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Junfu Pu

Publications and source records attributed to Junfu Pu.

At least 19 recordsLinked to original sources

TaskFrame: Connecting Task-Level Planning with Frame-Level Control for Game Agents

Building general game agents requires both high-level task reasoning and low-latency action control in rapidly changing visual environments. These capabilities favor models with substantially different computational profiles, making them difficult to realize within a single model. In this work, we present TaskFrame, a hierarchical planner-controller framework that connects task-level planning with frame-level keyboard-and-mouse control. A vision-language task planner decomposes a high-level goal into an ordered sequence of atomic instructions and is optimized through supervised learning and dependency-aware GRPO. The hidden states of special goal tokens that terminate each atomic instruction provide continuous goal embeddings that are cached and reused across control steps. A causal Transformer controller combines the embedding of the active goal with recent observations to predict discrete keyboard and mouse-button actions and continuous camera motion at every game step. We train the system in three stages: planner training, controller pretraining, and joint alignment. Experiments in Minecraft show that TaskFrame is competitive with general-purpose vision-language models on instruction decomposition, and that in closed-loop evaluation the agent achieves a higher combat success rate than the evaluated baselines.

cs.CV↗

Player-1: Learning to Play from Synthetic Experience

Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.

cs.CV↗

GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.

cs.CV↗

Learning Multimodal Embeddings with Evidence-Aligned Readout

Multimodal large language models can expose task-relevant evidence through generation, but producing useful evidence does not by itself determine how it enters a retrieval embedding. We study whether the semantic organization of that evidence can also specify where representations are read. To address this question, we introduce EviAlign, which couples Semantic Evidence Generation with Boundary Readout in a shared multimodal large language model. It organizes evidence into five semantic units, reads the contextualized state at each unit boundary, and aggregates these states into a single normalized embedding. Generation and contrastive retrieval objectives jointly train this shared structure. With the same trailing readout, semantic evidence and free-form CoT yield nearly identical retrieval performance, suggesting that evidence organization alone does not explain the full gain. A controlled $2\times3$ study compares consistent and permuted evidence organization across three readout strategies, using training targets with matched evidence spans. With five readout states and the same mean pooling, the advantage of consistent semantic organization grows from 0.65 points at length-based training positions to 2.39 at evidence boundaries, yielding a 1.74-point co-design interaction. Across 12 MMEB retrieval tasks, EviAlign achieves 76.9 average Recall@1 with 500K training pairs while retaining single-vector indexing and scoring.

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From Saliency to Discriminability: Rank-Preserving Visual Token Pruning for VLM Rerankers

Large vision-language models used as listwise rerankers must jointly process visual tokens from tens of candidates per query, making token pruning essential for practical deployment. Existing pruning methods retain tokens by attention saliency, yet we show that saliency is systematically misaligned with ranking contribution: visually prominent tokens often capture order-neutral patterns shared across candidates. This mismatch is layer-dependent: saliency becomes informative only where attention is concentrated, and normalized attention entropy diagnoses the reliability shift (Pearson r=0.87). We propose RaDiCal (Rank-Discriminative Calibration), a training-free framework that uses normalized attention entropy to decide when saliency can be trusted, fusing it with an attention-free rank-discriminative prior and selecting pruning layers from the same trust landscape. Across three retrieval benchmarks and multiple VLM architectures, RaDiCal matches Dense MRR@10 on Flickr30K and surpasses it on MSCOCO at a 20% token budget, ranks first among all pruning methods on FashionIQ, and holds within 1.2 pp on Flickr30K and MSCOCO at 10% retention. It cuts FLOPs by 39--45% and delivers 1.28--1.45$\times$ measured speedups across two VLM architectures without dataset-specific retuning.

cs.IR↗

RePair: Turning Retrieval Failures into Counterfactual Hard Pairs

Vision-language retrieval with CLIP-style dual encoders achieves strong cross-modal performance, yet practical accuracy often hinges on localized semantic distinctions where top-ranked near misses differ from the true match by a single critical detail. Hard-sample mining can select confusable candidates but cannot construct corrected counterparts; synthetic augmentation can generate novel samples but, without conditioning on actual model failures, targets irrelevant dimensions of hardness. We observe that a top-ranked false positive is a counterfactual scaffold---sharing most of the query's semantics while differing in a localized failure-causing residual. Minimally correcting this residual yields a hard positive of the ground truth in the same modality; the corrected and unedited versions form a hard negative pair that straddles the decision boundary, producing complementary pull--push supervision. We introduce RePair, guided by three principles---Validity, Minimality, and Locality---which mines false positives bidirectionally, applies LLM-guided counterfactual editing, and trains with a local hard-pair contrastive objective. On Flickr30K and COCO30K, RePair outperforms controlled augmentation baselines with only 107K synthetic samples---26\%--75\% fewer than comparable methods---confirming failure-conditioned repair is more data-efficient than error-agnostic augmentation.

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SnapBench: Benchmarking Snap-and-Ask Multimodal Retrieval for Mobile Interactions

Mobile AI acts as a visual oracle, empowering users to snap a picture of something and ask for information. Snap-and-ask retrieval is now one of the most common entry points for mobile AI, yet photos are often blurry, while text questions may be short or mistyped. Existing benchmarks only test on clean inputs or do not isolate paired robustness in snap-and-ask retrieval. Therefore, we introduce SnapBench, the first paired benchmark for robust snap-and-ask multimodal retrieval, spanning 1,145 queries, 9,085 gallery items under 53 controlled corruption conditions with human annotations. We evaluate 16 multimodal retrievers, covering dual-tower encoders and embedding-based VLMs. Results show that image corruptions substantially degrade retrieval, while text corruptions mainly affect text-only retrieval and have limited impact on joint retrieval. Clean image-only retrieval often outperforms joint retrieval, indicating the coarse-text drag and the lack of cross-modal fallback under noisy inputs. SnapBench provides a controlled testbed for evaluating robust retrieval in snap-and-ask scenarios. We further propose MOOR (Modality-anchored, Outlier-aware, Optimal Reweighting), a simple adaptive fusion approach, highlighting the need for reliability-aware modality calibration in snap-and-ask retrieval.

cs.CV↗

EviRank: Structured Relevance Evidence for Multimodal Image Re-ranking

Real-world image search queries are multimodal and compositional: ``find this shirt in pink'' specifies an entity to retain, an attribute to modify, and context to ignore. Yet existing re-rankers either compress such multifaceted relevance into an opaque embedding or rely on free-form chain-of-thought that easily omits or hallucinates fine-grained constraints. Drawing on rubric- and checklist-based evaluation from NLP, we recast multimodal image re-ranking as a semantic constraint satisfaction problem and propose EviRank, which parses any query - text-only, image-only, or composed - into a unified evidence package: typed criteria across six semantic slots (e.g., entities, attributes, relations), each labelled required, forbidden, or ignorable. Re-ranking then reduces to evidence-conditioned verification, combining deterministic rubric scoring and evidence-grounded listwise comparison in a single training-free procedure. The explicit evidence can further serve as structured supervision for optionally distilling a lightweight student. Across five benchmarks spanning text-to-image, image-to-image, and composed image retrieval, EviRank achieves state-of-the-art performance, and the distilled student preserves over 90% of the teacher's capability at substantially lower cost.

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mR$^2$AG: Multimodal Retrieval-Reflection-Augmented Generation for Knowledge-Based VQA

Advanced Multimodal Large Language Models (MLLMs) struggle with recent Knowledge-based Visual Question Answering (VQA) tasks, such as INFOSEEK and Encyclopedic-VQA, due to their limited and frozen knowledge scope, often leading to ambiguous and inaccurate responses. Thus, multimodal Retrieval-Augmented Generation (mRAG) is naturally introduced to provide MLLMs with comprehensive and up-to-date knowledge, effectively expanding the knowledge scope. However, current mRAG methods have inherent drawbacks, including: 1) Performing retrieval even when external knowledge is not needed. 2) Lacking of identification of evidence that supports the query. 3) Increasing model complexity due to additional information filtering modules or rules. To address these shortcomings, we propose a novel generalized framework called \textbf{m}ultimodal \textbf{R}etrieval-\textbf{R}eflection-\textbf{A}ugmented \textbf{G}eneration (mR$^2$AG), which achieves adaptive retrieval and useful information localization to enable answers through two easy-to-implement reflection operations, preventing high model complexity. In mR$^2$AG, Retrieval-Reflection is designed to distinguish different user queries and avoids redundant retrieval calls, and Relevance-Reflection is introduced to guide the MLLM in locating beneficial evidence of the retrieved content and generating answers accordingly. In addition, mR$^2$AG can be integrated into any well-trained MLLM with efficient fine-tuning on the proposed mR$^2$AG Instruction-Tuning dataset (mR$^2$AG-IT). mR$^2$AG significantly outperforms state-of-the-art MLLMs (e.g., GPT-4o) and mRAG-based MLLMs on INFOSEEK and Encyclopedic-VQA, while maintaining the exceptional capabilities of base MLLMs across a wide range of Visual-dependent tasks.

cs.AI↗

OmniScript: Towards Audio-Visual Script Generation for Long-Form Cinematic Video

Current multimodal large language models (MLLMs) have demonstrated remarkable capabilities in short-form video understanding, yet translating long-form cinematic videos into detailed, temporally grounded scripts remains a significant challenge. This paper introduces the novel video-to-script (V2S) task, aiming to generate hierarchical, scene-by-scene scripts encompassing character actions, dialogues, expressions, and audio cues. To facilitate this, we construct a first-of-its-kind human-annotated benchmark and propose a temporally-aware hierarchical evaluation framework. Furthermore, we present OmniScript, an 8B-parameter omni-modal (audio-visual) language model tailored for long-form narrative comprehension. OmniScript is trained via a progressive pipeline that leverages chain-of-thought supervised fine-tuning for plot and character reasoning, followed by reinforcement learning using temporally segmented rewards. Extensive experiments demonstrate that despite its parameter efficiency, OmniScript significantly outperforms larger open-source models and achieves performance comparable to state-of-the-art proprietary models, including Gemini 3-Pro, in both temporal localization and multi-field semantic accuracy.

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Verb Mirage: Unveiling and Assessing Verb Concept Hallucinations in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have garnered significant attention recently and demonstrate outstanding capabilities in various tasks such as OCR, VQA, captioning, $\textit{etc}$. However, hallucination remains a persistent issue. While numerous methods have been proposed to mitigate hallucinations, achieving notable improvements, these methods primarily focus on mitigating hallucinations about $\textbf{object/noun-related}$ concepts. Verb concepts, crucial for understanding human actions, have been largely overlooked. In this paper, to the best of our knowledge, we are the $\textbf{first}$ to investigate the $\textbf{verb hallucination}$ phenomenon of MLLMs from various perspectives. Our findings reveal that most state-of-the-art MLLMs suffer from severe verb hallucination. To assess the effectiveness of existing mitigation methods for object concept hallucination on verb hallucination, we evaluated these methods and found that they do not effectively address verb hallucination. To address this issue, we propose a novel rich verb knowledge-based tuning method to mitigate verb hallucination. The experiment results demonstrate that our method significantly reduces hallucinations related to verbs.

cs.CV↗

ARC-Chapter: Structuring Hour-Long Videos into Navigable Chapters and Hierarchical Summaries

The proliferation of hour-long videos (e.g., lectures, podcasts, documentaries) has intensified demand for efficient content structuring. However, existing approaches are constrained by small-scale training with annotations that are typical short and coarse, restricting generalization to nuanced transitions in long videos. We introduce ARC-Chapter, the first large-scale video chaptering model trained on over million-level long video chapters, featuring bilingual, temporally grounded, and hierarchical chapter annotations. To achieve this goal, we curated a bilingual English-Chinese chapter dataset via a structured pipeline that unifies ASR transcripts, scene texts, visual captions into multi-level annotations, from short title to long summaries. We demonstrate clear performance improvements with data scaling, both in data volume and label intensity. Moreover, we design a new evaluation metric termed GRACE, which incorporates many-to-one segment overlaps and semantic similarity, better reflecting real-world chaptering flexibility. Extensive experiments demonstrate that ARC-Chapter establishes a new state-of-the-art by a significant margin, outperforming the previous best by 14.0% in F1 score and 11.3% in SODA score. Moreover, ARC-Chapter shows excellent transferability, improving the state-of-the-art on downstream tasks like dense video captioning on YouCook2.

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UniPixel: Unified Object Referring and Segmentation for Pixel-Level Visual Reasoning

Recent advances in Large Multi-modal Models (LMMs) have demonstrated their remarkable success as general-purpose multi-modal assistants, with particular focuses on holistic image- and video-language understanding. Conversely, less attention has been given to scaling fine-grained pixel-level understanding capabilities, where the models are expected to realize pixel-level alignment between visual signals and language semantics. Some previous studies have applied LMMs to related tasks such as region-level captioning and referring expression segmentation. However, these models are limited to performing either referring or segmentation tasks independently and fail to integrate these fine-grained perception capabilities into visual reasoning. To bridge this gap, we propose UniPixel, a large multi-modal model capable of flexibly comprehending visual prompt inputs and generating mask-grounded responses. Our model distinguishes itself by seamlessly integrating pixel-level perception with general visual understanding capabilities. Specifically, UniPixel processes visual prompts and generates relevant masks on demand, and performs subsequent reasoning conditioning on these intermediate pointers during inference, thereby enabling fine-grained pixel-level reasoning. The effectiveness of our approach has been verified on 10 benchmarks across a diverse set of tasks, including pixel-level referring/segmentation and object-centric understanding in images/videos. A novel PixelQA task that jointly requires referring, segmentation, and question answering is also designed to verify the flexibility of our method.

cs.CV↗

ARC-Hunyuan-Video-7B: Structured Video Comprehension of Real-World Shorts

Real-world user-generated short videos, especially those distributed on platforms such as WeChat Channel and TikTok, dominate the mobile internet. However, current large multimodal models lack essential temporally-structured, detailed, and in-depth video comprehension capabilities, which are the cornerstone of effective video search and recommendation, as well as emerging video applications. Understanding real-world shorts is actually challenging due to their complex visual elements, high information density in both visuals and audio, and fast pacing that focuses on emotional expression and viewpoint delivery. This requires advanced reasoning to effectively integrate multimodal information, including visual, audio, and text. In this work, we introduce ARC-Hunyuan-Video, a multimodal model that processes visual, audio, and textual signals from raw video inputs end-to-end for structured comprehension. The model is capable of multi-granularity timestamped video captioning and summarization, open-ended video question answering, temporal video grounding, and video reasoning. Leveraging high-quality data from an automated annotation pipeline, our compact 7B-parameter model is trained through a comprehensive regimen: pre-training, instruction fine-tuning, cold start, reinforcement learning (RL) post-training, and final instruction fine-tuning. Quantitative evaluations on our introduced benchmark ShortVid-Bench and qualitative comparisons demonstrate its strong performance in real-world video comprehension, and it supports zero-shot or fine-tuning with a few samples for diverse downstream applications. The real-world production deployment of our model has yielded tangible and measurable improvements in user engagement and satisfaction, a success supported by its remarkable efficiency, with stress tests indicating an inference time of just 10 seconds for a one-minute video on H20 GPU.

cs.CV↗

Taming Rectified Flow for Inversion and Editing

Rectified-flow-based diffusion transformers like FLUX and OpenSora have demonstrated outstanding performance in the field of image and video generation. Despite their robust generative capabilities, these models often struggle with inversion inaccuracies, which could further limit their effectiveness in downstream tasks such as image and video editing. To address this issue, we propose RF-Solver, a novel training-free sampler that effectively enhances inversion precision by mitigating the errors in the ODE-solving process of rectified flow. Specifically, we derive the exact formulation of the rectified flow ODE and apply the high-order Taylor expansion to estimate its nonlinear components, significantly enhancing the precision of ODE solutions at each timestep. Building upon RF-Solver, we further propose RF-Edit, a general feature-sharing-based framework for image and video editing. By incorporating self-attention features from the inversion process into the editing process, RF-Edit effectively preserves the structural information of the source image or video while achieving high-quality editing results. Our approach is compatible with any pre-trained rectified-flow-based models for image and video tasks, requiring no additional training or optimization. Extensive experiments across generation, inversion, and editing tasks in both image and video modalities demonstrate the superiority and versatility of our method. The source code is available at https://github.com/wangjiangshan0725/RF-Solver-Edit.

cs.CV↗

VideoMaker: Zero-shot Customized Video Generation with the Inherent Force of Video Diffusion Models

Zero-shot customized video generation has gained significant attention due to its substantial application potential. Existing methods rely on additional models to extract and inject reference subject features, assuming that the Video Diffusion Model (VDM) alone is insufficient for zero-shot customized video generation. However, these methods often struggle to maintain consistent subject appearance due to suboptimal feature extraction and injection techniques. In this paper, we reveal that VDM inherently possesses the force to extract and inject subject features. Departing from previous heuristic approaches, we introduce a novel framework that leverages VDM's inherent force to enable high-quality zero-shot customized video generation. Specifically, for feature extraction, we directly input reference images into VDM and use its intrinsic feature extraction process, which not only provides fine-grained features but also significantly aligns with VDM's pre-trained knowledge. For feature injection, we devise an innovative bidirectional interaction between subject features and generated content through spatial self-attention within VDM, ensuring that VDM has better subject fidelity while maintaining the diversity of the generated video. Experiments on both customized human and object video generation validate the effectiveness of our framework.

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SynopGround: A Large-Scale Dataset for Multi-Paragraph Video Grounding from TV Dramas and Synopses

Video grounding is a fundamental problem in multimodal content understanding, aiming to localize specific natural language queries in an untrimmed video. However, current video grounding datasets merely focus on simple events and are either limited to shorter videos or brief sentences, which hinders the model from evolving toward stronger multimodal understanding capabilities. To address these limitations, we present a large-scale video grounding dataset named SynopGround, in which more than 2800 hours of videos are sourced from popular TV dramas and are paired with accurately localized human-written synopses. Each paragraph in the synopsis serves as a language query and is manually annotated with precise temporal boundaries in the long video. These paragraph queries are tightly correlated to each other and contain a wealth of abstract expressions summarizing video storylines and specific descriptions portraying event details, which enables the model to learn multimodal perception on more intricate concepts over longer context dependencies. Based on the dataset, we further introduce a more complex setting of video grounding dubbed Multi-Paragraph Video Grounding (MPVG), which takes as input multiple paragraphs and a long video for grounding each paragraph query to its temporal interval. In addition, we propose a novel Local-Global Multimodal Reasoner (LGMR) to explicitly model the local-global structures of long-term multimodal inputs for MPVG. Our method provides an effective baseline solution to the multi-paragraph video grounding problem. Extensive experiments verify the proposed model's effectiveness as well as its superiority in long-term multi-paragraph video grounding over prior state-of-the-arts. Dataset and code are publicly available. Project page: https://synopground.github.io/.

cs.CV↗

How to Make Cross Encoder a Good Teacher for Efficient Image-Text Retrieval?

Dominant dual-encoder models enable efficient image-text retrieval but suffer from limited accuracy while the cross-encoder models offer higher accuracy at the expense of efficiency. Distilling cross-modality matching knowledge from cross-encoder to dual-encoder provides a natural approach to harness their strengths. Thus we investigate the following valuable question: how to make cross-encoder a good teacher for dual-encoder? Our findings are threefold:(1) Cross-modal similarity score distribution of cross-encoder is more concentrated while the result of dual-encoder is nearly normal making vanilla logit distillation less effective. However ranking distillation remains practical as it is not affected by the score distribution.(2) Only the relative order between hard negatives conveys valid knowledge while the order information between easy negatives has little significance.(3) Maintaining the coordination between distillation loss and dual-encoder training loss is beneficial for knowledge transfer. Based on these findings we propose a novel Contrastive Partial Ranking Distillation (CPRD) method which implements the objective of mimicking relative order between hard negative samples with contrastive learning. This approach coordinates with the training of the dual-encoder effectively transferring valid knowledge from the cross-encoder to the dual-encoder. Extensive experiments on image-text retrieval and ranking tasks show that our method surpasses other distillation methods and significantly improves the accuracy of dual-encoder.

cs.CV↗