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Kun Zhou

Publications and source records attributed to Kun Zhou.

At least 127 records · Page 7Linked to original sources

Splitting Property of quasitriangular Hopf algebras

We investigate the splitting property of quasitriangular Hopf algebras through the lens of twisted tensor products. Specifically, we demonstrate that an infinite-dimensional quasitriangular Hopf algebra possesses the splitting property if it admits a factorizable quotient Hopf algebra. We also establish that the splitting property holds if there exists a full rank quotient Hopf algebra where the left and right coinvariants coincide. As a consequence, we obtain a new obstruction for quasitriangular structure in finite-dimensional Hopf algebras.

math.QA↗

Plug-and-Play Co-Occurring Face Attention for Robust Audio-Visual Speaker Extraction

Audio-visual speaker extraction isolates a target speaker's speech from a mixture speech signal conditioned on a visual cue, typically using the target speaker's face recording. However, in real-world scenarios, other co-occurring faces are often present on-screen, providing valuable speaker activity cues in the scene. In this work, we introduce a plug-and-play inter-speaker attention module to process these flexible numbers of co-occurring faces, allowing for more accurate speaker extraction in complex multi-person environments. We integrate our module into two prominent models: the AV-DPRNN and the state-of-the-art AV-TFGridNet. Extensive experiments on diverse datasets, including the highly overlapped VoxCeleb2 and sparsely overlapped MISP, demonstrate that our approach consistently outperforms baselines. Furthermore, cross-dataset evaluations on LRS2 and LRS3 confirm the robustness and generalizability of our method.

eess.AS↗

Activation Control for Efficiently Eliciting Long Chain-of-thought Ability of Language Models

Despite the remarkable reasoning performance, eliciting the long chain-of-thought (CoT) ability in large language models (LLMs) typically requires costly reinforcement learning or supervised fine-tuning on high-quality distilled data. We investigate the internal mechanisms behind this capability and show that a small set of high-impact activations in the last few layers largely governs long-form reasoning attributes, such as output length and self-reflection. By simply amplifying these activations and inserting "wait" tokens, we can invoke the long CoT ability without any training, resulting in significantly increased self-reflection rates and accuracy. Moreover, we find that the activation dynamics follow predictable trajectories, with a sharp rise after special tokens and a subsequent exponential decay. Building on these insights, we introduce a general training-free activation control technique. It leverages a few contrastive examples to identify key activations, and employs simple analytic functions to modulate their values at inference time to elicit long CoTs. Extensive experiments confirm the effectiveness of our method in efficiently eliciting long CoT reasoning in LLMs and improving their performance. Additionally, we propose a parameter-efficient fine-tuning method that trains only a last-layer activation amplification module and a few LoRA layers, outperforming full LoRA fine-tuning on reasoning benchmarks with significantly fewer parameters. Our code and data are publicly released.

cs.CL↗

Interactive Rendering of Relightable and Animatable Gaussian Avatars

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in slow training and rendering processes. By utilizing Gaussian Splatting, we propose a simple and efficient method to decouple body materials and lighting from sparse-view or monocular avatar videos, so that the avatar can be rendered simultaneously under novel viewpoints, poses, and lightings at interactive frame rates (6.9 fps). Specifically, we first obtain the canonical body mesh using a signed distance function and assign attributes to each mesh vertex. The Gaussians in the canonical space then interpolate from nearby body mesh vertices to obtain the attributes. We subsequently deform the Gaussians to the posed space using forward skinning, and combine the learnable environment light with the Gaussian attributes for shading computation. To achieve fast shadow modeling, we rasterize the posed body mesh from dense viewpoints to obtain the visibility. Our approach is not only simple but also fast enough to allow interactive rendering of avatar animation under environmental light changes. Experiments demonstrate that, compared to previous works, our method can render higher quality results at a faster speed on both synthetic and real datasets.

cs.CV↗

Decentralized Arena: Towards Democratic and Scalable Automatic Evaluation of Language Models

The recent explosion of large language models (LLMs), each with its own general or specialized strengths, makes scalable, reliable benchmarking more urgent than ever. Standard practices nowadays face fundamental trade-offs: closed-ended question-based benchmarks (eg MMLU) struggle with saturation as newer models emerge, while crowd-sourced leaderboards (eg Chatbot Arena) rely on costly and slow human judges. Recently, automated methods (eg LLM-as-a-judge) shed light on the scalability, but risk bias by relying on one or a few "authority" models. To tackle these issues, we propose Decentralized Arena (dearena), a fully automated framework leveraging collective intelligence from all LLMs to evaluate each other. It mitigates single-model judge bias by democratic, pairwise evaluation, and remains efficient at scale through two key components: (1) a coarse-to-fine ranking algorithm for fast incremental insertion of new models with sub-quadratic complexity, and (2) an automatic question selection strategy for the construction of new evaluation dimensions. Across extensive experiments across 66 LLMs, dearena attains up to 97% correlation with human judgements, while significantly reducing the cost. Our code and data will be publicly released on https://github.com/maitrix-org/de-arena.

cs.CL↗

A 2D Semantic-Aware Position Encoding for Vision Transformers

Vision transformers have demonstrated significant advantages in computer vision tasks due to their ability to capture long-range dependencies and contextual relationships through self-attention. However, existing position encoding techniques, which are largely borrowed from natural language processing, fail to effectively capture semantic-aware positional relationships between image patches. Traditional approaches like absolute position encoding and relative position encoding primarily focus on 1D linear position relationship, often neglecting the semantic similarity between distant yet contextually related patches. These limitations hinder model generalization, translation equivariance, and the ability to effectively handle repetitive or structured patterns in images. In this paper, we propose 2-Dimensional Semantic-Aware Position Encoding ($\text{SaPE}^2$), a novel position encoding method with semantic awareness that dynamically adapts position representations by leveraging local content instead of fixed linear position relationship or spatial coordinates. Our method enhances the model's ability to generalize across varying image resolutions and scales, improves translation equivariance, and better aggregates features for visually similar but spatially distant patches. By integrating $\text{SaPE}^2$ into vision transformers, we bridge the gap between position encoding and perceptual similarity, thereby improving performance on computer vision tasks.

cs.CV↗

From Large to Super-Tiny: End-to-End Optimization for Cost-Efficient LLMs

Large Language Models (LLMs) have significantly advanced artificial intelligence by optimizing traditional Natural Language Processing (NLP) workflows, facilitating their integration into various systems. Many such NLP systems, including ours, directly incorporate LLMs. However, this approach either results in expensive costs or yields suboptimal performance after fine-tuning. In this paper, we introduce a three-stage cost-efficient end-to-end LLM deployment pipeline, comprising prototyping, knowledge transfer, and model compression, to effectively tackle the cost-performance dilemma in LLM-based frameworks. Its high cost-efficiency is manifested not only in simplifying system complexity and producing super-tiny online models with enhanced performance and reduced costs in the results, but also in addressing development cycle constraints, the lack of extensive high-quality data, and limited computational resources during the project development process. In the first stage, we construct an optimal performance prototype system by transforming complex tasks into a function call-based LLM-driven pipeline, which serves as a teacher model to generate high-quality data. In the second stage, we combine techniques like rejection sampling fine-tuning, reinforcement learning, and knowledge distillation to transfer knowledge to 0.5B student models, delivering effective performance at minimal cost. In the final stage, we further compress models to 0.4B via quantization and pruning, achieving ultra-low latency and cost. Extensive experimental results and the framework's modular design suggest cross-domain capabilities and potential applicability in other NLP areas.

cs.CL↗

Multi-band Frequency Reconstruction for Neural Psychoacoustic Coding

Achieving high-fidelity audio compression while preserving perceptual quality across diverse content remains a key challenge in Neural Audio Coding (NAC). We introduce MUFFIN, a fully convolutional Neural Psychoacoustic Coding (NPC) framework that leverages psychoacoustically guided multi-band frequency reconstruction. At its core is a Multi-Band Spectral Residual Vector Quantization (MBS-RVQ) module that allocates bitrate across frequency bands based on perceptual salience. This design enables efficient compression while disentangling speaker identity from content using distinct codebooks. MUFFIN incorporates a transformer-inspired convolutional backbone and a modified snake activation to enhance resolution in fine-grained spectral regions. Experimental results on multiple benchmarks demonstrate that MUFFIN consistently outperforms existing approaches in reconstruction quality. A high-compression variant achieves a state-of-the-art 12.5 Hz rate with minimal loss. MUFFIN also proves effective in downstream generative tasks, highlighting its promise as a token representation for integration with language models. Audio samples and code are available.

cs.SD↗

TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the instability and incorrect overfitting of radiance fields to high-frequency light variations. Currently, even 3D Gaussian Splatting (3D-GS), as a powerful and efficient tool, falls short in recovering transparent objects with nearby contents due to the existence of apparent secondary ray effects. To address this issue, we propose TransparentGS, a fast inverse rendering pipeline for transparent objects based on 3D-GS. The main contributions are three-fold. Firstly, an efficient representation of transparent objects, transparent Gaussian primitives, is designed to enable specular refraction through a deferred refraction strategy. Secondly, we leverage Gaussian light field probes (GaussProbe) to encode both ambient light and nearby contents in a unified framework. Thirdly, a depth-based iterative probes query (IterQuery) algorithm is proposed to reduce the parallax errors in our probe-based framework. Experiments demonstrate the speed and accuracy of our approach in recovering transparent objects from complex environments, as well as several applications in computer graphics and vision.

cs.GR↗

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network to reconstruct high-fidelity appearance but with rendering performance degraded to non-real-time. We propose a novel Gaussian human avatar representation that can reconstruct high-fidelity pose-dependence appearance with details and meanwhile can be rendered in real time. Our Gaussian avatar is empowered by spatially distributed MLPs which are explicitly located on different positions on human body. The parameters stored in each Gaussian are obtained by interpolating from the outputs of its nearby MLPs based on their distances. To avoid undesired smooth Gaussian property changing during interpolation, for each Gaussian we define a set of Gaussian offset basis, and a linear combination of basis represents the Gaussian property offsets relative to the neutral properties. Then we propose to let the MLPs output a set of coefficients corresponding to the basis. In this way, although Gaussian coefficients are derived from interpolation and change smoothly, the Gaussian offset basis is learned freely without constraints. The smoothly varying coefficients combined with freely learned basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.

cs.GR↗

Causal-Copilot: An Autonomous Causal Analysis Agent

Causal analysis plays a foundational role in scientific discovery and reliable decision-making, yet it remains largely inaccessible to domain experts due to its conceptual and algorithmic complexity. This disconnect between causal methodology and practical usability presents a dual challenge: domain experts are unable to leverage recent advances in causal learning, while causal researchers lack broad, real-world deployment to test and refine their methods. To address this, we introduce Causal-Copilot, an autonomous agent that operationalizes expert-level causal analysis within a large language model framework. Causal-Copilot automates the full pipeline of causal analysis for both tabular and time-series data -- including causal discovery, causal inference, algorithm selection, hyperparameter optimization, result interpretation, and generation of actionable insights. It supports interactive refinement through natural language, lowering the barrier for non-specialists while preserving methodological rigor. By integrating over 20 state-of-the-art causal analysis techniques, our system fosters a virtuous cycle -- expanding access to advanced causal methods for domain experts while generating rich, real-world applications that inform and advance causal theory. Empirical evaluations demonstrate that Causal-Copilot achieves superior performance compared to existing baselines, offering a reliable, scalable, and extensible solution that bridges the gap between theoretical sophistication and real-world applicability in causal analysis. A live interactive demo of Causal-Copilot is available at https://causalcopilot.com/.

cs.AI↗

High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model

Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffusion (MVD) models, and have shown a promising avenue for 3D generation through a single image. Despite the current progress, these methods still suffer from the inconsistency jointly caused by the geometric ambiguity in the 2D images, and the lack of structure of 3D Gaussians, leading to distorted and blurry 3D object generation. In this paper, we propose to fix these issues by GS-RGBN, a new RGBN-volume Gaussian Reconstruction Model designed to generate high-fidelity 3D objects from single-view images. Our key insight is a structured 3D representation can simultaneously mitigate the afore-mentioned two issues. To this end, we propose a novel hybrid Voxel-Gaussian representation, where a 3D voxel representation contains explicit 3D geometric information, eliminating the geometric ambiguity from 2D images. It also structures Gaussians during learning so that the optimization tends to find better local optima. Our 3D voxel representation is obtained by a fusion module that aligns RGB features and surface normal features, both of which can be estimated from 2D images. Extensive experiments demonstrate the superiority of our methods over prior works in terms of high-quality reconstruction results, robust generalization, and good efficiency.

cs.CV↗

RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars

We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D morphable models (3DMM) to model Gaussian blendshapes, our method maps tracked 3DMM parameters into reduced blendshape weights with an MLP, leading to a compact set of blendshape bases. The learned compact base composition effectively captures essential facial details for specific individuals, and does not rely on the fixed base composition weights of 3DMM, leading to enhanced reconstruction quality and higher efficiency. To further expedite the reconstruction process, we develop a novel color initialization estimation method and a batch-parallel Gaussian rasterization process, achieving state-of-the-art quality with training throughput of about 630 images per second. Moreover, we propose a local-global sampling strategy that enables direct on-the-fly reconstruction, immediately reconstructing the model as video streams in real time while achieving quality comparable to offline settings. Our source code is available at https://github.com/gapszju/RGBAvatar.

cs.CV↗

Pre-Training Meta-Rule Selection Policy for Visual Generative Abductive Learning

Visual generative abductive learning studies jointly training symbol-grounded neural visual generator and inducing logic rules from data, such that after learning, the visual generation process is guided by the induced logic rules. A major challenge for this task is to reduce the time cost of logic abduction during learning, an essential step when the logic symbol set is large and the logic rule to induce is complicated. To address this challenge, we propose a pre-training method for obtaining meta-rule selection policy for the recently proposed visual generative learning approach AbdGen [Peng et al., 2023], aiming at significantly reducing the candidate meta-rule set and pruning the search space. The selection model is built based on the embedding representation of both symbol grounding of cases and meta-rules, which can be effectively integrated with both neural model and logic reasoning system. The pre-training process is done on pure symbol data, not involving symbol grounding learning of raw visual inputs, making the entire learning process low-cost. An additional interesting observation is that the selection policy can rectify symbol grounding errors unseen during pre-training, which is resulted from the memorization ability of attention mechanism and the relative stability of symbolic patterns. Experimental results show that our method is able to effectively address the meta-rule selection problem for visual abduction, boosting the efficiency of visual generative abductive learning. Code is available at https://github.com/future-item/metarule-select.

cs.LG↗

InspireMusic: Integrating Super Resolution and Large Language Model for High-Fidelity Long-Form Music Generation

We introduce InspireMusic, a framework integrated super resolution and large language model for high-fidelity long-form music generation. A unified framework generates high-fidelity music, songs, and audio, which incorporates an autoregressive transformer with a super-resolution flow-matching model. This framework enables the controllable generation of high-fidelity long-form music at a higher sampling rate from both text and audio prompts. Our model differs from previous approaches, as we utilize an audio tokenizer with one codebook that contains richer semantic information, thereby reducing training costs and enhancing efficiency. This combination enables us to achieve high-quality audio generation with long-form coherence of up to $8$ minutes. Then, an autoregressive transformer model based on Qwen 2.5 predicts audio tokens. Next, we employ a super-resolution flow-matching model to generate high-sampling rate audio with fine-grained details learned from an acoustic codec model. Comprehensive experiments show that the InspireMusic-1.5B-Long model has a comparable performance to recent top-tier open-source systems, including MusicGen and Stable Audio 2.0, on subjective and objective evaluations. The code and pre-trained models are released at https://github.com/FunAudioLLM/InspireMusic.

cs.SD↗

Do we Really Need Visual Instructions? Towards Visual Instruction-Free Fine-tuning for Large Vision-Language Models

Visual instruction tuning has become the predominant technology in eliciting the multimodal task-solving capabilities of large vision-language models (LVLMs). Despite the success, as visual instructions require images as the input, it would leave the gap in inheriting the task-solving capabilities from the backbone LLMs, and make it costly to collect a large-scale dataset. To address it, we propose ViFT, a visual instruction-free fine-tuning framework for LVLMs. In ViFT, we only require the text-only instructions and image caption data during training, to separately learn the task-solving and visual perception abilities. During inference, we extract and combine the representations of the text and image inputs, for fusing the two abilities to fulfill multimodal tasks. Experimental results demonstrate that ViFT can achieve state-of-the-art performance on several visual reasoning and visual instruction following benchmarks, with rather less training data. Our code and data will be publicly released.

cs.CL↗

What Makes for Good Visual Instructions? Synthesizing Complex Visual Reasoning Instructions for Visual Instruction Tuning

Visual instruction tuning is crucial for enhancing the zero-shot generalization capability of Multi-modal Large Language Models (MLLMs). In this paper, we aim to investigate a fundamental question: ''what makes for good visual instructions''. Through a comprehensive empirical study, we find that instructions focusing on complex visual reasoning tasks are particularly effective in improving the performance of MLLMs, with results correlating to instruction complexity. Based on this insight, we develop a systematic approach to automatically create high-quality complex visual reasoning instructions. Our approach employs a synthesize-complicate-reformulate paradigm, leveraging multiple stages to gradually increase the complexity of the instructions while guaranteeing quality. Based on this approach, we create the ComVint dataset with 32K examples, and fine-tune four MLLMs on it. Experimental results consistently demonstrate the enhanced performance of all compared MLLMs, such as a 27.86% and 27.60% improvement for LLaVA on MME-Perception and MME-Cognition, respectively. Our code and data are publicly available at the link: https://github.com/RUCAIBox/ComVint.

cs.CV↗

RETQA: A Large-Scale Open-Domain Tabular Question Answering Dataset for Real Estate Sector

The real estate market relies heavily on structured data, such as property details, market trends, and price fluctuations. However, the lack of specialized Tabular Question Answering datasets in this domain limits the development of automated question-answering systems. To fill this gap, we introduce RETQA, the first large-scale open-domain Chinese Tabular Question Answering dataset for Real Estate. RETQA comprises 4,932 tables and 20,762 question-answer pairs across 16 sub-fields within three major domains: property information, real estate company finance information and land auction information. Compared with existing tabular question answering datasets, RETQA poses greater challenges due to three key factors: long-table structures, open-domain retrieval, and multi-domain queries. To tackle these challenges, we propose the SLUTQA framework, which integrates large language models with spoken language understanding tasks to enhance retrieval and answering accuracy. Extensive experiments demonstrate that SLUTQA significantly improves the performance of large language models on RETQA by in-context learning. RETQA and SLUTQA provide essential resources for advancing tabular question answering research in the real estate domain, addressing critical challenges in open-domain and long-table question-answering. The dataset and code are publicly available at \url{https://github.com/jensen-w/RETQA}.

cs.CL↗