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Ken Deng

Publications and source records attributed to Ken Deng.

At least 19 recordsLinked to original sources

Toward General Quantum Control with Physics-Informed Large Language Models

Quantum control is essential for quantum information science and technology, yet designing high-fidelity control protocols remains challenging due to complex optimization landscapes, hardware noise, and long pulse sequences. Existing numerical solvers often require problem-specific engineering and produce opaque control amplitudes, while naive large language models (LLMs) lack the physical consistency and long-horizon precision for reliable quantum control synthesis. Here we introduce VF-QCTRL, a physics-informed large language model framework for general quantum control that combines symbolic reasoning with optimization to propose analytic control ansätze and coherently refine their parameters through feedback. To systematically evaluate LLM-driven quantum control, we develop QCTRL-BENCH, a benchmark spanning sixteen tasks across single- and multi-qubit systems, closed and open quantum dynamics, noiseless and noisy settings, and both analytic and numerical protocols. Across the benchmark, VF-QCTRL demonstrates strong universality, accuracy, efficiency, and interpretability: it applies to generic quantum control systems without task-specific training, achieves performance competitive with or exceeding state-of-the-art conventional solvers in both noiseless and noisy regimes with query efficiency, exhibits favorable inference-time scaling and pulse resolution scaling, and derives physically interpretable analytical protocols directly from prompts. Our results establish physics-informed LLM-based quantum control as a promising paradigm for accurate, efficient, interpretable, and training-free quantum control protocol design across a broad range of quantum systems.

quant-ph

Towards Verifiable and Self-Correcting AI Physicists for Quantum Many-Body Simulations

While large language models (LLMs) promise to revolutionize automated scientific discovery, their application in rigorous real-world physical research is stalled by two critical barriers: a lack of realistic evaluation benchmarks and systemic LLM hallucinations. Here, we address both problems. We introduce QMP-Bench, a pioneering end-to-end research-level benchmark in quantum many-body simulation consisting of $100$ tasks extracted from $21$ high-impact prestigious journals, presenting a challenge even for current frontier LLMs. To establish a paradigm for reliable and transparent AI physicists, we present PhysVEC, a multi-agent framework that enforces self-verifiable and error correction in AI research. PhysVEC seamlessly integrates programming and scientific verifiers to guarantee coding correctness and principle-based physical validity, yielding interpretable evidence and error correction at each step. PhysVEC significantly outperforms existing LLM baselines on various scenarios in QMP-Bench and presents a favorable inference-time scaling, successfully transforming unreliable AI generations into accurate physical reproductions, paving a robust and trustworthy path towards future automated scientific discovery.

physics.comp-ph

Lost in Space? Vision-Language Models Struggle with Relative Camera Pose Estimation

We study whether vision-language models (VLMs) can solve relative camera pose estimation (RCPE) from image pairs, a direct test of multi-view spatial reasoning. We cast RCPE as a discrete verbal classification task and introduce \texttt{VRRPI-Bench}, built from real RGB-D frames with object-centric camera motion, and \texttt{VRRPI-Diag}, which isolates individual motion degrees of freedom. Humans (0.91) and specialized geometric pipelines such as LoFTR (0.99) solve the task reliably, yet the best VLM reaches only 0.66 and most others remain near random. Our analyses show that this gap is not basic spatial competence: strong VLMs are near ceiling on single-image benchmarks, but most remain near random once reasoning must span views. They are unstable under source-target reversal (best 59.7\% consistency) and remain weak even in simplified single-DoF settings, especially on optical-axis motions such as roll and depth translation (GPT-5: 0.46 on roll). These failures are useful: they localize concrete missing capabilities, namely cross-view correspondence, view-consistent reasoning, and projective camera-motion understanding, making RCPE a targeted diagnostic for improving multi-view spatial reasoning in VLMs.

cs.CV

WebCompass: Towards Multimodal Web Coding Evaluation for Code Language Models

Large language models are rapidly evolving into interactive coding agents capable of end-to-end web coding, yet existing benchmarks evaluate only narrow slices of this capability, typically text-conditioned generation with static-correctness metrics, leaving visual fidelity, interaction quality, and codebase-level reasoning largely unmeasured. We introduce WebCompass, a multimodal benchmark that provides unified lifecycle evaluation of web engineering capability. Recognizing that real-world web coding is an iterative cycle of generation, editing, and repair, WebCompass spans three input modalities (text, image, video) and three task types (generation, editing, repair), yielding seven task categories that mirror professional workflows. Through a multi-stage, human-in-the-loop pipeline, we curate instances covering 15 generation domains, 16 editing operation types, and 11 repair defect types, each annotated at Easy/Medium/Hard levels. For evaluation, we adopt a checklist-guided LLM-as-a-Judge protocol for editing and repair, and propose a novel Agent-as-a-Judge paradigm for generation that autonomously executes generated websites in a real browser, explores interactive behaviors via the Model Context Protocol (MCP), and iteratively synthesizes targeted test cases, closely approximating human acceptance testing. We evaluate representative closed-source and open-source models and observe that: (1) closed-source models remain substantially stronger and more balanced; (2) editing and repair exhibit distinct difficulty profiles, with repair preserving interactivity better but remaining execution-challenging; (3) aesthetics is the most persistent bottleneck, especially for open-source models; and (4) framework choice materially affects outcomes, with Vue consistently challenging while React and Vanilla/HTML perform more strongly depending on task type.

cs.SE

CodeTracer: Towards Traceable Agent States

Code agents are advancing rapidly, but debugging them is becoming increasingly difficult. As frameworks orchestrate parallel tool calls and multi-stage workflows over complex tasks, making the agent's state transitions and error propagation hard to observe. In these runs, an early misstep can trap the agent in unproductive loops or even cascade into fundamental errors, forming hidden error chains that make it hard to tell when the agent goes off track and why. Existing agent tracing analyses either focus on simple interaction or rely on small-scale manual inspection, which limits their scalability and usefulness for real coding workflows. We present CodeTracer, a tracing architecture that parses heterogeneous run artifacts through evolving extractors, reconstructs the full state transition history as a hierarchical trace tree with persistent memory, and performs failure onset localization to pinpoint the failure origin and its downstream chain. To enable systematic evaluation, we construct CodeTraceBench from a large collection of executed trajectories generated by four widely used code agent frameworks on diverse code tasks (e.g., bug fixing, refactoring, and terminal interaction), with supervision at both the stage and step levels for failure localization. Experiments show that CodeTracer substantially outperforms direct prompting and lightweight baselines, and that replaying its diagnostic signals consistently recovers originally failed runs under matched budgets. Our code and data are publicly available.

cs.SE

Exceptionally Slow Relaxation from Micro-canonical to Canonical Ensembles in Quasi-one-dimensional Quantum Gases

Integrability in one dimension prevents quantum thermalization and gives rise to rich many-body phenomena described by generalized hydrodynamics, which have been extensively studied over the past two decades using cold atoms in optically confined tubes. However, experimental work to date has focused primarily on low-energy states. Here, we report the experimental observation and theoretical understanding of near-integrable effects on thermalization in highly excited states. We design a protocol to prepare atoms within a high-energy window by combining a harmonic trap and a weak optical lattice: a Bose-Einstein condensate is initially prepared away from the trap center via Wannier-Stark localization and subsequently emits atoms into a selected energy window of highly excited states via Landau-Zener tunneling. By reconstructing the Wigner functions from the density distribution using a machine learning algorithm, we find that it takes an exceptionally long time, up to several seconds, for these atoms to gradually thermalize from an approximately microcanonical ensemble toward a canonical ensemble. We develop a modified Boltzmann equation that captures weak integrability breaking, yielding good agreement between theory and experiment. Our results extend the understanding of integrability and thermalization in low-dimensional quantum systems.

cond-mat.quant-gas

ShopSimulator: Evaluating and Exploring RL-Driven LLM Agent for Shopping Assistants

Large language model (LLM)-based agents are increasingly deployed in e-commerce shopping. To perform thorough, user-tailored product searches, agents should interpret personal preferences, engage in multi-turn dialogues, and ultimately retrieve and discriminate among highly similar products. However, existing research has yet to provide a unified simulation environment that consistently captures all of these aspects, and always focuses solely on evaluation benchmarks without training support. In this paper, we introduce ShopSimulator, a large-scale and challenging Chinese shopping environment. Leveraging ShopSimulator, we evaluate LLMs across diverse scenarios, finding that even the best-performing models achieve less than 40% full-success rate. Error analysis reveals that agents struggle with deep search and product selection in long trajectories, fail to balance the use of personalization cues, and to effectively engage with users. Further training exploration provides practical guidance for overcoming these weaknesses, with the combination of supervised fine-tuning (SFT) and reinforcement learning (RL) yielding significant performance improvements. Code and data will be released at https://github.com/ShopAgent-Team/ShopSimulator.

cs.AI

From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligence

Large language models (LLMs) have fundamentally transformed automated software development by enabling direct translation of natural language descriptions into functional code, driving commercial adoption through tools like Github Copilot (Microsoft), Cursor (Anysphere), Trae (ByteDance), and Claude Code (Anthropic). While the field has evolved dramatically from rule-based systems to Transformer-based architectures, achieving performance improvements from single-digit to over 95\% success rates on benchmarks like HumanEval. In this work, we provide a comprehensive synthesis and practical guide (a series of analytic and probing experiments) about code LLMs, systematically examining the complete model life cycle from data curation to post-training through advanced prompting paradigms, code pre-training, supervised fine-tuning, reinforcement learning, and autonomous coding agents. We analyze the code capability of the general LLMs (GPT-4, Claude, LLaMA) and code-specialized LLMs (StarCoder, Code LLaMA, DeepSeek-Coder, and QwenCoder), critically examining the techniques, design decisions, and trade-offs. Further, we articulate the research-practice gap between academic research (e.g., benchmarks and tasks) and real-world deployment (e.g., software-related code tasks), including code correctness, security, contextual awareness of large codebases, and integration with development workflows, and map promising research directions to practical needs. Last, we conduct a series of experiments to provide a comprehensive analysis of code pre-training, supervised fine-tuning, and reinforcement learning, covering scaling law, framework selection, hyperparameter sensitivity, model architectures, and dataset comparisons.

cs.SE

SWE-Compass: Towards Unified Evaluation of Agentic Coding Abilities for Large Language Models

Evaluating large language models (LLMs) for software engineering has been limited by narrow task coverage, language bias, and insufficient alignment with real-world developer workflows. Existing benchmarks often focus on algorithmic problems or Python-centric bug fixing, leaving critical dimensions of software engineering underexplored. To address these gaps, we introduce SWE-Compass1, a comprehensive benchmark that unifies heterogeneous code-related evaluations into a structured and production-aligned framework. SWE-Compass spans 8 task types, 8 programming scenarios, and 10 programming languages, with 2000 high-quality instances curated from authentic GitHub pull requests and refined through systematic filtering and validation. We benchmark ten state-of-the-art LLMs under two agentic frameworks, SWE-Agent and Claude Code, revealing a clear hierarchy of difficulty across task types, languages, and scenarios. Moreover, by aligning evaluation with real-world developer practices, SWE-Compass provides a rigorous and reproducible foundation for diagnosing and advancing agentic coding capabilities in large language models.

cs.SE

KAT-Coder Technical Report

Recent advances in large language models (LLMs) have enabled progress in agentic coding, where models autonomously reason, plan, and act within interactive software development workflows. However, bridging the gap between static text-based training and dynamic real-world agentic execution remains a core challenge. In this technical report, we present KAT-Coder, a large-scale agentic code model trained through a multi-stage curriculum encompassing Mid-Term Training, Supervised Fine-Tuning (SFT), Reinforcement Fine-Tuning (RFT), and Reinforcement-to-Deployment Adaptation. The Mid-Term stage enhances reasoning, planning, and reflection capabilities through a corpus of real software engineering data and synthetic agentic interactions. The SFT stage constructs a million-sample dataset balancing twenty programming languages, ten development contexts, and ten task archetypes. The RFT stage introduces a novel multi-ground-truth reward formulation for stable and sample-efficient policy optimization. Finally, the Reinforcement-to-Deployment phase adapts the model to production-grade IDE environments using Error-Masked SFT and Tree-Structured Trajectory Training. In summary, these stages enable KAT-Coder to achieve robust tool-use reliability, instruction alignment, and long-context reasoning, forming a deployable foundation for real-world intelligent coding agents. Our KAT series 32B model, KAT-Dev, has been open-sourced on https://huggingface.co/Kwaipilot/KAT-Dev.

cs.CL

HiPO: Hybrid Policy Optimization for Dynamic Reasoning in LLMs

Large Language Models (LLMs) increasingly rely on Chain-of-Thought (CoT) reasoning to improve accuracy on complex tasks. However, always generating lengthy reasoning traces is inefficient, leading to excessive token usage and higher inference costs. This paper introduces the Hybrid Policy Optimization (i.e., HiPO), a framework for adaptive reasoning control that enables LLMs to selectively decide when to engage in detailed reasoning (Think-on) and when to respond directly (Think-off). Specifically, HiPO combines a hybrid data pipelineproviding paired Think-on and Think-off responseswith a hybrid reinforcement learning reward system that balances accuracy and efficiency while avoiding over-reliance on detailed reasoning. Experiments across mathematics and coding benchmarks demonstrate that HiPO can substantially reduce token length while maintaining or improving accuracy. Finally, we hope HiPO a can be a principled approach for efficient adaptive reasoning, advancing the deployment of reasoning-oriented LLMs in real-world, resource-sensitive settings.

cs.CL

ReLook: Vision-Grounded RL with a Multimodal LLM Critic for Agentic Web Coding

While Large Language Models (LLMs) excel at algorithmic code generation, they struggle with front-end development, where correctness is judged on rendered pixels and interaction. We present ReLook, an agentic, vision-grounded reinforcement learning framework that empowers an agent to close a robust generate--diagnose--refine loop by invoking a multimodal LLM (MLLM) as a tool. During training, the agent uses the MLLM-in-the-loop both as a visual critic--scoring code with screenshots--and as a source of actionable, vision-grounded feedback; a strict zero-reward rule for invalid renders anchors renderability and prevents reward hacking. To prevent behavioral collapse, we introduce Forced Optimization, a strict acceptance rule that admits only improving revisions, yielding monotonically better trajectories. At inference, we decouple the critic and run a lightweight, critic-free self-edit cycle, keeping latency comparable to base decoding while retaining most of the gains. Across three widely used benchmarks, ReLook consistently outperforms strong baselines in vision-grounded front-end code generation, highlighting the benefits of agentic perception, visual rewards, and training-inference decoupling.

cs.LG

ArtifactsBench: Bridging the Visual-Interactive Gap in LLM Code Generation Evaluation

The generative capabilities of Large Language Models (LLMs) are rapidly expanding from static code to dynamic, interactive visual artifacts. This progress is bottlenecked by a critical evaluation gap: established benchmarks focus on algorithmic correctness and are blind to the visual fidelity and interactive integrity that define modern user experiences. To bridge this gap, we introduce ArtifactsBench, a new benchmark and paradigm for the automated, multimodal evaluation of visual code generation. Our framework programmatically renders each generated artifact and captures its dynamic behavior through temporal screenshots. This visual evidence, alongside the source code, is then assessed by a Multimodal LLM (MLLM)-as-Judge, which is rigorously guided by a fine-grained, per-task checklist to ensure holistic and reproducible scoring. We construct a new benchmark of 1,825 diverse tasks and evaluate over 30 leading LLMs. Our automated evaluation achieves a striking 94.4% ranking consistency with WebDev Arena, the gold-standard for human preference in web development, and over 90% pairwise agreement with human experts. This establishes ArtifactsBench as the first framework to reliably automate the assessment of human-perceived quality at scale. Our analysis provides a high-resolution map of the current SOTA, revealing that generalist models often outperform domain-specific ones. We open-source ArtifactsBench, including the benchmark, evaluation harness, and baseline results at https://artifactsbenchmark.github.io/, to provide the community with a scalable and accurate tool to accelerate the development of user-centric generative models.

cs.CL

R2C2-Coder: Enhancing and Benchmarking Real-world Repository-level Code Completion Abilities of Code Large Language Models

Code completion models have made significant progress in recent years. Recently, repository-level code completion has drawn more attention in modern software development, and several baseline methods and benchmarks have been proposed. However, existing repository-level code completion methods often fall short of fully using the extensive context of a project repository, such as the intricacies of relevant files and class hierarchies. Besides, the existing benchmarks usually focus on limited code completion scenarios, which cannot reflect the repository-level code completion abilities well of existing methods. To address these limitations, we propose the R2C2-Coder to enhance and benchmark the real-world repository-level code completion abilities of code Large Language Models, where the R2C2-Coder includes a code prompt construction method R2C2-Enhance and a well-designed benchmark R2C2-Bench. Specifically, first, in R2C2-Enhance, we first construct the candidate retrieval pool and then assemble the completion prompt by retrieving from the retrieval pool for each completion cursor position. Second, based on R2C2 -Enhance, we can construct a more challenging and diverse R2C2-Bench with training, validation and test splits, where a context perturbation strategy is proposed to simulate the real-world repository-level code completion well. Extensive results on multiple benchmarks demonstrate the effectiveness of our R2C2-Coder.

cs.CL

GeoSAM2: Unleashing the Power of SAM2 for 3D Part Segmentation

We introduce GeoSAM2, a prompt-controllable framework for 3D part segmentation that casts the task as multi-view 2D mask prediction. Given a textureless object, we render normal and point maps from predefined viewpoints and accept simple 2D prompts - clicks or boxes - to guide part selection. These prompts are processed by a shared SAM2 backbone augmented with LoRA and residual geometry fusion, enabling view-specific reasoning while preserving pretrained priors. The predicted masks are back-projected to the object and aggregated across views. Our method enables fine-grained, part-specific control without requiring text prompts, per-shape optimization, or full 3D labels. In contrast to global clustering or scale-based methods, prompts are explicit, spatially grounded, and interpretable. We achieve state-of-the-art class-agnostic performance on PartObjaverse-Tiny and PartNetE, outperforming both slow optimization-based pipelines and fast but coarse feedforward approaches. Our results highlight a new paradigm: aligning the paradigm of 3D segmentation with SAM2, leveraging interactive 2D inputs to unlock controllability and precision in object-level part understanding.

cs.CV

SeamlessFlow: A Trainer Agent Isolation RL Framework Achieving Bubble-Free Pipelines via Tag Scheduling

We introduce SeamlessFlow, a server based reinforcement learning (RL) framework that addresses two core challenges in industrial scale RL: (1) decoupling RL training from the complex execution flow of agents; (2) maximizing GPU utilization with minimal idle time while preserving the stability and scalability required for large-scale deployments. First, SeamlessFlow introduces a data plane that decouples the RL trainer from diverse, complex agent implementations while sustaining high throughput. A central trajectory manager maintains complete interaction histories and supports partial rollout, allowing rollout to pause for weight updates and resume seamlessly, keeping agents unaware of service interruptions. Second, we propose a tag driven scheduling paradigm that abstracts hardware into capability tagged resources, unifying colocated and disaggregated architectures. Based on this, SeamlessFlow introduces a spatiotemporal multiplexing pipeline that dynamically reassigns idle training nodes to rollout in a train rollout separated setup, eliminating pipeline bubbles and fully exploiting heterogeneous cluster resources. By combining these innovations, SeamlessFlow delivers both stability and high performance, making it well suited for multi agent, long horizon, and other complex RL tasks.

cs.LG

KAT-V1: Kwai-AutoThink Technical Report

We present Kwaipilot-AutoThink (KAT), an open-source 40B large language model developed to address the overthinking problem in reasoning-intensive tasks, where an automatic thinking training paradigm is proposed to dynamically switch between reasoning and non-reasoning modes based on task complexity. Specifically, first, we construct the dual-regime dataset based on a novel tagging pipeline and a multi-agent synthesis strategy, and then we apply Multi-Token Prediction (MTP)-enhanced knowledge distillation, enabling efficient and fine-grained reasoning transfer with minimal pretraining cost. Besides, we implement a cold-start initialization strategy that introduces mode-selection priors using majority-vote signals and intent-aware prompting. Finally, we propose Step-SRPO, a reinforcement learning algorithm that incorporates intermediate supervision into the GRPO framework, offering structured guidance over both reasoning-mode selection and response accuracy. Extensive experiments across multiple benchmarks demonstrate that KAT consistently matches or even outperforms current state-of-the-art models, including DeepSeek-R1-0528 and Qwen3-235B-A22B, across a wide range of reasoning-intensive tasks while reducing token usage. Notably, KAT outperforms all open-source models and even surpasses o3-mini on the leakage-controlled LiveCodeBench Pro. Beyond academic evaluation, KAT has been successfully deployed in Kwaipilot (i.e., Kuaishou's internal coding assistant), where it improves real-world development workflows with high accuracy, efficiency, and controllable reasoning behaviors. Moreover, we are actively training a 200B Mixture-of-Experts (MoE) model with 40B active parameters, and early results already show significant gains, further demonstrating the scalability of the AutoThink paradigm.

cs.CL

DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow

Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present DetailGen3D, a generative approach specifically designed to enhance these generated 3D shapes. Our key insight is to model the coarse-to-fine transformation directly through data-dependent flows in latent space, avoiding the computational overhead of large-scale 3D generative models. We introduce a token matching strategy that ensures accurate spatial correspondence during refinement, enabling local detail synthesis while preserving global structure. By carefully designing our training data to match the characteristics of synthesized coarse shapes, our method can effectively enhance shapes produced by various 3D generation and reconstruction approaches, from single-view to sparse multi-view inputs. Extensive experiments demonstrate that DetailGen3D achieves high-fidelity geometric detail synthesis while maintaining efficiency in training.

cs.CV