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Ke Li

Publications and source records attributed to Ke Li.

At least 37 records · Page 2Linked to original sources

Finite-Blocklength and Exponential Analyses for Universal Entanglement and Coherence Distillation under Various Free Operations

Historically, entanglement and coherence distillation focused on the distillable rate under full knowledge of the initial state. In this paper, we develop a unified finite-blocklength and asymptotic theory for universal distillation from convex compact sequences of possible states stable under tensor products. We first resolve an open question by showing that two regularized variants of the generalized quantum Hoeffding divergence need not coincide, and establish fundamental properties of the Hoeffding divergence and anti-divergence. For universal entanglement distillation, we connect finite-blocklength performance under non-entangling, PPT-preserving, and dually free operations to composite correlated hypothesis testing, yielding reliability functions for non-entangling and PPT-preserving operations characterized by regularized quantum Hoeffding divergences and strong converse bounds via the anti-divergence. We recover the entanglement concentration error exponent, zero-rate exponents under a continuity condition, and distillable entanglements, and characterize the dually free cases by regularized relative entropies under restricted measurements. Additionally, five concrete noise models justify the black-box assumptions for both resources. For coherence distillation under maximally incoherent and dephasing-covariant incoherent operations, we extend the one-shot semidefinite program characterization to universal inputs; relating a relaxed optimization to hypothesis testing yields the high-rate reliability function. A coherent-seed approach extends the single-state formula to the entire direct regime when the zero-error rate is positive. Finally, we completely characterize the states with positive zero-error coherence distillation rate, show that the rate equals the order-zero Petz Rényi relative entropy of coherence, and derive dimension-independent one-shot bounds ......

quant-ph↗

ResoSeg: Resonance Tagger using Transformer and Segment Model

Deep learning has been widely applied across many areas of experimental high-energy physics, yet existing models address only event-level classification or object tagging and therefore still require reconstruction algorithms tailored to each decay channel. We present the first application of segmentation to resonance tagging at BESIII and introduce ResoSeg, a deep learning model that jointly performs particle-level segmentation and event-level classification, enabling a one-pass analysis of resonance to anything decays while precisely reconstructing the relevant resonance properties. We demonstrate the reconstruction of $η_c$ with $e^+e^-\toπ^+π^-h_c$, $h_c\toγη_c$, $η_c\to\text{anything}$. The model is trained on BESIII-$η_c$ dataset, which is constructed with per-track true labels obtained via a Truth-Matching Algorithm. Experimental results show that the average combined efficiency of ResoSeg is more than double that of the conventional 16-channel approach across energy points from 4.19 to 4.60\,GeV. The model generalizes to unseen energy points, adapts to other $η_c$ production modes through transfer learning, and remains robust against variations in the $η_c$ mass, width, and branching fractions, providing a general, resonance-aware model applicable beyond $η_c$ and BESIII. The source code is available at https://github.com/oashen/ResoSeg.

hep-ex↗

IMLE-VLA: Fast Single-Step Action Generation for Vision-Language-Action Policies

Vision-language-action (VLA) policies leverage pretrained vision-language backbones to achieve strong cross-task generalization. A leading design couples this backbone with a dedicated continuous action head trained via diffusion or flow matching. However, such heads rely on iterative multi-step sampling, for example 10 Euler steps in $π_{0.5}$. This creates an inference bottleneck that produces stop-and-go movement in the robot and slower task completion. We introduce IMLE-VLA, which replaces the iterative action head with a single-step conditional generator trained via conditional Implicit Maximum Likelihood Estimation (cIMLE). The cIMLE objective promotes multimodal action coverage, avoiding the mode collapse of naive regression heads while eliminating multi-step sampling entirely. When IMLE-VLA is applied to $π_{0.5}$, it increases inference frequency 3.67x (55 Hz vs. 15 Hz), enabling up to 11x higher action throughput. On the 40-task LIBERO benchmark, IMLE-VLA achieves the highest average success rate (98.0%) among all baselines while leading in inference frequency. Under the test-time perturbations of LIBERO-plus, IMLE-VLA retains $π_{0.5}$'s robustness while other baselines degrade sharply, confirming that the cIMLE head preserves generalization. Real-world experiments on a Franka Emika Panda across four tasks demonstrate smoother motion (2.2x to 3.0x lower jerk) and faster task completion, with IMLE-VLA outperforming $π_{0.5}$ on every task and reducing average VLA inference time per episode by 3.9x to 6.6x. Videos and code are available at https://kianhk6.github.io/IMLE-VLA/

cs.RO↗

SPD: Single Pass Decoding for Generative Reranking

Large language models (LLMs) achieve state-of-the-art generative ranking quality, but the ranking they produce must be decoded, and autoregressive decoding spends one sequential forward pass per emitted token. We observe that the only tokens a ranker must emit are the $N$ ordinal values naming the items in ranked order, and that this narrow, permutation-structured output format admits decoding strategies which are much more efficient than left-to-right generation. We introduce SPD (Single Forward Pass), a format-specialized decoding strategy that decodes all $N$ ordinals in $O(1)$ forward passes. SPD reads an $N \times K$ item-position score matrix off the LLM's prefill hidden states with a lightweight self-attention head, then decodes the ordinals as the optimal bipartite assignment of that matrix via the Hungarian algorithm, yielding a valid permutation by construction rather than by repair. Through a systematic study of training signals and backbone adaptation, we show that LoRA-based fine-tuning combined with auto-regressive LLM ranking distillation reaches 28 ms end-to-end inference, a speed-up of 64x while maintaining ranking quality on par with the teacher. We provide a complete ablation decomposing the contributions of architecture, training signal, and backbone adaptation. Our framework connects generative ranking to combinatorial optimization, opening a path toward other $O(1)$-decode mechanisms for real-time ranking.

cs.LG↗

ROMS-IMLE: A Minimalist Approach to Competitive Single-Step Generative Modelling

Generative models have undergone many generations of evolution, from VAEs/GANs to diffusion/flow matching. Along the way, the underlying techniques have become more complicated and various beliefs about what drives strong empirical performance have taken hold. Due to the success of diffusion models and flow matching, one of the more common beliefs is the importance of transforming the noise distribution to the data distribution gradually through many small transformations. We ask whether this is truly necessary, and take a minimalist approach to designing a competitive generative model. We start with the bare-bones essentials, namely just a training objective and a model. We purposefully make both simple. For the training objective, we choose Implicit Maximum Likelihood Estimation (IMLE), and eschew more complicated alternatives such as variational inference, adversarial training and numerical integration. For the model, we eschew transformers and instead choose a moderately sized convolutional network. Then we judiciously added elements that are truly essential, which surprisingly do not include iterative denoising. The result is a single-step parameter-efficient generative model that produces high quality samples at fast speed: it achieves an FID of 2.56 on ImageNet 256 and simultaneously attains good precision and recall.

cs.LG↗

PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

We present PointGT, a point-based 3D representation that enables simultaneous editing of object geometry and appearance. Existing reconstruction and view synthesis techniques produce volumetric 3D representations that are high-quality and photorealistic, but are difficult to edit. In particular, recent efforts to enable texture editing for 3D Gaussian Splatting representations are not compatible with geometry edits and deformations. Our method combines a point-based representation that is well-suited for geometry deformations with a learned UV mapping technique that enables high-resolution texture editing. We show that PointGT enables fine-grained editing of both geometry and texture in point-based neural representations with high rendering quality.

cs.CV↗

P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

Advances in neural rendering have enabled high-fidelity multi-view reconstruction of 3D scenes. However, free-form non-rigid shape editing remains a significant challenge. Point-based neural representations are highly desirable for multi-view reconstruction because they lack fixed connectivity, which does not constrain the learned surface topology to that of the initialization. Yet this same property causes point-based representations to struggle with holes and surface discontinuities under large deformations. To address this, we propose a novel self-supervised method to enable point-based representations to adapt to large deformations without requiring ground truth multi-view images of deformed geometry. The key idea is to generate random deformations and to ensure consistency in the predicted surface before and after deformation. In particular, the surface prediction from the deformed point cloud should be the same as the deformation applied to the surface prediction from the original point cloud. We incorporate our approach into attention-based point representations, which differ from splatting-based point representations in their use of a learned interpolation kernel between points as opposed to a Gaussian kernel around each point. This learned interpolation kernel can learn to adapt to large deformations, without requiring addition or removal of points. We show that our framework significantly enhances its robustness to large deformations. Experiments on synthetic geometry editing benchmarks (Neural Editor, Objaverse) demonstrate that our approach outperforms existing point-based methods in zero-shot editing and significantly reduces artifacts. Furthermore, qualitative results on the DTU and Mip-NeRF 360 datasets demonstrate our method's effectiveness on real-world scenes.

cs.CV↗

Reliable LLM-Generated Programs for High-Energy Physics Experiments through Graph-Grounded Software Knowledge

Extracting physics information from modern particle-physics experiments requires multistage analyses implemented on top of large and highly interconnected software ecosystems. General-purpose large language models (LLMs) often produce unreliable programs for such tasks because a user request alone rarely specifies the required APIs, dependencies, and usage conventions. We organize these software relations before generation and retrieve task-relevant knowledge at inference time. Using the open-source ROOT framework as a representative and reproducible testbed, we evaluate a complete grounding system that combines hybrid retrieval over a heterogeneous software knowledge graph, skill-selected workflow examples, and execution-guided repair. On a benchmark of 275 ROOT tasks, grounding improves first-attempt execution from 58.5% to 76.0% under Claude Code orchestration and from 51.3% to 64.0% under standalone orchestration. Final success increases from 90.5% to 96.0% and from 78.9% to 90.9%, respectively, while the average generation cost per successful task increases by only 1.3% and 3.2%. The gains persist under a strong coding agent, indicating that explicit software knowledge remains valuable even when agentic scaffolding is already in place. Because the method captures software relations common to large codebases rather than facts specific to ROOT or a particular model, it should transfer to other experiment frameworks and proprietary software, especially where documentation is sparse or internal dependencies are complex.

cs.SE↗

Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point Rendering

Recent point-based intrinsic decomposition and inverse rendering methods have advanced the modelling of the shading and albedo of 3D scenes. However, we identify a fundamental limitation: these methods suffer from a misattribution issue, where individual primitives learn incorrect appearance features despite producing correct aggregated renderings. We show that the root cause lies in volume rendering, which aggregates translucent primitives along each ray and only supervises the final colour, preventing direct supervision of individual primitive features. To address this, we propose Intrinsic PAPR, a robust intrinsic decomposition framework which leverages Proximity Attention Point Rendering (PAPR) to enable direct per-point supervision. Unlike volume rendering approaches, PAPR eliminates translucent primitives and directly predicts appearance at ray-surface intersections, enabling accurate supervision to the feature of each individual point. Our method incorporates a 2D albedo prior adapted with conditional Implicit Maximum Likelihood Estimation (cIMLE) to handle monocular ambiguities, and employs a space carving loss to ensure multi-view consistency. Extensive evaluations on synthetic and real-world datasets demonstrate that Intrinsic PAPR outperforms point-based inverse rendering, NeRF-based intrinsic decomposition, and diffusion-based PBR methods in novel view synthesis and albedo estimation while resolving the misattribution issue.

cs.CV↗

SemVideo: Reconstructs What You Watch from Brain Activity via Hierarchical Semantic Guidance

Reconstructing dynamic visual experiences from brain activity provides a compelling avenue for exploring the neural mechanisms of human visual perception. While recent progress in fMRI-based image reconstruction has been notable, extending this success to video reconstruction remains a significant challenge. Current fMRI-to-video reconstruction approaches consistently encounter two major shortcomings: (i) inconsistent visual representations of salient objects across frames, leading to appearance mismatches; (ii) poor temporal coherence, resulting in motion misalignment or abrupt frame transitions. To address these limitations, we introduce SemVideo, a novel fMRI-to-video reconstruction framework guided by hierarchical semantic information. At the core of SemVideo is SemMiner, a hierarchical guidance module that constructs three levels of semantic cues from the original video stimulus: static anchor descriptions, motion-oriented narratives, and holistic summaries. Leveraging this semantic guidance, SemVideo comprises three key components: a Semantic Alignment Decoder that aligns fMRI signals with CLIP-style embeddings derived from SemMiner, a Motion Adaptation Decoder that reconstructs dynamic motion patterns using a novel tripartite attention fusion architecture, and a Conditional Video Render that leverages hierarchical semantic guidance for video reconstruction. Experiments conducted on the CC2017 and HCP datasets demonstrate that SemVideo achieves superior performance in both semantic alignment and temporal consistency, setting a new state-of-the-art in fMRI-to-video reconstruction.

cs.CV↗

Blockchain Empowered Trustworthy Agent Networks: Foundations, Taxonomy, and Future Directions

AI agents are evolving from isolated task executors into networked autonomous entities that can communicate, delegate tasks, invoke tools, access external knowledge, and participate in cross-platform service and economic workflows. This evolution gives rise to open agent networks, where heterogeneous agents owned by different stakeholders interact without naturally shared infrastructures for identity, authorization, auditability, reputation, or settlement. This survey and tutorial article reviews the literature over the period 1980--2026 on the evolution from classical multi-agent systems to open agent networks, with a particular focus on LLM-based autonomous agents, agent interoperability protocols, Internet-of-Agents infrastructures, and blockchain-enabled trust mechanisms. We first review this evolution and show how the trust boundary expands from individual execution to cross-agent, cross-platform, and cross-organizational interaction. We then identify a network-level trust crisis that cannot be fully addressed by single-agent safety mechanisms or closed multi-agent coordination techniques, and develop a five-dimensional taxonomy covering entity and capability trust, authorization and delegation trust, information and provenance trust, coordination and group-robustness trust, and accountability and settlement trust. Based on this taxonomy, we examine how blockchain can provide shared identity, verifiable authorization, tamper-evident provenance, auditable collaboration, incentive alignment, and value settlement for trustworthy agent networks. We further synthesize the mapping between agent-network risks, trust requirements, and blockchain-enabled mechanisms, and clarify the role of blockchain as a shared trust layer rather than a replacement for agent security, semantic verification, privacy protection, or robust reasoning.

cs.CR↗

When and Where to Look: Adaptive Visual Evidence Scheduling for Efficient Long Video Understanding

Efficient long-video understanding requires vision--language models (VLMs) to reason over a small number of frames selected as sparse visual evidence. Existing relevance-based methods rely on static one-shot selection with fixed frame budgets and candidate pools, while agent-based schedulers achieve adaptivity through costly multi-round reasoning and interactive search. We propose EcoFrame, a training-free framework for low-overhead query-adaptive visual evidence scheduling. EcoFrame leverages the VLM's inference feedback to determine when to increase the frame budget and where to search for additional candidate evidence. Specifically, entropy-gated budget scheduling uses output uncertainty to stop early when the current evidence is sufficient or progressively expand the frame budget otherwise. Meanwhile, attention-guided candidate proposal converts frame-level attention into a temporal prior, enabling dense local search in informative regions while preserving global coverage when attention is diffuse. Experiments on Video-MME, LongVideoBench, and MLVU demonstrate that EcoFrame achieves a better accuracy--efficiency trade-off across multiple VLM backbones. On Qwen2.5-VL, EcoFrame achieves an average accuracy of 64.4, surpassing BOLT at 63.5, while providing a $1.85\times$ speedup over AKS and BOLT. Compared with the agent-based A.I.R., EcoFrame maintains comparable accuracy with up to a $13.5\times$ inference speedup. Code will be available at https://github.com/AK-DREAM/EcoFrame.

cs.CV↗

GradientStabilizer:Fix the Norm, Not the Gradient

Training instability in modern deep learning systems is frequently triggered by rare but extreme gradient-norm spikes, which can induce oversized parameter updates, corrupt optimizer state, and lead to slow recovery or divergence. Widely used safeguards such as gradient clipping mitigate these failures but require threshold tuning and indiscriminately truncate large updates. We propose GradientStabilizer, a lightweight, drop-in gradient transform that preserves the instantaneous gradient direction while replacing the update magnitude with a statistically stabilized estimate derived from running gradient-norm statistics. We prove that the resulting stabilized magnitude is uniformly bounded on spike steps, independent of the spike size, and show how this boundedness controls optimizer state evolution in adaptive methods. Across LLM pre-training (FP16), quantization-aware pre-training (FP4), ImageNet classification, reinforcement learning, and time-series forecasting, GradientStabilizer consistently improves training stability, widens stable learning-rate regions, and reduces divergence relative to clipping-based baselines, even substantially reducing Adam's sensitivity to weight-decay strength. Code will be released soon.

cs.LG↗

Start Classifying: Categorical Critics for LLM Reinforcement Learning

Proximal Policy Optimization (PPO) for large language models typically trains its critic by mean-squared-error (MSE) regression on scalar value targets. Although scalar MSE is statistically valid for estimating the conditional expected return, sparse binary rewards in reinforcement learning with verifiable rewards (RLVR) make critic optimization and calibration especially consequential: small value errors directly distort the scalar advantages used by PPO. We study whether a classification-based training objective can improve this critic signal. HL-Gauss PPO replaces the scalar MSE head with a categorical predictor over a discretized value support, trained by cross-entropy against smoothed HL-Gauss targets. Its output is decoded to a scalar expectation for standard GAE and PPO; the actor update is therefore unchanged and is not distributional. Across mathematical reasoning, tool-augmented math, and Search-R1, and on both Qwen2.5 and Qwen3 backbones, HL-Gauss PPO consistently improves over strong PPO and DAPO baselines. Controls with one-hot, two-hot, and Bernoulli two-bin critics show that neither a larger output head nor binary classification alone explains the gains. On a common collection of reasoning prefixes, HL-Gauss improves Brier score and calibration error and yields more symmetric, lower-variance advantages. These results position categorical value learning as an effective optimization surrogate for PPO critics in RLVR.

cs.LG↗

Tencent WorkBuddy Bench: A Multi-Domain Coding-Agent Benchmark with Contamination-Resistant Task Construction

We introduce Tencent WorkBuddy Bench, a multi-domain evaluation suite for coding agents; this report documents its construction methodology, scoring protocol, and a cross-model leaderboard. At its core is a unified evaluation framework for constructing and running distribution-informed coding-agent tasks across four work domains - Code, Web, Office, and Security. Rather than adapting public issue text, every task is reverse-engineered from a real commit, pull request, or business scenario and rewritten as a short, colloquial, role-played request, so that a task's prompt is not recoverable by web-searching the underlying issue, pull request, or commit thread. Because the dataset is released openly - task directories, environment images, evaluation harness, tests, and reference solutions - contamination resistance rests on this construction together with dataset versioning rather than on secrecy. The four subsets - repository-level engineering, front-end development, office and business workflows, and red-/blue-team security - probe complementary facets of real work, each with its own verification style. All are packaged in a uniform task-directory format and run, under a uniform and reproducible protocol, on two agent harnesses (CodeBuddy Code and Claude Code); the full open release makes the benchmark reproducible end to end and directly auditable, since any third party can re-run each task and inspect its content. Because each subset uses a different scoring instrument, scores are not comparable across subsets and the suite reports no suite-wide average. We report a cross-model leaderboard across several model families.

cs.CL↗

VLM-CASE: Vision-Language Model Enabled Context-Adaptive Safety Envelopes for Anticipatory Safe Autonomous Driving

Adverse driving conditions, such as bad weather, remain a principal barrier to autonomous driving because they degrade two things at once: what the vehicle can perceive and what it can physically do. Human drivers cope by anticipation, reasoning about the scene and re-budgeting speed, following distance, and steering before grip or sight is lost, whereas current autonomous driving systems at best react after the fact. This paper proposes VLM-CASE, a framework that gives an autonomous vehicle this anticipatory capacity while keeping its motion bounded by a formal safety model at all times. A vision-language model (VLM), fine-tuned with low-rank adaptation (LoRA), reasons about the scene from the front-camera image and reports the road surface and visibility conditions. This output parametrizes a context-adaptive safety envelope (CASE), derived from physical limits and the guarantees of responsibility-sensitive safety, that couples braking and steering through a shared friction budget. A model predictive controller then drives freely within the envelope, while the VLM runs asynchronously so it never blocks the real-time control loop. We validate the framework in closed-loop CARLA simulation on tasks that demand both lateral and longitudinal control, across a range of weather, road-surface, and lighting conditions. The resulting controller, VLM-CASE-MPC, completes all trials, outperforming a conventional MPC baseline and a state-of-the-art VLM-integrated controller. Ablations confirm that the gains come from context adaptation, with the friction and visibility adaptations proving complementary. Furthermore, the framework is controller-agnostic and pairs with almost any low-level controller, offering a promising direction for safe autonomous driving. The dataset and supplementary materials for VLM-CASE are available at https://github.com/ytj254/VLM-CASE.

cs.RO↗

CCFM: Collision-Constrained Flow Matching for Safety-Critical Scenario Generation

Evaluation of autonomous vehicle (AV) planners in safety-critical closed-loop simulation is essential for real-world deployment. However, generating controllable safety-critical scenarios remains challenging. Existing approaches use soft guidance that provides only probabilistic preferences and cannot guarantee the satisfaction of geometric and severity constraints associated with specific collision types. We introduce Collision-Constrained Flow Matching (CCFM), a novel framework that guarantees precise collision control through hard physical constraints. CCFM consists of three key components: (i) a heuristic collision selector that optimally identifies an adversarial agent and collision type via composite scoring; (ii) structured hard constraints that explicitly define four collision types (rear-end, side, cut-in, head-on) through contact point, heading, and severity requirements; and (iii) a collision-constrained flow matching sampler that enforces the constraints via Gauss-Newton manifold projection. CCFM achieves collision rate up to 46.4% on nuScenes and 83.1% on nuPlan, significantly outperforming baselines while preserving realistic driving behavior. By enabling controllable collision characteristics in safety-critical scenario generation, CCFM provides a reliable foundation for AV safety evaluation and sim-to-real crash data generation. The code and implementation details are available at https://github.com/KELISBU/CCFM.

cs.CV↗

HyperDCM: Dynamic Cluster Memory Replay in Hyperbolic Space for Continual Robotic Navigation Across Scenes

Continual learning in visual navigation remains challenging due to catastrophic forgetting and the difficulties associated with adapting to diverse and evolving environments. To address these issues, we propose Hyperbolic Dynamic Cluster Memory (HyperDCM), a structure-aware memory mechanism that enhances diffusion policy-based navigation through scene graph modeling and principled memory replay. HyperDCM extracts semantic scene triples from RGB observations using large vision-language models, encodes them into scene graph embeddings via a Relational Graph Convolutional Network (R-GCN), and projects the embeddings into hyperbolic space to enhance structural separability and retention in continual navigation. A dynamic clustering and structure-sensitive update strategy selects representative samples for memory replay, thereby preserving knowledge diversity and mitigating catastrophic forgetting. Experiments on multi-scene indoor and outdoor datasets demonstrate that HyperDCM achieves superior retention of past navigation capabilities and improved generalization compared to representative continual learning baselines adapted to diffusion policy navigation.

cs.RO↗