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Lei Zhao

Publications and source records attributed to Lei Zhao.

At least 55 records · Page 3Linked to original sources

Unified Unsupervised and Sparsely-Supervised 3D Object Detection by Semantic Pseudo-Labeling and Prototype Learning

3D object detection is essential for autonomous driving and robotic perception, yet its reliance on large-scale manually annotated data limits scalability and adaptability. To reduce annotation dependency, unsupervised and sparsely-supervised paradigms have emerged. However, they face intertwined challenges: low-quality pseudo-labels, unstable feature mining, and a lack of a unified training framework. This paper proposes SPL, a unified training framework for both unsupervised and sparsely-supervised 3D object detection via \underline{S}emantic \underline{P}seudo-labeling and prototype \underline{L}earning. SPL first generates high-quality pseudo-labels by integrating image semantics, point cloud geometry, and temporal cues, producing both 3D bounding boxes for dense objects and 3D point labels for sparse ones. These pseudo-labels are not used directly but as probabilistic priors within a novel, multi-stage prototype learning strategy. This strategy stabilizes feature representation learning through memory-based initialization and momentum-based prototype updating, effectively mining features from both labeled and unlabeled data. Extensive experiments on KITTI and nuScenes datasets demonstrate that SPL significantly outperforms state-of-the-art methods in both settings. Our work provides a robust and generalizable solution for learning 3D object detectors with minimal or no manual annotations. Our code is available at https://github.com/TossherO/SPL.

cs.CV↗

CT-VoxelMap: Efficient Continuous-Time LiDAR-Inertial Odometry with Probabilistic Adaptive Voxel Mapping

Maintaining stable and accurate localization during fast motion or on rough terrain remains highly challenging for mobile robots with onboard resources. Currently, multi-sensor fusion methods based on continuous-time representation offer a potential and effective solution to this challenge. Among these, spline-based methods provide an efficient and intuitive approach for continuous-time representation. Previous continuous-time odometry works based on B-splines either treat control points as variables to be estimated or perform estimation in quaternion space, which introduces complexity in deriving analytical Jacobians and often overlooks the fitting error between the spline and the true trajectory over time. To address these issues, we first propose representing the increments of control points on matrix Lie groups as variables to be estimated. Leveraging the feature of the cumulative form of B-splines, we derive a more compact formulation that yields simpler analytical Jacobians without requiring additional boundary condition considerations. Second, we utilize forward propagation information from IMU measurements to estimate fitting errors online and further introduce a hybrid feature-based voxel map management strategy, enhancing system accuracy and robustness. Finally, we propose a re-estimation policy that significantly improves system computational efficiency and robustness. The proposed method is evaluated on multiple challenging public datasets, demonstrating superior performance on most sequences. Detailed ablation studies are conducted to analyze the impact of each module on the overall pose estimation system.

cs.RO↗

Fast and Robust Deformable 3D Gaussian Splatting

3D Gaussian Splatting has demonstrated remarkable real-time rendering capabilities and superior visual quality in novel view synthesis for static scenes. Building upon these advantages, researchers have progressively extended 3D Gaussians to dynamic scene reconstruction. Deformation field-based methods have emerged as a promising approach among various techniques. These methods maintain 3D Gaussian attributes in a canonical field and employ the deformation field to transform this field across temporal sequences. Nevertheless, these approaches frequently encounter challenges such as suboptimal rendering speeds, significant dependence on initial point clouds, and vulnerability to local optima in dim scenes. To overcome these limitations, we present FRoG, an efficient and robust framework for high-quality dynamic scene reconstruction. FRoG integrates per-Gaussian embedding with a coarse-to-fine temporal embedding strategy, accelerating rendering through the early fusion of temporal embeddings. Moreover, to enhance robustness against sparse initializations, we introduce a novel depth- and error-guided sampling strategy. This strategy populates the canonical field with new 3D Gaussians at low-deviation initial positions, significantly reducing the optimization burden on the deformation field and improving detail reconstruction in both static and dynamic regions. Furthermore, by modulating opacity variations, we mitigate the local optima problem in dim scenes, improving color fidelity. Comprehensive experimental results validate that our method achieves accelerated rendering speeds while maintaining state-of-the-art visual quality.

cs.CV↗

From emission to absorption: the FAST observation of the OH 18-cm lines from the Comet C2025/A6

We observed comet C/2025 A6 with the Five-hundred-meter Aperture Spherical radio Telescope (FAST) equipped with the ultra-wideband receiver from 2025 October 23 to November 8, and it was the first detection for this comet with FAST.Through trapezoidal fitting of the OH line profiles, we derived the expansion velocities of the water which showed an increase from 1.5$\pm$0.3 km s$^{-1}$ at the heliocentric distance of 0.65 AU to 3.0$\pm$0.9 km s$^{-1}$ at 0.54 AU. Based on these results, we estimated the OH production rates of C/2025 A6 for October 23, October 26, November 4 and November 5 which were (1.0$\pm$0.1)$\times$10$^{29}$, (1.2$\pm$0.1)$\times$10$^{29}$, (1.4$\pm$0.3)$\times$10$^{29}$, and (1.5$\pm$0.4)$\times$10$^{29}$ s$^{-1}$ respectively. The results show a significant upward trend.

astro-ph.EP↗

Birkhoff normal forms, Dirac brackets and symplectic reduction

Dirac brackets are widely used to study constrained Hamiltonian dynamics. In this paper we develop a Dirac-bracket approach to normal forms on momentum levels and relate it to symplectic reduction in the cases where reduction yields a (stratified) symplectic quotient. We consider a proper Hamiltonian $G$-action on a symplectic manifold $(M,ω)$ with an equivariant momentum map $J$. We fix $μ\in \mathfrak g^*$and work on $J^{-1}(μ)$. For $G$-invariant Hamiltonians whose induced vector field on $J^{-1}(μ)$ is tangent to a local $G_μ$-slice, we show that the induced evolution on $J^{-1}(μ)$ coincides with that defined by the Dirac bracket on a local second-class slice, and descends to the corresponding symplectic stratum of $J^{-1}(μ)/G_μ$. As a main application we study Birkhoff normal forms near a relative equilibrium. When the quadratic part of a symmetric Hamiltonian is tangent to a local $G_μ$-slice, a Birkhoff normal form can be constructed entirely on the manifold $J^{-1}(μ)$, and it descends to a Birkhoff normal form for the reduced dynamics on the corresponding stratum, even when the reduced space is singular. We show that for a class of simple mechanical systems this condition holds automatically at a relative equilibrium. We illustrate the method on the double spherical pendulum. Finally, we relate our results to Moser's constrained dynamics by identifying Moser's constrained vector field with the Dirac Hamiltonian vector field. We show that, if the reduced Hamiltonian is near-integrable on a stratum, then its pullback to the symplectic slice is near-integrable with respect to the Dirac bracket, and vice versa. In particular, this provides a practical route to KAM-type results for the constrained dynamics.

math.SG↗

MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration

Recent interactive video world model methods generate scene evolution conditioned on user instructions. Although they achieve impressive results, two key limitations remain. First, they exhibit motion drift in complex environments with multiple interacting subjects, where dynamic subjects fail to follow realistic motion patterns during scene evolution. Second, they suffer from error accumulation in long-horizon interactions, where autoregressive generation gradually drifts from earlier scene states and causes structural and semantic inconsistencies. In this paper, we propose MagicWorld, an interactive video world model built upon an autoregressive framework. To address motion drift, we incorporate a flow-guided motion preservation constraint that mitigates motion degradation in dynamic subjects, encouraging realistic motion patterns and stable interactions during scene evolution. To mitigate error accumulation in long-horizon interactions, we design two complementary strategies, including a history cache retrieval strategy and an enhanced interactive training strategy. The former reinforces historical scene states by retrieving past generations during interaction, while the latter adopts multi-shot aggregated distillation with dual-reward weighting for interactive training, enhancing long-term stability and reducing error accumulation. In addition, we construct RealWM120K, a real-world dataset with diverse city-walk videos and multimodal annotations to support dynamic perception and long-horizon world modeling. Experimental results demonstrate that MagicWorld improves motion realism and alleviates error accumulation during long-horizon interactions.

cs.CV↗

SpiralDiff: Spiral Diffusion with LoRA for RGB-to-RAW Conversion Across Cameras

RAW images preserve superior fidelity and rich scene information compared to RGB, making them essential for tasks in challenging imaging conditions. To alleviate the high cost of data collection, recent RGB-to-RAW conversion methods aim to synthesize RAW images from RGB. However, they overlook two key challenges: (i) the reconstruction difficulty varies with pixel intensity, and (ii) multi-camera conversion requires camera-specific adaptation. To address these issues, we propose SpiralDiff, a diffusion-based framework tailored for RGB-to-RAW conversion with a signal-dependent noise weighting strategy that adapts reconstruction fidelity across intensity levels. In addition, we introduce CamLoRA, a camera-aware lightweight adaptation module that enables a unified model to adapt to different camera-specific ISP characteristics. Extensive experiments on four benchmark datasets demonstrate the superiority of SpiralDiff in RGB-to-RAW conversion quality and its downstream benefits in RAW-based object detection. Our code and model are available at https://github.com/Chuancy-TJU/SpiralDiff.

cs.CV↗

TikArt: Stabilizing Aperture-Guided Fine-Grained Visual Reasoning with Reinforcement Learning

Fine-grained visual reasoning in multimodal large language models (MLLMs) is bottlenecked by single-pass global image encoding: key evidence often lies in tiny objects, cluttered regions, subtle markings, or dense charts. We present \textbf{TikArt} (\textbf{T}h\textbf{i}n\textbf{k}ing \textbf{A}pe\textbf{rt}ure), an aperture-guided agent that formulates multimodal reasoning as sequential evidence acquisition over regions of interest. TikArt follows a Think--Aperture--Observe (TAO) loop that interleaves language reasoning with two aperture actions: Zoom, which extracts rectangular crops, and Segment, which invokes an off-the-shelf segmenter to produce object-centric mask-based views for irregular targets. A mandatory Observation step after every aperture action writes local evidence back into text, yielding interpretable aperture trajectories and persistent linguistic memory. Built on Qwen3-VL-8B, TikArt is trained with GRPO-style reinforcement learning under a two-stage curriculum. To stabilize long-horizon tool-integrated learning, we introduce Relative Uncertainty Reduction (RUR), a dense reward computed by a frozen evaluator that favors evidence-building trajectories and mitigates degenerate tool use. Experiments on high-resolution reasoning, general multimodal understanding, and both referring and reasoning-oriented segmentation show consistent gains over the backbone, demonstrating that aperture-guided observation improves fine-grained visual reasoning and transfers naturally to pixel-level grounding.

cs.CV↗

Structure-aware Prompt Adaptation from Seen to Unseen for Open-Vocabulary Compositional Zero-Shot Learning

The goal of Open-Vocabulary Compositional Zero-Shot Learning (OV-CZSL) is to recognize attribute-object compositions in the open-vocabulary setting, where compositions of both seen and unseen attributes and objects are evaluated. Recently, prompt tuning methods have demonstrated strong generalization capabilities in the closed setting, where only compositions of seen attributes and objects are evaluated, i.e., Compositional Zero-Shot Learning (CZSL). However, directly applying these methods to OV-CZSL may not be sufficient to generalize to unseen attributes, objects and their compositions, as it is limited to seen attributes and objects. Normally, when faced with unseen concepts, humans adopt analogies with seen concepts that have the similar semantics thereby inferring their meaning (e.g., "wet" and "damp", "shirt" and "jacket"). In this paper, we experimentally show that the distribution of semantically related attributes or objects tends to form consistent local structures in the embedding space. Based on the above structures, we propose Structure-aware Prompt Adaptation (SPA) method, which enables models to generalize from seen to unseen attributes and objects. Specifically, in the training stage, we design a Structure-aware Consistency Loss (SCL) that encourages the local structure's consistency of seen attributes and objects in each iteration. In the inference stage, we devise a Structure-guided Adaptation Strategy (SAS) that adaptively aligns the structures of unseen attributes and objects with those of trained seen attributes and objects with similar semantics. Notably, SPA is a plug-and-play method that can be seamlessly integrated into existing CZSL prompt tuning methods. Extensive experiments on OV-CZSL benchmarks demonstrate that SPA achieves competitive closed-set performance while significantly improving open-vocabulary results.

cs.CV↗

An Efficient LiDAR-Camera Fusion Network for Multi-Class 3D Dynamic Object Detection and Trajectory Prediction

Service mobile robots are often required to avoid dynamic objects while performing their tasks, but they usually have only limited computational resources. To further advance the practical application of service robots in complex dynamic environments, we propose an efficient multi-modal framework for 3D object detection and trajectory prediction, which synergistically integrates LiDAR and camera inputs to achieve real-time perception of pedestrians, vehicles, and riders in 3D space.The framework incorporates two novel models: 1) a Unified modality detector with Mamba and Transformer (UniMT) for object detection, which achieves high-accuracy object detection with fast inference speed, and 2) a Reference Trajectory-based Multi-Class Transformer (RTMCT) for efficient and diverse trajectory prediction of multi-class objects with flexible-length trajectories. Evaluations on the CODa benchmark demonstrate that our method outperforms existing ones in both detection (+3.71\% in mAP) and trajectory prediction (-0.408m in minADE$_5$ of pedestrians) metrics. Furthermore, on the challenging nuScenes detection benchmark, our detection model achieves competitive performance among LiDAR-camera fusion methods, with a mAP of 72.7\% and NDS of 75.3\%. Remarkably, the system demonstrates exceptional generalizability and practical deployment potential. When transferred and implemented on a wheelchair robot with an entry-level NVIDIA RTX 3060 GPU, it achieves real-time inference at 13.9 frames per second (FPS) with satisfactory accuracy. To facilitate reproducibility and practical deployment, we release the related code of the method at \href{https://github.com/TossherO/3D_Perception}{https://github.com/TossherO/3D\_Perception} and its ROS inference version at \href{https://github.com/TossherO/ros_packages}{https://github.com/TossherO/ros\_packages}.

cs.RO↗

Singpath-VL Technical Report

We present Singpath-VL, a vision-language large model, to fill the vacancy of AI assistant in cervical cytology. Recent advances in multi-modal large language models (MLLMs) have significantly propelled the field of computational pathology. However, their application in cytopathology, particularly cervical cytology, remains underexplored, primarily due to the scarcity of large-scale, high-quality annotated datasets. To bridge this gap, we first develop a novel three-stage pipeline to synthesize a million-scale image-description dataset. The pipeline leverages multiple general-purpose MLLMs as weak annotators, refines their outputs through consensus fusion and expert knowledge injection, and produces high-fidelity descriptions of cell morphology. Using this dataset, we then fine-tune the Qwen3-VL-4B model via a multi-stage strategy to create a specialized cytopathology MLLM. The resulting model, named Singpath-VL, demonstrates superior performance in fine-grained morphological perception and cell-level diagnostic classification. To advance the field, we will open-source a portion of the synthetic dataset and benchmark.

cs.CV↗

MPA: Multimodal Prototype Augmentation for Few-Shot Learning

Recently, few-shot learning (FSL) has become a popular task that aims to recognize new classes from only a few labeled examples and has been widely applied in fields such as natural science, remote sensing, and medical images. However, most existing methods focus only on the visual modality and compute prototypes directly from raw support images, which lack comprehensive and rich multimodal information. To address these limitations, we propose a novel Multimodal Prototype Augmentation FSL framework called MPA, including LLM-based Multi-Variant Semantic Enhancement (LMSE), Hierarchical Multi-View Augmentation (HMA), and an Adaptive Uncertain Class Absorber (AUCA). LMSE leverages large language models to generate diverse paraphrased category descriptions, enriching the support set with additional semantic cues. HMA exploits both natural and multi-view augmentations to enhance feature diversity (e.g., changes in viewing distance, camera angles, and lighting conditions). AUCA models uncertainty by introducing uncertain classes via interpolation and Gaussian sampling, effectively absorbing uncertain samples. Extensive experiments on four single-domain and six cross-domain FSL benchmarks demonstrate that MPA achieves superior performance compared to existing state-of-the-art methods across most settings. Notably, MPA surpasses the second-best method by 12.29% and 24.56% in the single-domain and cross-domain setting, respectively, in the 5-way 1-shot setting.

cs.CV↗

M$^2$-Miner: Multi-Agent Enhanced MCTS for Mobile GUI Agent Data Mining

Graphical User Interface (GUI) agent is pivotal to advancing intelligent human-computer interaction paradigms. Constructing powerful GUI agents necessitates the large-scale annotation of high-quality user-behavior trajectory data (i.e., intent-trajectory pairs) for training. However, manual annotation methods and current GUI agent data mining approaches typically face three critical challenges: high construction cost, poor data quality, and low data richness. To address these issues, we propose M$^2$-Miner, the first low-cost and automated mobile GUI agent data-mining framework based on Monte Carlo Tree Search (MCTS). For better data mining efficiency and quality, we present a collaborative multi-agent framework, comprising InferAgent, OrchestraAgent, and JudgeAgent for guidance, acceleration, and evaluation. To further enhance the efficiency of mining and enrich intent diversity, we design an intent recycling strategy to extract extra valuable interaction trajectories. Additionally, a progressive model-in-the-loop training strategy is introduced to improve the success rate of data mining. Extensive experiments have demonstrated that the GUI agent fine-tuned using our mined data achieves state-of-the-art performance on several commonly used mobile GUI benchmarks. Our work will be released to facilitate the community research.

cs.AI↗

Noise-immune and AI-enhanced DNA storage via adaptive partition mapping of digital data

Encoding digital information into DNA sequences offers an attractive potential solution for storing rapidly growing data under the information age and the rise of artificial intelligence. However, practical implementations of DNA storage are constrained by errors introduced during synthesis, preservation, and sequencing processes, and traditional error-correcting codes remain vulnerable to noise levels that exceed predefined thresholds. Here, we developed a Partitioning-mapping with Jump-rotating (PJ) encoding scheme, which exhibits exceptional noise resilience. PJ removes cross-strand information dependencies so that strand loss manifests as localized gaps rather than catastrophic file failure. It prioritizes file decodability under arbitrary noise conditions and leverages AI-based inference to enable controllable recovery of digital information. For the intra-strand encoding, we develop a jump-rotating strategy that relaxes sequence constraints relative to conventional rotating codes and provides tunable information density via an adjustable jump length. Based on this encoding architecture, the original file information can always be decoded and recovered under any strand loss ratio, with fidelity degrading smoothly as damage increases. We demonstrate that original files can be effectively recovered even with 10% strand loss, and machine learning datasets stored under these conditions retain their classification performance. Experiments further confirmed that PJ successfully decodes image files after extreme environmental disturbance using accelerated aging and high-intensity X-ray irradiation. By eliminating reliance on prior error probabilities, PJ establishes a general framework for robust, archival DNA storage capable of withstanding the rigorous conditions of real-world preservation.

cs.IT↗

4D-ARE: Bridging the Attribution Gap in LLM Agent Requirements Engineering

We deployed an LLM agent with ReAct reasoning and full data access. It executed flawlessly, yet when asked "Why is completion rate 80%?", it returned metrics instead of causal explanation. The agent knew how to reason but we had not specified what to reason about. This reflects a gap: runtime reasoning frameworks (ReAct, Chain-of-Thought) have transformed LLM agents, but design-time specification--determining what domain knowledge agents need--remains under-explored. We propose 4D-ARE (4-Dimensional Attribution-Driven Agent Requirements Engineering), a preliminary methodology for specifying attribution-driven agents. The core insight: decision-makers seek attribution, not answers. Attribution concerns organize into four dimensions (Results -> Process -> Support -> Long-term), motivated by Pearl's causal hierarchy. The framework operationalizes through five layers producing artifacts that compile directly to system prompts. We demonstrate the methodology through an industrial pilot deployment in financial services. 4D-ARE addresses what agents should reason about, complementing runtime frameworks that address how. We hypothesize systematic specification amplifies the power of these foundational advances. This paper presents a methodological proposal with preliminary industrial validation; rigorous empirical evaluation is planned for future work.

cs.SE↗

VLA-RAIL: A Real-Time Asynchronous Inference Linker for VLA Models and Robots

Vision-Language-Action (VLA) models have achieved remarkable breakthroughs in robotics, with the action chunk playing a dominant role in these advances. Given the real-time and continuous nature of robotic motion control, the strategies for fusing a queue of successive action chunks have a profound impact on the overall performance of VLA models. Existing methods suffer from jitter, stalling, or even pauses in robotic action execution, which not only limits the achievable execution speed but also reduces the overall success rate of task completion. This paper introduces VLA-RAIL (A Real-Time Asynchronous Inference Linker), a novel framework designed to address these issues by conducting model inference and robot motion control asynchronously and guaranteeing smooth, continuous, and high-speed action execution. The core contributions of the paper are two fold: a Trajectory Smoother that effectively filters out the noise and jitter in the trajectory of one action chunk using polynomial fitting and a Chunk Fuser that seamlessly align the current executing trajectory and the newly arrived chunk, ensuring position, velocity, and acceleration continuity between two successive action chunks. We validate the effectiveness of VLA-RAIL on a benchmark of dynamic simulation tasks and several real-world manipulation tasks. Experimental results demonstrate that VLA-RAIL significantly reduces motion jitter, enhances execution speed, and improves task success rates, which will become a key infrastructure for the large-scale deployment of VLA models.

cs.RO↗

RLLaVA: An RL-central Framework for Language and Vision Assistants

We present an RL-central framework for Language and Vision Assistants (RLLaVA) with its formulation of Markov decision process (MDP). RLLaVA decouples RL algorithmic logic from model architecture and distributed execution, supporting researchers in implementing new RL algorithms with minimal code, and to plug in a broad family of RL methods and vision-language models (VLMs) while remaining agnostic to specific training and inference engines. RLLaVA makes resource-efficient training of 1B--7B models feasible on common GPUs; notably, 4B-scale models can be trained end-to-end with full-parameter updates on a single 24GB GPU. Experiments on multi-modal and agentic tasks demonstrate that RLLaVA has task extensibility, and the models trained with it consistently improve performance over base models, competitive with other specially engineered RL frameworks. The code is available at https://github.com/TinyLoopX/RLLaVA.

cs.LG↗

Simulation of MAPS and a MAPS-based Inner Tracker for the Super Tau-Charm Facility

Monolithic Active Pixel Sensors (MAPS) are a promising detector candidate for the inner tracker of the Super Tau-Charm Facility (STCF). To evaluate the performance of MAPS and the MAPS-based inner tracker, a dedicated simulation workflow has been developed, offering essential insights for detector design and optimization. The intrinsic characteristics of MAPS, designed using several fabrication processes and pixel geometries, were investigated through a combination of Technology Computer Aided Design (TCAD) and Monte Carlo simulations. Simulations were conducted with both minimum ionizing particles and $^{55}$Fe X-rays to assess critical parameters such as detection efficiency, cluster size, spatial resolution, and charge collection efficiency. Based on these evaluations, a MAPS sensor featuring a strip-like pixel and a high-resistivity epitaxial layer is selected as the baseline sensor design for the STCF inner tracker due to its excellent performance. Using this optimized MAPS design, a three-layer MAPS-based inner tracker was modeled and simulated. The simulation demonstrated an average detection efficiency exceeding 99%, spatial resolutions of 44.8$\rm{μm}$ in the $z$ direction and 8.2$\rm{μm}$ in the $r-ϕ$ direction, and an intrinsic sensor time resolution of 5.9ns for 1GeV/c $μ^-$ particles originating from the interaction point. These promising results suggest that the MAPS-based inner tracker fulfills the performance requirements of the STCF experiment.

physics.ins-det↗