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Kiyoon Yoo

Publications and source records attributed to Kiyoon Yoo.

3 recordsLinked to original sources

PUBG Ally: A Conversational Embodied Agent as an AI Teammate

We introduce PUBG Ally, an embodied agent for PUBG: BATTLEGROUNDS that can reason, act autonomously, and play alongside players as a voice-enabled teammate. Building such a teammate requires combining two difficult capabilities: it must perceive and respond to a constantly changing game world under strict latency constraints while interacting naturally with players, keeping its speech synchronized with its actions. Ally therefore combines agentic tool use with real-time game control. A language-model agent uses a controlled interface to inspect game information, interpret player speech, maintain context, decide what to say, and issue high-level action choices that steer a faster control layer for movement, combat, and recovery. Because the player's and Ally's speech and actions continually shape each other and the course of the match, training requires data from actual gameplay. We therefore collect data across nearly 39k sessions in which real players play alongside Ally, recording gameplay, player speech, agent decisions, tool use, actions, and player feedback, and use these records for iterative training. To evaluate teammate quality, we use player feedback and preference comparisons to identify gaps between offline evaluations and player preferences, and iteratively refine the evaluation criteria. Deploying Ally in live service further requires low-latency on-device execution and safeguards for player-facing communication, which we address through model compression, context compaction, targeted safety training, runtime guardrails, and memory redaction. During the live service, we surveyed players in 141 countries. Among respondents whose play with Ally was confirmed in game records, positive responses exceeded negative responses by 25.1 percentage points when asked whether they would recommend Ally, with players describing Ally not only as a tool but also as a teammate or companion.

cs.AI↗

Self-Distilled Self-Supervised Representation Learning

State-of-the-art frameworks in self-supervised learning have recently shown that fully utilizing transformer-based models can lead to performance boost compared to conventional CNN models. Striving to maximize the mutual information of two views of an image, existing works apply a contrastive loss to the final representations. Motivated by self-distillation in the supervised regime, we further exploit this by allowing the intermediate representations to learn from the final layer via the contrastive loss. Through self-distillation, the intermediate layers are better suited for instance discrimination, making the performance of an early-exited sub-network not much degraded from that of the full network. This renders the pretext task easier also for the final layer, leading to better representations. Our method, Self-Distilled Self-Supervised Learning (SDSSL), outperforms competitive baselines (SimCLR, BYOL and MoCo v3) using ViT on various tasks and datasets. In the linear evaluation and k-NN protocol, SDSSL not only leads to superior performance in the final layers, but also in most of the lower layers. Furthermore, qualitative and quantitative analyses show how representations are formed more effectively along the transformer layers. Code is available at https://github.com/hagiss/SDSSL.

cs.CV↗

Edge Bias in Federated Learning and its Solution by Buffered Knowledge Distillation

Federated learning (FL), which utilizes communication between the server (core) and local devices (edges) to indirectly learn from more data, is an emerging field in deep learning research. Recently, Knowledge Distillation-based FL methods with notable performance and high applicability have been suggested. In this paper, we choose knowledge distillation-based FL method as our baseline and tackle a challenging problem that ensues from using these methods. Especially, we focus on the problem incurred in the server model that tries to mimic different datasets, each of which is unique to an individual edge device. We dub the problem 'edge bias', which occurs when multiple teacher models trained on different datasets are used individually to distill knowledge. We introduce this nuisance that occurs in certain scenarios of FL, and to alleviate it, we propose a simple yet effective distillation scheme named 'buffered distillation'. In addition, we also experimentally show that this scheme is effective in mitigating the straggler problem caused by delayed edges.

cs.LG↗