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Li Chen

Publications and source records attributed to Li Chen.

At least 109 records · Page 6Linked to original sources

TR-ICRL: Test-Time Rethinking for In-Context Reinforcement Learning

In-Context Reinforcement Learning (ICRL) enables Large Language Models (LLMs) to learn online from external rewards directly within the context window. However, a central challenge in ICRL is reward estimation, as models typically lack access to ground-truths during inference. To address this limitation, we propose Test-Time Rethinking for In-Context Reinforcement Learning (TR-ICRL), a novel ICRL framework designed for both reasoning and knowledge-intensive tasks. TR-ICRL operates by first retrieving the most relevant instances from an unlabeled evaluation set for a given query. During each ICRL iteration, LLM generates a set of candidate answers for every retrieved instance. Next, a pseudo-label is derived from this set through majority voting. This label then serves as a proxy to give reward messages and generate formative feedbacks, guiding LLM through iterative refinement. In the end, this synthesized contextual information is integrated with the original query to form a comprehensive prompt, with the answer determining through a final round of majority voting. TR-ICRL is evaluated on mainstream reasoning and knowledge-intensive tasks, where it demonstrates significant performance gains. Remarkably, TR-ICRL improves Qwen2.5-7B by 21.23% on average on MedQA and even 137.59% on AIME2024. Extensive ablation studies and analyses further validate the effectiveness and robustness of our approach. Our code is available at https://github.com/pangpang-xuan/TR_ICRL.

cs.CL↗

SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision

Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.

cs.RO↗

Three Years with Classroom AI in Introductory Programming: Shifts in Student Awareness, Interaction, and Performance

Generative AI (GenAI) tools such as ChatGPT now provide novice programmers with instant, personalized support and are reshaping computing education. While a growing body of work examines AI's immediate impacts, longitudinal evidence remains limited on how students' awareness, student-AI interaction patterns, and course outcomes evolve as AI becomes routine in classrooms. To address this gap, we investigate an introductory Python course across three successive AI-supported cohorts (2023-2025). Using questionnaires, coded student-AI dialogue logs, and course assessment records, we examine cohort-to-cohort shifts in students' AI awareness, interaction practices, and learning outcomes. We find that students' relationships with GenAI change systematically over time: familiarity and uptake become increasingly normative, and help-seeking practices evolve alongside growing AI literacy and shifting expectations of what the assistant should provide. These changes suggest that, in the AI era, the central instructional challenge is less about whether students use AI and more about how courses redefine productive learning practices while maintaining student agency. Our study offers longitudinal evidence and practical implications for designing and integrating AI programming support in course settings.

cs.HC↗

Design Implications for Student and Educator Needs in AI-Supported Programming Learning Tools

AI-powered coding assistants can support students in programming courses by providing on-demand explanations and debugging help. However, existing research often focuses on individual tools, leaving a gap in evidence-based design recommendations that reflect both educator and student perspectives in education settings. To ground the design of learning-oriented AI coding assistants for both sides' needs, we conducted parallel surveys of educators (N=50) and students (N=90) to compare preferences about (i) how students should request help, (ii) how AI should respond, and (iii) who should control. Our results show that educators generally favored indirect scaffolding that preserves students' reasoning, whereas students were more likely to prefer direct, actionable help. Educators further highlighted the need for course-aligned constraints and instructor-facing oversight, while students emphasized timely support and clarity when stuck. Based on these findings, we discuss the interaction-focused design space and derive design implications for learning-oriented AI coding assistants, highlighting scaffolding and control mechanisms that balance students' agency with instructional constraints.

cs.HC↗

Designing a Meta-Reflective Dashboard for Instructor Insight into Student-AI Interactions

Generative AI tools are increasingly used for coursework help, shifting much of students' help-seeking and reasoning into student-AI chats that are largely invisible to instructors. This loss of visibility can weaken instructors' ability to understand students' difficulties, ensure alignment with course goals, and uphold course policies. Yet transcript-level access is neither scalable nor ethically straightforward: reading raw chat logs across a class is impractical, and exposing detailed dialogue can raise privacy concerns and chilling effects on help seeking. As a result, instructors face a tension between needing actionable insight and avoiding default surveillance of student conversations. To address this gap, we propose a meta-reflective dashboard that makes student-AI sessions interpretable without exposing raw chat logs by default. After each help-seeking session, a reflection AI produces a structured, session-level summary of the student's interaction trajectory, AI usage patterns, and potential risks. We co-designed the dashboard with instructors and students to surface key challenges and design goals, and conducted a formative evaluation of perceived usefulness, trust in the summaries, and privacy acceptability. Findings suggest that the proposed dashboard can reduce instructors' sensemaking effort while mitigating privacy concerns associated with transcript-level access, and they also yield design implications for evidence, governance, and scalable class-level analytics for AI-supported learning.

cs.HC↗

$χ_{0}$: Resource-Aware Robust Manipulation via Taming Distributional Inconsistencies

High-reliability long-horizon robotic manipulation has traditionally relied on large-scale data and compute to understand complex real-world dynamics. However, we identify that the primary bottleneck to real-world robustness is not resource scale alone, but the distributional shift among the human demonstration distribution, the inductive bias learned by the policy, and the test-time execution distribution -- a systematic inconsistency that causes compounding errors in multi-stage tasks. To mitigate these inconsistencies, we propose $χ_{0}$, a resource-efficient framework with effective modules designated to achieve production-level robustness in robotic manipulation. Our approach builds off three technical pillars: (i) Model Arithmetic, a weight-space merging strategy that efficiently soaks up diverse distributions of different demonstrations, varying from object appearance to state variations; (ii) Stage Advantage, a stage-aware advantage estimator that provides stable, dense progress signals, overcoming the numerical instability of prior non-stage approaches; and (iii) Train-Deploy Alignment, which bridges the distribution gap via spatio-temporal augmentation, heuristic DAgger corrections, and temporal chunk-wise smoothing. $χ_{0}$ enables two sets of dual-arm robots to collaboratively orchestrate long-horizon garment manipulation, spanning tasks from flattening, folding, to hanging different clothes. Our method exhibits high-reliability autonomy; we are able to run the system from arbitrary initial state for consecutive 24 hours non-stop. Experiments validate that $χ_{0}$ surpasses the state-of-the-art $π_{0.5}$ in success rate by nearly 250%, with only 20-hour data and 8 A100 GPUs. Code, data and models will be released to facilitate the community.

cs.RO↗

Efimovian Phonon Production for an Analog Coasting Universe in Bose-Einstein Condensates

Efimov effects arise from scale invariance, a fundamental symmetry with universal implications. While spatial Efimov physics has been extensively studied, realizing its temporal counterpart remains challenging, as it requires a dynamical system that breaks time-translation symmetry yet preserves the essential time-scaling symmetry. Analog cosmology offers a powerful platform to address this challenge, bridging the domains of Efimov physics and cosmology. Here, we predict a temporal Efimov effect in an analog linearly expanding universe realized with a quasi-two-dimensional Bose-Einstein condensate. The invariance of phonon mode equations under time rescaling leads to particle production with two distinct dynamics: power-law growth and log-periodic oscillations, with the latter being the hallmark signature of the Efimov effect. Furthermore, these dynamics map directly onto sub- and super-horizon cosmological modes. Our predictions can be directly verified through time-averaged measurements of the density-fluctuation spectrum $S_{k}(t)$ in current experiments.

cond-mat.quant-gas↗

FedACT: Concurrent Federated Intelligence across Heterogeneous Data Sources

Federated Learning (FL) enables collaborative intelligence across decentralized data source devices in a privacy-preserving way. While substantial research attention has been drawn to optimizing the learning process for an individual task, real-world applications increasingly require multiple machine learning tasks simultaneously training their models across a shared pool of devices. Naively applying single-FL optimization techniques in multi-FL systems results in suboptimal system performance, particularly due to device heterogeneity and resource inefficiency. To address such a critical open challenge, we introduce {\em FedACT}, a novel resource heterogeneity-aware device scheduling approach designed to efficiently schedule heterogeneous devices across multiple concurrent FL jobs, with the goal of minimizing their average job completion time (JCT). {\em FedACT} dynamically assigns devices to FL jobs based on an alignment scoring mechanism that evaluates the compatibility between available resources of devices and resource demands of jobs. Additionally, it incorporates participation fairness to ensure balanced contributions from devices across jobs, further enhancing the accuracy levels of learned global models. An optimal scheduling plan is formulated in {\em FedACT} by prioritizing devices with higher alignment scores, while ensuring fair participation across jobs. To evaluate the effectiveness of the proposed scheduling algorithm, we carried out comprehensive experiments using diverse FL jobs and benchmark datasets. Experimental results demonstrate that {\em FedACT} reduces the average JCT by up to 8.3\(\times\) and improves model accuracy by up to 44.5\%, compared to the state-of-the-art baselines.

cs.LG↗

FreeTacMan: Robot-free Visuo-Tactile Data Collection System for Contact-rich Manipulation

Enabling robots with contact-rich manipulation remains a pivotal challenge in robot learning, which is substantially hindered by the data collection gap, including its inefficiency and limited sensor setup. While prior work has explored handheld paradigms, their rod-based mechanical structures remain rigid and unintuitive, providing limited tactile feedback and posing challenges for operators. Motivated by the dexterity and force feedback of human motion, we propose FreeTacMan, a human-centric and robot-free data collection system for accurate and efficient robot manipulation. Concretely, we design a wearable gripper with visuo-tactile sensors for data collection, which can be worn by human fingers for intuitive control. A high-precision optical tracking system is introduced to capture end-effector poses while synchronizing visual and tactile feedback simultaneously. We leverage FreeTacMan to collect a large-scale multimodal dataset, comprising over 3000k paired visuo-tactile images with end-effector poses, 10k demonstration trajectories across 50 diverse contact-rich manipulation tasks. FreeTacMan achieves multiple improvements in data collection performance over prior works and enables effective policy learning from self-collected datasets. By open-sourcing the hardware and the dataset, we aim to facilitate reproducibility and support research in visuo-tactile manipulation.

cs.RO↗

Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Data

Humanoid robots are envisioned to perform a wide range of tasks in human-centered environments, requiring controllers that combine agility with robust balance. Recent advances in locomotion and whole-body tracking have enabled impressive progress in either agile dynamic skills or stability-critical behaviors, but existing methods remain specialized, focusing on one capability while compromising the other. In this work, we introduce AMS (Agility Meets Stability), the first framework that unifies both dynamic motion tracking and extreme balance maintenance in a single policy. Our key insight is to leverage heterogeneous data sources: human motion capture datasets that provide rich, agile behaviors, and physically constrained synthetic balance motions that capture stability configurations. To reconcile the divergent optimization goals of agility and stability, we design a hybrid reward scheme that applies general tracking objectives across all data while injecting balance-specific priors only into synthetic motions. Further, an adaptive learning strategy with performance-driven sampling and motion-specific reward shaping enables efficient training across diverse motion distributions. We validate AMS extensively in simulation and on a real Unitree G1 humanoid. Experiments demonstrate that a single policy can execute agile skills such as dancing and running, while also performing zero-shot extreme balance motions like Ip Man's Squat, highlighting AMS as a versatile control paradigm for future humanoid applications.

cs.RO↗

Second-quantized approach to the study of Halperin state in fractional quantum Hall effect

We give a recursion relation for the second-quantized fermionic (bosonic) Halperin state, which avoids exact diagonalization of its two-component first-quantized parent Hamiltonian. We validate this formula by proving that the second-quantized Halperin state, as recursively defined in this formula, is indeed a zero mode of the corresponding second-quantized parent Hamiltonian and that it has the correct filling factor.

cond-mat.str-el↗

Seeing Farther and Smarter: Value-Guided Multi-Path Reflection for VLM Policy Optimization

Solving complex, long-horizon robotic manipulation tasks requires a deep understanding of physical interactions, reasoning about their long-term consequences, and precise high-level planning. Vision-Language Models (VLMs) offer a general perceive-reason-act framework for this goal. However, previous approaches using reflective planning to guide VLMs in correcting actions encounter significant limitations. These methods rely on inefficient and often inaccurate implicit learning of state-values from noisy foresight predictions, evaluate only a single greedy future, and suffer from substantial inference latency. To address these limitations, we propose a novel test-time computation framework that decouples state evaluation from action generation. This provides a more direct and fine-grained supervisory signal for robust decision-making. Our method explicitly models the advantage of an action plan, quantified by its reduction in distance to the goal, and uses a scalable critic to estimate. To address the stochastic nature of single-trajectory evaluation, we employ beam search to explore multiple future paths and aggregate them during decoding to model their expected long-term returns, leading to more robust action generation. Additionally, we introduce a lightweight, confidence-based trigger that allows for early exit when direct predictions are reliable, invoking reflection only when necessary. Extensive experiments on diverse, unseen multi-stage robotic manipulation tasks demonstrate a 24.6% improvement in success rate over state-of-the-art baselines, while significantly reducing inference time by 56.5%.

cs.RO↗

Rigorous Derivation of the Degenerate Parabolic-Elliptic Keller-Segel System from a Moderately Interacting Stochastic Particle System. Part II Propagation of Chaos

This work is a series of two articles. The main goal is to rigorously derive the degenerate parabolic-elliptic Keller-Segel system in the sub-critical regime from a moderately interacting stochastic particle system. In the first article [7], we establish the classical solution theory of the degenerate parabolic-elliptic Keller-Segel system and its non-local version. In the second article, which is the current one, we derive a propagation of chaos result, where the classical solution theory obtained in the first article is used to derive required estimates for the particle system. Due to the degeneracy of the non-linear diffusion and the singular aggregation effect in the system, we perform an approximation of the stochastic particle system by using a cut-offed interacting potential. An additional linear diffusion on the particle level is used as a parabolic regularization of the system. We present the propagation of chaos result with logarithmic scalings. Consequently, the propagation of chaos follows directly from convergence in the sense of expectation and the vanishing viscosity argument of the Keller-Segel system.

math.PR↗

Supercharging Packet-level Network Simulation of Large Model Training via Memoization and Fast-Forwarding

Packet-level discrete-event simulation (PLDES) is a prevalent tool for evaluating detailed performance of large model training. Although PLDES offers high fidelity and generality, its slow performance has plagued networking practitioners. Existing optimization techniques either simplify the network model, resulting in large errors; or execute it in parallel using multiple processors, with an upper bound on speedup. This paper explores an alternative optimization direction that reduces the computational loads of PLDES while maintaining high fidelity. Our key insight is that, in distributed LLM training, packet-level traffic behaviors often exhibit repetitive contention patterns and steady-states where flow rates stabilize, ignoring these redundant discrete events speeds up the simulation considerably and the error is negligible. We realize this idea by proposing Wormhole, a user-transparent PLDES kernel capable of automatically memoization for unsteady-states and skipping for steady-states. Wormhole adopts network partitioning, state memoization and reuse, and rate-based steady-state identification to accurately determine the periods of each flow's steady-state, while maintaining simulation consistency after fast-forwarding. Experiments demonstrate that Wormhole can achieve a 744x speedup over the original ns-3 (510x for MoE workload), with a bounded error of <1%. Applying current multithreading parallel techniques and Wormhole together allows a 1012x speedup, reducing the simulation time for one GPT-13B training under 128 GPUs from 9 hours to 5 minutes.

cs.NI↗

Normalized solutions of quasilinear Schrödinger-Poisson system with critical nonlinear term in bounded domain

This work examines a quasilinear Schrödinger-Poisson system involving a critical nonlinearity, expressed as \[ -Δu + ϕu + λu = |u|^{q-2} u + |u|^4 u, \quad x \in Ω_r, \] \[ -Δϕ- \varepsilon^4 Δ_4 ϕ= u^2, \qquad\qquad\qquad\quad\ x \in Ω_r, \] \[ \enspace u = ϕ= 0, \qquad\qquad\qquad\qquad\qquad\enspace\ \ \,x \in \partial Ω_r \] subject to the normalized condition \[ \int_{Ω_r} |u|^2\, \mathrm d x = b^2. \] Here $\varepsilon > 0$, $q \in (2, 8/3)$, $Ω_r \subset \mathbb R^3$ is a bounded domain. By means of a truncation method combined with genus theory, we establish the existence of multiple families of normalized solutions. Due to the presence of a critical exponent in the nonlinear term, the associated energy functional fails to satisfy the usual compactness properties. To address this issue, we invoke the concentration-compactness principle. Furthermore, we derive the asymptotic result that the aforementioned system reduces to the classical Schrödinger-Poisson system (with $\varepsilon = 0$). Our findings extend several recent results concerning problems of this type.

math.AP↗

Revisiting the Seasonal Trend Decomposition for Enhanced Time Series Forecasting

Time series forecasting presents significant challenges in real-world applications across various domains. Building upon the decomposition of the time series, we enhance the architecture of machine learning models for better multivariate time series forecasting. To achieve this, we focus on the trend and seasonal components individually and investigate solutions to predict them with less errors. Recognizing that reversible instance normalization is effective only for the trend component, we take a different approach with the seasonal component by directly applying backbone models without any normalization or scaling procedures. Through these strategies, we successfully reduce error values of the existing state-of-the-art models and finally introduce dual-MLP models as more computationally efficient solutions. Furthermore, our approach consistently yields positive results with around 10% MSE average reduction across four state-of-the-art baselines on the benchmark datasets. We also evaluate our approach on a hydrological dataset extracted from the United States Geological Survey (USGS) river stations, where our models achieve significant improvements while maintaining linear time complexity, demonstrating real-world effectiveness. The source code is available at https://github.com/Sanjeev97/Time-Series-Decomposition

cs.LG↗

Low-complexity Design for Beam Coverage in Near-field and Far-field: A Fourier Transform Approach

In this paper, we study efficient beam coverage design for multi-antenna systems in both far-field and near-field cases. To reduce the computational complexity of existing sampling-based optimization methods, we propose a new low-complexity yet efficient beam coverage design. To this end, we first formulate a general beam coverage optimization problem to maximize the worst-case beamforming gain over a target region. For the far-field case, we show that the beam coverage design can be viewed as a spatial-frequency filtering problem, where angular coverage can be achieved by weight-shaping in the antenna domain via an inverse FT, yielding an infinite-length weighting sequence. Under the constraint of a finite number of antennas, a surrogate scheme is proposed by directly truncating this sequence, which inevitably introduces a roll-off effect at the angular boundaries, yielding degraded worst-case beamforming gain. To address this issue, we characterize the finite-antenna-induced roll-off effect, based on which a roll-off-aware design with a protective zoom is developed to ensure a flat beamforming-gain profile within the target angular region. Next, we extend the proposed method to the near-field case. Specifically, by applying a first-order Taylor approximation to the near-field channel steering vector (CSV), the two-dimensional (2D) beam coverage design (in both angle and inverse-range) can be transformed into a 2D inverse FT, leading to a low-complexity beamforming design. Furthermore, an inherent near-field range defocusing effect is observed, indicating that sufficiently wide angular coverage results in range-insensitive beam steering. Finally, numerical results demonstrate that the proposed FT-based approach achieves a comparable worst-case beamforming performance with that of conventional sampling-based optimization methods while significantly reducing the computational complexity.

cs.IT↗

Sparse Video Generation Propels Real-World Beyond-the-View Vision-Language Navigation

Why must vision-language navigation be bound to detailed and verbose language instructions? While such details ease decision-making, they fundamentally contradict the goal for navigation in the real-world. Ideally, agents should possess the autonomy to navigate in unknown environments guided solely by simple and high-level intents. Realizing this ambition introduces a formidable challenge: Beyond-the-View Navigation (BVN), where agents must locate distant, unseen targets without dense and step-by-step guidance. Existing large language model (LLM)-based methods, though adept at following dense instructions, often suffer from short-sighted behaviors due to their reliance on short-horimzon supervision. Simply extending the supervision horizon, however, destabilizes LLM training. In this work, we identify that video generation models inherently benefit from long-horizon supervision to align with language instructions, rendering them uniquely suitable for BVN tasks. Capitalizing on this insight, we propose introducing the video generation model into this field for the first time. Yet, the prohibitive latency for generating videos spanning tens of seconds makes real-world deployment impractical. To bridge this gap, we propose SparseVideoNav, achieving sub-second trajectory inference guided by a generated sparse future spanning a 20-second horizon. This yields a remarkable 27x speed-up compared to the unoptimized counterpart. Extensive real-world zero-shot experiments demonstrate that SparseVideoNav achieves 2.5x the success rate of state-of-the-art LLM baselines on BVN tasks and marks the first realization of such capability in challenging night scenes.

cs.CV↗