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Junhao Chen

Publications and source records attributed to Junhao Chen.

At least 37 records · Page 2Linked to original sources

Agogic: Performance-Timed Music Tokens for LLM-Native Text-to-Symbolic-Music Generation

Text-to-music language models begin with a choice usually made by default: how to tokenize music. Normally entangled with backbone, data, and recipe, its effect has never been measured in isolation. We fix pretrained Qwen3.5 (0.8B-27B), data, budget, and decoding, and swap only the representation across seven tokenizations, anchoring texture metrics to each representation's model-free ceiling. The ordering is clean and surprising: representation, not model size, is the binding variable for distributional fidelity. Scaling the backbone 34x barely moves Frechet Music Distance (FMD), whereas switching representation halves it. PMT, a performance-resolution stream we release (10 ms timing, per-note velocity, multi-track texture; 609 symbols), reaches FMD 159 at 0.8B against 272-286 for beat grids (1.7-1.8x lower, up to 2.8x elsewhere; non-overlapping bootstrap CIs), so a 0.8B performance-resolution model beats a 27B beat grid. It reappears on a 26M from-scratch backbone and a second performance-resolution tokenizer: a property of the class, not one lucky vocabulary. Nor is it a finer-lattice artifact: snapping PMT's onsets to the beat grids' resolution still leaves it 67-129 FMD ahead of both (n=500). The effect is distributional; whether it is audible is a separate question, left open by our probe, with a human study pre-registered. Native caption adherence is weak but separable: a lightweight decode-time constraint doubles instrument-F1 (.28 to .60) and Correct-Key (.16 to .35) at no distributional cost. We release the harness, 25+ checkpoints, two corpora (86.6k aligned across caption/MIDI/ABC/audio; 6.25M captioned, the largest for music), and an imprinting diagnostic: published text-to-MIDI systems reproduce their training distribution near-invariant to the caption (72% vs. 71% chord-time on disjoint domains). The field's next representation claim can now be measured, not asserted.

cs.SD↗

SDDMO-Bench: A Benchmark Suite for Streaming Data-Driven Dynamic Multi-Objective Optimization

Streaming data-driven dynamic multi-objective optimization requires algorithms to track time-varying Pareto fronts using only sequential observations under concept drift. However, systematic evaluation remains difficult because real-world problems usually lack ground-truth optima, drift annotations, and controllable conditions, while existing benchmarks provide limited support for standardized comparison. This paper proposes SDDMO-Bench, a benchmark suite that transforms classical dynamic multi-objective test problems into streaming environments by combining intrinsic objective-mapping evolution, controllable distributional drift, and sequential data revelation. By combining five representative time-dependent base functions with six distributional drift patterns, SDDMO-Bench constructs 30 scenarios with diverse levels of non-stationarity, problem complexity, sample-distribution variation, and Pareto-front evolution. Experiments with representative evolutionary algorithms demonstrate that SDDMO-Bench provides challenging and discriminative test scenarios, offering a standardized, controllable, and reproducible benchmark for evaluating adaptability, robustness, and Pareto-front tracking in streaming data-driven dynamic multi-objective optimization.

cs.NE↗

Bunraku: Turning a Single Illustration into an Editable Live2D Character

Live2D is the dominant 2D character-animation format for anime characters and virtual avatars, representing each character as a stack of RGBA layers driven by per-layer mesh deformation. Despite its wide use in virtual streaming, mobile games, and interactive characters, authoring a Live2D model still demands weeks of manual layer separation, occlusion completion, mesh placement, and keyframing, and no prior generative method produces such a structured asset end-to-end. We present the first system that, from a single illustration, generates all the structured information a Live2D runtime consumes: ordered RGBA layers, a deformation mesh per layer, and the parameter-driven keypose vertex offsets that make the character move. Stage 1 casts layered decomposition as a layered diffusion process under a Live2D-aware organ-level taxonomy, producing an ordered RGBA stack with hidden-region completion. Stage 2 builds a content-conforming triangle mesh for each layer from its alpha channel alone, then predicts the keypose displacement field of all layers jointly: every vertex of every layer is one token, self-attention spans layer boundaries, and each displacement is factorised into a bounded direction and a log-magnitude. Joint rather than independent prediction is what makes the result a coherent character instead of separately plausible parts, and is our largest gain; scaling the network 112x yields none. On 50 held-out characters, under true generation with no teacher forcing, Stage 2 attains a per-vertex direction cosine of 0.768 (median 0.828). Because a layer's mesh derives from its alpha channel, a clothing layer can be re-textured from a natural-language instruction while the mesh and predicted animation are reused byte-for-byte. We further contribute Live2D-Bench, the first standardized benchmark for the task, and an 8,884-model Live2D corpus with layer and animation supervision.

cs.CV↗

Feedforward 3D Editing Learns from Semantic-Part Transformation

3D editing is a fundamental capability for scalable 3D content creation. While image editing has rapidly evolved toward large-scale feedforward generative paradigms, 3D AI generation remains dominated by training-free editing pipelines. A central challenge of feedforward 3D editing lies in the lack of high-quality paired supervision. Editable 3D assets require simultaneous preservation of geometry, multi-view consistency, structural coherence, and localized edit controllability. Existing 3D editing datasets often rely on independently generated assets, image-mediated reconstruction or narrow edit taxonomies, leading to inaccurate localization, weak preservation, blurred edit boundaries, and limited semantic consistency. In this work, we introduce a new perspective: scalable feedforward 3D editing should be learned from semantic-part transformations. Based on this insight, we propose Pxform, a high-quality 3D editing dataset with over 100K consistent before/after editing pairs across seven edit types. Instead of treating objects as unstructured shapes, our pipeline grounds edits directly in semantic 3D parts. Built upon Pxform, we further propose PartFlow, a feedforward 3D editing network that injects source-aware latent control into pretrained 3D generative priors. PartFlow introduces mask-aware velocity preservation and render-space consistency supervision to jointly improve edit fidelity and source preservation, while requiring no 3D edit mask during inference. Extensive experiments demonstrate that high-quality semantic-part supervision substantially improves scalable 3D editing, enabling PartFlow to achieve state-of-the-art performance on both geometric and appearance editing benchmarks.

cs.CV↗

Engine-Native Editable 3D World Reconstruction with Objects and Lighting

Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at room-scale geometry, baked/global illumination, or text-driven generation. We introduce Lumera (Light-aware Unified Engine-native Reconstruction and Assembly), a benchmark and reference pipeline for engine-native, light-aware 3D scene parsing from a single image. Lumera-2K is built from 2,513 UE5 projects and provides 3.73M components, 63M object instances, 102.6K engine-native parametric lights, and 95.1K camera views. On this data, Lumera-Box and Lumera-Light adapt VLM to parse object boxes and parametric light tuples (x,y,z,r,g,b,I), which are assembled with per-object mesh reconstruction, HDR environment estimation, and a bounded agentic refinement loop. In a sanitized box benchmark against DetAny3D, SpatialLM, N3D-VLM, and WildDet3D, Lumera-Box obtains the strongest overall detection, geometry, semantic, and layout scores (merged mAP 0.1141, IoU-B 0.2472, F-score 0.2762), while WildDet3D remains stronger on anchor recall. For lights, Lumera-Light recovers almost all non-empty scenes (recall 0.998) but remains limited at individual-light localization (F1 0.209 at 0.5 m); matched lights have median position error 0.261 m, median ΔE2000 4.59, and intensity Pearson r=0.628. These results establish parametric lights as a measurable editable-scene target and expose remaining bottlenecks in relation structure, light recall/intensity, and cross-engine generalization.

cs.CV↗

Flint: A Semantics-Driven Data Visualization Intermediate Language

We present Flint, an intermediate language that enables authors to create high-quality visualizations from concise, semantics-driven specifications without explicitly configuring low-level parameters such as scales, axes, and formatting. Unlike prior systems that infer default configurations from surface-level data representations, often producing brittle choices, Flint introduces a hierarchical data semantic model that allows users to specify the meanings of data fields structurally and helps the compiler derive appropriate visualization configurations. From a concise specification, the system generates and optimizes library-agnostic visualization configurations and translates them into complete, executable specifications for multiple target grammars, including Vega-Lite, Apache ECharts, and Chart.js. We demonstrate that Flint simplifies the authoring process without compromising on visual quality, and it is an effective intermediate language for both humans and AI agents to create visualizations.

cs.HC↗

PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation

Code is the medium through which large language models generate structured artifacts: charts, scientific figures, vector graphics, CAD models, 3D scenes, and hardware designs are all produced by writing programs. In this regime single pass inference is brittle, because the compiler, renderer, or simulator that decides whether the artifact exists is invisible to the model. We present PairCoder, which grounds review in the toolchain and realizes it as two agent pair programming: a Driver agent writes the program, a Navigator agent reviews it against verification evidence (diagnostics, execution results, and renderings of the current artifact beside the target), and the two switch roles when errors persist. Across 17 public benchmarks and seven models from three vendors, PairCoder improves essentially every benchmark whose artifact is verifiable, on full official metric suites rather than execution alone (for example, Blender scene executability 0.20 to 0.78; TikZ compile rate up 10 to 30 points on every model), at 2.9 to 9.2 times single model cost (about 7 times overall). The improvements concentrate where the toolchain provides an informative oracle and the baseline leaves headroom, and the method ties or mildly regresses where the oracle is weak; we frame pair programming as a reliable recipe for verified code driven generation.

cs.CL↗

A First Exploration of Neuromorphic OT-CFM for Multi-Speaker VSR

Visual Speech Recognition (VSR) tasks in complex multi-speaker scenarios are severely hindered by rapid head motions, occlusions, and subtle lip articulations. Traditional RGB-based methods struggle here due to low rates and motion blur of frames. To overcome these, we propose LipsFlow, a neuromorphic-inspired VSR framework that converts RGB videos into high-temporal-resolution event streams. For multi-speaker, we employ ByteTrack tracking and TalkNet active speaker detection to temporally segment scenes into single-speaker clips, enabling focused per-speaker analysis. By explicitly capturing microsecond-level articulatory dynamics via learnable event-based representations, LipsFlow achieves inherent robustness against visual degradation. To efficiently model these dense event-based features and adapt to speaker-specific articulatory patterns, we introduce Optimal Transport Conditional Flow Matching (OT-CFM). It enforces deterministic, straight-line trajectory generation in a semantic latent space, slashing inference latency to just two Ordinary Differential Equation (ODE) steps. Furthermore, we design a Dual-Level Semantic Supervision mechanism combining token-level BERT weight tying and sentence-level priors to resolve homophene ambiguities. Validated on competitive benchmarks, LipsFlow achieves a state-of-the-art WER of 22.3\% at 240 ms latency, establishing a highly robust and efficient paradigm for event-based VSR.

cs.MM↗

One Video, One World: Turning Monocular Video into Physical 4D Scenes

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.

cs.CV↗

An Interaction Language Model: Mechanism Discovery from Statistical Patterns of Physical Interactions

Interactions among building blocks in physical, chemical, and biological systems follow structured patterns interpretable as a learnable language: just as language models learn which words tend to follow others, one can learn which physical phenomena follow others and under what conditions. We introduce an Interaction Language Model (ILM): a framework that treats interaction as a statistically structured, learnable language for design-to-function reasoning across fields. By learning statistical dependencies and ordering among components, ILMs infer interaction pathways, identify missing steps, and predict the next likely interaction. We demonstrate it through two complementary components, PhenoLink and PhenoSeq, applied to molecular diffusion, a ubiquitous mechanism for energy and particle transport. PhenoLink is a directed graph of interactions among diffusion-based events extracted from publications, where each edge aggregates paragraph-level evidence and carries a transition probability interpreted as an information cost. PhenoSeq complements this with a sequence model that proposes missing mechanistic steps under endpoint constraints. Together they form a generate-then-verify pipeline returning every explanation with a reproducible, per-step, corpus-grounded audit trail. Across four held-out suites of 172 queries, the pipeline matches a zero-shot Claude Opus 4.7 baseline on in-distribution accuracy, yet unlike the baseline, which fabricates a chain for every impossible query, it refuses up to 93.5% of transitions in corpus evidence by construction. ILM thus delivers what zero-shot generation structurally cannot: deterministic refusal of evidence-absent queries and auditable, per-step support. The framework extends to natural and engineered systems where function emerges from sequential and conditional interactions among molecules, cells, devices, or other components.

cond-mat.other↗

Training-Free Semantic Correction for Autoregressive Visual Models

Autoregressive visual models (AVMs) based on next-scale prediction have emerged as a prominent paradigm for image and video synthesis. However, decomposing the generation process into discrete scales with varying granularities in AVM makes semantic errors difficult to identify and correct, thereby undermining the quality of the final output. Prior efforts to enhance AVM can be categorized into training-based and training-free approaches. Although training-based efforts to enhance AVM generation quality come at substantial computational cost, existing training-free methods neglect intermediate generation states, leaving semantic errors undiagnosed and allowing them to accumulate into the final output. In this paper, we focus on training-free paradigms and propose Gazer, a framework that integrates multimodal large language model feedback into the AVM sampling loop for in-generation semantic correction. Concretely, Gazer operates via two cooperating stages: the Reflective Diagnosis stage diagnoses semantic errors from intermediate states, while the Semantic Correction stage rewinds and rectifies the generation trajectory to realign with the target prompt. Experiments on compositional image and video benchmarks demonstrate that Gazer improves semantic alignment and compositional accuracy across multiple AVMs without additional training.

cs.CV↗

Toward Vibe Medicine: A Self-Evolving Multi-Agent Framework for Clinical Decision Support

In recent years, the advances of large language models and autonomous agents have revolutionized the healthcare field, facilitating diagnosis and improving treatment results. However, most existing AI systems rely on pre-trained knowledge and predefined pipelines, which struggle to learn dynamically from the interactive chat session history that contains patient outcomes and past failures. To address this limitation, we propose VIBEMed, a multi-agent framework with a built-in self-evolution mechanism and architecture-level safety sandbox for robust clinical decision support. The system integrates three specialized agents, including a Clinical Diagnostic Agent (CDA) for hypothesis generation, a Therapeutic Execution Agent (TEA) for treatment planning, and a Clinical Evolution Manager Agent (CEMA) that distills longitudinal clinical feedback into reusable knowledge, transforming multimodal patient information into personalized medical decisions. Through self-evolution mechanism, the framework enables iterative updates across memory, model behavior, and decision strategies, allowing the system to improve over time. Experimental results show that VIBEMed demonstrates superior performance through its evolving mechanism in complex clinical cases, particularly in tasks that require integrated decision-making and longitudinal planning. The framework also supports reliable end-to-end decisions in challenging scenarios such as oncology treatment planning, highlighting its feasibility in real-world clinical contexts. Overall, VIBEMed provides a practical path beyond static AI systems toward adaptive, experience-driven clinical decision support, demonstrating the value of combining multi-agent collaboration with continuous evolution for advancing precision medicine.

cs.AI↗

Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments

Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.

cs.RO↗

MedVIGIL: Evaluating Trustworthy Medical VLMs Under Broken Visual Evidence

Medical vision--language models (VLMs) are usually evaluated on intact image--question pairs, but trustworthy clinical use requires a stronger property: a model must recognise when the evidential basis for an answer has failed. We study this through silent failures under perturbed evidence, where a vision-required medical question is paired with a false premise, wording perturbation, knowledge-only rewrite, or ROI-corrupted image, yet the model returns a fluent non-refusal answer. We introduce medvigil, a 300-case evaluation suite drawn from four public medical VQA sources, supervised end to end by four board-certified radiologists: every gold answer, refusal option, candidate-answer set, paraphrase, false-premise trap, ROI box, and clinical risk tier is clinician-authored. Two attending radiologists annotate every case in parallel, a senior radiologist consolidates the released manifest, and a separate fourth radiologist independent of construction answers every probe to provide the human reference baseline. The release contains 2556 MCQ probes, 240 counterfactual triplets, physician-adjudicated risk-tier and answerability flags, ROI boxes, and a paired open-ended variant. We report seven correctness-conditioned audit metrics that summarise into the medvigil Composite Score (MCS), and audit 16 vision-capable models plus two text-only baselines. The independent radiologist scores MCS 83.3 at silent-failure rate 5.8%, leaving a 14.1-point composite headroom above the strongest audited model (Claude Opus 4.7 at 69.2). The benchmark and evaluation harness are publicly released.

cs.CV↗

Boosting Automatic Java-to-Cangjie Translation with Multi-Stage LLM Training and Error Repair

With the rapid evolution of emerging programming language ecosystems, the demand for code translation to low-resource languages continues to grow. As Cangjie emerges as a new programming language, its ecosystem and development toolchains are rapidly expanding. Automated translation from popular programming languages to Cangjie is therefore valuable for practical development. However, constrained by both insufficient Cangjie knowledge and scarce parallel code corpora, general Large Language Models (LLMs) are prone to syntactic errors and semantic as well as structural misalignment in code translation. Existing approaches typically rely on fine-tuning with large-scale parallel data, but they cannot reliably improve compilability or semantic consistency for low-resource Cangjie languages. To tackle these challenges, we propose a multi-stage training framework of LLMs that employs the iterative error repair technique to translate Java code into Cangjie code. This training framework performs training on LLMs, gradually integrating knowledge and achieving semantic alignment as well as structure awareness. During the code translation, we also combine the compiler feedback and error repair case retrieval to repair the incorrect Cangjie code. We construct syntactic knowledge and monolingual instruction datasets to train the LLM. In addition, we also build a Cangjie error repair repository to support error repair in our approach. Experimental results show that, with limited parallel data, our approach improves functional equivalence by 6.06\% compared to the state-of-the-art approaches. Meanwhile, ablation studies confirm that each training stage positively contributes to the final performance.

cs.SE↗

Bridging the Programming Language Gap: Constructing a Multilingual Shared Semantic Space through AST Unification and Graph Matching

The lexical and syntactic disparities among different programming languages (e.g., Java and Python) pose significant challenges for multi-language software engineering tasks such as cross-language code clone detection and code retrieval, since queries or code snippets written in one programming language often fail to match equivalent artifacts in another. To bridge this gap between different programming languages, we proposed a novel approach to construct a multi-language shared semantic space, in which functionally equivalent source code written in different programming languages are close to each other. In this approach, we first map the Abstract Syntax Tree (AST) node labels of the code snippets written in different programming languages into a unified label set, thus compressing high-dimensional language-specific tokens into a common embedding space. Then, we employ a Graph Matching Network (GMN) to encode the paired AST graphs into "semantic vectors" that capture functional equivalence between programming languages in a unified code vector space. In such a way, we can eliminate the differences in syntax between different programming languages. To validate the effectiveness of this approach, we apply it to two downstream tasks, including cross-language clone detection and cross-language code retrieval. Experiments demonstrate that our approach substantially outperforms the state-of-the-art baselines in cross-language clone detection, improving Precision from 95.62% to 99.94%, Recall from 97.72% to 99.92%, and F1 score from 96.94% to 99.93%. In terms of cross-language code retrieval, our approach raises the average Mean Reciprocal Rank (MRR) from 0.4909 to 0.5547, showing an absolute gain of 0.0638 (13% relative improvement), which demonstrates its superior ability to rank correct code snippets high across multiple programming languages.

cs.SE↗

The First Controllable Bokeh Rendering Challenge at NTIRE 2026

This study presents the outcomes of the first Controllable Bokeh Rendering Challenge at NTIRE and highlights the most effective submitted methodologies. In total, 44 participants registered for the competition, of which 8 teams submitted valid solutions after the conclusion of the final test phase. All submissions were evaluated on unseen images, focusing on portraits and intricate subjects with complex and visually appealing bokeh phenomena. In addition to the first track focusing on established quantitative fidelity metrics, we conducted a qualitative user study with a panel of experts for a second track focusing on perceptual assessment. As this was the inaugural challenge on this topic, most of the participants focused on refining and extending the Bokehlicious baseline method.

cs.CV↗

NTIRE 2026 Rip Current Detection and Segmentation (RipDetSeg) Challenge Report

This report presents the NTIRE 2026 Rip Current Detection and Segmentation (RipDetSeg) Challenge, which targets automatic rip current understanding in images. Rip currents are hazardous nearshore flows that cause many beach-related fatalities worldwide, yet remain difficult to identify because their visual appearance varies substantially across beaches, viewpoints, and sea states. To advance research on this safety-critical problem, the challenge builds on the RipVIS benchmark, evaluating both detection and segmentation. The dataset is diverse, sourced from more than $10$ countries, with $4$ camera orientations and diverse beach and sea conditions. This report describes the dataset, challenge protocol, evaluation methodology, final results, and summarizes the main insights from the submitted methods. The challenge attracted $159$ registered participants and produced $9$ valid test submissions across the two tasks. Final rankings are based on a composite score that combines $F_1[50]$, $F_2[50]$, $F_1[40\!:\!95]$, and $F_2[40\!:\!95]$. Most participant solutions relied on pretrained models, combined with strong augmentation and post-processing design. These results suggest that rip current understanding benefits strongly from the robust general-purpose vision models' progress, while leaving ample room for future methods tailored to their unique visual structure.

cs.CV↗