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Keisuke Okumura

Publications and source records attributed to Keisuke Okumura.

At least 19 recordsLinked to original sources

Travel Cost Calibration for Multi-Agent Target Assignment and Pathfinding

Target assignment and pathfinding (TAPF) is an appealing extension of classical multi-agent pathfinding (MAPF): each agent has a set of targets, and the planner must both assign a target to each agent and plan collision-free paths for them. A trivial approach is to compute an assignment that minimizes the total single-agent shortest-path distance over agent--target pairs, and then solve the resulting MAPF instance. However, this approach falls short because the shortest-path distance remains a proxy that ignores interference among agents. Assigning targets based on the costs agents actually pay, which depend on how every other agent is assigned and routed, would yield a better final outcome. To this end, we propose an iterative TAPF method that improves target assignments by calibrating travel cost estimates from fast, suboptimal MAPF feedback. Experiments show that our method produces solutions close to optimal on small instances and outperforms existing planners in solution quality on larger ones.

cs.AI↗

Denoising Multirobot Trajectories

Multi-robot trajectory planning is a fundamental problem in multi-robot coordination but remains computationally challenging due to its nonconvex, multimodal, and high-dimensional nature. This work builds upon D4orm, a dynamics-aware diffusion-denoising framework, and develops a family of planning architectures for diverse operational requirements. Unlike conventional numerical optimization methods, D4orm employs sampling-based optimization to generate solution trajectories through massively parallel sampling, leveraging modern computing architectures such as GPUs. Its diffusion-denoising structure iteratively optimizes deformations to candidate control trajectories, providing an efficient and versatile paradigm for generating kinodynamically feasible and conflict-free trajectories. Using D4orm as the building block for advanced planners, we present a decoupled planner for improved scalability, an online receding-horizon planner with feedback control, and a distributed planner for resource-constrained settings. Evaluations with differential-drive and holonomic robots in 2D and 3D environments demonstrate that D4orm-based approaches find high-quality solutions faster and more reliably than other sampling-based optimization methods, such as MPPI, as well as a learned diffusion-model-based method. We further demonstrate zero-shot deployment on ten real quadrotors with obstacles, large-scale deconfliction with 100 simulated robots, and fully onboard distributed `lifelong' operation with six ground robots. Overall, these results establish diffusion denoising as a scalable and reliable framework for multi-robot coordination. Code and video: https://github.com/proroklab/d4orm

cs.RO↗

Map-Distribution Mixture-of-Experts for Multi-Agent Pathfinding

Designing capable neural policies for multi-agent pathfinding (MAPF), which map local observations to action distributions, represents an important challenge in multi-agent learning, with practical relevance to scalable collective automation problems such as warehouse logistics. In contrast to prior studies focusing primarily on individual policy design, this study explores a meta-level Mixture-of-Experts (MoE) approach to learning-based MAPF. Specifically, given a collection of compact yet high-performing experts specialised for different map distributions, our architecture learns a router that selectively fuses their outputs according to each agent's local situation. We instantiate and validate this MoE approach with a commonly used graph neural network-based policy as well as a newly developed recursive action-token refinement model. Combined with supervised and reinforcement learning fine-tuning of the experts, our experiments show that MoE generally improves upon the pretrained policy and outperforms existing leading methods. At the same time, our findings reveal that appropriately trained, parameter-matched monolithic models still outperform MoE, highlighting a nuanced role for map-distribution MoE for MAPF.

cs.AI↗

Learning Coordinated Visuomotor Box-Pushing from Solo Demonstrations

Multi-robot imitation learning, particularly in settings where visuomotor policies are deployed in a communication-free, onboard decentralised style, represents an attractive paradigm. However, its realisation remains insufficiently understood, largely due to the difficulty of collecting collective demonstrations, since a single operator cannot control many robots simultaneously. Meanwhile, unlike coupled collaborative manipulation, many coordinated tasks achieve system-wide efficiency primarily through minimising inter-robot interference. This structure motivates us to study whether data collected by a teleoperated single-robot can be leveraged for large-scale coordinated box-pushing as a testbed. We systematically investigate dataset creation strategies and lightweight policy architectures. In particular, experiments with up to 40 robots highlight the difficulty of acquiring effective coordination solely through passive observation of other operating robots, revealing a concrete bottleneck for multi-robot research.

cs.RO↗

GAMBIT: Learning to Plan Continuous Multi-Robot Trajectories

GAMBIT is an opening chess move in which a player sacrifices a piece, typically a pawn, to gain a positional advantage later in the game. Analogously, in multi-robot coordination, individual robots may need to forgo locally reward-maximising behaviours to improve overall team performance. Such self-sacrificial behaviours are difficult to capture with manually designed heuristics, particularly in dense, interaction-rich environments. Focusing on double-integrator continuous dynamics, this work studies how to learn such coordinated heuristics over motion primitives for multi-robot trajectory execution. Our framework, GAMBIT, first learns coordinated motion-primitive selection through imitation learning and subsequently fine-tunes the policy through reinforcement learning. We further introduce a safeguarded rollout mechanism with backup trajectories that guarantees collision-free execution at all times. Experiments demonstrate that GAMBIT substantially outperforms a range of baselines, including centralised motion planners and decentralised reactive planners, while exhibiting strong scalability. In particular, it coordinates over a thousand robots with planning latency below a few hundred milliseconds in continuous domains.

cs.RO↗

Solving Multi-Agent Sokoban via LaCAM

Sokoban, a puzzle game in which an agent pushes boxes onto unlabelled target locations in a grid world, is a long-standing benchmark planning problem. While it is easy to see the connection to practical applications such as warehouse logistics with autonomous forklifts, its multi-agent counterpart has remained underdeveloped. This is because Multi-Agent Sokoban is substantially more difficult due to factors specific to multi-agent planning, such as the rapidly growing branching factor as the number of agents grows and the need to handle integrated task assignment and collision-free pathfinding. In this paper, we show that a scalable planner for Multi-Agent Sokoban can be designed by leveraging recent advances in multi-agent pathfinding (MAPF). Specifically, our Sokoban-LaCAM efficiently solves instances involving tens of agents and boxes while preserving both completeness and eventual optimality guarantees. This provides evidence that MAPF can serve as a powerful primitive for solving broader collective automation problems.

cs.MA↗

D4orm: Multi-Robot Trajectories with Dynamics-aware Diffusion Denoised Deformations

This work presents an optimization method for generating kinodynamically feasible and collision-free multi-robot trajectories that exploits an incremental denoising scheme in diffusion models. Our key insight is that high-quality trajectories can be discovered merely by denoising noisy trajectories sampled from a distribution. This approach has no learning component, relying instead on only two ingredients: a dynamical model of the robots to obtain feasible trajectories via rollout, and a fitness function to guide denoising with Monte Carlo gradient approximation. The proposed framework iteratively optimizes a deformation for the previous trajectory with the current denoising process, allows anytime refinement as time permits, supports different dynamics, and benefits from GPU acceleration. Our evaluations for differential-drive and holonomic teams with up to 16 robots in 2D and 3D worlds show its ability to discover high-quality solutions faster than other black-box optimization methods such as MPPI. In a 2D holonomic case with 16 robots, it is almost twice as fast. As evidence for feasibility, we demonstrate zero-shot deployment of the planned trajectories on eight multirotors. Code and video: https://github.com/proroklab/d4orm

cs.RO↗

Distance-Constrained Unlabeled Multi-Agent Pathfinding

We study a graph pathfinding problem Distance-$r$ Independent Unlabeled Multi-Agent Pathfinding, finding a set of collision-free paths between two sets where agents must stay at pairwise distance at least $r+1$ at all times. This additional constraint, generalizing collision modeling for classical MAPF, targets aspects of real-world multi-agent coordination. This additional distance constraint makes feasibility (i.e., whether a solution exists) PSPACE-complete, in contrast to standard (unlabeled) MAPF, where it can be decided in polynomial time. We address the challenge via two complementary approaches: (i) reduction-based optimal algorithms with a feasibility-preserving compression procedure, and (ii) a configuration generator-based search. Despite the hardness, empirical results show that our algorithm can handle hundreds of agents in a practical timeframe.

cs.MA↗

Lifelong LaCAM with Local Guidance for Lifelong MAPF

Local guidance has recently proven to be a powerful driver of empirical performance in real-time, suboptimal multi-agent pathfinding (MAPF), improving the scalable configuration-based solver LaCAM. By injecting informative spatiotemporal cues around each agent, local guidance mitigates congestion, reduces waiting, and remains scalable enough even with tight time budgets, yielding state-of-the-art performance for one-shot MAPF. This study asks whether the same benefits can be lifted to the lifelong setting (LMAPF), where tasks arrive continuously and improvements in per-step plans can increase task completion throughput over long horizons. We propose LLLG, a Lifelong version of LaCAM enhanced with Local Guidance, which employs a receding-horizon windowed planning framework and warm-starts guidance from the previous solution at each timestep. Our method scales effectively, maintains high throughput even in compact, dense environments, and surpasses existing planners, thereby pushing the frontier of real-time, lifelong MAPF.

cs.MA↗

From Gridworlds to Warehouses: Adapting Lightweight One-shot Multi-Agent Pathfinding for AGVs

Multi-agent pathfinding (MAPF) under one-shot planning is a core component of warehouse automation, yet classical formulations typically assume four-connected 2D grids with unit-time moves in four directions. To fill reality gaps while still being trackable with discrete combinatorial search, this work proposes a more practical counterpart tailored to differential-drive AGVs. We term this multi-agent warehouse pathfinding (MAWPF), featured with four constraints: (i) agent actions are restricted to straight motion and in-place rotation; (ii) rotations require multi-step costs; (iii) acceleration and deceleration are considered, and; (iv) follower collisions are prohibited to prevent rear-end crashes. To solve MAWPF efficiently, we adapt representative suboptimal MAPF algorithms-PP, LNS2, PIBT, and LaCAM-and conduct comprehensive benchmarking. Our experiments reveal that PP and LNS2 struggle to solve instances with many agents, while PIBT-based approaches achieve preferable scalability with increased solution cost. We believe that these constitute an important step toward adapting classical gridworld MAPF to operational warehouse setups.

cs.MA↗

Conveyor Parcel Routing with Order-Contiguous Arrivals

In warehouse logistics, parcels released from the outfeed of an automated storage system must be routed through conveyor networks to workstations. Beyond collision avoidance, practical operations impose an additional requirement of order-contiguous arrivals: at each delivery point, parcels belonging to the same order must arrive as a consecutive block in the arrival sequence to reduce downstream re-sorting effort. We formalize this problem as online multi-agent path finding with order-contiguity (online MAPF-OC), where agents (i.e., parcels) appear over time and exit upon delivery. To efficiently solve online MAPF-OC, we propose Dual-Ordering Prioritized Planning (DOPP), a complete polynomial-time algorithm with a three-level structure that (i) searches order-level arrival sequences, (ii) refines agent-level priorities, and (iii) synthesizes feasible solutions via prioritized planning. Experiments on various conveyor-network layouts, including those derived from actual warehouses, demonstrate DOPP's practical scalability and ability to generate high-quality plans within tight time budgets.

cs.MA↗

Alternating Target-Path Planning for Scalable Multi-Agent Coordination

The concurrent target assignment and pathfinding (TAPF) problem extends multi-agent pathfinding (MAPF) by asking planners to allocate distinct targets and collision-free paths to agents. Prior work on TAPF has relied exclusively on Conflict-Based Search (CBS), which tightly couples target assignment and pathfinding, resulting in compute-intensive, non-scalable solutions. In contrast, we propose an iterative refinement framework that decouples target assignment from pathfinding. Our framework builds on modern, fast, suboptimal MAPF solvers, such as LaCAM. Specifically, within a given time budget, it repeatedly solves MAPF for the current target assignment, identifies bottleneck agents via MAPF feedback, and refines the assignment. Empirical results show that feedback-driven reassignment loop is effective, enabling our framework to scale well beyond the reach of the state-of-the-art CBS-based solver while maintaining decent solution quality. This represents a solid step toward practical, large scale TAPF suitable for real-world setups.

cs.AI↗

Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfinding

Multi-Agent Path Finding (MAPF) is a representative multi-agent coordination problem, where multiple agents are required to navigate to their respective goals without collisions. Solving MAPF optimally is known to be NP-hard, leading to the adoption of learning-based approaches to alleviate the online computational burden. Prevailing approaches, such as Graph Neural Networks (GNNs), are typically constrained to pairwise message passing between agents. However, this limitation leads to suboptimal behaviours and critical issues, such as attention dilution, particularly in dense environments where group (i.e. beyond just two agents) coordination is most critical. Despite the importance of such higher-order interactions, existing approaches have not been able to fully explore them. To address this representational bottleneck, we introduce HMAGAT (Hypergraph Multi-Agent Attention Network), a novel architecture that leverages attentional mechanisms over directed hypergraphs to explicitly capture group dynamics. Empirically, HMAGAT establishes a new state-of-the-art among learning-based MAPF solvers: e.g., despite having just 1M parameters and being trained on 100$\times$ less data, it outperforms the current SoTA 85M parameter model. Through detailed analysis of HMAGAT's attention values, we demonstrate how hypergraph representations mitigate the attention dilution inherent in GNNs and capture complex interactions where pairwise methods fail. Our results illustrate that appropriate inductive biases are often more critical than the training data size or sheer parameter count for multi-agent problems.

cs.LG↗

db-LaCAM: Fast and Scalable Multi-Robot Kinodynamic Motion Planning with Discontinuity-Bounded Search and Lightweight MAPF

State-of-the-art multi-robot kinodynamic motion planners struggle to handle more than a few robots due to high computational burden, which limits their scalability and results in slow planning time. In this work, we combine the scalability and speed of modern multi-agent path finding (MAPF) algorithms with the dynamic-awareness of kinodynamic planners to address these limitations. To this end, we propose discontinuity-Bounded LaCAM (db-LaCAM), a planner that utilizes a precomputed set of motion primitives that respect robot dynamics to generate horizon-length motion sequences, while allowing a user-defined discontinuity between successive motions. The planner db-LaCAM is resolution-complete with respect to motion primitives and supports arbitrary robot dynamics. Extensive experiments demonstrate that db-LaCAM scales efficiently to scenarios with up to 50 robots, achieving up to ten times faster runtime compared to state-of-the-art planners, while maintaining comparable solution quality. The approach is validated in both 2D and 3D environments with dynamics such as the unicycle and 3D double integrator. We demonstrate the safe execution of trajectories planned with db-LaCAM in two distinct physical experiments involving teams of flying robots and car-with-trailer robots.

cs.RO↗

Polynomial-time Configuration Generator for Connected Unlabeled Multi-Agent Pathfinding

We consider Connected Unlabeled Multi-Agent Pathfinding (CUMAPF), a variant of MAPF where interchangeable agents must be connected at all times. This problem is fundamental to swarm robotics applications such as self-reconfiguration and marching, where standard MAPF is insufficient as it does not guarantee the connectivity constraint. Despite its simple structure, CUMAPF remains understudied and lacks practical algorithms. We first develop an Integer Linear Programming (ILP) reduction to solve CUMAPF. Although this formulation provides a makespan-optimal plan, it is severely limited in terms of scalability and real-time responsiveness due to the large number of variables. We therefore propose a suboptimal but complete algorithm named PULL. It is based on a rule-based one-step function that computes a subsequent configuration that preserves connectivity and advances towards the target configuration. PULL is lightweight, and runs in $O(n^2)$ time per step in a 2D grid, where $n$ is the number of agents. Empirically, PULL can quickly solve randomly generated instances containing hundreds of agents, which ILP cannot handle. Furthermore, PULL's solution substantially improves upon a naive approach to CUMAPF.

cs.MA↗

Local Guidance for Configuration-Based Multi-Agent Pathfinding

Guidance is an emerging concept that improves the empirical performance of real-time, sub-optimal multi-agent pathfinding (MAPF) methods. It offers additional information to MAPF algorithms to mitigate congestion on a global scale by considering the collective behavior of all agents across the entire workspace. This global perspective helps reduce agents' waiting times, thereby improving overall coordination efficiency. In contrast, this study explores an alternative approach: providing local guidance in the vicinity of each agent. While such localized methods involve recomputation as agents move and may appear computationally demanding, we empirically demonstrate that supplying informative spatiotemporal cues to the planner can significantly improve solution quality without exceeding a moderate time budget. When applied to LaCAM, a leading configuration-based solver, this form of guidance establishes a new performance frontier for MAPF.

cs.MA↗

Graph Attention-Guided Search for Dense Multi-Agent Pathfinding

Finding near-optimal solutions for dense multi-agent pathfinding (MAPF) problems in real-time remains challenging even for state-of-the-art planners. To this end, we develop a hybrid framework that integrates a learned heuristic derived from MAGAT, a neural MAPF policy with a graph attention scheme, into a leading search-based algorithm, LaCAM. While prior work has explored learning-guided search in MAPF, such methods have historically underperformed. In contrast, our approach, termed LaGAT, outperforms both purely search-based and purely learning-based methods in dense scenarios. This is achieved through an enhanced MAGAT architecture, a pre-train-then-fine-tune strategy on maps of interest, and a deadlock detection scheme to account for imperfect neural guidance. Our results demonstrate that, when carefully designed, hybrid search offers a powerful solution for tightly coupled, challenging multi-agent coordination problems.

cs.AI↗

Congestion Mitigation Path Planning for Large-Scale Multi-Agent Navigation in Dense Environments

In high-density environments where numerous autonomous agents move simultaneously in a distributed manner, streamlining global flows to mitigate local congestion is crucial to maintain overall navigation efficiency. This paper introduces a novel path-planning problem, congestion mitigation path planning (CMPP), which embeds congestion directly into the cost function, defined by the usage of incoming edges along agents' paths. CMPP assigns a flow-based multiplicative penalty to each vertex of a sparse graph, which grows steeply where frequently-traversed paths intersect, capturing the intuition that congestion intensifies where many agents enter the same area from different directions. Minimizing the total cost yields a set of coarse-level, time-independent routes that autonomous agents can follow while applying their own local collision avoidance. We formulate the problem and develop two solvers: (i) an exact mixed-integer nonlinear programming solver for small instances, and (ii) a scalable two-layer search algorithm, A-CMTS, which quickly finds suboptimal solutions for large-scale instances and iteratively refines them toward the optimum. Empirical studies show that augmenting state-of-the-art collision-avoidance planners with CMPP significantly reduces local congestion and enhances system throughput in both discrete- and continuous-space scenarios. These results indicate that CMPP improves the performance of multi-agent systems in real-world applications such as logistics and autonomous-vehicle operations.

cs.MA↗