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Laixi Shi

Publications and source records attributed to Laixi Shi.

At least 19 recordsLinked to original sources

Geometry-Preserving Orthonormal Initialization for Low-Rank Adaptation in RLVR

Low-rank adaptation (LoRA) and its variants enable parameter-efficient fine-tuning of large language models under the supervised fine-tuning (SFT) paradigm. However, their efficacy and behavior under Reinforcement learning with verifiable rewards (RLVR) are less well understood. In particular, two structurally initialized LoRA variants, PiSSA and MiLoRA, which outperform standard LoRA under SFT, can underperform standard LoRA under RLVR and may even exhibit training instability. These observations suggest that how to initialize the low-rank matrices in RLVR remains unclear. In this work, we develop a theoretical analysis of LoRA in RLVR, showing that orthonormal initialization achieves the minimal gap between LoRA outcome and that of full fine-tuning. Guided by this insight, we propose geometry-preserving orthonormal initialization for low-rank adaptation in RLVR, leading to two new variants, RLPO and RLMO. Experiments on mathematical reasoning benchmarks show that the proposed orthonormal initialization stabilizes RLVR training and outperforms standard LoRA, contrasting with PiSSA and MiLoRA. Finally, our unified analysis for LoRA initialization also explains why PiSSA and MiLoRA can underperform in RLVR, which may be of independent interest. Code and checkpoints are publicly available at https://github.com/Richard-ZZZ/geometry-preserving-orthonormal-init-rlvr.

cs.LG↗

Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization

Proactive large language model (LLM) agents aim to actively plan, query, and interact over multiple turns, enabling efficient task completion beyond passive instruction following and making them essential for real-world, user-centric applications. Agentic reinforcement learning (RL) has recently emerged as a promising solution for training such agents in multi-turn settings, allowing them to learn long-horizon decision-making strategies. However, existing pipelines face a critical challenge in balancing task performance with user engagement, as passive agents cannot efficiently adapt to users' intentions while overuse of human feedback increases the burden on users, which forms a Pareto Frontier between these two objectives. To push forward this frontier, we propose Behavior Agentic Optimization (BAO), an agentic RL framework that enhances and regularizes inter-turn behaviors to improve information-gathering capabilities and suppress inefficient or redundant interactions with users. We evaluate BAO on multiple tasks from the UserRL benchmark suite and demonstrate that it substantially outperforms proactive agentic RL baselines in terms of both higher task performance and lower user efforts, while achieving comparable or even superior performance to commercial LLM agents, highlighting its effectiveness for training proactive, user-centric LLM agents in complex multi-turn scenarios. Our website: https://proactive-agentic-rl.github.io/.

cs.AI↗

MAS-PromptBench: When Does Prompt Optimization Improve Multi-Agent LLM Systems?

Multi-agent systems (MAS) offer a scalable path forward for agentic AI, comprising multiple LLM-based agents, each assigned a system prompt and a position within a workflow that governs inter-agent coordination and output aggregation. System prompts thus form a critical and accessible optimization surface: they specify agents' roles and behaviors, enabling system-level improvements without model finetuning. Although prompt optimization has shown substantial potential for single LLMs, extending it to MAS poses distinct challenges, notably an exponentially growing search space. It remains unclear whether, when, and by how much prompt optimization improves MAS performance, and how sensitive such gains are to system configuration. In this work, we systematically study system-prompt optimization across a broad range of MAS setups varying in task, workflow, communication protocol, and team size, benchmarking two prompt optimizers that naturally extend state-of-the-art single-agent methods. The results reveal its potential to unlock significant gains while exposing open challenges, characterizing when and how much prompt optimization helps across diverse MAS settings.

cs.LG↗

T2S-MPC: Time-Embedded Online Adaptive Model Predictive Control for Time-Varying Dynamics

Recent advances in learning-based model predictive control (MPC) have leveraged neural networks for online model learning, achieving strong performance when nonstationary system dynamics deviate from nominal models. However, existing approaches primarily address specific or relatively structured forms of dynamical variation, leaving more general, unknown, and unpredictable time-varying dynamics insufficiently handled. To tackle this challenge, we propose T2S-MPC, a framework that adaptively learns a residual dynamics model online and integrates it with the nominal model within the MPC framework to enable fast-evolving online planning. To make the model time-aware, we explicitly encode temporal information through a structured time embedding and employ a two-timescale update scheme, allowing the controller to capture nonstationary dynamics while balancing rapid adaptation with stable learning. We evaluate the proposed method on a 2D quadrotor across stabilization and trajectory tracking tasks under diverse time-varying disturbances, including linear drifting and periodic perturbations. Experimental results show that T2S-MPC consistently outperforms classical MPC, neural MPC, and ablated variants in control performance, while also demonstrating strong robustness across a wide range of disturbance conditions without additional tuning. The source code is publicly available at https://github.com/Zeyuu0920/T2S_MPC

cs.LG↗

Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation

Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the environment deviates from the nominal model within a uncertainty set. Beyond robustness, an equally urgent goal for MARL is data efficiency -- sampling from vast state and action spaces that grow exponentially with the number of agents potentially leads to the curse of multiagency. However, current provably data-efficient algorithms for RMGs are limited to tabular settings with finite state and action spaces, which are only computationally manageable for small-scale problems, leaving RMGs with large-scale (or infinite) state spaces largely unexplored. The only existing work beyond tabular settings focuses on linear function approximation (LFA) for a restrictive class of RMGs using vanish minimal value assumption and still suffers from sample complexity with the curse of multiagency. In this work, we focuses on general RMGs with LFA. For uncertainty sets defined by total variation distance, we develop provably data-efficient algorithms that break the curse of multiagency in both the generative model setting and a newly proposed online interactive setting. To our knowledge, our results are the first to break the curse of multiagency of sample complexity for RMGs with large (possibly infinite) state spaces, regardless of the uncertainty set construction.

cs.LG↗

Understanding Agent Scaling in LLM-Based Multi-Agent Systems via Diversity

LLM-based multi-agent systems (MAS) have emerged as a promising approach to tackle complex tasks that are difficult for individual LLMs. A natural strategy is to scale performance by increasing the number of agents; however, we find that such scaling exhibits strong diminishing returns in homogeneous settings, while introducing heterogeneity (e.g., different models, prompts, or tools) continues to yield substantial gains. This raises a fundamental question: what limits scaling, and why does diversity help? We present an information-theoretic framework showing that MAS performance is bounded by the intrinsic task uncertainty, not by agent count. We derive architecture-agnostic bounds demonstrating that improvements depend on how many effective channels the system accesses. Homogeneous agents saturate early because their outputs are strongly correlated, whereas heterogeneous agents contribute complementary evidence. We further introduce $K^*$, an effective channel count that quantifies the number of effective channels without ground-truth labels. Empirically, we show that heterogeneous configurations consistently outperform homogeneous scaling: 2 diverse agents can match or exceed the performance of 16 homogeneous agents. Our results provide principled guidelines for building efficient and robust MAS through diversity-aware design. Code and Dataset are available at the link: https://github.com/SafeRL-Lab/Agent-Scaling.

cs.AI↗

Conceptual Belief-Informed Reinforcement Learning

Reinforcement learning (RL) has achieved significant success but is hindered by inefficiency and instability, relying on large amounts of trial-and-error data and failing to efficiently use past experiences to guide decisions. However, humans achieve remarkably efficient learning from experience, attributed to abstracting concepts and updating associated probabilistic beliefs by integrating both uncertainty and prior knowledge, as observed by cognitive science. Inspired by this, we introduce Conceptual Belief-Informed Reinforcement Learning to emulate human intelligence (HI-RL), an efficient experience utilization paradigm that can be directly integrated into existing RL frameworks. HI-RL forms concepts by extracting high-level categories of critical environmental information and then constructs adaptive concept-associated probabilistic beliefs as experience priors to guide value or policy updates. We evaluate HI-RL by integrating it into various existing value- and policy-based algorithms (DQN, PPO, SAC, and TD3) and demonstrate consistent improvements in sample efficiency and performance across both discrete and continuous control benchmarks.

cs.AI↗

SPiDR: A Simple Approach for Zero-Shot Safety in Sim-to-Real Transfer

Deploying reinforcement learning (RL) safely in the real world is challenging, as policies trained in simulators must face the inevitable sim-to-real gap. Robust safe RL techniques are provably safe, however difficult to scale, while domain randomization is more practical yet prone to unsafe behaviors. We address this gap by proposing SPiDR, short for Sim-to-real via Pessimistic Domain Randomization -- a scalable algorithm with provable guarantees for safe sim-to-real transfer. SPiDR uses domain randomization to incorporate the uncertainty about the sim-to-real gap into the safety constraints, making it versatile and highly compatible with existing training pipelines. Through extensive experiments on sim-to-sim benchmarks and two distinct real-world robotic platforms, we demonstrate that SPiDR effectively ensures safety despite the sim-to-real gap while maintaining strong performance.

cs.RO↗

KL-regularization Itself is Differentially Private in Bandits and RLHF

Differential Privacy (DP) provides a rigorous framework for privacy, ensuring the outputs of data-driven algorithms remain statistically indistinguishable across datasets that differ in a single entry. While guaranteeing DP generally requires explicitly injecting noise either to the algorithm itself or to its outputs, the intrinsic randomness of existing algorithms presents an opportunity to achieve DP ``for free''. In this work, we explore the role of regularization in achieving DP across three different decision-making problems: multi-armed bandits, linear contextual bandits, and reinforcement learning from human feedback (RLHF), in offline data settings. We show that adding KL-regularization to the learning objective (a common approach in optimization algorithms) makes the action sampled from the resulting stochastic policy itself differentially private. This offers a new route to privacy guarantees without additional noise injection, while also preserving the inherent advantage of regularization in enhancing performance.

cs.LG↗

The Curious Price of Distributional Robustness in Reinforcement Learning with a Generative Model

This paper investigates model robustness in reinforcement learning (RL) to reduce the sim-to-real gap in practice. We adopt the framework of distributionally robust Markov decision processes (RMDPs), aimed at learning a policy that optimizes the worst-case performance when the deployed environment falls within a prescribed uncertainty set around the nominal MDP. Despite recent efforts, the sample complexity of RMDPs remained mostly unsettled regardless of the uncertainty set in use. It was unclear if distributional robustness bears any statistical consequences when benchmarked against standard RL. Assuming access to a generative model that draws samples based on the nominal MDP, we provide a near-optimal characterization of the sample complexity of RMDPs when the uncertainty set is specified via either the total variation (TV) distance or chi-squared divergence. The algorithm studied here is a model-based method called distributionally robust value iteration, which is shown to be near-optimal for the full range of uncertainty levels. Somewhat surprisingly, our results uncover that RMDPs are not necessarily easier or harder to learn than standard MDPs. The statistical consequence incurred by the robustness requirement depends heavily on the size and shape of the uncertainty set: in the case w.r.t.~the TV distance, the minimax sample complexity of RMDPs is always smaller than that of standard MDPs; in the case w.r.t.~the chi-squared divergence, the sample complexity of RMDPs far exceeds the standard MDP counterpart.

cs.LG↗

MoDoMoDo: Multi-Domain Data Mixtures for Multimodal LLM Reinforcement Learning

Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a powerful paradigm for post-training large language models (LLMs), achieving state-of-the-art performance on tasks with structured, verifiable answers. Applying RLVR to Multimodal LLMs (MLLMs) presents significant opportunities but is complicated by the broader, heterogeneous nature of vision-language tasks that demand nuanced visual, logical, and spatial capabilities. As such, training MLLMs using RLVR on multiple datasets could be beneficial but creates challenges with conflicting objectives from interaction among diverse datasets, highlighting the need for optimal dataset mixture strategies to improve generalization and reasoning. We introduce a systematic post-training framework for Multimodal LLM RLVR, featuring a rigorous data mixture problem formulation and benchmark implementation. Specifically, (1) We developed a multimodal RLVR framework for multi-dataset post-training by curating a dataset that contains different verifiable vision-language problems and enabling multi-domain online RL learning with different verifiable rewards; (2) We proposed a data mixture strategy that learns to predict the RL fine-tuning outcome from the data mixture distribution, and consequently optimizes the best mixture. Comprehensive experiments showcase that multi-domain RLVR training, when combined with mixture prediction strategies, can significantly boost MLLM general reasoning capacities. Our best mixture improves the post-trained model's accuracy on out-of-distribution benchmarks by an average of 5.24% compared to the same model post-trained with uniform data mixture, and by a total of 20.74% compared to the pre-finetuning baseline.

cs.CV↗

BECAUSE: Bilinear Causal Representation for Generalizable Offline Model-based Reinforcement Learning

Offline model-based reinforcement learning (MBRL) enhances data efficiency by utilizing pre-collected datasets to learn models and policies, especially in scenarios where exploration is costly or infeasible. Nevertheless, its performance often suffers from the objective mismatch between model and policy learning, resulting in inferior performance despite accurate model predictions. This paper first identifies the primary source of this mismatch comes from the underlying confounders present in offline data for MBRL. Subsequently, we introduce \textbf{B}ilin\textbf{E}ar \textbf{CAUS}al r\textbf{E}presentation~(BECAUSE), an algorithm to capture causal representation for both states and actions to reduce the influence of the distribution shift, thus mitigating the objective mismatch problem. Comprehensive evaluations on 18 tasks that vary in data quality and environment context demonstrate the superior performance of BECAUSE over existing offline RL algorithms. We show the generalizability and robustness of BECAUSE under fewer samples or larger numbers of confounders. Additionally, we offer theoretical analysis of BECAUSE to prove its error bound and sample efficiency when integrating causal representation into offline MBRL.

cs.LG↗

Robust Gymnasium: A Unified Modular Benchmark for Robust Reinforcement Learning

Driven by inherent uncertainty and the sim-to-real gap, robust reinforcement learning (RL) seeks to improve resilience against the complexity and variability in agent-environment sequential interactions. Despite the existence of a large number of RL benchmarks, there is a lack of standardized benchmarks for robust RL. Current robust RL policies often focus on a specific type of uncertainty and are evaluated in distinct, one-off environments. In this work, we introduce Robust-Gymnasium, a unified modular benchmark designed for robust RL that supports a wide variety of disruptions across all key RL components-agents' observed state and reward, agents' actions, and the environment. Offering over sixty diverse task environments spanning control and robotics, safe RL, and multi-agent RL, it provides an open-source and user-friendly tool for the community to assess current methods and foster the development of robust RL algorithms. In addition, we benchmark existing standard and robust RL algorithms within this framework, uncovering significant deficiencies in each and offering new insights.

cs.LG↗

Breaking the Curse of Multiagency in Robust Multi-Agent Reinforcement Learning

Standard multi-agent reinforcement learning (MARL) algorithms are vulnerable to sim-to-real gaps. To address this, distributionally robust Markov games (RMGs) have been proposed to enhance robustness in MARL by optimizing the worst-case performance when game dynamics shift within a prescribed uncertainty set. RMGs remains under-explored, from reasonable problem formulation to the development of sample-efficient algorithms. Two notorious and open challenges are the formulation of the uncertainty set and whether the corresponding RMGs can overcome the curse of multiagency, where the sample complexity scales exponentially with the number of agents. In this work, we propose a natural class of RMGs inspired by behavioral economics, where each agent's uncertainty set is shaped by both the environment and the integrated behavior of other agents. We first establish the well-posedness of this class of RMGs by proving the existence of game-theoretic solutions such as robust Nash equilibria and coarse correlated equilibria (CCE). Assuming access to a generative model, we then introduce a sample-efficient algorithm for learning the CCE whose sample complexity scales polynomially with all relevant parameters. To the best of our knowledge, this is the first algorithm to break the curse of multiagency for RMGs, regardless of the uncertainty set formulation.

cs.LG↗

Micro Hand Gesture Recognition System Using Ultrasonic Active Sensing

In this paper, we propose a micro hand gesture recognition system and methods using ultrasonic active sensing. This system uses micro dynamic hand gestures for recognition to achieve human-computer interaction (HCI). The implemented system, called hand-ultrasonic gesture (HUG), consists of ultrasonic active sensing, pulsed radar signal processing, and time-sequence pattern recognition by machine learning. We adopt lower frequency (300 kHz) ultrasonic active sensing to obtain high resolution range-Doppler image features. Using high quality sequential range-Doppler features, we propose a state-transition-based hidden Markov model for gesture recognition. This method achieves a recognition accuracy of nearly 90\% by using symbolized range-Doppler features and significantly reduces the computational complexity and power consumption. Furthermore, to achieve higher classification accuracy, we utilize an end-to-end neural network model and obtain a recognition accuracy of 96.32\%. In addition to offline analysis, a real-time prototype is released to verify our method's potential for application in the real world.

eess.SP↗

Overcoming the Curse of Dimensionality in Reinforcement Learning Through Approximate Factorization

Reinforcement Learning (RL) algorithms are known to suffer from the curse of dimensionality, which refers to the fact that large-scale problems often lead to exponentially high sample complexity. A common solution is to use deep neural networks for function approximation; however, such approaches typically lack theoretical guarantees. To provably address the curse of dimensionality, we observe that many real-world problems exhibit task-specific model structures that, when properly leveraged, can improve the sample efficiency of RL. Building on this insight, we propose overcoming the curse of dimensionality by approximately factorizing the original Markov decision processes (MDPs) into smaller, independently evolving MDPs. This factorization enables the development of sample-efficient RL algorithms in both model-based and model-free settings, with the latter involving a variant of variance-reduced Q-learning. We provide improved sample complexity guarantees for both proposed algorithms. Notably, by leveraging model structure through the approximate factorization of the MDP, the dependence of sample complexity on the size of the state-action space can be exponentially reduced. Numerically, we demonstrate the practicality of our proposed methods through experiments on both synthetic MDP tasks and a wind farm-equipped storage control problem.

cs.LG↗

Hybrid Transfer Reinforcement Learning: Provable Sample Efficiency from Shifted-Dynamics Data

Online Reinforcement learning (RL) typically requires high-stakes online interaction data to learn a policy for a target task. This prompts interest in leveraging historical data to improve sample efficiency. The historical data may come from outdated or related source environments with different dynamics. It remains unclear how to effectively use such data in the target task to provably enhance learning and sample efficiency. To address this, we propose a hybrid transfer RL (HTRL) setting, where an agent learns in a target environment while accessing offline data from a source environment with shifted dynamics. We show that -- without information on the dynamics shift -- general shifted-dynamics data, even with subtle shifts, does not reduce sample complexity in the target environment. However, with prior information on the degree of the dynamics shift, we design HySRL, a transfer algorithm that achieves problem-dependent sample complexity and outperforms pure online RL. Finally, our experimental results demonstrate that HySRL surpasses state-of-the-art online RL baseline.

cs.LG↗

Tractable Equilibrium Computation in Markov Games through Risk Aversion

A significant roadblock to the development of principled multi-agent reinforcement learning is the fact that desired solution concepts like Nash equilibria may be intractable to compute. To overcome this obstacle, we take inspiration from behavioral economics and show that -- by imbuing agents with important features of human decision-making like risk aversion and bounded rationality -- a class of risk-averse quantal response equilibria (RQE) become tractable to compute in all $n$-player matrix and finite-horizon Markov games. In particular, we show that they emerge as the endpoint of no-regret learning in suitably adjusted versions of the games. Crucially, the class of computationally tractable RQE is independent of the underlying game structure and only depends on agents' degree of risk-aversion and bounded rationality. To validate the richness of this class of solution concepts we show that it captures peoples' patterns of play in a number of 2-player matrix games previously studied in experimental economics. Furthermore, we give a first analysis of the sample complexity of computing these equilibria in finite-horizon Markov games when one has access to a generative model and validate our findings on a simple multi-agent reinforcement learning benchmark.

cs.GT↗