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Ke Tang

Publications and source records attributed to Ke Tang.

At least 91 records · Page 5Linked to original sources

A Sample Reuse Strategy for Dynamic Influence Maximization Problem

Dynamic influence maximization problem (DIMP) aims to maintain a group of influential users within an evolving social network, so that the influence scope can be maximized at any given moment. A primary category of DIMP algorithms focuses on the renewal of reverse reachable (RR) sets, which is designed for static social network scenarios, to accelerate the estimation of influence spread. And the generation time of RR sets plays a crucial role in algorithm efficiency. However, their update approaches require sequential updates for each edge change, leading to considerable computational cost. In this paper, we propose a strategy for batch updating the changes in network edge weights to efficiently maintain RR sets. By calculating the probability that previous RR sets can be regenerated at the current moment, we retain those with a high probability. This method can effectively avoid the computational cost associated with updating and sampling these RR sets. Besides, we propose an resampling strategy that generates high-probability RR sets to make the final distribution of RR sets approximate to the sampling probability distribution under the current social network. The experimental results indicate that our strategy is both scalable and efficient. On the one hand, compared to the previous update strategies, the running time of our strategy is insensitive to the number of changes in network weight; on the other hand, for various RR set-based algorithms, our strategy can reduce the running time while maintaining the solution quality that is essentially consistent with the static algorithms.

cs.SI↗

Disentangled Contrastive Learning for Social Recommendation

Social recommendations utilize social relations to enhance the representation learning for recommendations. Most social recommendation models unify user representations for the user-item interactions (collaborative domain) and social relations (social domain). However, such an approach may fail to model the users heterogeneous behavior patterns in two domains, impairing the expressiveness of user representations. In this work, to address such limitation, we propose a novel Disentangled contrastive learning framework for social Recommendations DcRec. More specifically, we propose to learn disentangled users representations from the item and social domains. Moreover, disentangled contrastive learning is designed to perform knowledge transfer between disentangled users representations for social recommendations. Comprehensive experiments on various real-world datasets demonstrate the superiority of our proposed model.

cs.IR↗

Enhancing Graph Collaborative Filtering via Uniformly Co-Clustered Intent Modeling

Graph-based collaborative filtering has emerged as a powerful paradigm for delivering personalized recommendations. Despite their demonstrated effectiveness, these methods often neglect the underlying intents of users, which constitute a pivotal facet of comprehensive user interests. Consequently, a series of approaches have arisen to tackle this limitation by introducing independent intent representations. However, these approaches fail to capture the intricate relationships between intents of different users and the compatibility between user intents and item properties. To remedy the above issues, we propose a novel method, named uniformly co-clustered intent modeling. Specifically, we devise a uniformly contrastive intent modeling module to bring together the embeddings of users with similar intents and items with similar properties. This module aims to model the nuanced relations between intents of different users and properties of different items, especially those unreachable to each other on the user-item graph. To model the compatibility between user intents and item properties, we design the user-item co-clustering module, maximizing the mutual information of co-clusters of users and items. This approach is substantiated through theoretical validation, establishing its efficacy in modeling compatibility to enhance the mutual information between user and item representations. Comprehensive experiments on various real-world datasets verify the effectiveness of the proposed framework.

cs.IR↗

Multi-Domain Learning From Insufficient Annotations

Multi-domain learning (MDL) refers to simultaneously constructing a model or a set of models on datasets collected from different domains. Conventional approaches emphasize domain-shared information extraction and domain-private information preservation, following the shared-private framework (SP models), which offers significant advantages over single-domain learning. However, the limited availability of annotated data in each domain considerably hinders the effectiveness of conventional supervised MDL approaches in real-world applications. In this paper, we introduce a novel method called multi-domain contrastive learning (MDCL) to alleviate the impact of insufficient annotations by capturing both semantic and structural information from both labeled and unlabeled data.Specifically, MDCL comprises two modules: inter-domain semantic alignment and intra-domain contrast. The former aims to align annotated instances of the same semantic category from distinct domains within a shared hidden space, while the latter focuses on learning a cluster structure of unlabeled instances in a private hidden space for each domain. MDCL is readily compatible with many SP models, requiring no additional model parameters and allowing for end-to-end training. Experimental results across five textual and image multi-domain datasets demonstrate that MDCL brings noticeable improvement over various SP models.Furthermore, MDCL can further be employed in multi-domain active learning (MDAL) to achieve a superior initialization, eventually leading to better overall performance.

cs.LG↗

Perturbation-Based Two-Stage Multi-Domain Active Learning

In multi-domain learning (MDL) scenarios, high labeling effort is required due to the complexity of collecting data from various domains. Active Learning (AL) presents an encouraging solution to this issue by annotating a smaller number of highly informative instances, thereby reducing the labeling effort. Previous research has relied on conventional AL strategies for MDL scenarios, which underutilize the domain-shared information of each instance during the selection procedure. To mitigate this issue, we propose a novel perturbation-based two-stage multi-domain active learning (P2S-MDAL) method incorporated into the well-regarded ASP-MTL model. Specifically, P2S-MDAL involves allocating budgets for domains and establishing regions for diversity selection, which are further used to select the most cross-domain influential samples in each region. A perturbation metric has been introduced to evaluate the robustness of the shared feature extractor of the model, facilitating the identification of potentially cross-domain influential samples. Experiments are conducted on three real-world datasets, encompassing both texts and images. The superior performance over conventional AL strategies shows the effectiveness of the proposed strategy. Additionally, an ablation study has been carried out to demonstrate the validity of each component. Finally, we outline several intriguing potential directions for future MDAL research, thus catalyzing the field's advancement.

cs.LG↗

How Good Is Neural Combinatorial Optimization? A Systematic Evaluation on the Traveling Salesman Problem

Traditional solvers for tackling combinatorial optimization (CO) problems are usually designed by human experts. Recently, there has been a surge of interest in utilizing deep learning, especially deep reinforcement learning, to automatically learn effective solvers for CO. The resultant new paradigm is termed neural combinatorial optimization (NCO). However, the advantages and disadvantages of NCO relative to other approaches have not been empirically or theoretically well studied. This work presents a comprehensive comparative study of NCO solvers and alternative solvers. Specifically, taking the traveling salesman problem as the testbed problem, the performance of the solvers is assessed in five aspects, i.e., effectiveness, efficiency, stability, scalability, and generalization ability. Our results show that the solvers learned by NCO approaches, in general, still fall short of traditional solvers in nearly all these aspects. A potential benefit of NCO solvers would be their superior time and energy efficiency for small-size problem instances when sufficient training instances are available. Hopefully, this work would help with a better understanding of the strengths and weaknesses of NCO and provide a comprehensive evaluation protocol for further benchmarking NCO approaches in comparison to other approaches.

cs.NE↗

Inverse design of artificial skins

Mimicking the perceptual functions of human cutaneous mechanoreceptors, artificial skins or flexible pressure sensors can transduce tactile stimuli to quantitative electrical signals. Conventional methods to design such devices follow a forward structure-to-property routine based on trial-and-error experiments/simulations, which take months or longer to determine one solution valid for one specific material. Target-oriented inverse design that shows far higher output efficiency has proven effective in other fields, but is still absent for artificial skins because of the difficulties in acquiring big data. Here, we report a property-to-structure inverse design of artificial skins based on small dataset machine learning, exhibiting a comprehensive efficiency at least four orders of magnitude higher than the conventional routine. The inverse routine can predict hundreds of solutions that overcome the intrinsic signal saturation problem for linear response in hours, and the solutions are valid to a variety of materials. Our results demonstrate that the inverse design allowed by small dataset is an efficient and powerful tool to target multifarious applications of artificial skins, which can potentially advance the fields of intelligent robots, advanced healthcare, and human-machine interfaces.

cond-mat.soft↗

MetaUE: Model-based Meta-learning for Underwater Image Enhancement

The challenges in recovering underwater images are the presence of diverse degradation factors and the lack of ground truth images. Although synthetic underwater image pairs can be used to overcome the problem of inadequately observing data, it may result in over-fitting and enhancement degradation. This paper proposes a model-based deep learning method for restoring clean images under various underwater scenarios, which exhibits good interpretability and generalization ability. More specifically, we build up a multi-variable convolutional neural network model to estimate the clean image, background light and transmission map, respectively. An efficient loss function is also designed to closely integrate the variables based on the underwater image model. The meta-learning strategy is used to obtain a pre-trained model on the synthetic underwater dataset, which contains different types of degradation to cover the various underwater environments. The pre-trained model is then fine-tuned on real underwater datasets to obtain a reliable underwater image enhancement model, called MetaUE. Numerical experiments demonstrate that the pre-trained model has good generalization ability, allowing it to remove the color degradation for various underwater attenuation images such as blue, green and yellow, etc. The fine-tuning makes the model able to adapt to different underwater datasets, the enhancement results of which outperform the state-of-the-art underwater image restoration methods. All our codes and data are available at \url{https://github.com/Duanlab123/MetaUE}.

cs.CV↗

Fast Multi-grid Methods for Minimizing Curvature Energy

The geometric high-order regularization methods such as mean curvature and Gaussian curvature, have been intensively studied during the last decades due to their abilities in preserving geometric properties including image edges, corners, and contrast. However, the dilemma between restoration quality and computational efficiency is an essential roadblock for high-order methods. In this paper, we propose fast multi-grid algorithms for minimizing both mean curvature and Gaussian curvature energy functionals without sacrificing accuracy for efficiency. Unlike the existing approaches based on operator splitting and the Augmented Lagrangian method (ALM), no artificial parameters are introduced in our formulation, which guarantees the robustness of the proposed algorithm. Meanwhile, we adopt the domain decomposition method to promote parallel computing and use the fine-to-coarse structure to accelerate convergence. Numerical experiments are presented on image denoising, CT, and MRI reconstruction problems to demonstrate the superiority of our method in preserving geometric structures and fine details. The proposed method is also shown effective in dealing with large-scale image processing problems by recovering an image of size $1024\times 1024$ within $40$s, while the ALM method requires around $200$s.

eess.IV↗

Enabling surrogate-assisted evolutionary reinforcement learning via policy embedding

Evolutionary Reinforcement Learning (ERL) that applying Evolutionary Algorithms (EAs) to optimize the weight parameters of Deep Neural Network (DNN) based policies has been widely regarded as an alternative to traditional reinforcement learning methods. However, the evaluation of the iteratively generated population usually requires a large amount of computational time and can be prohibitively expensive, which may potentially restrict the applicability of ERL. Surrogate is often used to reduce the computational burden of evaluation in EAs. Unfortunately, in ERL, each individual of policy usually represents millions of weights parameters of DNN. This high-dimensional representation of policy has introduced a great challenge to the application of surrogates into ERL to speed up training. This paper proposes a PE-SAERL Framework to at the first time enable surrogate-assisted evolutionary reinforcement learning via policy embedding (PE). Empirical results on 5 Atari games show that the proposed method can perform more efficiently than the four state-of-the-art algorithms. The training process is accelerated up to 7x on tested games, comparing to its counterpart without the surrogate and PE.

cs.NE↗

Multi-objective Evolutionary Algorithms are Generally Good: Maximizing Monotone Submodular Functions over Sequences

Evolutionary algorithms (EAs) are general-purpose optimization algorithms, inspired by natural evolution. Recent theoretical studies have shown that EAs can achieve good approximation guarantees for solving the problem classes of submodular optimization, which have a wide range of applications, such as maximum coverage, sparse regression, influence maximization, document summarization and sensor placement, just to name a few. Though they have provided some theoretical explanation for the general-purpose nature of EAs, the considered submodular objective functions are defined only over sets or multisets. To complement this line of research, this paper studies the problem class of maximizing monotone submodular functions over sequences, where the objective function depends on the order of items. We prove that for each kind of previously studied monotone submodular objective functions over sequences, i.e., prefix monotone submodular functions, weakly monotone and strongly submodular functions, and DAG monotone submodular functions, a simple multi-objective EA, i.e., GSEMO, can always reach or improve the best known approximation guarantee after running polynomial time in expectation. Note that these best-known approximation guarantees can be obtained only by different greedy-style algorithms before. Empirical studies on various applications, e.g., accomplishing tasks, maximizing information gain, search-and-tracking and recommender systems, show the excellent performance of the GSEMO.

cs.NE↗

Running Time Analysis of the (1+1)-EA for Robust Linear Optimization

Evolutionary algorithms (EAs) have found many successful real-world applications, where the optimization problems are often subject to a wide range of uncertainties. To understand the practical behaviors of EAs theoretically, there are a series of efforts devoted to analyzing the running time of EAs for optimization under uncertainties. Existing studies mainly focus on noisy and dynamic optimization, while another common type of uncertain optimization, i.e., robust optimization, has been rarely touched. In this paper, we analyze the expected running time of the (1+1)-EA solving robust linear optimization problems (i.e., linear problems under robust scenarios) with a cardinality constraint $k$. Two common robust scenarios, i.e., deletion-robust and worst-case, are considered. Particularly, we derive tight ranges of the robust parameter $d$ or budget $k$ allowing the (1+1)-EA to find an optimal solution in polynomial running time, which disclose the potential of EAs for robust optimization.

cs.CC↗

Running Time Analysis of the (1+1)-EA for OneMax and LeadingOnes under Bit-wise Noise

In many real-world optimization problems, the objective function evaluation is subject to noise, and we cannot obtain the exact objective value. Evolutionary algorithms (EAs), a type of general-purpose randomized optimization algorithm, have been shown to be able to solve noisy optimization problems well. However, previous theoretical analyses of EAs mainly focused on noise-free optimization, which makes the theoretical understanding largely insufficient for the noisy case. Meanwhile, the few existing theoretical studies under noise often considered the one-bit noise model, which flips a randomly chosen bit of a solution before evaluation; while in many realistic applications, several bits of a solution can be changed simultaneously. In this paper, we study a natural extension of one-bit noise, the bit-wise noise model, which independently flips each bit of a solution with some probability. We analyze the running time of the (1+1)-EA solving OneMax and LeadingOnes under bit-wise noise for the first time, and derive the ranges of the noise level for polynomial and super-polynomial running time bounds. The analysis on LeadingOnes under bit-wise noise can be easily transferred to one-bit noise, and improves the previously known results. Since our analysis discloses that the (1+1)-EA can be efficient only under low noise levels, we also study whether the sampling strategy can bring robustness to noise. We prove that using sampling can significantly increase the largest noise level allowing a polynomial running time, that is, sampling is robust to noise.

cs.NE↗

Maximizing Submodular or Monotone Approximately Submodular Functions by Multi-objective Evolutionary Algorithms

Evolutionary algorithms (EAs) are a kind of nature-inspired general-purpose optimization algorithm, and have shown empirically good performance in solving various real-word optimization problems. During the past two decades, promising results on the running time analysis (one essential theoretical aspect) of EAs have been obtained, while most of them focused on isolated combinatorial optimization problems, which do not reflect the general-purpose nature of EAs. To provide a general theoretical explanation of the behavior of EAs, it is desirable to study their performance on general classes of combinatorial optimization problems. To the best of our knowledge, the only result towards this direction is the provably good approximation guarantees of EAs for the problem class of maximizing monotone submodular functions with matroid constraints. The aim of this work is to contribute to this line of research. Considering that many combinatorial optimization problems involve non-monotone or non-submodular objective functions, we study the general problem classes, maximizing submodular functions with/without a size constraint and maximizing monotone approximately submodular functions with a size constraint. We prove that a simple multi-objective EA called GSEMO-C can generally achieve good approximation guarantees in polynomial expected running time.

cs.NE↗

Analysis of Noisy Evolutionary Optimization When Sampling Fails

In noisy evolutionary optimization, sampling is a common strategy to deal with noise. By the sampling strategy, the fitness of a solution is evaluated multiple times (called \emph{sample size}) independently, and its true fitness is then approximated by the average of these evaluations. Most previous studies on sampling are empirical, and the few theoretical studies mainly showed the effectiveness of sampling with a sufficiently large sample size. In this paper, we theoretically examine what strategies can work when sampling with any fixed sample size fails. By constructing a family of artificial noisy examples, we prove that sampling is always ineffective, while using parent or offspring populations can be helpful on some examples. We also construct an artificial noisy example to show that when using neither sampling nor populations is effective, a tailored adaptive sampling (i.e., sampling with an adaptive sample size) strategy can work. These findings may enhance our understanding of sampling to some extent, but future work is required to validate them in natural situations.

cs.NE↗

On the Robustness of Median Sampling in Noisy Evolutionary Optimization

Evolutionary algorithms (EAs) are a sort of nature-inspired metaheuristics, which have wide applications in various practical optimization problems. In these problems, objective evaluations are usually inaccurate, because noise is almost inevitable in real world, and it is a crucial issue to weaken the negative effect caused by noise. Sampling is a popular strategy, which evaluates the objective a couple of times, and employs the mean of these evaluation results as an estimate of the objective value. In this work, we introduce a novel sampling method, median sampling, into EAs, and illustrate its properties and usefulness theoretically by solving OneMax, the problem of maximizing the number of 1s in a bit string. Instead of the mean, median sampling employs the median of the evaluation results as an estimate. Through rigorous theoretical analysis on OneMax under the commonly used onebit noise, we show that median sampling reduces the expected runtime exponentially. Next, through two special noise models, we show that when the 2-quantile of the noisy fitness increases with the true fitness, median sampling can be better than mean sampling; otherwise, it may fail and mean sampling can be better. The results may guide us to employ median sampling properly in practical applications.

cs.NE↗

Reliable Robustness Evaluation via Automatically Constructed Attack Ensembles

Attack Ensemble (AE), which combines multiple attacks together, provides a reliable way to evaluate adversarial robustness. In practice, AEs are often constructed and tuned by human experts, which however tends to be sub-optimal and time-consuming. In this work, we present AutoAE, a conceptually simple approach for automatically constructing AEs. In brief, AutoAE repeatedly adds the attack and its iteration steps to the ensemble that maximizes ensemble improvement per additional iteration consumed. We show theoretically that AutoAE yields AEs provably within a constant factor of the optimal for a given defense. We then use AutoAE to construct two AEs for $l_{\infty}$ and $l_2$ attacks, and apply them without any tuning or adaptation to 45 top adversarial defenses on the RobustBench leaderboard. In all except one cases we achieve equal or better (often the latter) robustness evaluation than existing AEs, and notably, in 29 cases we achieve better robustness evaluation than the best known one. Such performance of AutoAE shows itself as a reliable evaluation protocol for adversarial robustness, which further indicates the huge potential of automatic AE construction. Code is available at \url{https://github.com/LeegerPENG/AutoAE}.

cs.LG↗

GANDSE: Generative Adversarial Network based Design Space Exploration for Neural Network Accelerator Design

With the popularity of deep learning, the hardware implementation platform of deep learning has received increasing interest. Unlike the general purpose devices, e.g., CPU, or GPU, where the deep learning algorithms are executed at the software level, neural network hardware accelerators directly execute the algorithms to achieve higher both energy efficiency and performance improvements. However, as the deep learning algorithms evolve frequently, the engineering effort and cost of designing the hardware accelerators are greatly increased. To improve the design quality while saving the cost, design automation for neural network accelerators was proposed, where design space exploration algorithms are used to automatically search the optimized accelerator design within a design space. Nevertheless, the increasing complexity of the neural network accelerators brings the increasing dimensions to the design space. As a result, the previous design space exploration algorithms are no longer effective enough to find an optimized design. In this work, we propose a neural network accelerator design automation framework named GANDSE, where we rethink the problem of design space exploration, and propose a novel approach based on the generative adversarial network (GAN) to support an optimized exploration for high dimension large design space. The experiments show that GANDSE is able to find the more optimized designs in negligible time compared with approaches including multilayer perceptron and deep reinforcement learning.

cs.LG↗