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Junhui Hou

Publications and source records attributed to Junhui Hou.

At least 19 recordsLinked to original sources

Beyond UV Mapping: Mesh Texture Compression via Surface-Aligned Texture Fields

Mesh texture compression typically relies on 2D UV atlases, whose chart discontinuities and mapping overhead can limit coding efficiency. To tackle this challenge, we introduce TexF, a surface-aligned texture field that organizes texture attributes in sparse voxels derived from the mesh surface. This representation supports high-resolution textures while preserving local 3D correlations for compression and enabling direct surface queries. For bitstream compression, TexF reuses established 3D attribute codecs, with voxel locations reconstructed from the decoded mesh without separate transmission. For GPU-resident compression, we develop 3DNTC, which combines quantized hash features with a lightweight decoder for random-access reconstruction at surface positions. Differentiable rendering enables image-space refinement of both voxel attributes and compressed neural fields. Experiments on the MPEG and AOM mesh compression benchmarks demonstrate improved average rate-distortion performance over representative UV-based methods for both bitstream and GPU-resident compression. 3DNTC also supports real-time rendering.

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UniE2F: A Unified Diffusion Framework for Event-to-Frame Reconstruction with Video Foundation Models

Event cameras excel at high-speed, low-power, and high-dynamic-range scene perception. However, as they fundamentally record only relative intensity changes rather than absolute intensity, the resulting data streams suffer from a significant loss of spatial information and static texture details. In this paper, we address this limitation by leveraging the generative prior of a pre-trained video diffusion model to reconstruct high-fidelity video frames from sparse event data. Specifically, we first establish a baseline model by directly applying event data as a condition to synthesize videos. Then, based on the physical correlation between the event stream and video frames, we further introduce the event-based inter-frame residual guidance to enhance the accuracy of video frame reconstruction. Furthermore, we extend our method to video frame interpolation and prediction in a zero-shot manner by modulating the reverse diffusion sampling process, thereby creating a unified event-to-frame reconstruction framework. Experimental results on real-world and synthetic datasets demonstrate that our method outperforms previous reconstruction approaches on most quantitative metrics and achieves superior qualitative results, while achieving competitive zero-shot performance compared with dedicated methods explicitly trained for interpolation and prediction tasks. We also refer the reviewers to the video demo contained in the supplementary material for video results. The code will be publicly available at https://github.com/CS-GangXu/UniE2F.

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SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrapping

3D surface cutting and UV unwrapping are fundamental problems in computer graphics. Traditional geometric optimization methods mainly focus on reducing parameterization distortion, but they often overlook visual semantic coherence in seam layouts. Recent autoregressive generative methods improve semantic coherence, yet limited perception of mesh topology often causes inaccurate local cuts. To address these limitations, we introduce SeamFlow, a novel generative framework for 3D surface cutting. We reformulate the discrete mesh-cutting problem as continuous flow matching in a high-dimensional edge-probability space. Through continuous relaxation, SeamFlow learns a deterministic mapping from a Gaussian prior to a target seam-probability distribution. An evolution network couples local topological tokens with global shape priors and guides smooth probability flow through Ordinary Differential Equation solving. Compared with existing autoregressive generative frameworks, SeamFlow improves topology awareness through edge tokenization while eliminating both 3D spatial projection errors and artificial sequential-order bias. Extensive experiments demonstrate that SeamFlow achieves exceptional semantic coherence and remarkably low parameterization distortion. The project page is https://meshy-dev.github.io/seamflow.

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MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move ment of input cameras to construct multiview consistency but struggle to recon struct dynamic scenes on casually captured input videos whose cameras are either static or move slowly. To address this challenging task, MoDGS adopts recent single-view depth estimation methods to guide the learning of the dynamic scene. Then, a novel 3D-aware initialization method is proposed to learn a reasonable deformation field and a new robust depth loss is proposed to guide the learning of dynamic scene geometry. Comprehensive experiments demonstrate that MoDGS is able to render high-quality novel view images of dynamic scenes from just a casually captured monocular video, which outperforms state-of-the-art meth ods by a significant margin. The code is publicly available now.

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ProGS: Towards Progressive Coding for 3D Gaussian Splatting

Progressive transmission of 3D Gaussian Splatting (3DGS) requires each completed transmission stage to be decodable from received data and directly renderable. This work presents ProGS, a progressive codec that organizes anchor-based 3DGS as parent-closed octree prefixes. ProGS combines parent-causal entropy coding, level-balanced anchor growth, bounded multi-prefix training, and lightweight parent-anchor refinement to improve early-prefix quality without altering the complete-model rendering path. One fixed-$λ$ training run yields five deployable rate--quality points from a single bitstream. Experiments on 17 scenes from three datasets evaluate rate--distortion performance, rendering speed, and transmission efficiency against progressive and single-rate baselines. On one representative scene per dataset, ProGS reaches a common quality target with 30.7 $\sim$ 60.7\% fewer bytes than HAC-Rand and 22.6 $\sim$ 53.4\% fewer bytes than HAC++-Rand. Across the three dataset averages, ProGS-LR uses 4.7 $\sim$ 6.1\% fewer bytes than HAC-high while improving SSIM by 0.002 $\sim$ 0.041 and reducing LPIPS by 4.8 $\sim$ 51.2\%. The parent-closed syntax makes every prefix causally decodable and directly renderable without future topology. ProGS-HR also yields higher endpoint SSIM and lower LPIPS than PCGS across all three dataset averages, and all five prefixes render in real time. Code is available at https://github.com/ZhiyeTang/ProGS-Official

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Voronoi-Assisted Optimization for Diffusing Unsigned Distance Fields from Unoriented Points

Unsigned Distance Fields (UDFs) provide a flexible representation for 3D shapes with arbitrary topology, including open and closed surfaces, orientable and non-orientable geometries, and non-manifold structures. While recent neural approaches have shown promise in learning UDFs, they often suffer from numerical instability, high computational cost, and limited controllability. We present a lightweight, network-free method, Voronoi-Assisted Optimization for Diffusing (VAD), to compute UDFs directly from unoriented point clouds. Our approach begins by assigning bi-directional normals to input points, guided by two Voronoi-based geometric criteria encoded in an energy function for optimal alignment. The aligned normals are then diffused to form an approximate UDF gradient field, which is subsequently integrated to recover the final UDF. Experiments demonstrate that VAD robustly handles watertight and open surfaces, as well as complex non-manifold and non-orientable geometries, while remaining computationally efficient and stable.

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Optimizing Multi-Modality Trackers via Significance-Regularized Tuning

This paper tackles the critical challenge of optimizing multi-modality trackers by effectively adapting pre-trained models for RGB data. Existing fine-tuning paradigms oscillate between excessive flexibility and over-restriction, both leading to suboptimal plasticity-stability trade-offs. To mitigate this dilemma, we propose a novel significance-regularized fine-tuning framework, which delicately refines the learning process by incorporating intrinsic parameter significance. Through a comprehensive investigation of the transition from pre-trained to multi-modality contexts, we identify that parameters crucial to preserving foundational patterns and managing cross-domain shifts are the primary drivers of this issue. Specifically, we first probe the tangent space of pre-trained weights to measure and orient prior significance, dedicated to preserving generalization. Subsequently, we characterize transfer significance during the fine-tuning phase, emphasizing adaptability and stability. By incorporating these parameter significance terms as unified regularization, our method markedly enhances transferability across modalities. Extensive experiments showcase the superior performance of our method, surpassing current state-of-the-art techniques across various multi-modal tracking benchmarks. The source code and models are publicly available at https://github.com/zhiwen-xdu/SRTrack.

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TINA+: Probing Residual Visual Knowledge in Unlearned Diffusion Models via Diffusion-Consistent Text-Free Inversion

Although text-to-image diffusion models exhibit remarkable generative power, concept erasure techniques are essential for preventing harmful content. Existing adversarial probes evaluate these methods by testing whether erased concepts can still be recovered. However, existing erasure and probe methods remain largely text-centric, focusing on whether the text-to-image mapping is severed while overlooking whether the corresponding visual knowledge remains. To investigate this question from a visual perspective, we leverage diffusion inversion to probe whether a generative trajectory can reconstruct visual instances of an erased concept. Under a null-text condition, standard inversion avoids the textual pathway but amplifies approximation errors, hindering faithful trajectory recovery. To address this challenge, we introduce TINA+, a diffusion-consistent Text-free INversion Attack equipped with optimization-based inversion. We also find that unconstrained diffusion inversion may discover spurious trajectories, even allowing a randomly initialized diffusion model to reconstruct the target concept. Such trajectories may falsely indicate residual visual knowledge. TINA+ therefore introduces Diffusion-Consistent Trajectory Regularization to suppress this failure mode. By penalizing trajectories that fall far below the expected marginal energy evolution of diffusion, TINA+ suppresses spurious inversion paths while preserving its ability to recover erased concepts. Experiments across twelve erasure methods, four concept-erasure tasks, and different model architectures demonstrate that TINA+ reliably probes residual visual knowledge through diffusion-consistent visual trajectories. These results provide stronger evidence that current methods often obscure concepts by severing text-image links rather than eliminating the underlying visual knowledge.

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REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance

Existing pruning methods for 3D Gaussian splatting (3DGS) suffer from either severe quality degradation or prohibitive computational overhead. In this paper, we propose REFINE, a highly accelerated 3DGS pruning framework centered on a novel rendering-free primitive importance metric. Our approach leverages an analytically approximated, rendering-aware Hessian field to quantify the expected perceptual error induced by the removal of individual primitives. By modeling the joint modulation of visibility, projection geometry and the content adaptive hyperparameter, we entirely bypass costly forward rendering passes and derive an anisotropic perceptual weight field that serves as a high-fidelity proxy for primitive importance. Extensive experiments across multiple benchmark datasets demonstrate that REFINE maintains highly competitive rendering quality while achieving a $3,000\times$ reduction in pruning-related computational complexity, translating to a practical $\sim 20\times$ speedup in device latency compared to state-of-the-art pruning methods.

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CANIS: Generation-Assisted 3D Canonicalization via an Image-Semantic Bridge

Canonicalizing 3D object orientation is fundamental to 3D understanding and analysis. Existing approaches often rely on geometric cues, although 3D canonicalization ultimately requires a semantically meaningful orientation. To address this gap, we propose CANIS, a category-agnostic, generation-assisted framework that introduces the semantic orientation prior of a frozen image-to-3D generative model into 3D canonicalization, without canonicalization-specific training or category-specific templates. Specifically, CANIS first renders the input object from candidate viewpoints, selects an informative view, and generates a proxy in a canonical orientation. During generation, a sparse structural latent encoded from the input guides the proxy to preserve the geometry of an object. CANIS then uses the selected image as a semantic bridge between the input and the proxy. Image patches identify semantic regions on the proxy, and depth back-projection locates the corresponding regions on the input. The resulting semantic anchors constrain geometric matching, from which we estimate the rigid transformation that canonicalizes the input. Experiments on synthetic benchmarks validate CANIS and its key components, while qualitative results on partial observations and OmniObject3D suggest its applicability to incomplete and real-world scans. CANIS also improves downstream 3D classification, part segmentation, and dense correspondence under arbitrary rotations. Project page: https://kenkenzaii.github.io/Canis.

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AgentCompile: An LLM-Guided Compiler for Direct CUDA Inference

Transformer inference increasingly relies on specialized compiler and runtime support, while recent LLMs can generate nontrivial CUDA kernels. However, unconstrained generation guarantees neither correctness nor performance. We present \textsc{AgentCompile}, an LLM-guided CUDA inference compiler that combines two complementary uses of LLMs. First, the LLM provides advisory metadata for compiler-derived region summaries and bounded candidate spaces. The compiler then instantiates template-based CUDA candidates, validates correctness, selects implementations by measured latency, and falls back when specialization is unsupported or unprofitable. Second, under compiler-defined contracts, the LLM directly generates five classes of decode-critical kernels to accelerate inference, prompted by distilled optimization principles. \textsc{AgentCompile} integrates these kernels into a serving runtime with paged KV cache, continuous batching, preemption, chunked prefill, and bucketed full-step CUDA Graph replay. Across six evaluated model families, \textsc{AgentCompile} achieves speedups of \textbf{2.23--6.98$\times$} over PyTorch eager for single-request generation, and \textbf{1.04--1.16$\times$} over vLLM for both single-request generation and multi-request serving. Our code is publicly available at https://github.com/veneno1213822/AgentCompile.

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G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors

3D Gaussian Splatting has achieved remarkable success in photorealistic and efficient rendering, leading to a rapid increase in 3D assets represented by 3D Gaussian primitives. Directly rigging these assets with arbitrary skeleton topologies is highly desirable. However, training a feed-forward skinning framework is infeasible due to the lack of high-quality 3D Gaussian rigging datasets. An alternative solution is to transfer mesh-based techniques to 3D Gaussian-based representation, but 3D Gaussian primitives are not restricted to the surface and lack explicit topological connectivity. Moreover, this kind of method suffers from poor generalization to unseen data due to its strong dependence on training data, while acquiring high-quality rigging data is prohibitively expensive. To address this challenging problem, we propose G-Skin, a novel generative skinning framework designed for expressive and high-fidelity animation with 3D Gaussian representation. To overcome this 3D data scarcity, we introduce a skeleton-controllable image generation model leveraging 2D vision foundation models to distill powerful motion priors into pseudo-guidance. Guided by these priors, we formulate an optimization pipeline incorporating geometry-aware regularizations, which stabilizes the learning process and ensures smooth, structurally coherent skinning weights. G-Skin also generalizes flexibly to the augmented variants of 3D Gaussian representation designed to mitigate animation-induced rendering artifacts. Extensive experiments validate the effectiveness of our approach, demonstrating clear advantages over state-of-the-art methods. Project page: https://yaoyx689.github.io/GSkin.html.

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SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we formulate the structural evolution of 3DGS as a global budget-constrained optimization problem and derive an optimality condition, which requires the marginal utility of structural resources to be balanced across spatial regions under a finite primitive budget. Based on this formulation, we propose SPARE-GS, a general plug-and-play framework that dynamically aligns the distribution of 3D Gaussian primitives with regional representational demand. SPARE-GS estimates capacity-normalized regional demand, assigns adaptive target quotas, and uses regional budget deviations to coordinate densification, pruning and adaptive termination toward a more balanced structural allocation. Extensive experiments across standard, accelerated, and structure-enhanced 3DGS pipelines demonstrate that SPARE-GS reduces the Gaussian count and training time by an average of 30.38% and 23.81%, respectively, while improving the average PSNR. Moreover, the resulting compact representations reduce downstream processing time and improve the rate-distortion performance of diverse compression and pruning methods, demonstrating the broad applicability of global structural budget regulation.

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Variational Inference for Evidential Deep Learning

While Deep Neural Networks (DNNs) achieve remarkable performance, their tendency to produce overconfident predictions. Evidential Deep Learning (EDL) mitigates this by formulating predictions as a Dirichlet distribution over class probabilities to explicitly quantify epistemic uncertainty. However, we found that the conventional EDL suffers from two fundamental limitations: a Kullback-Leibler (KL) penalty that only suppresses the evidence of negative classes, producing excessively high evidence therefore decreasing the model's ability to quantify uncertainty, and an absence in theoretical guarantee of setting Dirichlet parameter $α=e+1$. In this paper, we propose a mathematically principled framework, Variational Inference Evidential Deep Learning (VI-EDL). By reformulating evidential learning through the lens of variational inference, we derive an Evidence Lower Bound (ELBO), which prevents the evidence from growing excessively. Theoretically, we rigorously establish a generalization bound and reveal how the predicted uncertainty, feature and network complexity affect this bound, and why setting $\boldsymbolα = \mathbf{e} + \mathbf{1}$ can minimize it. Extensive experiments on standard visual and medical datasets demonstrate that VI-EDL achieves state-of-the-art performance, showing excellent performance in out-of-distribution detection, noise detection and autonomous driving scenario. The code is available in https://github.com/seutjw/VI-EDL.

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COVTrack++: Learning Open-Vocabulary Multi-Object Tracking from Continuous Videos via a Synergistic Paradigm

Multi-Object Tracking (MOT) has traditionally focused on a few specific categories, restricting its applicability to real-world scenarios involving diverse objects. Open-Vocabulary Multi-Object Tracking (OVMOT) addresses this by enabling tracking of arbitrary categories, including novel objects unseen during training. However, current progress is constrained by two challenges: the lack of continuously annotated video data for training, and the lack of a customized OVMOT framework to synergistically handle detection and association. We address the data bottleneck by constructing C-TAO, the first continuously annotated training set for OVMOT, which increases annotation density by 26x over the original TAO and captures smooth motion dynamics and intermediate object states. For the framework bottleneck, we propose COVTrack++, a synergistic framework that achieves a bidirectional reciprocal mechanism between detection and association through three modules: (1) Multi-Cue Adaptive Fusion (MCF) dynamically balances appearance, motion, and semantic cues for association feature learning; (2) Multi-Granularity Hierarchical Aggregation (MGA) exploits hierarchical spatial relationships in dense detections, where visible child nodes (e.g., object parts) assist occluded parent objects (e.g., whole body) for association feature enhancement; (3) Temporal Confidence Propagation (TCP) recovers flickering detections through high-confidence tracked objects boosting low-confidence candidates across frames, stabilizing trajectories. Extensive experiments on TAO demonstrate state-of-the-art performance, with novel TETA reaching 35.4% and 30.5% on validation and test sets, improving novel AssocA by 4.8% and novel LocA by 5.8% over previous methods, and show strong zero-shot generalization on BDD100K.

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Diffusion Image Generation with Explicit Modeling of Data Manifold Geometry

Image generative models aim to sample data points from the underlying data manifold, a task that requires learning and decoding a dense, low-dimensional, and compact parameterization space. To achieve this, we propose the Data Manifold-aware Image diffusioN moDel (MIND), a novel framework that explicitly models manifold geometry by integrating discrete patch tokenization into the score function of a continuous diffusion model. This approach successfully leverages both the structural quantification capabilities of discrete tokens and the parallel generation flexibility of continuous diffusion. Moreover, we enable end-to-end differentiable training via a novel soft top-$k$ aggregation mechanism and introduce dual-branch high-frequency feature embedding layers to alleviate the spectral bias of transformer backbones on low-dimensional inputs. Furthermore, for inference, we design a multi-stage transition sampling scheme that dynamically adjusts the sampling scheme based on timestep. Extensive experiments on ImageNet 256$\times$256 demonstrate the effectiveness of MIND. After 80-epoch training, our base model achieves an FID of 22.73 without guidance, nearly halving the 43.47 FID of the vanilla DiT-B/2 baseline. The proposed method reduces FID by 15.95 and 9.06 on average compared with the baselines DiT and SiT, respectively. For image generation on ImageNet-256$\times$256 with guidance, the proposed MIND-B with only 130M parameters achieves an FID of 2.06, superpassing the LlamaGen-3B with 3.1B parameters. The proposed MIND-XL with 715M parameters further reduces the FID to 1.95. Our MIND introduces a fresh perspective on diffusion-based image generation, paving the way for future research and innovation in this community. The code will be publicly available.

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SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes

Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities. In this paper, we present SkelMo, a diffusion-based framework designed for category-agnostic skeletal animation generation from 2D video guidance. To overcome the scarcity of high-quality training data, we have curated a large-scale dynamic dataset comprising approximately 20,000 diverse 3D animations, each featuring complete textures, skeletal rigging, and a wide array of comprehensive animation sequences. To bridge the kinematic gap between 2D visual motion cues and heterogeneous 3D skeletal structures, we propose a structural-semantic injection mechanism. Our model integrates texture and semantic attributes directly into skeletal joint representations. This allows it to map perceived visual dynamics to specific joint hierarchies and their functional roles. This enables SkelMo to synthesize high-fidelity animations that maintain anatomical consistency across a vast range of unseen categories, from existing biological species to fantastical beings. Extensive experiments demonstrate that our approach significantly outperforms existing methods, setting a new state-of-the-art benchmark for robust and efficient 4D asset generation. Project Page: https://research.davytao.me/skelmo/.

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SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation

Conventional production workflow of high-precision mesh assets necessitates a cumbersome and laborious process of manual sculpting by specialized 3D artists/modelers. The recent years have witnessed remarkable advances in AI-empowered 3D content creation for generating plausible structures and intricate appearances from images or text prompts. However, synthesizing realistic surface details still poses great challenges, and enhancing the geometry fidelity of existing lower-quality 3D meshes (instead of image/text-to-3D generation) remains an open problem. In this paper, we introduce SuperCarver, a 3D geometry super-resolution pipeline for supplementing texture-consistent surface details onto a given coarse mesh. We start by rendering the original textured mesh into the image domain from multiple viewpoints. To achieve detail boosting, we construct a deterministic prior-guided normal diffusion model, which is fine-tuned on a carefully curated dataset of paired detail-lacking and detail-rich normal map renderings. To update mesh surfaces from potentially imperfect normal map predictions, we design a noise-resistant inverse rendering scheme through deformable distance field. Experiments demonstrate that our SuperCarver is capable of generating realistic and expressive surface details depicted by the actual texture appearance, making it a powerful tool to both upgrade historical low-quality 3D assets and reduce the workload of sculpting high-poly meshes.

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