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Kaihang Pan

Publications and source records attributed to Kaihang Pan.

At least 19 recordsLinked to original sources

EmoReward: Self-Evolving Reward Calibration for Emotional Video Generation RL

Group Relative Policy Optimization (GRPO) has advanced generative model post-training in verifiable domains such as code and mathematics, but evaluating video quality, especially emotional expression, often depends on subjective aesthetics and has no uniquely correct target. Existing approaches typically rely on fixed rewards for visual quality, motion quality, and text alignment that poorly capture emotional intent and can invite reward hacking, while RLHF is difficult to scale and subject to individual aesthetic differences that complicate the calibration of facial, body motion, and chromatic cues across narrative contexts. We introduce EmoReward, a new self-evolving training mechanism that distills evidence reliability from reward traces collected during an actual training run to adaptively guide multi-reward weight allocation in subsequent training by determining which emotional evidence to trust and how much to weight it. EmoReward first plans specific grounding cues from the emotional prompt to guide evaluation, then uses heterogeneous signal primitives to score the generated video during the act stage. Reflective Reward Gating calibrates their contributions through instance-level gates for phase, face confidence, conflict, and subtlety, then renormalizes weights over the active set to produce the sample's fused reward. RewardMemory then estimates each primitive's reliability from rollout scores and outcomes within each emotional regime in the finished training run, then fixes bounded multipliers that calibrate fusion weights in the next training run without updating reward models. Experiments on HunyuanVideo 1.5 show improvements across multiple RL algorithms and compare EmoReward with other agentic reward methods under SAGE-GRPO. Ablations and transfer experiments on SD 3.5 and FLUX further support adaptive reward calibration for visual generation.

cs.CV↗

CAST-Bench: Tracing Every Sound to Its Source in Multi-Shot Audio-Video Generation

Existing benchmarks for joint text-to-audio-video (T2AV) generation evaluate perceptual quality and audiovisual alignment, but balanced sound-source sam?pling and separate reporting by shot structure remain limited. This makes it dif?ficult to determine whether a specific sound is missing, attributed to the wrong source, or lost across shot transitions. To address this, we introduce CAST?BENCH, a benchmark designed to trace every generated sound back to its in?tended source in multi-shot audio-video generation. The core idea is to formu?late T2AV correctness as an audiovisual contract in which each requested sound must be emitted by the right source, synchronized with the corresponding visual action, and carry the right semantic content. Concretely, the benchmark orga?nizes 900 prompts into 9 sound-source categories, with 100 prompts per cate?gory, spanning speech, animals, instruments, ambient sounds, and other emitter types. The prompts include 439 single-shot and 461 multi-shot narratives, each derived from a structured specification that links every audio event to its emit?ter, subject, and temporal slot. The benchmark provides an 18-metric evaluation suite covering three dimensions: Visual Performance, Content Consistency, and Audio & Semantic Alignment. We further benchmark 12 representative gen?erators and find that visual quality is nearly saturated across leading systems, yet audio semantic scores still differ markedly. Across the nine shared mod?els, multi-shot prompts receive lower aggregate scores under the subset-specific scoring rules and yield different model rankings. Multi-person speech, con?sistent speaker identity across shots, and cross-shot event retention remain the main unresolved challenges. All prompts and evaluation code are available at https://github.com/yucong-liu/CAST-Bench-public.

cs.SD↗

AVC-Reward: Event-Centric Audio-Video Consistency Evaluation

As joint audio-video generation models become more capable, they can generate audio-visual scenes exhibiting three forms of complexity: multi-event composition, multi-layer audio mixture, and asymmetric cross-modal relations. However, current evaluations largely reuse metrics from earlier simple and unidirectional tasks. They typically evaluate an audio-video clip as a whole and rely on simple predefined relations, making them unsuitable for these increasingly complex scenes. We propose an event-centric evaluation framework that disentangles audio and visual events at the event level, analyzes each event independently, cross-validates relations across modalities, and aggregates the judgments into a coarse-to-fine, three-level consistency metric. The metric assesses global narrative harmony, event-level temporal synchronization, and fine-grained attribute alignment, providing a general formulation for audio-video consistency evaluation across diverse generation settings and cross-modal relations. We instantiate the metric as AVC-Reward, a trainable audio-video reward model. To evaluate the agreement between automatic judgments and human perception across generation paradigms and relation complexities, we construct AVC-Benchmark, which is primarily built from diverse positive and negative samples generated by various types of audio-video generation models. AVC-Reward achieves state-of-the-art alignment with human judgment among automatic methods, provides interpretable rationales that localize failures, and improves the audio-video consistency of a joint generation model when used as an online reinforcement-learning signal. Project page: https://tsuki0512.github.io/AVC-Reward.github.io/

cs.CV↗

Prism: Dynamic Sparse Attention for Native 2K Joint Video-Audio Generation Model Training

Natively training joint video-audio generation models at higher resolutions empowers them to learn richer visual details and sharper motion dynamics. However, full attention incurs quadratic cost and, as resolution increases, spreads attention over increasingly redundant tokens, diluting learning signals for informative content and disrupting pretrained priors. Existing sparse attention methods either target training-free acceleration or overlook the unique structure of joint video-audio data, where cross-modal interactions are inherently concentrated around sound-producing regions. To address this, we propose Prism, a dynamic sparse attention framework for natively training joint video-audio generation models at 2K. In particular, Prism organizes the token sequence into spatiotemporal macro-zones, enabling the attention structure to adapt to local content. For each zone, it estimates local information structure via video feature variance along the channel and feature norms from the audio-to-video cross-attention, jointly capturing how visual content varies directionally and how strongly audio influences each visual region. Based on these signals, Prism dynamically assigns a tailored block shape to each zone, applying finer partitioning along axes of rapid visual content variation and strong audio-visual coupling. This encourages tokens within each block to remain semantically coherent, allowing block-level features to capture both visual content and joint video-audio interaction patterns. Prism further adopts a hybrid block selection strategy to dynamically determine per-query sparsity. Experiments show that Prism achieves 2.5$\times$ training speedup compared to full attention, while surpassing it in generation quality.

cs.CV↗

OmniWeaving: Towards Unified Video Generation with Free-form Composition and Reasoning

While proprietary systems such as Seedance-2.0 have achieved remarkable success in omni-capable video generation, the academic research community lags far behind: most of its models remain heavily fragmented, and the few existing efforts toward unified video generation still struggle to seamlessly integrate diverse tasks within a single framework. To bridge this gap, we propose OmniWeaving, an omni-level video generation model featuring powerful multimodal composition and reasoning-informed capabilities. By leveraging a massive-scale pretraining dataset that encompasses diverse compositional and reasoning-augmented scenarios, OmniWeaving learns to temporally bind interleaved text, multi-image, and video inputs while acting as an intelligent agent to infer complex user intentions for sophisticated video creation. Furthermore, we introduce IntelligentVBench, the first comprehensive benchmark designed to rigorously assess next-level intelligent unified video generation. Extensive experiments demonstrate that OmniWeaving achieves SoTA performance among open-source academic unified models. The code and model are publicly available. Project Page: https://omniweaving.github.io.

cs.CV↗

VA-Judger: Reward Modeling from Human Preference Feedback for Joint Video-Audio Generation

Using reinforcement learning to post-train joint video-audio generation models requires a reward signal. Existing methods construct this reward by combining metrics for individual quality dimensions, including audio quality, visual fidelity, and synchronization. However, these metrics evaluate perceptual dimensions separately and fail to capture the overall semantic and temporal coherence among the text prompt, video, and audio that shapes human preferences. Optimizing models against these metrics encourages reward hacking, generating video-audio content that achieves high scores on these metrics yet appears incoherent or unfaithful to human viewers. To address this problem, we first construct a large-scale human-preference dataset VAPref-10K for joint video-audio generation, comprising 9K prompts and 10.3K fine-grained paired comparisons from generation models. We also introduce the VA-Judger-Bench benchmark with both in-domain and out-of-domain model comparisons to evaluate whether reward models truly align with human preferences. We further propose VA-Judger, a chain-of-thought omni-reward model for joint video-audio generation. In particular, VA-Judger first learns from pairs with clear quality gaps to establish structured output and coarse preference discrimination, then distills reliable preference explanations for harder near-quality comparisons via rejection sampling verified against human annotations, and finally performs dimension-wise reinforcement learning that decomposes human feedback into individual quality dimensions for denser reward signals than a single binary preference label. Experiments show that VA-Judger outperforms metric baselines in predicting human preferences on both in-domain and out-of-domain evaluations. Using its human-aligned rewards for post-training audio-video generation model also yields significant improvements in generation quality.

cs.CV↗

Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agents

Achieving virtual agents capable of automating tasks across diverse digital environments remains a pivotal challenge in Embodied AI. While Multimodal Large Language Models (MLLMs) offer enhanced visual perception and reasoning, their agentic deployment faces three challenges: costly data annotation, imprecise action-intent alignment, and inefficient exploration from discarded failed trajectories. To address these, we introduce Iron, an intent-aligned, self-improved, and annotation-efficient framework for training GUI agents. Iron employs a novel dual learning strategy that utilizes a stepwise cycle-consistent (SCC) reward to achieve fine-grained alignment between low-level actions and high-level intents, thereby improving instruction grounding and intent understanding. Concurrently, Iron introduces a hindsight reproduction mechanism to repurpose failed trajectories for training, improving both learning efficiency and task diversity. Extensive experiments demonstrate that Iron-trained generalist agents consistently improve performance on cross-environment and cross-device tasks, outperforming models trained with three times more data. Iron also achieves a substantial 25.06% relative improvement on unseen web tasks, with further gains observed on inherently complex tasks, demonstrating the feasibility of building more capable virtual agents.

cs.CV↗

SpatialFusion: Endowing Unified Image Generation with Intrinsic 3D Geometric Awareness

Recent unified image generation models have achieved remarkable success by employing MLLMs for semantic understanding and diffusion backbones for image generation. However, these models remain fundamentally limited in spatially-aware tasks due to a lack of intrinsic spatial understanding and the absence of explicit geometric guidance during generation. In this paper, we propose SpatialFusion, a novel framework that internalizes 3D geometric awareness into unified image generation models. Specifically, we first employ a Mixture-of-Transformers (MoT) architecture to augment the MLLM with a parallel spatial transformer to enhance 3D geometric modeling capability. By sharing self-attention with the MLLM, the spatial transformer learns to derive metric-depth maps of target images from rich semantic contexts. These explicit geometric scaffolds are then injected into the diffusion backbone through a specialized depth adapter, providing precise spatial constraints for spatially-coherent image generation. Through a progressive two-stage training strategy, SpatialFusion significantly enhances performance on spatially-aware benchmarks, notably outperforming leading models such as GPT-4o. Additionally, it achieves generalized performance gains across both text-to-image generation and image editing scenarios, all while maintaining negligible inference overhead.

cs.CV↗

OmniMoGen: Unifying Human Motion Generation via Learning from Interleaved Text-Motion Instructions

Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for free-form and omni-objective generation. To address this, we propose OmniMoGen, a unified framework that enables versatile motion generation through interleaved text-motion instructions. Built upon a concise RVQ-VAE and transformer architecture, OmniMoGen supports end-to-end instruction-driven motion generation. We construct X2Mo, a large-scale dataset of over 137K interleaved text-motion instructions, and introduce AnyContext, a benchmark for evaluating interleaved motion generation. Experiments show that OmniMoGen achieves state-of-the-art performance on text-to-motion, motion editing, and AnyContext, exhibiting emerging capabilities such as compositional editing, self-reflective generation, and knowledge-informed generation. These results mark a step toward the next intelligent motion generation. Project Page: https://OmniMoGen.github.io/.

cs.CV↗

WiseEdit: Benchmarking Cognition- and Creativity-Informed Image Editing

Recent image editing models boast next-level intelligent capabilities, facilitating cognition- and creativity-informed image editing. Yet, existing benchmarks provide too narrow a scope for evaluation, failing to holistically assess these advanced abilities. To address this, we introduce WiseEdit, a knowledge-intensive benchmark for comprehensive evaluation of cognition- and creativity-informed image editing, featuring deep task depth and broad knowledge breadth. Drawing an analogy to human cognitive creation, WiseEdit decomposes image editing into three cascaded steps, i.e., Awareness, Interpretation, and Imagination, each corresponding to a task that poses a challenge for models to complete at the specific step. It also encompasses complex tasks, where none of the three steps can be finished easily. Furthermore, WiseEdit incorporates three fundamental types of knowledge: Declarative, Procedural, and Metacognitive knowledge. Ultimately, WiseEdit comprises 1,220 test cases, objectively revealing the limitations of SoTA image editing models in knowledge-based cognitive reasoning and creative composition capabilities. The benchmark, evaluation code, and the generated images of each model will be made publicly available soon. Project Page: https://qnancy.github.io/wiseedit_project_page/.

cs.CV↗

HunyuanVideo 1.5 Technical Report

We present HunyuanVideo 1.5, a lightweight yet powerful open-source video generation model that achieves state-of-the-art visual quality and motion coherence with only 8.3 billion parameters, enabling efficient inference on consumer-grade GPUs. This achievement is built upon several key components, including meticulous data curation, an advanced DiT architecture featuring selective and sliding tile attention (SSTA), enhanced bilingual understanding through glyph-aware text encoding, progressive pre-training and post-training, and an efficient video super-resolution network. Leveraging these designs, we developed a unified framework capable of high-quality text-to-video and image-to-video generation across multiple durations and resolutions. Extensive experiments demonstrate that this compact and proficient model establishes a new state-of-the-art among open-source video generation models. By releasing the code and model weights, we provide the community with a high-performance foundation that lowers the barrier to video creation and research, making advanced video generation accessible to a broader audience. All open-source assets are publicly available at https://github.com/Tencent-Hunyuan/HunyuanVideo-1.5.

cs.CV↗

Janus-Pro-R1: Advancing Collaborative Visual Comprehension and Generation via Reinforcement Learning

Recent endeavors in Multimodal Large Language Models (MLLMs) aim to unify visual comprehension and generation. However, these two capabilities remain largely independent, as if they are two separate functions encapsulated within the same model. Consequently, visual comprehension does not enhance visual generation, and the reasoning mechanisms of LLMs have not been fully integrated to revolutionize image generation. In this paper, we propose to enable the collaborative co-evolution of visual comprehension and generation, advancing image generation into an iterative introspective process. We introduce a two-stage training approach: supervised fine-tuning teaches the MLLM with the foundational ability to generate genuine CoT for visual generation, while reinforcement learning activates its full potential via an exploration-exploitation trade-off. Ultimately, we unlock the Aha moment in visual generation, advancing MLLMs from text-to-image tasks to unified image generation. Extensive experiments demonstrate that our model not only excels in text-to-image generation and image editing, but also functions as a superior image semantic evaluator with enhanced visual comprehension capabilities. Project Page: https://janus-pro-r1.github.io.

cs.CV↗

Towards Meta-Cognitive Knowledge Editing for Multimodal LLMs

Knowledge editing enables multimodal large language models (MLLMs) to efficiently update outdated or incorrect information. However, existing benchmarks primarily emphasize cognitive-level modifications while lacking a focus on deeper meta-cognitive processes. To bridge this gap, we introduce CogEdit, a novel benchmark designed to evaluate MLLMs' meta-cognitive knowledge editing abilities across three levels: (1) Counterfactual-Driven Editing, assessing self-awareness of knowledge correctness changes; (2) Boundary Constraint Editing, ensuring appropriate generalization without unintended interference; and (3) Noise-Robust Editing, promoting reflective evaluation of uncertain information. To advance meta-cognitive editing, we propose MIND (Meta-cognitive INtegrated Dynamic Knowledge Editing), a framework that constructs a meta-knowledge memory for self-awareness, employs game-theoretic interactions to monitor knowledge activation, and incorporates label refinement for noise-robust updates. Extensive experiments show that MIND significantly outperforms existing cognitive editing approaches, achieving strong performance on both traditional and meta-cognitive knowledge editing benchmarks.

cs.AI↗

What Limits Virtual Agent Application? OmniBench: A Scalable Multi-Dimensional Benchmark for Essential Virtual Agent Capabilities

As multimodal large language models (MLLMs) advance, MLLM-based virtual agents have demonstrated remarkable performance. However, existing benchmarks face significant limitations, including uncontrollable task complexity, extensive manual annotation with limited scenarios, and a lack of multidimensional evaluation. In response to these challenges, we introduce OmniBench, a self-generating, cross-platform, graph-based benchmark with an automated pipeline for synthesizing tasks of controllable complexity through subtask composition. To evaluate the diverse capabilities of virtual agents on the graph, we further present OmniEval, a multidimensional evaluation framework that includes subtask-level evaluation, graph-based metrics, and comprehensive tests across 10 capabilities. Our synthesized dataset contains 36k graph-structured tasks across 20 scenarios, achieving a 91\% human acceptance rate. Training on our graph-structured data shows that it can more efficiently guide agents compared to manually annotated data. We conduct multidimensional evaluations for various open-source and closed-source models, revealing their performance across various capabilities and paving the way for future advancements. Our project is available at https://omni-bench.github.io/.

cs.CV↗

FocusDiff: Advancing Fine-Grained Text-Image Alignment for Autoregressive Visual Generation through RL

Recent studies extend the autoregression paradigm to text-to-image generation, achieving performance comparable to diffusion models. However, our new PairComp benchmark -- featuring test cases of paired prompts with similar syntax but different fine-grained semantics -- reveals that existing models struggle with fine-grained text-image alignment thus failing to realize precise control over visual tokens. To address this, we propose FocusDiff, which enhances fine-grained text-image semantic alignment by focusing on subtle differences between similar text-image pairs. We construct a new dataset of paired texts and images with similar overall expressions but distinct local semantics, further introducing a novel reinforcement learning algorithm to emphasize such fine-grained semantic differences for desired image generation. Our approach achieves state-of-the-art performance on existing text-to-image benchmarks and significantly outperforms prior methods on PairComp.

cs.CV↗

Selftok: Discrete Visual Tokens of Autoregression, by Diffusion, and for Reasoning

We completely discard the conventional spatial prior in image representation and introduce a novel discrete visual tokenizer: Self-consistency Tokenizer (Selftok). At its design core, we compose an autoregressive (AR) prior -- mirroring the causal structure of language -- into visual tokens by using the reverse diffusion process of image generation. The AR property makes Selftok fundamentally distinct from traditional spatial tokens in the following two key ways: - Selftok offers an elegant and minimalist approach to unify diffusion and AR for vision-language models (VLMs): By representing images with Selftok tokens, we can train a VLM using a purely discrete autoregressive architecture -- like that in LLMs -- without requiring additional modules or training objectives. - We theoretically show that the AR prior satisfies the Bellman equation, whereas the spatial prior does not. Therefore, Selftok supports reinforcement learning (RL) for visual generation with effectiveness comparable to that achieved in LLMs. Besides the AR property, Selftok is also a SoTA tokenizer that achieves a favorable trade-off between high-quality reconstruction and compression rate. We use Selftok to build a pure AR VLM for both visual comprehension and generation tasks. Impressively, without using any text-image training pairs, a simple policy gradient RL working in the visual tokens can significantly boost the visual generation benchmark, surpassing all the existing models by a large margin. Therefore, we believe that Selftok effectively addresses the long-standing challenge that visual tokens cannot support effective RL. When combined with the well-established strengths of RL in LLMs, this brings us one step closer to realizing a truly multimodal LLM. Project Page: https://selftok-team.github.io/report/.

cs.CV↗

On Path to Multimodal Generalist: General-Level and General-Bench

The Multimodal Large Language Model (MLLM) is currently experiencing rapid growth, driven by the advanced capabilities of LLMs. Unlike earlier specialists, existing MLLMs are evolving towards a Multimodal Generalist paradigm. Initially limited to understanding multiple modalities, these models have advanced to not only comprehend but also generate across modalities. Their capabilities have expanded from coarse-grained to fine-grained multimodal understanding and from supporting limited modalities to arbitrary ones. While many benchmarks exist to assess MLLMs, a critical question arises: Can we simply assume that higher performance across tasks indicates a stronger MLLM capability, bringing us closer to human-level AI? We argue that the answer is not as straightforward as it seems. This project introduces General-Level, an evaluation framework that defines 5-scale levels of MLLM performance and generality, offering a methodology to compare MLLMs and gauge the progress of existing systems towards more robust multimodal generalists and, ultimately, towards AGI. At the core of the framework is the concept of Synergy, which measures whether models maintain consistent capabilities across comprehension and generation, and across multiple modalities. To support this evaluation, we present General-Bench, which encompasses a broader spectrum of skills, modalities, formats, and capabilities, including over 700 tasks and 325,800 instances. The evaluation results that involve over 100 existing state-of-the-art MLLMs uncover the capability rankings of generalists, highlighting the challenges in reaching genuine AI. We expect this project to pave the way for future research on next-generation multimodal foundation models, providing a robust infrastructure to accelerate the realization of AGI. Project page: https://generalist.top/

cs.CV↗

Reasoning Physical Video Generation with Diffusion Timestep Tokens via Reinforcement Learning

Despite recent progress in video generation, producing videos that adhere to physical laws remains a significant challenge. Traditional diffusion-based methods struggle to extrapolate to unseen physical conditions (eg, velocity) due to their reliance on data-driven approximations. To address this, we propose to integrate symbolic reasoning and reinforcement learning to enforce physical consistency in video generation. We first introduce the Diffusion Timestep Tokenizer (DDT), which learns discrete, recursive visual tokens by recovering visual attributes lost during the diffusion process. The recursive visual tokens enable symbolic reasoning by a large language model. Based on it, we propose the Phys-AR framework, which consists of two stages: The first stage uses supervised fine-tuning to transfer symbolic knowledge, while the second stage applies reinforcement learning to optimize the model's reasoning abilities through reward functions based on physical conditions. Our approach allows the model to dynamically adjust and improve the physical properties of generated videos, ensuring adherence to physical laws. Experimental results demonstrate that PhysAR can generate videos that are physically consistent.

cs.CV↗