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Lei Han

Publications and source records attributed to Lei Han.

At least 73 records · Page 4Linked to original sources

Electrical Manipulation of Spin Splitting Torque in Altermagnetic RuO2

Due to nonrelativistic altermagnetic spin splitting effect (ASSE), altermagnets can generate time-reversal-odd spin current and spin splitting torque (SST) with spin polarization parallel to the Néel vector. Hence the effective manipulation of SST would provide plenty of opportunities for designable spintronic devices, which remains elusive. Here, the electrical control of SST is achieved in altermagnetic RuO2, based on controllable Néel vector of RuO2 and Néel vector-dependent generation of SST. We demonstrate the current-induced switching of Néel vector via spin-orbit torque in RuO2 films, according to the reversible polarity of electrical transport measurements and X-ray magnetic linear dichroism (XMLD). The XMLD also unprecedentedly demonstrates that Néel vector really exists in altermagnets. The switching of Néel vector to the current direction and resultantly enhanced spin polarization parallel to the Néel vector brings about stronger ASSE-induced spin current. Our findings not only enrich the properties of altermagnets but also pave the way for high speed memories and nano-oscillators with excellent controllability and efficiency.

cond-mat.mtrl-sci↗

Probing the Néel order in altermagnetic RuO2 films by X-ray magnetic linear dichroism

The emerging altermagnetic RuO2 with both compensated magnetic moments and broken time-reversal symmetry possesses nontrivial magneto-electronic responses and nonrelativistic spin currents, which are closely related to magnetic easy axis. To probe the Néel order in RuO2, we conducted Ru M3-edge X-ray magnetic linear dichroism (XMLD) measurement. For epitaxial RuO2 films, characteristic XMLD signals can be observed in either RuO2(100) and RuO2(110) at normal incidence or RuO2(001) at oblique incidence, and the signals disappear when test temperature exceeds Néel temperature. For nonepitaxial RuO2 films, the flat lines in the XMLD patterns of RuO2(100) and RuO2(110) demonstrate that there is no in-plane uniaxial alignment of Néel order in these samples, due to the counterbalanced Néel order of the twin crystals evidenced by X-ray diffraction phi-scan measurements. Our experimental results unambiguously demonstrate the antiferromagnetism in RuO2 films and reveal the spatial relation of Néel order to be parallel with RuO2 [001] crystalline axis. These research findings would deepen our understanding of RuO2 and other attractive altermagnetic materials applied in the field of spintronics.

cond-mat.mtrl-sci↗

EARBench: Towards Evaluating Physical Risk Awareness for Task Planning of Foundation Model-based Embodied AI Agents

Embodied artificial intelligence (EAI) integrates advanced AI models into physical entities for real-world interaction. The emergence of foundation models as the "brain" of EAI agents for high-level task planning has shown promising results. However, the deployment of these agents in physical environments presents significant safety challenges. For instance, a housekeeping robot lacking sufficient risk awareness might place a metal container in a microwave, potentially causing a fire. To address these critical safety concerns, comprehensive pre-deployment risk assessments are imperative. This study introduces EARBench, a novel framework for automated physical risk assessment in EAI scenarios. EAIRiskBench employs a multi-agent cooperative system that leverages various foundation models to generate safety guidelines, create risk-prone scenarios, make task planning, and evaluate safety systematically. Utilizing this framework, we construct EARDataset, comprising diverse test cases across various domains, encompassing both textual and visual scenarios. Our comprehensive evaluation of state-of-the-art foundation models reveals alarming results: all models exhibit high task risk rates (TRR), with an average of 95.75% across all evaluated models. To address these challenges, we further propose two prompting-based risk mitigation strategies. While these strategies demonstrate some efficacy in reducing TRR, the improvements are limited, still indicating substantial safety concerns. This study provides the first large-scale assessment of physical risk awareness in EAI agents. Our findings underscore the critical need for enhanced safety measures in EAI systems and provide valuable insights for future research directions in developing safer embodied artificial intelligence system. Data and code are available at https://github.com/zihao-ai/EARBench.

cs.AI↗

VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation

Following human instructions to explore and search for a specified target in an unfamiliar environment is a crucial skill for mobile service robots. Most of the previous works on object goal navigation have typically focused on a single input modality as the target, which may lead to limited consideration of language descriptions containing detailed attributes and spatial relationships. To address this limitation, we propose VLN-Game, a novel zero-shot framework for visual target navigation that can process object names and descriptive language targets effectively. To be more precise, our approach constructs a 3D object-centric spatial map by integrating pre-trained visual-language features with a 3D reconstruction of the physical environment. Then, the framework identifies the most promising areas to explore in search of potential target candidates. A game-theoretic vision language model is employed to determine which target best matches the given language description. Experiments conducted on the Habitat-Matterport 3D (HM3D) dataset demonstrate that the proposed framework achieves state-of-the-art performance in both object goal navigation and language-based navigation tasks. Moreover, we show that VLN-Game can be easily deployed on real-world robots. The success of VLN-Game highlights the promising potential of using game-theoretic methods with compact vision-language models to advance decision-making capabilities in robotic systems. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/vln-game.

cs.RO↗

HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical Humanoid

Physical Human-Scene Interaction (HSI) plays a crucial role in numerous applications. However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive applications. To address this limitation, we introduce HumanVLA for general object rearrangement directed by practical vision and language. A teacher-student framework is utilized to develop HumanVLA. A state-based teacher policy is trained first using goal-conditioned reinforcement learning and adversarial motion prior. Then, it is distilled into a vision-language-action model via behavior cloning. We propose several key insights to facilitate the large-scale learning process. To support general object rearrangement by physical humanoid, we introduce a novel Human-in-the-Room dataset encompassing various rearrangement tasks. Through extensive experiments and analysis, we demonstrate the effectiveness of the proposed approach.

cs.RO↗

Memory Remedy: An AI-Enhanced Interactive Story Exploring Human-Robot Interaction and Companionship

We present our approach to using AI-generated content (AIGC) and multiple media to develop an immersive, game-based, interactive story experience. The narrative of the story, "Memory Remedy", unfolds through flashbacks, allowing the audience to gradually uncover the story and the complex relationship between the robot protagonist and the older adults. This exploration explores important themes such as the journey of life, the profound influence of memories, and the concept of post-human emotional care. By engaging with this AIGC-based interactive story, audiences are encouraged to reflect on the potential role of robotic companionship in the lives of older adults in the future; and to encourage deeper reflection on the complex relationship between artificial intelligence and humanity.

cs.HC↗

Lead-free Hybrid Perovskite: An Efficient Room Temperature Spin Generator via Large Interfacial Rashba effect

Two-dimensional (2D) hybrid organic-inorganic perovskite (HOIP) demonstates great potential for developing flexible and wearable spintronic devices, by serving as spin sources via the bulk Rashba effect (BRE). However, the practical application of BRE in 2D HOIP faces huge challenges, particularly due to the toxicity of lead, which is crucial for achieving large spin-orbit coupling, and the restrictions in 2D HOIP candidates to meet specific symmetry-breaking requirements. To overcome these obstacles, we design a strategy to exploit the interfacial Rashba effect (IRE) of lead-free 2D HOIP (C6H5CH2CH2NH3)2CuCl4 (PEA-CuCl), manifesting as an efficient spin generator at room temperature. IRE of PEA-CuCl originates from the large orbital hybridization at the interface between PEA-CuCl and adjacent ferromagnetic layers. Spin-torque ferromagnetic resonance measurements further quantify a large Rashba effective field of 14.04 Oe per 10^11 A m-2, surpassing those of lead-based HOIP and traditional all-inorganic heterojunctions with noble metals. Our lead-free 2D HOIP PEA-CuCl, which harnesses large IRE for spin generation, is efficient, nontoxic, and economic, offering huge promise for future flexible and wearable spintronic devices.

cond-mat.mtrl-sci↗

Tunable Quantum Anomalous Hall Effect via Crystal Order in Spin-Splitting Antiferromagnets

Quantum anomalous Hall (QAH) effect provides dissipationless chiral channels for spin transport, expected as an outstanding candidate in future low-power quantum computation. The spin-splitting band structure is vital for obtaining QAH effect in topological systems, with ferromagnetism indispensable to manipulate the Chern number. Herein, we challenge this wisdom by proposing tunable QAH effect in spin-splitting antiferromagnets with zero magnetization. Since the spin splitting of these unique magnets originates from the alternate crystal environment, the Chern number can be modulated not only by the conventional magnetic order, but also by the crystal order, opening an additional dimension for tuning QAH effect. Our concept is illustrated based on two-dimensional (2D) MnBi2Te4 (MBT) with even septuple layers (SLs), a typical axion insulator with fully magnetic compensation. By interlayer rotation and translation operations, sublattices of MBT with opposite magnetizations are no longer connected by inversion or mirror symmetries, leading to the transition to the QAH insulator. The flexible stacking of 2D materials enables the reversible Chern number by crystal design. Our work fundamentally reveals the crystal-order-dependent QAH effect in spin-splitting antiferromagnets, which would advance QAH effect-based devices towards high controllability, integration density and operation speed.

cond-mat.mes-hall↗

VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

cs.CV↗

Fairness without Sensitive Attributes via Knowledge Sharing

While model fairness improvement has been explored previously, existing methods invariably rely on adjusting explicit sensitive attribute values in order to improve model fairness in downstream tasks. However, we observe a trend in which sensitive demographic information becomes inaccessible as public concerns around data privacy grow. In this paper, we propose a confidence-based hierarchical classifier structure called "Reckoner" for reliable fair model learning under the assumption of missing sensitive attributes. We first present results showing that if the dataset contains biased labels or other hidden biases, classifiers significantly increase the bias gap across different demographic groups in the subset with higher prediction confidence. Inspired by these findings, we devised a dual-model system in which a version of the model initialised with a high-confidence data subset learns from a version of the model initialised with a low-confidence data subset, enabling it to avoid biased predictions. Our experimental results show that Reckoner consistently outperforms state-of-the-art baselines in COMPAS dataset and New Adult dataset, considering both accuracy and fairness metrics.

cs.LG↗

Navigating Munk's Abyssal Recipes: Reconciling the Paradoxes and Suggesting an Upwelling Mechanism for Bottom Water in a Flat-Bottom Ocean

Walter Munk's classical work, known as the "abyssal recipes", introduced a foundational framework for comprehending the upwelling of abyssal waters. While it has spurred numerous investigations into the complexities of deep-ocean processes from theoretical, laboratory, and field perspectives, it has also faced challenges when compared to direct observations spanning decades. Two particularly intriguing paradoxes emerge: the dichotomy of diffusivities and the conundrum of interior downwelling. This study attempts to resolve these paradoxes by examining the isopycnal displacement velocity within the dynamic framework of Munk's abyssal recipes. A relieving inference is that it seems no longer an imperative to seek a globally averaged diapycnal diffusivity of O(1) cm2/s to close the mass budget associated with the bottom-water formation rate. Through box-model experiments, a novel erosion-intrusion model is proposed to elucidate the mechanism of abyssal upwelling in flat-bottom ocean, drawing an analogy to the growth of "tree rings". Based upon this model, the average rising velocity in the abyssal North Pacific is estimated using observational data of biogeochemical tracers. The proposed model does not seek to disprove existing theories but rather acts as a complement for situations that prevailing theories may not apply, such as cases with flat-bottom topography or non-bottom-intensified diffusivity.

physics.ao-ph↗

SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VR

Spatial orientation is essential for people to effectively navigate and interact with the environment in everyday life. With age-related cognitive decline, providing VR locomotion techniques with better spatial orientation performance for older adults becomes important. Such advancements not only make VR more accessible to older adults but also enable them to reap the potential health benefits of VR technology. Natural motion-based locomotion has been shown to be effective in enhancing younger users' performance in VR navigation tasks that require spatial orientation. However, there is a lack of understanding regarding the impact of natural motion-based locomotion on spatial orientation for older adults in VR. To address this gap, we selected the SilverCycling system, a VR bike-based locomotion technique that we developed, as a representative of natural motion-based locomotion, guided by findings from our pilot study. We conducted a user study with 16 older adults to compare SilverCycling with the joystick-based controller. The findings suggest SilverCycling's potential to significantly enhance spatial orientation in the open-road urban environment for older adults, offering a better user experience. Based on our findings, we identify key factors influencing spatial orientation and propose design recommendations to make VR locomotion more accessible and user-friendly for older adults.

cs.HC↗

Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models

Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely on physical models or handcrafted rewards to accurately describe the specific system, rather than on a generalized understanding like animals do. Here we propose a hierarchical framework to construct primitive-, environmental- and strategic-level knowledge that are all pre-trainable, reusable and enrichable for legged robots. The primitive module summarizes knowledge from animal motion data, where, inspired by large pre-trained models in language and image understanding, we introduce deep generative models to produce motor control signals stimulating legged robots to act like real animals. Then, we shape various traversing capabilities at a higher level to align with the environment by reusing the primitive module. Finally, a strategic module is trained focusing on complex downstream tasks by reusing the knowledge from previous levels. We apply the trained hierarchical controllers to the MAX robot, a quadrupedal robot developed in-house, to mimic animals, traverse complex obstacles and play in a designed challenging multi-agent chase tag game, where lifelike agility and strategy emerge in the robots.

cs.RO↗

Computational Graph Representation of Equations System Constructors in Hierarchical Circuit Simulation

Equations system constructors of hierarchical circuits play a central role in device modeling, nonlinear equations solving, and circuit design automation. However, existing constructors present limitations in applications to different extents. For example, the costs of developing and reusing device models -- especially coarse-grained equivalent models of circuit modules -- remain high while parameter sensitivity analysis is complex and inefficient. Inspired by differentiable programming and leveraging the ecosystem benefits of open-source software, we propose an equations system constructor using the computational graph representation, along with its JSON format netlist, to address these limitations. This representation allows for runtime dependencies between signals and subcircuit/device parameters. The proposed method streamlines the model development process and facilitates end-to-end computation of gradients of equations remainders with respect to parameters. This paper discusses in detail the overarching concept of hierarchical subcircuit/device decomposition and nested invocation by drawing parallels to functions in programming languages, and introduces rules for parameters passing and gradient propagation across hierarchical circuit modules. The presented numerical examples, including (1) an uncoupled CMOS model representation using "equivalent circuit decomposition+dynamic parameters" and (2) operational amplifier (OpAmp) auto device sizing, have demonstrated that the proposed method supports circuit simulation and design and particularly subcircuit modeling with improved efficiency, simplicity, and decoupling compared to existing techniques.

math.NA↗

Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgent

We propose HyperAgent, a reinforcement learning (RL) algorithm based on the hypermodel framework for exploration in RL. HyperAgent allows for the efficient incremental approximation of posteriors associated with an optimal action-value function ($Q^\star$) without the need for conjugacy and follows the greedy policies w.r.t. these approximate posterior samples. We demonstrate that HyperAgent offers robust performance in large-scale deep RL benchmarks. It can solve Deep Sea hard exploration problems with episodes that optimally scale with problem size and exhibits significant efficiency gains in the Atari suite. Implementing HyperAgent requires minimal code addition to well-established deep RL frameworks like DQN. We theoretically prove that, under tabular assumptions, HyperAgent achieves logarithmic per-step computational complexity while attaining sublinear regret, matching the best known randomized tabular RL algorithm.

cs.LG↗

Efficient Preference-based Reinforcement Learning via Aligned Experience Estimation

Preference-based reinforcement learning (PbRL) has shown impressive capabilities in training agents without reward engineering. However, a notable limitation of PbRL is its dependency on substantial human feedback. This dependency stems from the learning loop, which entails accurate reward learning compounded with value/policy learning, necessitating a considerable number of samples. To boost the learning loop, we propose SEER, an efficient PbRL method that integrates label smoothing and policy regularization techniques. Label smoothing reduces overfitting of the reward model by smoothing human preference labels. Additionally, we bootstrap a conservative estimate $\widehat{Q}$ using well-supported state-action pairs from the current replay memory to mitigate overestimation bias and utilize it for policy learning regularization. Our experimental results across a variety of complex tasks, both in online and offline settings, demonstrate that our approach improves feedback efficiency, outperforming state-of-the-art methods by a large margin. Ablation studies further reveal that SEER achieves a more accurate Q-function compared to prior work.

cs.LG↗

Variational Dynamic for Self-Supervised Exploration in Deep Reinforcement Learning

Efficient exploration remains a challenging problem in reinforcement learning, especially for tasks where extrinsic rewards from environments are sparse or even totally disregarded. Significant advances based on intrinsic motivation show promising results in simple environments but often get stuck in environments with multimodal and stochastic dynamics. In this work, we propose a variational dynamic model based on the conditional variational inference to model the multimodality and stochasticity. We consider the environmental state-action transition as a conditional generative process by generating the next-state prediction under the condition of the current state, action, and latent variable, which provides a better understanding of the dynamics and leads a better performance in exploration. We derive an upper bound of the negative log-likelihood of the environmental transition and use such an upper bound as the intrinsic reward for exploration, which allows the agent to learn skills by self-supervised exploration without observing extrinsic rewards. We evaluate the proposed method on several image-based simulation tasks and a real robotic manipulating task. Our method outperforms several state-of-the-art environment model-based exploration approaches.

cs.LG↗

Electrical-controllable antiferromagnet-based tunnel junction

Electrical-controllable antiferromagnet tunnel junction is a key goal in spintronics, holding immense promise for ultra-dense and ultra-stable antiferromagnetic memory with high processing speed for modern information technology. Here, we have advanced towards this goal by achieving an electrical-controllable antiferromagnet-based tunnel junction of Pt/Co/Pt/Co/IrMn/MgO/Pt. The exchange coupling between antiferromagnetic IrMn and Co/Pt perpendicular magnetic multilayers results in the formation of interfacial exchange bias and exchange spring in IrMn. Encoding information states 0 and 1 is realized through the exchange spring in IrMn, which can be electrically written by spin-orbit torque switching with high cyclability and electrically read by antiferromagnetic tunneling anisotropic magnetoresistance. Combining spin-orbit torque switching of both exchange spring andexchange bias, 16 Boolean logic operation is successfully demonstrated. With both memory and logic functionalities integrated into our electrical-controllable antiferromagnetic-based tunnel junction, we chart the course toward high-performance antiferromagnetic logic-in-memory.

physics.app-ph↗