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Kenjiro Ide

Publications and source records attributed to Kenjiro Ide.

7 recordsLinked to original sources

Does 3D Pose Improve Action Valuation in Football? An Empirical Study of Pose Representations and Learning Objectives

Football action valuation estimates players' contributions to future scoring. Existing multi-agent deep reinforcement learning (MADRL) models use 2D positions and velocities, omitting posture information relevant to imminent actions. We investigate whether adding 3D pose to a SARSA-based model improves observed-action values relative to attack returns: goals, conceded goals or final expected possession value. Using UEFA Champions League 2022/23 event, tracking and 3D pose data, we compare six representations (no pose, raw joints, torso and head orientation, and spatial-temporal graph convolutional network (ST-GCN) embeddings) across five learning settings and three seeds. The settings vary temporal-difference targets and action-prediction loss, with Monte Carlo return regression as a reference. Across 50 on-ball and off-ball comparisons, pose robustly improved return prediction in only three, all using torso and head orientation, while worsening it in twelve, mostly with ST-GCN. Training choices had greater effects: removing the action-prediction loss raised on-ball skill of position-only values from 0.003 to 0.040 and their correlation with expected goals from 0.23 to 0.60; the improvement in return prediction persisted at matched training length. Separately, pose improved prediction of the on-ball action 0.2 s ahead (macro AUC 0.914 to 0.934 with raw joints), while the passer's pose during execution improved pass-success prediction (AUC 0.844 to 0.856). Within this training protocol, pose informed imminent actions but rarely improved observed-action values.

cs.CV↗

Strategic Multi-Agent Learning for Interpretable Action Valuation of All Players in Football

Valuing player actions in football, a complex multi-agent system, requires accounting for strategic interactions among 22 players, including off-ball movements and defensive positioning. Existing reinforcement-learning-based valuation methods commonly incorporate other players through the observed state while retaining independent-agent value formulations. To our knowledge, we introduce the first Markov perfect equilibrium (MPE)-inspired framework for valuing the actions of all 22 players using real football tracking and event data, formulating each possession as a finite-horizon multi-agent dynamic game. To improve interpretability, the framework uses Expandable Decision-Making States (EDMS) and decomposes each Q-value into a successor-feature basis and a linear reward-weight vector. The value basis is estimated through a two-stage procedure combining linear temporal-difference initialization with nonlinear iterative refinement from observed state-action transitions. Using tracking and event data from 95 J1 League matches, we compare the proposed formulation with an independent reinforcement learning baseline under both Position and Velocity States (PVS) and EDMS representations. With EDMS held fixed, the independent baseline assigns the highest value to forward movement in 99.21% of evaluated off-ball states, whereas the most frequent direction under the proposed formulation accounts for 17.63%. Qualitative analyses illustrate context-dependent off-ball valuations and highlight limitations of the current state representation for defensive positioning. Overall, the framework provides an MPE-inspired approach to interpretable action valuation in football, enabling analysis under alternative tactical reward weights.

cs.LG↗

Prediction-based evaluation of back-four defense with spatial control in soccer

Defensive organization is critical in soccer, particularly during negative transitions when teams are most vulnerable. The back-four defensive line plays a decisive role in preventing goal-scoring opportunities, yet its collective coordination remains difficult to quantify. This study introduces interpretable spatio-temporal indicators namely, space control, stretch index, pressure index, and defensive line height (absolute and relative) to evaluate the effectiveness of the back-four during defensive transitions. Using synchronized tracking and event data from the 2023-24 LaLiga season, 2,413 defensive sequences were analyzed following possession losses by FC Barcelona and Real Madrid CF. Two-way ANOVA revealed significant effects of team, outcome, and their interaction for key indicators, with relative line height showing the strongest association with defensive success. Predictive modeling using XGBoost achieved the highest discriminative performance (ROC AUC: 0.724 for Barcelona, 0.698 for Real Madrid), identifying space score and relative line height as dominant predictors. Comparative analysis revealed distinct team-specific defensive behaviors: Barcelona's success was characterized by higher spatial control and compact line coordination, whereas Real Madrid exhibited more adaptive but less consistent defensive structures. These findings demonstrate the tactical and predictive value of interpretable spatial indicators for quantifying collective defensive performance.

cs.CY↗

Expandable Decision-Making States for Multi-Agent Deep Reinforcement Learning in Soccer Tactical Analysis

Invasion team sports such as soccer produce a high-dimensional, strongly coupled state space as many players continuously interact on a shared field, challenging quantitative tactical analysis. Traditional rule-based analyses are intuitive, while modern predictive machine learning models often perform pattern-matching without explicit agent representations. The problem we address is how to build player-level agent models from data, whose learned values and policies are both tactically interpretable and robust across heterogeneous data sources. Here, we propose Expandable Decision-Making States (EDMS), a semantically enriched state representation that augments raw positions and velocities with relational variables (e.g., scoring of space, pass, and score), combined with an action-masking scheme that gives on-ball and off-ball agents distinct decision sets. Compared to prior work, EDMS maps learned value functions and action policies to human-interpretable tactical concepts (e.g., marking pressure, passing lanes, ball accessibility) instead of raw coordinate features, and aligns agent choices with the rules of play. In the experiments, EDMS with action masking consistently reduced both action-prediction loss and temporal-difference (TD) error compared to the baseline. Qualitative case studies and Q-value visualizations further indicate that EDMS highlights high-risk, high-reward tactical patterns (e.g., fast counterattacks and defensive breakthroughs). We also integrated our approach into an open-source library and demonstrated compatibility with multiple commercial and open datasets, enabling cross-provider evaluation and reproducible experiments.

cs.AI↗

Interpretable Low-Dimensional Modeling of Spatiotemporal Agent States for Decision Making in Football Tactics

Understanding football tactics is crucial for managers and analysts. Previous research has proposed models based on spatial and kinematic equations, but these are computationally expensive. Also, Reinforcement learning approaches use player positions and velocities but lack interpretability and require large datasets. Rule-based models align with expert knowledge but have not fully considered all players' states. This study explores whether low-dimensional, rule-based models using spatiotemporal data can effectively capture football tactics. Our approach defines interpretable state variables for both the ball-holder and potential pass receivers, based on criteria that explore options like passing. Through discussions with a manager, we identified key variables representing the game state. We then used StatsBomb event data and SkillCorner tracking data from the 2023$/$24 LaLiga season to train an XGBoost model to predict pass success. The analysis revealed that the distance between the player and the ball, as well as the player's space score, were key factors in determining successful passes. Our interpretable low-dimensional modeling facilitates tactical analysis through the use of intuitive variables and provides practical value as a tool to support decision-making in football.

cs.AI↗

OpenSTARLab: Open Approach for Spatio-Temporal Agent Data Analysis in Soccer

Sports analytics has become both more professional and sophisticated, driven by the growing availability of detailed performance data. This progress enables applications such as match outcome prediction, player scouting, and tactical analysis. In soccer, the effective utilization of event and tracking data is fundamental for capturing and analyzing the dynamics of the game. However, there are two primary challenges: the limited availability of event data, primarily restricted to top-tier teams and leagues, and the scarcity and high cost of tracking data, which complicates its integration with event data for comprehensive analysis. Here we propose OpenSTARLab, an open-source framework designed to democratize spatio-temporal agent data analysis in sports by addressing these key challenges. OpenSTARLab includes the Pre-processing Package that standardizes event and tracking data through Unified and Integrated Event Data and State-Action-Reward formats, the Event Modeling Package that implements deep learning-based event prediction, alongside the RLearn Package for reinforcement learning tasks. These technical components facilitate the handling of diverse data sources and support advanced analytical tasks, thereby enhancing the overall functionality and usability of the framework. To assess OpenSTARLab's effectiveness, we conducted several experimental evaluations. These demonstrate the superior performance of the specific event prediction model in terms of action and time prediction accuracies and maintained its robust event simulation performance. Furthermore, reinforcement learning experiments reveal a trade-off between action accuracy and temporal difference loss and show comprehensive visualization. Overall, OpenSTARLab serves as a robust platform for researchers and practitioners, enhancing innovation and collaboration in the field of soccer data analytics.

cs.LG↗

AutoSoccerPose: Automated 3D posture Analysis of Soccer Shot Movements

Image understanding is a foundational task in computer vision, with recent applications emerging in soccer posture analysis. However, existing publicly available datasets lack comprehensive information, notably in the form of posture sequences and 2D pose annotations. Moreover, current analysis models often rely on interpretable linear models (e.g., PCA and regression), limiting their capacity to capture non-linear spatiotemporal relationships in complex and diverse scenarios. To address these gaps, we introduce the 3D Shot Posture (3DSP) dataset in soccer broadcast videos, which represents the most extensive sports image dataset with 2D pose annotations to our knowledge. Additionally, we present the 3DSP-GRAE (Graph Recurrent AutoEncoder) model, a non-linear approach for embedding pose sequences. Furthermore, we propose AutoSoccerPose, a pipeline aimed at semi-automating 2D and 3D pose estimation and posture analysis. While achieving full automation proved challenging, we provide a foundational baseline, extending its utility beyond the scope of annotated data. We validate AutoSoccerPose on SoccerNet and 3DSP datasets, and present posture analysis results based on 3DSP. The dataset, code, and models are available at: https://github.com/calvinyeungck/3D-Shot-Posture-Dataset.

cs.CV↗