modulation: the former provides branch-specific training signals, while the latter improves interaction between the two branches. Notably, the base decoupled design introduces virtually zero additional inference latency due to its architectural design. The proposed designs achieve consistent improvements, demonstrating effectiveness across decoder-only and encoder-decoder feedforward NVS models.

cs.CV↗

How Does Local Landscape Geometry Evolve in Language Model Pre-Training?

The scale and expense of pre-training language models make efficient hyperparameter tuning essential, yet a principled guidance is still missing. In this work, we analyze language model pre-training dynamics from a local landscape geometry perspective. Our study reveals two distinct phases. In Phase I, sharpness of the local landscape is initially high, leading to instability and loss plateaus under large learning rates (LRs). The landscape shifts from sharp to flatter regions early in training. This dynamic explains the necessity of LR warmup and further suggests that larger peak LRs require proportionally longer warmup periods. In Phase II, the local landscape is governed by the gradient noise scale. Our theory identifies a depth flatness trade-off: high noise from smaller batches widens the loss basin, whereas reduced noise from larger batches deepens it. This theory motivates a dynamic batch-size (BS) scheduler that begins with a small BS and increases it late in training. Together, we provide a unified view of loss landscape evolution, which translates into actionable tuning strategies for large-scale pre-training.

cs.LG↗

ChainLoRA: Geometry-Preserving Task Vector Merging for Continual Learning in LLMs

Continual parameter-efficient fine-tuning for large language models (LLMs) must balance retention of previously acquired knowledge, adaptation to new tasks, and strict parameter budgets. We present \textbf{ChainLoRA}, a replay-free continual merging framework built on chain-updated task-vector geometry. From a parameter-merging perspective, we formulate a geometric view of forgetting through a measurable interaction between task updates, separating directional overlap from coefficient coupling. Building on this view, ChainLoRA combines chain-updated training with post-stream adaptive SVD merging. During training, initialization and a one-sided orthogonality proxy use only the last carrier, keeping their historical-state footprint and regularization overhead constant as the task stream grows. At merging time, Adaptive SVD extracts a shared carrier and aligns it to the latest task through Procrustes adaptation. Our theoretical analysis shows that Procrustes adaptation facilitates geometric approximate separation of shared and task-specific components. The one-sided proxy further bounds inter-task interference. An effective-rank penalty additionally promotes efficient utilization of the task subspace during continual learning. Experiments show that ChainLoRA achieves state-of-the-art performance among the evaluated replay-free methods on the Large and SuperNI benchmarks, while remaining competitive on Standard CL and attaining almost the closest average scores to the evaluated replay-based method across all three benchmarks.

stat.ML↗

Write Back the $Δ$: Revisiting the Same Tokens with Fresh Representations

Transformers process information strictly forward through depth, preventing deeper computation from revisiting and refining earlier representations. To augment the standard forward pass, existing approaches either re-execute depth, incurring additional computation, or modify the residual stream using predefined directions, limiting their instance-level adaptation. Recently, inference-time feedback offers a direct mechanism for recycling endogenously produced computation by writing deeper residual states back to earlier layers, yet what should be fed back remains unclear. We argue that the depth increment Delta, capturing newly accumulated computation between two layers, provides a more effective, composable, and scalable feedback signal than the full state. Building on this observation, we introduce ReFlux, a learnable feedback graph that dynamically selects and composes increment-carrying routes. ReFlux supports synchronous feedback to the same token and streaming feedback to subsequent tokens. Extensive experiments across various models, corpora, and benchmarks show that synchronous ReFlux consistently reduces perplexity across ten language-modeling corpora, and improves accuracy by 2.1-2.3 points, with gains reaching 4.7 points on multi-hop reasoning. Streaming ReFlux further retains most of these gains while preserving the base model's 1x theoretical backbone FLOPs. These results establish ReFlux as an efficient paradigm for unlocking the latent computational potential of LLMs, allowing them to revisit the same tokens with fresh representations. Code implementation can be found at https://github.com/gooogleshanghai/reflux.

cs.LG↗

GRADE: Benchmarking Discipline-Informed Reasoning in Image Editing

Unified multimodal models target joint understanding, reasoning, and generation, but current image editing benchmarks are largely confined to natural images and shallow commonsense reasoning, offering limited assessment of this capability under structured, domain-specific constraints. In this work, we introduce GRADE, the first benchmark to assess discipline-informed knowledge and reasoning in image editing. GRADE comprises 520 carefully curated samples across 10 academic domains, spanning from natural science to social science. To support rigorous evaluation, we propose a multi-dimensional evaluation protocol that jointly assesses Discipline Reasoning, Visual Consistency, and Logical Readability. Extensive experiments on 20 state-of-the-art open-source and closed-source models reveal substantial limitations in current models under implicit, knowledge-intensive editing settings, leading to large performance gaps. Beyond quantitative scores, we conduct rigorous analyses and ablations to expose model shortcomings and identify the constraints within disciplinary editing. Together, GRADE pinpoints key directions for the future development of unified multimodal models, advancing the research on discipline-informed image editing and reasoning. Our benchmark and evaluation code are publicly released.

cs.CV↗

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.

cs.RO↗

Towards Vision-Language Geo-Foundation Model: A Survey

Vision-Language Foundation Models (VLFMs) have made remarkable progress on various multimodal tasks, such as image captioning, image-text retrieval, visual question answering, and visual grounding. However, most methods rely on training with general image datasets, and the lack of geospatial data leads to poor performance on earth observation. Numerous geospatial image-text pair datasets and VLFMs fine-tuned on them have been proposed recently. These new approaches aim to leverage large-scale, multimodal geospatial data to build versatile intelligent models with diverse geo-perceptive capabilities, which we refer to as Vision-Language Geo-Foundation Models (VLGFMs). This paper thoroughly reviews VLGFMs, summarizing and analyzing recent developments in the field. In particular, we introduce the background and motivation behind the rise of VLGFMs, highlighting their unique research significance. Then, we systematically summarize the core technologies employed in VLGFMs, including data construction, model architectures, and applications of various multimodal geospatial tasks. Finally, we conclude with insights, issues, and discussions regarding future research directions. To the best of our knowledge, this is the first comprehensive literature review of VLGFMs. We keep tracing related works at https://github.com/zytx121/Awesome-VLGFM.

cs.CV↗

iCoder-27B: Recursive AI-Led Development of Frontier Industrial Coding Model

Recursive AI, the prospect of AI taking an increasingly complete role in building and improving AI, is a crown jewel of AI for AI. Although recursive self-development has become practical for small models, bounded tasks, and fixed time budgets, a more consequential realization of this ambition, i.e., developing a release-ready, frontier-competitive model, remains far more challenging. In this work, we ask how little human involvement is sufficient for an agent to develop a frontier model. We concentrate human input into a high-density, low-frequency interface: experts encode objectives, stage scaffolds, permission boundaries, and operating procedures as reusable research skills, while the agent instantiates these priors, selects experiments, diagnoses outcomes, and revises the training strategy. In the challenging domain of industrial coding, the agent evolves data and coordinates SFT, on-policy self-distillation, and reinforcement learning with verifiable rewards, ultimately producing iCoder, a 27B model for RTL design and GPU kernel optimization. Across seven benchmarks, iCoder leads RTLLM, outperforming GPT-5.5 and Claude-Opus-4.8; ranks second on CVDP and KernelBench L2, exceeding GPT-5.5 by 16 points; and ties Claude-Opus-4.8 for the best TritonBench result. Exploratory case studies further show iCoder's competitive iterative RTL and GPU-kernel optimization with substantially fewer tokens. These results chart an engineering path toward recursive self-improvement, in which humans distill the principles of model building, agents operationalize them through evidence-driven experimentation, and each generation of AI becomes a more capable architect of the next.

cs.AI↗

LaGen: Towards Autoregressive LiDAR Scene Generation

Generative world models for autonomous driving (AD) are of great value in applications such as data augmentation, closed-loop simulation, and safety-critical scenario evaluation. Unlike the widely studied image modality, in this work we explore generative world models for LiDAR data. Existing generation methods for LiDAR predominantly focus on single frame generation or lack the capacity for interactive simulation, while existing prediction approaches require multiple frames of historical input and can only deterministically predict multiple frames at once. Both paradigms fail to support long-horizon interactive generation. To this end, we introduce \textbf{LaGen}, which, to the best of our knowledge is the first autoregressive framework capable of generating long-horizon LiDAR scenes in a frame-by-frame, interactive manner. LaGen is able to take a single-frame input as a starting point and effectively utilize bounding box information as conditions to generate high-fidelity 4D scene. In addition, we introduce a scene decoupling estimation module to enhance the model's interactive generation capability for object-level content, as well as a noise modulation module to mitigate error accumulation during long-horizon generation. We extensively evaluate LaGen's performance in controlled data generation and long-horizon scene generation on the nuScenes dataset. The experimental results demonstrate that LaGen achieves state-of-the-art performance, especially on later frames. The code is publicly available at: https://github.com/szzhou88/LaGen.

cs.CV↗

Beyond Benchmarks: LLM Evaluation with an Anthropomorphic and Lifecycle-oriented Roadmap

Despite their rapid advancement, large language models (LLMs) suffer from a critical disconnect between benchmark scores and real-world utility. Current evaluation remains fragmented, prioritizing isolated technical metrics over the holistic, developmental, and societal aspects essential for deployment. Rather than serving merely as a descriptive catalog, this work establishes a diagnostic ontology that causally maps evaluation dimensions to the canonical LLM training pipeline, transforming evaluation from static ranking into a diagnostic tool for root-cause analysis. In this paper, we introduce an anthropomorphic evaluation framework that re-conceptualizes LLM capabilities through a four-dimensional lens: Intelligence Quotient (IQ), Professional Quotient (PQ), Emotional Quotient (EQ), and Value-oriented Quotient (VQ). We operationalize these concepts through a modular evaluation architecture and validate the framework's diagnostic claims through meta-analysis of public benchmark trends. Analyzing over 200 benchmarks, we synthesize key challenges and future directions. This work offers a strategic compass for developing LLMs that are not only technically proficient but also contextually relevant and ethically sound. A curated repository is available at: https://github.com/onejune2018/Awesome-LLM-Eval.

cs.AI↗

Reaction-Transformation-Aware Flow Matching for Generalizable Transition State Generation

Transition-state (TS) structures define the energetic barriers and mechanistic pathways of elementary chemical reactions, yet their identification remains computationally demanding because conventional saddle-point searches require expensive quantum-mechanical calculations. Recent machine-learning approaches have accelerated TS generation by predicting structures from reaction endpoint information, but they primarily learn geometric correspondence between endpoints and TSs, leaving the structural transformations underlying elementary reactions implicitly represented. To address this limitation, we introduce TransTS, a reaction-transformation-aware framework for generalizable TS generation from atom-mapped reactant-product pairs. TransTS explicitly learns atom-level structural transformations between reaction endpoints and integrates them with a unified atom-aligned geometric representation of reactants, TSs and products, enabling reaction-aware equivariant generation of TS geometries. TransTS is designed to provide reliable TS initial guesses for subsequent quantum-chemical refinement, where generated structures are evaluated not only by geometric similarity but also by their ability to converge to validated saddle points and recover the intended reaction pathways. Across IID and zero-shot OOD benchmarks, TransTS demonstrates improved TS initialization quality, with particularly strong generalization to unseen reaction distributions. On the challenging GDB-10-rxn and GDB-17-rxn OOD benchmarks, TransTS generates TS candidates that more frequently converge to validated saddle points and recover the intended elementary reactions after refinement than existing approaches under the same training regime. Scaling reaction coverage and model capacity further improves both geometric fidelity and refinement outcomes.

physics.chem-ph↗

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.

cs.RO↗

Metis: Memory Foundation Model

Recent advances in AI agents have increasingly internalized native capabilities into their underlying foundation models, giving rise to multimodal foundation models and large reasoning models. However, agent memory is still primarily implemented through external modules, leaving the native memory capability largely unexplored. In this paper, we take a first step toward this direction by introducing memory foundation models, which empower foundation models with native memory capabilities. We formalize native memory from two perspectives: a persistent and dynamically evolving memory state within the backbone, and native memory procedures that autonomously store and utilize information through model computation. We show that native memory offers advantages in architecture, end-to-end optimization, and efficiency. Based on this formulation, we propose Metis, the first prototype of memory foundation models. Metis introduces a new architecture that equips a foundation model with a native memory state, allowing historical information to be compressed into the model and accessed through memory attention. We construct large-scale memory-specific training data and introduce multiple optimization objectives to acquire these native memory procedures through mid-training. The online memory maintenance of Metis is gradient-free, and the memory update requires only a forward pass. At inference time, all learned model weights remain frozen, while the native memory states are autonomously transformed through standard forward computation. Through extensive experiments, we show that Metis exhibits native memory capabilities and further provide a detailed analysis of its strengths, limitations, and behaviors. To facilitate future research on memory foundation models, we release our project and model checkpoints.

cs.CL↗

xHC: Expanded Hyper-Connections

Hyper-Connections (HC) expand the residual stream of Transformers into $N$ parallel streams, providing a form of memory scaling beyond model width and depth. Manifold-Constrained HC (mHC) stabilizes this formulation at scale. The large gains from $N{=}1$ to $N{=}4$ suggest residual-stream expansion as a promising scaling axis. However, existing HC-family methods typically stop at $N{=}4$. Our experiments reveal why: scaling mHC beyond this point yields diminishing performance gains and rapidly increasing training cost. We attribute this limitation to two bottlenecks: insufficient write-back information for an expanding number of streams and residual-mixing generation whose cost scales cubically with $N$. To address both bottlenecks, we propose xHC (Expanded Hyper-Connections), the first HC-family method to achieve meaningful expansion beyond $N{=}4$. xHC combines temporal feature augmentation for richer write-back with a sparse residual-stream architecture that updates only $k=4$ of the $N=16$ streams while retaining dense access to the full residual state. Across 18B and 28B MoE models, xHC delivers strong and consistent downstream improvements. On an 18B MoE model, xHC improves the average downstream score by 4.0 points over mHC, while adding only modest training FLOPs over the vanilla baseline. Scaling-law experiments show that the vanilla and mHC require $1.50\times$ and $1.19\times$ the compute of xHC, respectively, to reach the same loss. Practical large-$N$ training also requires controlling memory traffic from the expanded residual state. We therefore introduce xHC-Flash, which reduces the per-sublayer memory traffic from $73.5C$ to $40C$, comparable to the $34C$ required by mHC at $N{=}4$, while retaining the gains of full xHC. Together, xHC and xHC-Flash make large-$N$ residual-stream expansion effective and practical for LLM pre-training.

cs.LG↗

NITP: Next Implicit Token Prediction for LLM Pre-training

Standard next-token prediction (NTP) supervises language models solely through discrete labels in the output logit space. We argue that this sparse one-hot supervision leaves the latent representation space under-constrained, allowing hidden states to drift into degenerate and anisotropic configurations that can limit generalization. To address this issue, we propose Next Implicit Token Prediction (NITP), which augments discrete prediction with dense continuous supervision directly in the representation space. NITP trains the model to predict the implicit semantic content of the next token, using shallow-layer representations from the same model as stable self-supervised targets. We provide theoretical analysis showing that NITP regularizes the optimization landscape by mitigating under-constrained degrees of freedom and encouraging a compact, structured representation geometry. Empirically, across dense and MoE models ranging from 0.5B to 9B parameters, NITP consistently improves downstream performance with negligible computational overhead. On a 9B MoE model, NITP achieves a 5.7% absolute improvement on MMLU-Pro, along with gains of 6.4% on C3 and 4.3% on CommonsenseQA, with approximately 2% additional training FLOPs and no additional inference cost. Our implementation is available at https://github.com/aHapBean/NITP.

cs.CL↗

Co4ICF: Co-evolving Physics-Informed Surrogate and RL-based Pulse Optimizer for Inertial Confinement Fusion

Offline-trained surrogates for Inertial Confinement Fusion (ICF) suffer a well-known failure mode that iterative optimizers drive inputs into out-of-distribution (OOD) regions where predictions become unreliable. Here we present Co4ICF, a co-evolving framework that couples a physics-informed surrogate with a PPO-based pulse optimizer. The surrogate is iteratively fine-tuned on policy-induced trajectories, correcting extrapolation errors as the optimizer shifts the input distribution; the optimizer queries this evolving surrogate as a fast environment. In the 1D MULTI environment, Co4ICF achieves 146.1% normalized yield based on current laser design baseline; as a post-hoc cross-fidelity check, the optimized pulse further attains 246.9% normalized yield when directly evaluated in 2D-MULTI without any 2D training or fine-tuning. Budget-matched ablations support that the gains are not explained solely by additional simulation data and are consistent with the co-evolving mechanism playing a key role. We release a large-scale MULTI-IFE simulation dataset to support future benchmarking.

cs.AI↗

Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present \textbf{\emph{Point as Skeleton}}, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapts rolling diffusion inference to simulation by preventing future-conditioned latent states from being committed across simulation steps. To stabilize error accumulation during step-wise autoregressive rollout, we introduce point-cloud skeletons that decouple foreground and background assets and project them into camera-view painted-point and template-depth conditions, providing appearance and geometric cues. We further implement a nuPlan-based renderer-level closed-loop generative interface for evaluating generation under ego deviations from the original log. Experiments on nuScenes and nuPlan show that \textit{Point as Skeleton} improves autoregressive generation quality during closed-loop rollout, demonstrating its potential for visually faithful closed-loop driving simulation. The code is available at https://github.com/krauwu/point-as-skeleton.

cs.CV↗